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Casual Moose(demon/anarchy/balance) vs Pete(anarchy/feral/balance)


#1

glhf @petE !

P1T1:

Starting Hand

Thieving Imp Graveyard Skeletal Archery Deteriorate Summon Skeletons

Gold (4)
Worker (3)
Thieving Imp, you discard (0)
Discard 3, Draw 5

Patrol:
Leader: Thieving Imp (2/2 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 5
Hand: 5
Deck: 0
Discard: 3

Worker

Archery

New Hand

Pestering Haunt Skeleton Javelineer Poisonblade Rogue Jandra Sacrifice the weak


#2

GLHF !

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Mad Man
Pillage
Bombaster
Charge -> discard to Imp
Nautical Dog


WORKERS
Pillage


[/spoiler][/details]

[details=NextHand][spoiler]
Bloodrage Ogre
Scorch
Careless Musketeer
Makeshift Rambaster


[/spoiler][/details]

[details=Discard][spoiler]
Charge
Bombaster
Mad Man


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nautical Dog - ($3)
Calamandra - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra (2/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Nautical Dog (1/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


As P2 down a card, may be tricky defending my hero if he draws a Tiny Basilisk T3 and I don’t draw a Tech 1.

[/spoiler][/details]


#3

I’m not totally sure what I want to do yet, but I want to confirm an option on board:

If I trade in the imp, then summon and midband Zane, I think I can kill your Cala -> maxband has to hit your naughty dog even though I can’t pay the gold -> I can move him to scav and we both gain a gold. Is that correct?


#4

If you can’t pay to target something in Lookout, then you’re unable to target that thing. Choose another target if possible. In this case, Zane’s maxband would have no effect.


#5

oh shit, I forgot to actually take my turn. Sorry about that!

P1T2:

Tech

Tiny Basilisk x2

Starting Hand

Pestering Haunt Skeleton Javelineer Poisonblade Rogue Jandra Sacrifice the weak

Gold (5)
Worker (4)
Tier I (2)
Poisonblade Rogue (0)
Pestering Haunt (0)
Discard 2, rs, Draw 4

Patrol:
Leader: Thieving Imp (2/2 + a)
Elite:
Scavenger: Poisonblade Rogue (2/1)
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Pestering Haunt (1/1)
Base: 20
Other:

Economy:

Workers: 6
Hand: 4
Deck: 3
Discard: 0

Worker

Jandra

New Hand

Graveyard Deteriorate Summon Skeletons Skeleton Javelineer


#6

Your Tech choices are visible. Feel free to redo if you’d like, so I don’t know whether or not you kept or changed the tech choices.


#7

woops, I hate that bug.

I’ve edited - thanks


#8

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Gunpoint Taxman
Huntress


STARTING HAND
Careless Musketeer
Makeshift Rambaster
Bloodrage Ogre
Scorch


WORKERS
Pillage
Careless Musketeer


[/spoiler][/details]

[details=NextHand][spoiler]
Charge
Bloodburn
Bombaster
Gunpoint Taxman


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Bloodrage Ogre - ($4)
Cal to mid - ($2)
Cal kills Imp
Dog trades with Rogue, you gain $1
Tech 1 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra lvl 3 (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Teching my two 2-costs 3/3s (Huntress, Taxman) rather than Tiny Basilisks, as the Basilisks lose their atk to Deteriorate. Their anti-air may be useful later if he goes Balance Tech 2 (quite possible – Demonz would be risky against Chaos Mirror, and he may not like an Anarchy Gunship Mirror as P1). ~2/3 chance I draw one of my tech 1s next hand to put between a Basilisk and Cal – though seems a matter of time before Cal get deathtouch’d.

[/spoiler][/details]