Marto
October 27, 2018, 10:38am
41
I feel white does pretty well against any Tech II-reliant codexes, as it can do quite well without its own tech IIs and pressure up enough to break tech II regularly. I was lucky you didn’t have Tech II cards in hand at T6 though.
P1T1
StartingHand Workers
STARTING HAND
Morningstar Flagbearer
Safe Attacking
Sensei's Advice
Snapback
Smoker
WORKERS
Morningstar Flagbearer
NextHand
Fox Viper
Savior Monk
Fox Primus
Grappling Hook
Aged Sensei
Discard
Safe Attacking
Snapback
Sensei's Advice
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Smoker - ($2)
Summon Grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : lvl 1 Grave 2/3+A
Elite :
Scavenger : Smoker 1/1
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
"P2T1
StartingHand Workers
STARTING HAND
Tiger Cub
Playful Panda
Verdant Tree
Young Treant
Forest’s Favor
WORKERS
Verdant Tree
NextHand
Rich Earth
Rampant Growth
Spore Shambler
Ironbark Treant
Discard
Young Treant
Forest’s Favor
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Playful panda, wisp - ($2)
Tiger cub - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Tiger Cub (2/2+A)
Elite :
Scavenger : Wisp (0/1)
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
hmmm, weird hand. wish i had the young treant in H2. with this random, probably going balance tech 2.
"
Marto
October 27, 2018, 9:09pm
43
"P1T2
Tech StartingHand Workers
TECH
Sparring Partner
Sparring Partner
STARTING HAND
Fox Primus
Grappling Hook
Fox Viper
Aged Sensei
Savior Monk
WORKERS
Morningstar Flagbearer
Fox Viper
NextHand
Safe Attacking
Savior Monk
Sparring Partner
Snapback
Fox Primus
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Grave - ($2)
Grave kills Tiger Cub
Smoker kills Wisp, you gain 1
Aged Sensei - ($1)
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite : Aged Sensei 2/1
Scavenger :
Technician :
Lookout :
In Play:
lvl 3 Grave 3/2
Smoker 1/1
Buildings:
Base HP: 20
Economy Info:
Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
"
"P2T2
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Rampant Growth
Spore Shambler
Rich Earth
Ironbark Treant
WORKERS
Verdant Tree
Rich Earth
NextHand
Tiger Cub
Young Treant
Merfolk Prospector
Rampant Growth
Tech 2 card(s)
Get Paid - ($6)
scav gold - ($7)
Worker - ($6)
tech 1 - ($4)
ironbark treant - ($1)
panda trades with aged sensei
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite : Ironbark Treant (2/2+AA)
Scavenger :
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
teching tiny b’s. im going to trade panda to try and limit grave. hopefully no GH for im on the reshuffle.
"
Marto
October 28, 2018, 6:55am
45
"P1T3
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Fox Primus
Safe Attacking
Snapback
Savior Monk
Sparring Partner
WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
NextHand
Sensei’s Advice
Grappling Hook
Sparring Partner
Snapback
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sparring Partner - ($4)
Savior Monk - ($2)
Heroes Hall - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Savior Monk 2/2+A
Elite :
Scavenger : Smoker 1/1
Technician : Sparring Partner 2/2
Lookout :
In Play:
lvl 3 Grave 3/2
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
"
"P2T3
Tech StartingHand Workers
TECH
Fairy Dragon
Fairy Dragon
STARTING HAND
Merfolk Prospector
Rampant Growth
Tiger Cub
Young Treant
Spore Shambler
WORKERS
Verdant Tree
Rich Earth
Tiger Cub
NextHand
Tiny Basilisk
Forest’s Favor
Tiny Basilisk
Playful Panda
Discard
Ironbark Treant
Merfolk Prospector (1/1)
Rampant Growth
Fairy Dragon
Fairy Dragon
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
young treant, draw 1 - ($5)
Spore Shambler - ($2)
ironbark treant trades with savior monk
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Spore Shambler (2/3+A)++
Elite :
Scavenger : Young Treant (0/2)
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Okay. Even though it’s a gold loss, I’d rather savior monk be gone. I’m expecting rook, runes, and maybe Max Grave. bummer no T on the YT draw. oh well, ill just float enough gold to drop both and tech 2 next turn. with teh scav, i can even get arg and wisp out there.
