[Casual] Marto [disc/Str]/Fin vs codexnewb [Anar]/Necro/Growth

@codexnewb GL HF !
It’s been a long time I haven’t played against this deck, I wonder how White will do against it !

P1T1


StartingHand Workers

STARTING HAND
Savior Monk
Smoker
Snapback
Grappling Hook
Aged Sensei


WORKERS
Smoker


NextHand

Fox Viper
Fox Primus
Safe Attacking
Morningstar Flagbearer
Sensei’s Advice


Discard

Savior Monk
Snapback
Grappling Hook


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Summon Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Grave 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 5
    "

"P2T1


StartingHand Workers

STARTING HAND
Bloodburn
Makeshift Rambaster
Mad Man
Charge
Bombaster


WORKERS
Bloodburn


NextHand

Careless Musketeer
Bloodrage Ogre
Scorch
Pillage


Discard

Charge
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
bombaster - ($2)
mad man - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: bombaster (2/2)
  • :pschip: Technician: mad man (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

hmmm, graeve huh? 50/50 he has grappling hook. i think two cards will work for now, let him use that sparkshot. have to play two cause he could grappling hook me into a reshuffle that i dont want.

"

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Fox Viper
Morningstar Flagbearer
Fox Primus
Safe Attacking
Sensei's Advice


WORKERS
Smoker
Fox Viper


NextHand

Sensei's Advice
Fox Primus
Morningstar Flagbearer
Grappling Hook
Sparring Partner


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grave kills Bombaster and sparkshots madman. You gain 1, draw 1
midband Grave - ($2)
Tech I - ($1)
Safe Attacking - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Aged Sensei 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 1 Grave 3/4
  • Safe Attacking
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Careless Musketeer
Bloodrage Ogre
Pillage
Scorch
Nautical Dog


WORKERS
Bloodburn
Pillage


NextHand

Careless Musketeer
Scorch
Bone Collector
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($7)
scav gold, tech draw - ($8)
Worker - ($7)
tech 1 - ($5)
bloodrage ogre - ($3)
Arg, wisp - ($1)
nauical dog - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Brogre (3/2)
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Arg, lvl 1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

just keep collecting those rewards. BC’s coming in.

"

P1T3


Tech StartingHand Workers

TECH
Nimble Fencer
Bird's Nest


STARTING HAND
Morningstar Flagbearer
Sparring Partner
Grappling Hook
Fox Primus
Sensei's Advice


WORKERS
Smoker
Fox Viper
Fox Primus


NextHand

Snapback
Savior Monk
Sparring Partner
Bird's Nest


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Sparring Partner - ($5)
Hook wisp to lookout
Sensei kills Wisp
Grave runs into BRO and sparkshots Nautical Dog as well
Heroes' Hall Float ($3)

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: lvl 3 Grave 3/1
  • :target: Lookout:
    In Play:
  • Safe Attacking
  • Aged Sensei 1/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 3
  • Workers: 7
Thoughts

Arg cannot suicide, so I won’t see either Garth (nether drain Grave) or Zane (haste + Sharks) on next turn; I think my board is safe. Next turn I should be able to continue cleansing his board and have some defense with Rook and max Grave.

Edited - for some reason I didn’t pay for Heroes Hall. No change at all.

well, let’s see if this works

P2T3


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Scorch
Makeshift Rambaster
Bone Collector
Careless Musketeer
mad man (1/1)


WORKERS
Bloodburn
Pillage
Careless Musketeer


NextHand

Charge
Bone Collector
bombaster (2/2)
Blooming Ancient


Tech 2 card(s)
Get Paid - ($7)
tech draw, scav gold - ($8)
Worker - ($7)
expensive scorch, armor and damage to sparring partner - ($3)
mad man, trades with sparring partner - ($2)
mid arg - ($0)
arg kills grave, maxbands and heals, summon WE

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Water Elemental (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg, lvl 5, (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmmmm, need to get a handle on grave. okay. lets risk it and drop that scorch. ill have enough of a wall afterwards with WE. BC and tech up next turn. hopefully he's got some wasted tech's in there. need to tech BA's since my deck is so bloated. cant afford to not have a tech 2 ready.

