Casual: Marto (monopurple) vs. EricF ([Balance/Feral]/Present)

T4:

Collect 9 gold (10)
Knights and plasmo lose a time rune
Summon Geiger (8)
Temporal Research, draw 2 (6)
Seer, removing a rune from Plasmodium (5)
Seer, removing a rune from Plasmodium (4)
Plasmodium arrives
Nullcraft, Plasmodium and Mox kill Potent Basilisk. Plasmodium dies
Omegacron (2) Mox is trashed
Omegacron (0)

discard 0, draw 1, rs, draw 1

Patrol:
Leader:
Elite:
Scavenger: Seer 2/1
Technician: Seer 2/1
Lookout:

Buildings: Tech I 5hp, Tech II Future 5hp
Units/Heroes: Nullcraft 1/1, lvl 1 Geiger 2/3
Base: 20
Other: Knight of the Conclave [1], Knight of the Conclave [1], Omegacron [5], Omegacron [5]

Economy:
Workers: 9
Spare gold: 0
Hand: 2
Deck: 4
Discard: 0

Note: Omegas come with 6 runes, not 5.

Player 1, Turn 6
9 gold (10)
Tap Cal for another Predator Tiger (6)
Temporal Distortion it for a Warp Gate Disciple (4)
Now! and use Disciple for a Tricycloid (2)
Worker (1)
Now! on Tricycloid (0)
Geiger kills both Seers
Tricycloid breaks your Tech II
Remove 1 rune to kill Nullcraft
Discard 1, Draw 3

SQL - Tiger Cub (2/2 +1)
Tech - Wisp (0/1)

L5 Cal (4/5)
L1 Geiger (2/1)
Warp Gate Disciple (1/1)
Tricycloid (5/5) {2 runes}

Base - 20
Tech I - 5
Heroā€™s Hall - 4

10 workers, 0 gold
Hand - 3
Deck - 6
Discard - 7

Youā€™re right, and thatā€™s precisely what I planned for !

T6:

Draw from techn
Collect 9 gold + scav (10)
Knights and Omegacrons lose a time rune. Knights arrive, Omegacrons have 5 runes each
Temporal Research, draw 3 (8)
Now ! on Knight #1 (7)
Now ! on Knight #2 (6)
Both knights clean your patrol
Geiger hits your base @18 hp
Worker (5)
Throw away my 10 workers to feed Omegacrons - they arrive
Both Omegacrons destroy your base

1 Like

Yeah, I was wondering if I needed to kill Geiger, but somehow messed up the math.

Iā€™m really enjoying these games! I donā€™t think Iā€™ve ever seen anyone use Temporal Research as effectively as you did there Marto.

Can I make a request though? I know itā€™s a pain to track hidden zones, but Iā€™d really really appreciate seeing your tech decisions.

Yeah, thatā€™s part of why we require it for the tournaments, but in this case weā€™re just banging out some experimental games. You can probably infer the tech choices, and the exact build orders are still in flux, so I donā€™t know how much info youā€™ld get.

Btw, Marto, feel free to go first again.

After I ended my turn 5 I realized summoning Geiger was really silly. Bringing Vir wouldā€™ve been wiser, limiting by far your options to prevent a huge blast.

[quote=ā€œJadiel, post:25, topic:1042, full:trueā€]
Iā€™m really enjoying these games! I donā€™t think Iā€™ve ever seen anyone use Temporal Research as effectively as you did there Marto.

Can I make a request though? I know itā€™s a pain to track hidden zones, but Iā€™d really really appreciate seeing your tech decisions.[/quote]

Thanks :slight_smile: It was a test for me - I never used Knights of the Conclave before. Yet on game 2 I tried to improve the tactic, keeping Fading Argo, both Knights and Plasmodium in my 8-cards deck for T3, so I was pretty sure to cast a full Temporal Research on T3 or T4, depending when I drew it.

My teching order was, iirc, 2x Knights, 2x Seer, 2x Omegacron and 2x Now! in that order. As for each turnā€™s hand, I must say I didnā€™t keep a track for thatā€¦

T1:

Hand

Plasmodium, Plexus, FFighter, Battle Suit, Tinkerer

Collect 4 gold (4)
Worker (3)
Plasmodium (1)

discard 3, draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other: Plasmodium

Economy:
Workers: 5
Spare gold: 1
Hand: 5
Deck: 0
Discard: 3

Redraw

Tresearch, Nullcraft, Mox, Time Spiral, Fading Argo

Thanks for telling me your tech order. Itā€™s nice to see your hand, but at the moment Iā€™m more interested in how people tech. One of the things Iā€™m finding fascinating about Codex is that the deck-building element is so nuanced. People tend to look at it just at the level of which 3 heros you pick, but Iā€™m finding it more helpful to think about different build orders within and across hero choice.

1 Like

P2, Turn 1

5 gold (5)
Worker (4)
Tiger Cub (2)
Tech I (0)
Discard 3, Draw 5

No Patrol

Tiger Cub (2/2)

Base - 20
Tech I - 5

6 workers, 0 gold
Hand; 5
Deck: 0
Discard: 3

T2:

[details=Hand]Tresearch, Nullcraft, Mox (W), Time Spiral, Fading Argo
Tech Seer, Stewardess[/details]

Collect 5 gold (6)
Worker (5)
Tech I (4)
Vir (2)
Fading Argonaut (0)

discard 3, draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician: Fading Argonaut 2/3 [3]
Lookout:

Buildings: Tech I 5hp
Units/Heroes: lvl 1 Vir 2/3
Base: 20
Other: Plasmodium [2]

Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 3
Discard: 0

Redraw

Neo Plexus, Stewardess, Battle Suits, Tinkerer, Time Spiral

P2, Turn 2

6 gold (6)
Young Treant (4), rs and draw
Worker (3)
Playful Panda (1)
Discard 3, Draw 4, rs, Draw 1. Float 1 gold

SQL - Tiger Cub (2/2 +1)
Scavenger - Young Treant (0/2)
Tech - Wisp (0/1)

Playful Panda (2/2)

Base - 20
Tech I - 5

7 workers, 1 gold
Hand; 5
Deck: 2
Discard: 0

T3:

[details=Hand]Neo Plexus (W), Stewardess, Battle Suits, Tinkerer, Time Spiral
Tech 2x Knight of the Conclave

Having Tresearch on my next hand, I feel like my deck pushes me to the KotC option AGAIN.[/details]

Collect 6 gold (6)
Worker (5)
Stewardess of the Undone, bouncing Wisp to nothingness (2)
Tinkerer (0)
Fading Argo and Vir kill Tiger Cub, both taking 2 damage

discard 2, draw 3, rs, draw 1

Patrol:
Leader:
Elite:
Scavenger:
Technician: Stewardess of the Undone 2/3
Lookout:

Buildings: Tech I 5hp
Units/Heroes: lvl 1 Vir 2/1, Fading Argonaut 2/1 [2], Tinkerer 1/2
Base: 20
Other: Plasmodium [1]

Economy:
Workers: 7
Spare gold: 0
Hand: 4
Deck: 3
Discard: 0

Redraw

Seer, Nullcraft, T Research, KotC

P2, Turn 3
7 gold (8)
Worker (7)
Tiny Basilisk (5)
Tiny Basilisk (3)
Tower (0)
Discard 2, Draw 2, rs, Draw 2.

SQL - Tiny Basilisk (1/2 +1)
Scavenger - Tiny Basilisk (1/2)
Tech - Young Treant (0/2)

Playful Panda (2/2)

Base - 20
Tech I - 5
Tower - 4

8 workers, 0 gold
Hand; 4
Deck: 3
Discard: 0

T4:

[details=Hand]Seer, Nullcraft, T Research, KotC
Tech 2x Rememberer
Topdeck KotC
Draw KotC, Time Spiral[/details]

Collect 7 gold (7)
Plasmodium arrives, Argonaut loses a rune
Knight of the Conclave (7)
Peek topdeck
Temporal Research, draw 2 (5)
Knight of the Conclave (5)
Fading Argo trades with Young Treant
Plasmodium kills Panda, taking back 3 damage
Worker (4)
Tech II - Past (0)
Tinkerer removes a rune from a KotC

discard 2, draw 1, rs, draw 3

Patrol:
Leader:
Elite:
Scavenger: lvl 1 Vir 2/1
Technician: Stewardess of the Undone 2/3
Lookout:

Buildings: Tech I 5hp, Tech II 5hp
Units/Heroes: Tinkerer 1/2, Plasmodium 4/1
Base: 20
Other: Knight of the Conclave [3], Knight of the Conclave [2]

Economy:
Workers: 8
Spare gold: 0
Hand: 4
Deck: 3
Discard: 0

Redraw

Battle Suits, T Research, Rememberer, Fading Argo

Draw for tech death
8 gold (8)
Midori (6)
Worker (5)
Circle of Life (2), trade Basilisk in for Faerie Dragon, putting a rune on the other basilisk
Flying basilisk kills Plasmodium
Tiger Cub (0)
Discard 2, draw 2, rs, draw 2

SQL - Tiger Cub (2/2 +1)
Tech - L1 Midori (2/3)
Lookout - Faerie Dragon (4/2) flying

Tiny Basilisk (3/1) w/ feather rune

Base - 20
Tech I - 5
Tower - 4

9 workers, 0 gold
Hand; 4
Deck: 6
Discard: 0

T5:

[details=Hand]Battle Suits, T Research, Rememberer, Fading Argo (W)
Tech Shimmer Ray, Second Chances
Topdeck Time Spiral
Draw KotC, Time Spiral[/details]

Collect 8 gold (8)
KotC lose a rune
Worker (7)
Rememberer (2)
Tinkerer removes a rune on Rememberer, bringing a Shimmer Ray into play from discard
discard 2, draw 1, rs, draw 3

Patrol:
Leader: Shimmer Ray 3/4+1 [2]
Elite:
Scavenger: Rememberer [2]
Technician: Stewardess of the Undone 2/3
Lookout:

Buildings: Tech I 5hp, Tech II 5hp
Units/Heroes: Tinkerer 1/2, lvl 1 Vir 2/1
Base: 20
Other: Knight of the Conclave [2], Knight of the Conclave [1]

Economy:
Workers: 9
Spare gold: 2
Hand: 4
Deck: 3
Discard: 0

Redraw

Seer, Time Spiral, Rememberer, T Research

9 gold (9)
Basilisk trades with Shimmer Ray
Faerie Dragon kills Vir, Midori to L3
Level Midori to 5 (7)
Midori kills Rememberer
Tiger Cub kills Stewardess
Tech II Balance (3)
Momentā€™s Peace (1)
Worker (0)
Discard 2, Draw 4.

Momentā€™s Peace in effect
No Patrol

Tiger Cub (3/1)
L5 Midori (3/1)
Faerie Dragon (4/2)

Base - 20
Tech I - 5
Tech II Balance - 5
Tower - 4

10 workers, 0 gold
Hand; 4
Deck: 2
Discard: 7

Unless Iā€™m mistaken you canā€™t have two heroes in play (no tech II or heroes hall) :wink:

Hmm, good point. I will have had modified my turn appropriately in a minute or two - Done.