Casual Moose(Necro/Balance/Peace) vs Zhavier (Blood/Disease/Growth)

glhf @zhavier !

P1T1:

Starting Hand

Pestering Haunt Poisonblade Rogue Skeletal Archery Sacrifice the weak Summon Skeletons

Gold (4)
Worker (3)
Garth (1)
Skeleton (0)
Pestering Haunt (0)

Patrol:
Leader: Level 1 Garth (1/3 + a)
Elite:
Scavenger: Skeleton (1/1)
Technician:
Lookout:

Buildings:
Units/Heroes: Pestering Haunt (1/1)
Base: 20
Other:

Economy:

Workers: 5
Hand: 5
Deck: 0
Discard: 3

Worker

Poisonblade Rogue

New Hand

Skeleton Javelineer Jandra Thieving Imp Graveyard Deteriorate

1 Like

Beware my Leukemia!

P2T1


StartingHand Workers

STARTING HAND
Scorch
Charge
Bloodrage Ogre
Pillage
Bloodburn


WORKERS
Pillage


NextHand

Nautical Dog
Bombaster
Makeshift Rambaster
Mad Man
Careless Musketeer


Discard

Charge
Scorch
Bloodburn


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Orpal - ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre 3/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Orpal 1/3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

nooo not Orpal :frowning:

P1T2:

Tech

Bone Collector, Tiny Basilisk

Starting Hand

Skeleton Javelineer Jandra Thieving Imp Graveyard Deteriorate

Gold (5)
Worker (4)
Tier I (2)
Skeleton (1)
Skeletal Javelineer (0)
Deteriorate BRO (0)
Skeleton and Garth kill BRO
Pestering Haunt pings you for 1
Discard 2, rs, Draw 4

Patrol:
Leader: Skeleton (1/1 + a)
Elite:
Scavenger: Skeletal Javelineer (1/1)
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Pestering Haunt (1/1), Level 1 Garth (1/1)
Base: 20
Other:

Economy:

Workers: 6
Hand: 4
Deck: 4
Discard: 0

Worker

Jandra

New Hand

Tiny Basilisk Deteriorate Thieving Imp Graveyard

"P2T2


Tech StartingHand Workers

TECH
Sickness
Sickness


STARTING HAND
Makeshift Rambaster
Bombaster
Nautical Dog
Mad Man
Careless Musketeer


WORKERS
Pillage
Nautical Dog


NextHand

Bloodrage Ogre
Careless Musketeer
Scorch
Sickness
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Orpal to max - ($0)
Orpal kills SQL, triggers maxband killing Javelineer and Haunt, you get 1g

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal 2/4, lvl 6
    [B]Buildings:[/B]
  • :heart: Base HP: 19

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Big Orpal!

P1T3:

Tech

Overeager Cadet, Doom Grasp

Starting Hand

Tiny Basilisk Deteriorate Thieving Imp Graveyard

Gold + scav (7)
Worker (6)
Tiny Basilisk (4)
Midband Garth (1)
Garth hits your face for 2
Discard 2, Draw 4

Patrol:
Leader:
Elite:
Scavenger:
Technician: Tiny Basilisk (1/2)
Lookout:

Buildings: Tier I - 5
Units/Heroes: Level 4 Garth (2/4)
Base: 20
Other:

Economy:

Workers: 7 + 1 float
Hand: 4
Deck: 0
Discard: 6

Worker

Thieving Imp

New Hand

Skeletal Archery Sacrifice the weak Summon Skeletons Bone Collector

"P2T3


Tech StartingHand Workers

TECH
Blooming Ancient
Crash Bomber


STARTING HAND
Careless Musketeer
Sickness
Makeshift Rambaster
Blood Rage Ogre
Scorch


WORKERS
Pillage
Nautical Dog
Careless Musketeer


NextHand

Charge
Sickness
Bloodburn
Mad Man
Bombaster


Discard

Sickness
Makeshift Rambaster
Scorch
Bloodrage Ogre
Blooming Ancient
Crash Bomber


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sickness on Tiny Basilisk and Garth - ($4)
Tech 1 - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Orpal 2/4, lvl 6
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

P1T4:

Tech

Flagstone Garrison x2

Starting Hand

Skeletal Archery Sacrifice the weak Summon Skeletons Doom Grasp (the weirdest and maybe best skele draw?)

Gold + f (8)
Worker (7)
skeleton (6)
Sacrifice skeleton, rs, draw a card
Doom Grasp, sacrificing my basilisk, killing Orpal, Garth to level 6 (1)
Discard 3, rs, Draw 5

Patrol:
Leader:
Elite: Level 6 Garth w rune(2/3)
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 8 + 1 float
Hand: 4
Deck: 3
Discard: 4

Worker

Summon Skeletons

New Hand

Skeleton Javelineer Overeager Cadet Flagstone Garrison Graveyard

Orpal was in fact in lookout for that eventuality, so how are you gonna pay for that doom grasp?

Woops - I’ll skip the bone collector and float a gold. That gives me an extra card in hand. I’ll also patrol Garth in elite.

I’ll update everything tomorrow, but go ahead and take your turn if you’d like.

Sounds good

P2T4


Tech StartingHand Workers

TECH
Kidnapping
Blooming Ancient


STARTING HAND
Bloodburn
Charge
Mad Man
Sickness
Bombaster


WORKERS
Pillage
Nautical Dog
Careless Musketeer
Bloodburn


NextHand

Blooming Ancient
Bombaster
Sickness
Scorch
Kidnapping


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Drakk - ($5)
Tech 2 (Growth) - ($1)
Mad Man - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk 1/3, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mad Man 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P1T5:

Tech

Overeager Cadet, Death Rites

Starting Hand

Skeleton Javelineer Overeager Cadet Flagstone Garrison Graveyard Deteriorate

Gold + f (9)
Worker (8)
Tier II - Peace (4)
Maxband Garth, grabbing Bone Collector from GY (3)
Skeleton (2)
Overeager Cadet (2)
Deteriorate your madman (2)
Discard 2, Draw 2, rs, Draw 2

Patrol:
Leader: Overeager Cadet (2/2 + a)
Elite:
Scavenger: Bone Collector (3/3)
Technician: Skeleton (1/1)
Lookout:

Buildings: Tier I - 5, Tier II (Peace) - 5
Units/Heroes: Level 7 Garth w rune (2/4)
Base: 20
Other:

Economy:

Workers: 9 + 2 float
Hand: 4
Deck: 7
Discard: 0

Worker

Graveyard

New Hand

Pestering Haunt Flagstone Garrison Doom Grasp Sacrifice the weak

P2T5


Tech StartingHand Workers

TECH
Bloodlust
Polymorph: Squirrel


STARTING HAND
Scorch
Blooming Ancient
Bombaster
Sickness
Kidnapping
Sickness


WORKERS
Pillage
Nautical Dog
Careless Musketeer
Bloodburn
Scorch


NextHand

Makeshift Rambaster
Blooming Ancient
Charge
Crash Bomber
Bloodrage Ogre


Discard

Mad Man
Sickness
Kidnapping
Sickness
Bombaster
Blooming Ancient
Bloodlust
Polymorph: Squirrel


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Orpal - ($6)
Kidnapping on Bone Collector - ($2)
Bone Collector kills Cadet, takes 2, I get a skeleton
Sickness on Skeleton and Bone Collector, both die, you draw 1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk 1/3, lvl 1
  • Orpal 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T6:

Tech

Drill Seargent x2

Starting Hand

Doom Grasp Sacrifice the weak Deteriorate Flagstone Garrison Pestering Haunt -> Tiny Basilisk -> skeletal archery

Gold + f (11)
Flagstone Garrison (7)
Pestering Haunt, draw (7)
Tiny Basilisk, draw (5)
Skeleton (4)
Worker (3)
Midori (1)
Garth kills your skeleton
Discard 3, Draw 4, rs, Draw 1

Patrol:
Leader:
Elite: tiny basilisk (2/2)
Scavenger: Level 1 Midori (2/3)
Technician:
Lookout:

Buildings: Tier I - 5, Tier II (Peace) - 5, Flagstone Garrison - 4
Units/Heroes: Level 7 Garth w rune and a damage (2/2), Pestering Haunt (1/1)
Base: 20
Other:

Economy:

Workers: 10 + 1 float
Hand: 5
Deck: 6
Discard: 0

Worker

Skeletal Archery

New Hand

Skeleton Javelineer Overeager Cadet Death Rites Flagstone Garrison Bone Collector