P1T4


Tech StartingHand Workers

TECH
Nimble Fencer
Rambasa Twin


STARTING HAND
Sparring Partner
Savior Monk
Snapback
Bird's Nest
Sensei's Advice


WORKERS
Smoker
Fox Viper
Fox Primus
Savior Monk


NextHand

Snapback
Grappling Hook
Nimble Fencer
Morningstar Flagbearer


Tech 2 card(s)
Get Paid + float, draw 1 from techn - ($10)
Worker - ($9)
Sparring Partner - ($8)
Summon Rook - ($6)
Bird's Nest - ($4)
Summon River - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 River 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: lvl 1 Rook 2/4
  • :pschip: Technician: Sparring Partner 2/2
  • :target: Lookout:
    In Play:
  • Safe Attacking
  • Aged Sensei 1/1
  • Bird's Nest
  • Bird 1/1
  • Bird 1/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 2
  • Workers: 8
Thoughts

Sometimes you read back what you wrote some hours before and you wonder why you were thinking. I guess I forgot what starter codexnewb plays ? Anyway.

"P2T4


Tech StartingHand Workers

TECH
netherdrain
Liches Bargain


STARTING HAND
bombaster (2/2)
Bone Collector
Charge
Blooming Ancient


WORKERS
Bloodburn
Pillage
Careless Musketeer
bombaster (2/2)


NextHand

Brogre (3/2)
Blooming Ancient
Scorch
Nautical Dog (1/1)


Discard

Blooming Ancient
Charge
netherdrain
Liches Bargain


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 growth - ($3)
bone collector - ($1)
tap arg, boost WE

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Water Elemental (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg, lvl 5, (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

okay. tech up and hope the tech 2 is better than his HH.

"

P1T5


Tech StartingHand Workers

TECH
Two Step
Two Step


STARTING HAND
Morningstar Flagbearer
Grappling Hook
Nimble Fencer
Snapback


WORKERS
Smoker
Fox Viper
Fox Primus
Savior Monk
Snapback


NextHand

Sensei's Advice
Nimble Fencer
Rambasa Twin


Discard

Grappling Hook
Two Step
Two Step


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Nimble Fencer - ($7)
Fencer and Rook team up to kill Bone Collector, Fencer survives thanks to Safe Attacking
Sensei buffs Partner
Partner kills Elemental, taking only 1 damage after armor
Partner stands twice, buffing one Bird and River - ($3)
River and big bird destroy tech II
bird 2 deals 1 damage to Tech I
Morningstar Flagbearer - ($0)

Float ($7)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Morningstar Flagbearer 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Safe Attacking
  • Aged Sensei 1/1
  • Bird's Nest
  • Bird 1/1
  • Bird 2/2
  • Nimble Fencer 2/1
  • Sparring Partner 2/1
  • lvl 1 Rook 2/1
  • lvl 1 River 2+1/3+1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

Too bad I don't have Sensei's Advice this turn, else I could break both tech buildings

"P2T5


Tech StartingHand Workers

TECH
liches bargain
netherdrain


STARTING HAND
Scorch
Nautical Dog (1/1)
Blooming Ancient
Brogre (3/2)


WORKERS
Bloodburn
Pillage
Careless Musketeer
bombaster (2/2)


NextHand

Scorch
mad man (1/1)
Makeshift Rambaster
Bone Collector


Tech 2 card(s)
Get Paid + float - ($10)
scav gold - ($11)
rebuild tech 2, base to 18
tower - ($8)
bloodrage ogre - ($6)
nautical dog - ($5)

Float ($5)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Brogre (3/2)
  • :pschip: Technician: Arg, lvl 5, (1/5)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 9
Thoughts

skipping worker to make sure i cycle. lets see if he goes for tech 2, or runes up with SP.

