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[Casual] Marto [disc/Str]/Fin vs codexnewb [Anar]/Necro/Growth


#41

I feel white does pretty well against any Tech II-reliant codexes, as it can do quite well without its own tech IIs and pressure up enough to break tech II regularly. I was lucky you didn’t have Tech II cards in hand at T6 though.

P1T1


StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Safe Attacking
Sensei's Advice
Snapback
Smoker


WORKERS
Morningstar Flagbearer


NextHand

Fox Viper
Savior Monk
Fox Primus
Grappling Hook
Aged Sensei


Discard

Safe Attacking
Snapback
Sensei's Advice


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Smoker - ($2)
Summon Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Grave 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker 1/1
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 5

#42

"P2T1


StartingHand Workers

STARTING HAND
Tiger Cub
Playful Panda
Verdant Tree
Young Treant
Forest’s Favor


WORKERS
Verdant Tree


NextHand

Rich Earth
Rampant Growth
Spore Shambler
Ironbark Treant


Discard

Young Treant
Forest’s Favor


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Playful panda, wisp - ($2)
Tiger cub - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmmm, weird hand. wish i had the young treant in H2. with this random, probably going balance tech 2.

"


#43

"P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Fox Primus
Grappling Hook
Fox Viper
Aged Sensei
Savior Monk


WORKERS
Morningstar Flagbearer
Fox Viper


NextHand

Safe Attacking
Savior Monk
Sparring Partner
Snapback
Fox Primus


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Grave - ($2)
Grave kills Tiger Cub
Smoker kills Wisp, you gain 1
Aged Sensei - ($1)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Aged Sensei 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 3 Grave 3/2
  • Smoker 1/1
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6
    "

#44

"P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Rampant Growth
Spore Shambler
Rich Earth
Ironbark Treant


WORKERS
Verdant Tree
Rich Earth


NextHand

Tiger Cub
Young Treant
Merfolk Prospector
Rampant Growth


Tech 2 card(s)
Get Paid - ($6)
scav gold - ($7)
Worker - ($6)
tech 1 - ($4)
ironbark treant - ($1)
panda trades with aged sensei

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ironbark Treant (2/2+AA)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

teching tiny b’s. im going to trade panda to try and limit grave. hopefully no GH for im on the reshuffle.

"


#45

"P1T3


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Fox Primus
Safe Attacking
Snapback
Savior Monk
Sparring Partner


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus


NextHand

Sensei’s Advice
Grappling Hook
Sparring Partner
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sparring Partner - ($4)
Savior Monk - ($2)
Heroes Hall - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker 1/1
  • :pschip: Technician: Sparring Partner 2/2
  • :target: Lookout:
    In Play:
  • lvl 3 Grave 3/2
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
    "

#46

"P2T3


Tech StartingHand Workers

TECH
Fairy Dragon
Fairy Dragon


STARTING HAND
Merfolk Prospector
Rampant Growth
Tiger Cub
Young Treant
Spore Shambler


WORKERS
Verdant Tree
Rich Earth
Tiger Cub


NextHand

Tiny Basilisk
Forest’s Favor
Tiny Basilisk
Playful Panda


Discard

Ironbark Treant
Merfolk Prospector (1/1)
Rampant Growth
Fairy Dragon
Fairy Dragon


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
young treant, draw 1 - ($5)
Spore Shambler - ($2)
ironbark treant trades with savior monk

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (2/3+A)++
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Okay. Even though it’s a gold loss, I’d rather savior monk be gone. I’m expecting rook, runes, and maybe Max Grave. bummer no T on the YT draw. oh well, ill just float enough gold to drop both and tech 2 next turn. with teh scav, i can even get arg and wisp out there.

"


#47

P1T4


Tech StartingHand Workers

TECH
Bird's Nest
Two Step


STARTING HAND
Grappling Hook
Sensei's Advice
Sparring Partner
Snapback


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Snapback


NextHand

Aged Sensei
Nimble Fencer
Nimble Fencer
Safe Attacking


Discard

Savior Monk
Grappling Hook
Sensei's Advice
Bird's Nest
Two Step


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Partner spars with Grave
Grave kills Shambler and takes 2 damage back
Sparring Partner - ($5)
Summon Rook - ($3)
Smoker pings your tech I
Active Partner stands and spars with Rook - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Rook 3/5+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner 2/2
  • :target: Lookout:
    In Play:
  • lvl 3 Grave 4/1
  • Sparring Partner 2/2
  • Smoker 1/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5
    Gold:
  • Gold: 1
  • Workers: 8

#48

P2T4


Tech StartingHand Workers

TECH
Potent Basilisk
Potent Basilisk


STARTING HAND
Playful Panda
Tiny Basilisk
Forest's Favor
Tiny Basilisk


WORKERS
Verdant Tree
Rich Earth
Tiger Cub


NextHand

Spore Shambler
Ironbark Treant
Rampant Growth
Merfolk Prospector (1/1)


Tech 2 card(s)
Get Paid + float - ($10)
tech 2 balance - ($6)
tiny basilisk 1 - ($4)
tiny basilisk 2 - ($2)
arg, wisp - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: TB (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: TB (1/2)
  • :target: Lookout: Young Treant (0/2)

In Play:

  • Arg (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

well, what a waste not getting a single TB last turn. gosh. okay, let's see if my tech 2 survives, adn if i draw a PB. who ami kidding, tech 2 wont survive, lol. skipping worker and bringing out arg to try and help with that.


#49

"P1T5


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Nimble Fencer
Nimble Fencer
Safe Attacking
Aged Sensei


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Snapback
Aged Sensei


NextHand

Savior Monk
Nimble Fencer
Bird’s Nest


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Nimble Fencer - ($6)
Nimble Fencer - ($4)
Sparring Partner #1 spars with a Fencer
Both fencers trade with Basilisks (Boosted hits sql)
Smoker kills Wisp
Partner #2 kills Young Treant
Rook kills Arg, Grave lvl 5
Maxband Grave - ($2)
Grave destroys Tech II
Partner buffs his counterpart - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 7 Grave 5/6+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Sparring Partner 3/3
  • Smoker 1/1
  • Sparring Partner 2/2
  • lvl 1 Rook 3/4
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

A costly turn, but it should get better with Big Grave, and if I manage to cast an effective Earthquake on T7.

"


#50

gosh, ill gg it there. i really needed a tb turn 3 to slow that early white momentum.

"P1T1


StartingHand Workers

STARTING HAND
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant
Merfolk Prospector


WORKERS
Ironbark Treant


NextHand

Rampant Growth
Tiger Cub
Forest’s Favor
Playful Panda


Discard

Verdant Tree
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
rich earth - ($1)
worker for free
merfolk prospector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Merfolk Prospector

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
    "