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Casual Moose (black) vs Pete(red)


#1

glhf @petE

P1T1:

Starting Hand

Poisonblade Rogue Graveyard Skeletal Archery Deteriorate Summon Skeletons

Gold (4)
Worker (3)
Vandy(1)
Discard 3, Draw 5

Patrol:
Leader: Level 1 Vandy (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 5
Hand: 5
Deck: 0
Discard: 4

Worker

Skeletal Archery

New Hand

Pestering Haunt Skeleton Javelineer Jandra Thieving Imp Sacrifice the weak


#2

GLHF !

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Nautical Dog
Scorch
Mad Man
Careless Musketeer
Bloodrage Ogre


WORKERS
Careless Musketeer


[/spoiler][/details]

[details=NextHand][spoiler]
Charge
Bombaster
Pillage
Makeshift Rambaster
Bloodburn


[/spoiler][/details]

[details=Discard][spoiler]
Scorch
Mad Man
Nautical Dog


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Drakk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk lvl 1 (1/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#3

P1T2:

Tech

Bone Collector x2

Starting Hand

Pestering Haunt Skeleton Javelineer Jandra Thieving Imp Sacrifice the weak

Gold + f (6)
Worker (5)
Tier I (4)
Jandra (1)
Discard 3, rs, Draw 5

Patrol:
Leader: Jandra (3/3 + a)
Elite: Level 1 Vandy (3/3)
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 6 + 1 float
Hand: 5
Deck: 4
Discard: 0

Worker

Sacrifice the weak

New Hand

Bone Collector Pestering Haunt Graveyard Summon Skeletons Skeleton Javelineer


#5

If you don’t mind, would like to redo the move I posted – think there’s a different line I can try.


#6

P2 Turn2 (take 2)


[details=Tech StartingHand Workers][spoiler]
TECH
Crashbarrow
Crashbarrow


STARTING HAND
Makeshift Rambaster
Bloodburn
Pillage
Bombaster
Charge


WORKERS
Careless Musketeer
Bloodburn


[/spoiler][/details]

[details=NextHand][spoiler]
Mad Man
Bloodrage Ogre
Pillage
Scorch
Crashbarrow


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Drakk to midband - ($2)
Frenzied Orge trades with Jandra
Pillage, steal 1$, your Base to 19HP
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk lvl 4 (2/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


I can Pillage, and midband Drakk to trade the Ogre for Jandra. He’ll be able to kill Drakk with Vandy next turn, but providing I patrol in SQL he’ll need to maxband Vandy and won’t get the free levels. Question is what to tech in so I can kill 4/3 Vandy in the next turn or two? Option 1: 2xLobbers – with haste there’s a good chance I can kill Vandy next turn. Problem if he has Javelineer in hand (55% chamce), Vandy maxband buffs it to 3/3 and protects Vandy for a turn. Option 2: Flame Arrow, sure to kill Vandy on turn 3 or 4 (unless hit by discard). Option 3: 2xCrashbarrows – should be able to defend Tech II if I build on T3, than there’s a 75% chance I draw at least 1 Crashbarrow to play T4.

Playing Red is meant to be fun, so let’s go for option 3…


[/spoiler][/details]


#7

no worries

P1T3:

Tech

Shadow Blade, Nether Drain

Starting Hand

Bone Collector Pestering Haunt Graveyard Summon Skeletons Skeleton Javelineer

Gold + f - pillage (6)
Worker (5)
Maxband Vandy, doom fizzles (1)
Skeleton Javelineer (0)
Vandy kills Drakk, takes 2 damage
Discard 3, Draw 4, rs, Draw 1

Patrol:
Leader:
Elite:
Scavenger: skeleton javelineer (1/1)
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Level 5 Vandy (4/3)
Base: 19
Other:

Economy:

Workers: 7
Hand: 5
Deck: 5
Discard: 0

Worker

Graveyard

New Hand

Thieving Imp Poisonblade Rogue Deteriorate Bone Collector Shadow Blade


#8

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Land Octopus
Land Octopus


STARTING HAND
Pillage
Mad Man
Crashbarrow
Scorch
Bloodrage Ogre


WORKERS
Careless Musketeer
Bloodburn
Pillage


[/spoiler][/details]

[details=NextHand][spoiler]
Charge
Bombaster
Makeshift Rambaster
Crashbarrow
Nautical Dog


[/spoiler][/details]

[details=Discard][spoiler]
Mad Man
Crashbarrow
Scorch
Bloodrage Ogre
Land Octopus
Land Octopus


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Mad Mad, trades with Javelineer, you gain $1 - ($6)
Zane - ($4)
Tech II Blood - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Zane (3/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


First time I’ve played Blood, no doubt will mess things up.

Teched in 2xLand Octopuses (Octopi?, Octopodes?) this turn, plan to follow up next turn with 2 out of Chaos Mirror, Bloodlust, Kidnapping, depending on which Tech II spec he builds. I’ll get plenty of attack, just have to watch out I don’t leave myself too light on units left to defend.


[/spoiler][/details]


#9

You’re the man if you teched in Tier2 on turn 2!

