Collect 9 gold (10)
Knights and plasmo lose a time rune
Summon Geiger (8)
Temporal Research, draw 2 (6)
Seer, removing a rune from Plasmodium (5)
Seer, removing a rune from Plasmodium (4)
Plasmodium arrives
Nullcraft, Plasmodium and Mox kill Potent Basilisk. Plasmodium dies
Omegacron (2) Mox is trashed
Omegacron (0)
Player 1, Turn 6
9 gold (10)
Tap Cal for another Predator Tiger (6)
Temporal Distortion it for a Warp Gate Disciple (4)
Now! and use Disciple for a Tricycloid (2)
Worker (1)
Now! on Tricycloid (0)
Geiger kills both Seers
Tricycloid breaks your Tech II
Remove 1 rune to kill Nullcraft
Discard 1, Draw 3
Youāre right, and thatās precisely what I planned for !
T6:
Draw from techn
Collect 9 gold + scav (10)
Knights and Omegacrons lose a time rune. Knights arrive, Omegacrons have 5 runes each
Temporal Research, draw 3 (8)
Now ! on Knight #1 (7)
Now ! on Knight #2 (6)
Both knights clean your patrol
Geiger hits your base @18 hp
Worker (5)
Throw away my 10 workers to feed Omegacrons - they arrive
Both Omegacrons destroy your base
Yeah, thatās part of why we require it for the tournaments, but in this case weāre just banging out some experimental games. You can probably infer the tech choices, and the exact build orders are still in flux, so I donāt know how much info youāld get.
After I ended my turn 5 I realized summoning Geiger was really silly. Bringing Vir wouldāve been wiser, limiting by far your options to prevent a huge blast.
[quote=āJadiel, post:25, topic:1042, full:trueā]
Iām really enjoying these games! I donāt think Iāve ever seen anyone use Temporal Research as effectively as you did there Marto.
Can I make a request though? I know itās a pain to track hidden zones, but Iād really really appreciate seeing your tech decisions.[/quote]
Thanks It was a test for me - I never used Knights of the Conclave before. Yet on game 2 I tried to improve the tactic, keeping Fading Argo, both Knights and Plasmodium in my 8-cards deck for T3, so I was pretty sure to cast a full Temporal Research on T3 or T4, depending when I drew it.
My teching order was, iirc, 2x Knights, 2x Seer, 2x Omegacron and 2x Now! in that order. As for each turnās hand, I must say I didnāt keep a track for thatā¦
Thanks for telling me your tech order. Itās nice to see your hand, but at the moment Iām more interested in how people tech. One of the things Iām finding fascinating about Codex is that the deck-building element is so nuanced. People tend to look at it just at the level of which 3 heros you pick, but Iām finding it more helpful to think about different build orders within and across hero choice.
[details=Hand]Neo Plexus (W), Stewardess, Battle Suits, Tinkerer, Time Spiral
Tech 2x Knight of the Conclave
Having Tresearch on my next hand, I feel like my deck pushes me to the KotC option AGAIN.[/details]
Collect 6 gold (6)
Worker (5)
Stewardess of the Undone, bouncing Wisp to nothingness (2)
Tinkerer (0)
Fading Argo and Vir kill Tiger Cub, both taking 2 damage
discard 2, draw 3, rs, draw 1
Patrol:
Leader:
Elite:
Scavenger:
Technician: Stewardess of the Undone 2/3
Lookout:
Buildings: Tech I 5hp
Units/Heroes: lvl 1 Vir 2/1, Fading Argonaut 2/1 [2], Tinkerer 1/2
Base: 20
Other: Plasmodium [1]
[details=Hand]Seer, Nullcraft, T Research, KotC
Tech 2x Rememberer
Topdeck KotC
Draw KotC, Time Spiral[/details]
Collect 7 gold (7)
Plasmodium arrives, Argonaut loses a rune
Knight of the Conclave (7)
Peek topdeck
Temporal Research, draw 2 (5)
Knight of the Conclave (5)
Fading Argo trades with Young Treant
Plasmodium kills Panda, taking back 3 damage
Worker (4)
Tech II - Past (0)
Tinkerer removes a rune from a KotC
discard 2, draw 1, rs, draw 3
Patrol:
Leader:
Elite:
Scavenger: lvl 1 Vir 2/1
Technician: Stewardess of the Undone 2/3
Lookout:
Buildings: Tech I 5hp, Tech II 5hp
Units/Heroes: Tinkerer 1/2, Plasmodium 4/1
Base: 20
Other: Knight of the Conclave [3], Knight of the Conclave [2]
Draw for tech death
8 gold (8)
Midori (6)
Worker (5)
Circle of Life (2), trade Basilisk in for Faerie Dragon, putting a rune on the other basilisk
Flying basilisk kills Plasmodium
Tiger Cub (0)
Discard 2, draw 2, rs, draw 2
[details=Hand]Battle Suits, T Research, Rememberer, Fading Argo (W)
Tech Shimmer Ray, Second Chances
Topdeck Time Spiral
Draw KotC, Time Spiral[/details]
Collect 8 gold (8)
KotC lose a rune
Worker (7)
Rememberer (2)
Tinkerer removes a rune on Rememberer, bringing a Shimmer Ray into play from discard
discard 2, draw 1, rs, draw 3
Patrol:
Leader: Shimmer Ray 3/4+1 [2]
Elite:
Scavenger: Rememberer [2]
Technician: Stewardess of the Undone 2/3
Lookout:
Buildings: Tech I 5hp, Tech II 5hp
Units/Heroes: Tinkerer 1/2, lvl 1 Vir 2/1
Base: 20
Other: Knight of the Conclave [2], Knight of the Conclave [1]