"
Marto
October 29, 2018, 3:28pm
47
P1T4
Tech StartingHand Workers
TECH
Bird's Nest
Two Step
STARTING HAND
Grappling Hook
Sensei's Advice
Sparring Partner
Snapback
WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Snapback
NextHand
Aged Sensei
Nimble Fencer
Nimble Fencer
Safe Attacking
Discard
Savior Monk
Grappling Hook
Sensei's Advice
Bird's Nest
Two Step
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Partner spars with Grave
Grave kills Shambler and takes 2 damage back
Sparring Partner - ($5)
Summon Rook - ($3)
Smoker pings your tech I
Active Partner stands and spars with Rook - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : lvl 1 Rook 3/5+A
Elite :
Scavenger :
Technician : Sparring Partner 2/2
Lookout :
In Play:
lvl 3 Grave 4/1
Sparring Partner 2/2
Smoker 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Hand: 4
Deck: 0
Disc: 5
Gold:
Gold: 1
Workers: 8
P2T4
Tech StartingHand Workers
TECH
Potent Basilisk
Potent Basilisk
STARTING HAND
Playful Panda
Tiny Basilisk
Forest's Favor
Tiny Basilisk
WORKERS
Verdant Tree
Rich Earth
Tiger Cub
NextHand
Spore Shambler
Ironbark Treant
Rampant Growth
Merfolk Prospector (1/1)
Tech 2 card(s)
Get Paid + float - ($10)
tech 2 balance - ($6)
tiny basilisk 1 - ($4)
tiny basilisk 2 - ($2)
arg, wisp - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : TB (1/2+A)
Elite :
Scavenger : Wisp (0/1)
Technician : TB (1/2)
Lookout : Young Treant (0/2)
In Play:
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
well, what a waste not getting a single TB last turn. gosh. okay, let's see if my tech 2 survives, adn if i draw a PB. who ami kidding, tech 2 wont survive, lol. skipping worker and bringing out arg to try and help with that.
Marto
October 29, 2018, 3:58pm
49
"P1T5
Tech StartingHand Workers
TECH
Earthquake
Earthquake
STARTING HAND
Nimble Fencer
Nimble Fencer
Safe Attacking
Aged Sensei
WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Snapback
Aged Sensei
NextHand
Savior Monk
Nimble Fencer
Bird’s Nest
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Nimble Fencer - ($6)
Nimble Fencer - ($4)
Sparring Partner #1 spars with a Fencer
Both fencers trade with Basilisks (Boosted hits sql)
Smoker kills Wisp
Partner #2 kills Young Treant
Rook kills Arg, Grave lvl 5
Maxband Grave - ($2)
Grave destroys Tech II
Partner buffs his counterpart - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : lvl 7 Grave 5/6+A
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Sparring Partner 3/3
Smoker 1/1
Sparring Partner 2/2
lvl 1 Rook 3/4
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Hand: 3
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
A costly turn, but it should get better with Big Grave, and if I manage to cast an effective Earthquake on T7.
"
gosh, ill gg it there. i really needed a tb turn 3 to slow that early white momentum.
"P1T1
StartingHand Workers
STARTING HAND
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant
Merfolk Prospector
WORKERS
Ironbark Treant
NextHand
Rampant Growth
Tiger Cub
Forest’s Favor
Playful Panda
Discard
Verdant Tree
Spore Shambler
Tech 0 card(s)
Get Paid - ($4)
rich earth - ($1)
worker for free
merfolk prospector - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Rich Earth
Merfolk Prospector
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold: