Not really sure if I should be redoing all of my draws that turn or not. I took a look at it and determined that even with a dead Garth I’d still go the same way (and end up drawing the DG through garrison). I kept my draws the same up until the point that I cast doom grasp (so all the garrison draws). I re-randomized my ending hand after setting up my patrol, though.
What would we do if this wasn’t a casual game? redraw everything? I don’t think it matters too much for this particular turn, but it’s an interesting question.
P1T7 try #2:
Gemscout Owl, Doom Grasp
Skeleton Javelineer Overeager Cadet Death Rites Flagstone Garrison Bone Collector Drill Seargent (final 4 cards from Flagstones)
Gold + f + scav, tech 2 cards (12)
Flagstone Garrison (8)
Skeleton Javelineer, draw 2 (7)
Drill Seargent, draw 2 (4)
Pestering Haunt dies to makeshift rambaster
Deteriorate the rambaster (1)
Leader: Drill Seargent (3/3 + a)
Scavenger: Level 1 Onimaru (2/3)
Lookout: Skeleton Javelineer (1/1)
Buildings: Tier I - 5, Tier II (Peace) - 5, Flagstone Garrison - 4, Flagstone Garrison - 4
Drill Seargent Sacrifice the weak Tiny Basilisk Doom Grasp Bone Collector