P1T4:

Tech

Blackhand Dozer x2

Starting Hand

Thieving Imp Poisonblade Rogue Deteriorate Bone Collector Shadow Blade

Gold + scav (8)
Worker (7)
Shadowblade Zane, you discard (4)
Tech II - Demonology (0)
Vandy hits your T2 for 4
Discard 3, Draw 5

Patrol:
Leader: Bone Collector (3/3 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5, Tier II(Demonology) - 5
Units/Heroes: Level 5 Vandy (4/3)
Base: 19
Other:

Economy:

Workers: 8
Hand: 5
Deck: 0
Discard: 8

Worker

Poisonblade Rogue

New Hand

Jandra Nether Drain Bone Collector Pestering Haunt Summon Skeletons


#10

Presume the Bone Collector in SQL shouldn’t be out there


#11

Yep sorry - my patrol is empty


#12

Thanks, did tech in Tier II cards on my (redone) T2. Unusual position, but looked a good shot I could build and defend the Tech II building the following turn.

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Nautical Dog
Makeshift Rambaster
Charge -> discard
Bombaster
Crashbarrow


WORKERS
Careless Musketeer
Bloodburn
Pillage
Nautical Dog


[/spoiler][/details]

[details=NextHand][spoiler]
Makeshift Rambaster
Land Octopus
Bombaster
Crashbarrow


[/spoiler][/details]
Discard to Shadow Blade
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Drakk - ($5)
Crashbarrow, kills Vandy, Drakk to lvl 3 - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk lvl 3 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

[details=Thoughts][spoiler]


With my Tech II building just a Haunt away from being broken, may need to rush to build Tech III. So teching in Gunships this turn to get them in the deck.

[/spoiler][/details]


#13

P1T5:

Tech

Soul Stone, Void Blocker

Starting Hand

Jandra Nether Drain Bone Collector Pestering Haunt Summon Skeletons

Gold (8)
Worker (7)
Garth (5)
Nether Drain, Drakk to level 1, Garth to level 3 (4)
Maxband Garth, grab Blackhand Dozerfrom discard (0)
Discard 3, rs, Draw 5

Patrol:
Leader: Blackhand Dozer (7/6 + a)
Elite:
Scavenger: Level 7 Garth (3/4)
Technician:
Lookout:

Buildings: Tier I - 5, Tier II(Demonology) - 5
Units/Heroes:
Base: 19
Other:

Economy:

Workers: 9
Hand: 5
Deck: 8
Discard: 0

Worker

Jandra

New Hand

Nether Drain Skeleton Javelineer Summon Skeletons Void Walker Soul Stone


#14

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Bloodlust
Chaos Mirror


STARTING HAND
Crashbarrow
Land Octopus
Bombaster
Makeshift Rambaster


WORKERS
Careless Musketeer
Bloodburn
Pillage
Nautical Dog


[/spoiler][/details]

[details=NextHand][spoiler]
Land Octopus
Charge
Pirate Gunship
Crashbarrow


[/spoiler][/details]

[details=Discard][spoiler]
Bombaster
Makeshift Rambaster
Bloodlust
Chaos Mirror


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($11)
Drakk to maxband - ($6)
Land Octopus, gains haste - ($3)
Crashbarrow - ($0)
Frenzied Crashbarrow kills Dozer
Frenzied Octopus kills Garth, overpowers 5 to break Tech II, your Base to 17HP, you gain $1
Drakk deals 3dmg to your Base, to 14HP
Skip worker

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk lvl 6 (3/4)
  • Land Octopus (8/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#15

A question about the Land Octopus – if the owner decides to trash 2 workers rather than the Octopus at Upkeep, does this happen before or after getting Gold for that turn?


#16

I believe you get the gold. @EricF, can you confirm?

Also, this is looks like it’s about over. Here’s a sad last attempt…

P1T6:

Tech

Doom Grasp, Zarramonde

Starting Hand

Nether Drain Skeleton Javelineer Summon Skeletons Void Walker Soul Stone

Gold + f, rebuild T2 (10)
Worker (9)
Vandy (7)
Summon Skeletons (6)
Skeleton Javelineer (5)
Soul Stone on the javelineer (3)
Discard 1, Draw 3

Patrol:
Leader: skeleton (1/1 + a)
Elite: soulstoned skeleton javelineer (3/2)
Scavenger: skeleton #2 (1/1)
Technician: Vandy (2/3)
Lookout:

Buildings: Tier I - 5, Tier II(Demonology) - 5
Units/Heroes:
Base: 14
Other: soul stone

Economy:

Workers: 10 + 3 float
Hand: 3
Deck: 5
Discard: 6

Worker

Nether Drain

New Hand

Bone Collector Bone Collector Poisonblade Rogue


#17

You can choose to get the gold first, and then trash the workers.


#18

Thanks @EricF

P2 Turn6


[details=StartingHand][spoiler]
STARTING HAND
Land Octopus
Charge
Crashbarrow
Pirate Gunship


[/spoiler][/details]

Tech 2 card(s)
Get Paid - ($9)
Sacrifice 2 workers to keep Land Octopus
Land Octopus #2, gains haste - ($6)
Crashbarrow - ($3)
Zane, kills SQL Skeleton - ($1)
Drakk knocks Soul Stone from Javelineer
Crashbarrow kills Javelineer, overpower kills Vandy
Land Octopus #1 kills Scav Skeleton, overpower deals 8dmg to your Base to 6HP
Land Octopus #2 breaks your Base

GG, thanks.

When Blood works (and you get the draws), it really does work !


#19

nice game - well played! I didn’t believe you were brave enough to tech in tier 2 on your second turn, which cost me.

Up for another? If so, your turn to go first


#20

Thanks! On for another, but will need to wait a few days to start. Will post later in the week.


#21

Back on again.

Would you like another Red vs Black, or to practice playing some random matchups from EricF’s LLL#2 list ?