Bet you are wondering where all my growth stuff is…

P2T6


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Blooming Ancient
Makeshift Rambaster
Crash Bomber
Charge
Sickness


WORKERS
Pillage
Nautical Dog
Careless Musketeer
Bloodburn
Scorch
Charge


NextHand

Kidnapping
Blooming Ancient
Mad Man
Bloodlust


Discard

Crash Bomber
Sickness
Blooming Ancient
Bloodrage Ogre


Tech 0 card(s)
Get Paid - ($10)
Sickness on Midori and Garth - ($8)
Drakk to lvl 4 - ($5)
Drakk kills Midori, Drakk to lvl 6 heals, you get 1g
Crash Bomber gets haste and kills Tiny Basilisk, Tech 1 takes 1 - ($4)
Makeshift Rambaster breaks Tech 1 - ($2)
Orpal kills Garth, Orpal to lvl 3
Orpal to lvl 4 - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal 2/4, lvl 4
  • Drakk 3/4, lvl 6
  • Makeshift Rambaster 1/2
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

I killed Garth with Orpal, so doom grasp seems unlikely.

:frowning:

I’ll fix this and retake my turn tomorrow. I thought it was odd that you’d reduce him to 1/1…

Not really sure if I should be redoing all of my draws that turn or not. I took a look at it and determined that even with a dead Garth I’d still go the same way (and end up drawing the DG through garrison). I kept my draws the same up until the point that I cast doom grasp (so all the garrison draws). I re-randomized my ending hand after setting up my patrol, though.

What would we do if this wasn’t a casual game? redraw everything? I don’t think it matters too much for this particular turn, but it’s an interesting question.

P1T7 try #2:

Tech

Gemscout Owl, Doom Grasp

Starting Hand

Skeleton Javelineer Overeager Cadet Death Rites Flagstone Garrison Bone Collector Drill Seargent (final 4 cards from Flagstones)

Gold + f + scav, tech 2 cards (12)
Flagstone Garrison (8)
Skeleton Javelineer, draw 2 (7)
Drill Seargent, draw 2 (4)
Oni (2)
Pestering Haunt dies to makeshift rambaster
Deteriorate the rambaster (1)
Worker (0)

Patrol:
Leader: Drill Seargent (3/3 + a)
Elite:
Scavenger: Level 1 Onimaru (2/3)
Technician:
Lookout: Skeleton Javelineer (1/1)

Buildings: Tier I - 5, Tier II (Peace) - 5, Flagstone Garrison - 4, Flagstone Garrison - 4
Units/Heroes:
Base: 18
Other:

Economy:

Workers: 11
Hand: 5
Deck: 7
Discard: 0

Worker

Death Rites

New Hand

Drill Seargent Sacrifice the weak Tiny Basilisk Doom Grasp Bone Collector

in @EricF’s tournament format, I think the standard is to rerandomize the entire turn, if I understand correctly.

I’m pretty happy with how this Cancer deck worked out. I suspect Peace was the wrong engine to use against it though. You might have had good luck with Balance, but I dunno. I think I really surprised you with my early Orpal play.

P2T7


StartingHand Workers

STARTING HAND
Blooming Ancient
Bloodlust
Mad Man
Kidnapping


WORKERS
Pillage
Nautical Dog
Careless Musketeer
Bloodburn
Scorch
Charge


NextHand

Sickness
Bombaster
Polymorph: Squirrel


Discard

Crash Bomber
Sickness
Blooming Ancient
Bloodrage Ogre
Makeshift Rambaster
Kidnapping
Bloodlust


Tech 0 card(s)
Get Paid - ($11)
Kidnapping Drill Sergeant - ($7)
Blooming Ancient gets Haste, DS gets a Rune - ($3)
Argagarg, BA +2 Runes - ($1)
Mad Man, 5 Rune total - ($0)
Drakk kills Onimaru, you get 1g, Orpal to max
Orpal kills Javelineer, maxband fizzles
Move 5 Runes to DS, attacks Base to 9
Move 5 Runes to BA, attacks Base to 1
Mad Man attacks Base to -1, GG!

I can see why you really really wanted to doom grasp Drakk.

Nice game! Yeah, Drakk is so scary…