"

P1T6


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Sensei's Advice
Rambasa Twin
Nimble Fencer


WORKERS
Smoker
Fox Viper
Fox Primus
Savior Monk
Snapback


NextHand

Sparring Partner
Two Step
Earthquake


Tech 2 card(s)
Get Paid + float - ($9)
Flagbearer kills Dog and takes 1 damage
2/2 Bird safely kills BRO
Nimble Fencer - ($7)
Fresh Fencer and River slay Arg, both taking 1 damage. Rook lvl 3
Midband Rook - ($5)
Fencer + Partner destroy Tower, your base takes 2 damage
Rook, Sensei and second Bird take down your Tech II
Rambasa Twins - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin 3/2
  • :pschip: Technician: Rambasa Twin 3/2
  • :target: Lookout:
    In Play:
  • Safe Attacking
  • Aged Sensei 1/1
  • Bird's Nest
  • Bird 1/1
  • Bird 2/2
  • Nimble Fencer 2/1
  • Sparring Partner 2/1
  • lvl 5 Rook 3/5
  • lvl 1 River 2+1/2+1
  • Nimble Fencer 2/2
  • Morningstar Flagbearer 2/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 9
Thoughts

Weenie White for ever more.

ill concede here. never in all my days have i needed a discord more desperately. lol.

"P1T1


StartingHand Workers

STARTING HAND
Scorch
Mad Man
Pillage
Careless Musketeer
Makeshift Rambaster


WORKERS
Pillage


NextHand

Bombaster
Bloodburn
Bloodrage Ogre
Nautical Dog


Discard

Careless Musketeer
Scorch


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
make shift rambaster - ($1)
mad man - ($0)
both hit your base to 16

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)
  • Mad Man (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

well, that didnt go well. lets try being more aggressive.

"

"P2T1


StartingHand Workers

STARTING HAND
Grappling Hook
Fox Primus
Aged Sensei
Fox Viper
Sensei’s Advice


WORKERS
Fox Viper


NextHand

Morningstar Flagbearer
Safe Attacking
Smoker
Savior Monk
Snapback


Discard

Grappling Hook
Fox Primus
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Grave - ($2)
Aged Sensei - ($1)
Tech I - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Grave 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 6
Thoughts

4 face damage while not playing Blood huh ? Not sure what to think of it.

"

"P1T2


Tech StartingHand Workers

TECH
GPT
BC


STARTING HAND
Bombaster
Nautical Dog
Bloodrage Ogre
Bloodburn


WORKERS
Pillage
Bombaster


NextHand

Scorch
Nautical Dog
Charge
GPT


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
bloodrage ogre - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man 1/1
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

well, that didnt go well. lets try being more aggressive. patrol mad man to tech, fingers crossed no grappling hook. but it’s not the worst thing. GPT for flying, and BC for BA strat. workering bombaster instead of bloodburn because i might want that later to deal with birds or snipe something backline.

"

P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Rambasa Twin


STARTING HAND
Smoker
Snapback
Savior Monk
Morningstar Flagbearer
Safe Attacking


WORKERS
Fox Viper
Morningstar Flagbearer


NextHand

Grappling Hook
Safe Attacking
Sparring Partner
Rambasa Twin


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sensei buffs Grave
Grave kills BRO, taking 2 damage back
Midband and heal Grave - ($3)
Savior Monk - ($1)
Smoker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker 1/1
  • :target: Lookout:
    In Play:
  • lvl 1 Grave 3/4
  • Aged Sensei 1/1
    Buildings:
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

So sad I've no Hook, as I'd gladly have traded Grave to BRO + Madman and play Rook instead. Anyway, Grave is quite good as well, but I'm not sure he'll live long.

"P1T3


Tech StartingHand Workers

TECH
BA
LB


STARTING HAND
Charge
Nautical Dog
GPT
Scorch


WORKERS
Pillage
Bombaster
Scorch


NextHand

Blood burn
BC
Careless Musketeer
BA


Tech 2 card(s)
Get Paid - ($6)
worker - ($5)
gunpoint taxman - ($3)
tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: GPT (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, okay, well, if grave is sticking around, ill just delay. gpt and tower, then put mad man on tech just in case. if he wantes to swing with grave, he’ll need to max him first. im going growth, so teching BA and LB. hoping to not draw either next turn.

"

P2T3


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Sparring Partner
Grappling Hook
Safe Attacking
Rambasa Twin


WORKERS
Fox Viper
Morningstar Flagbearer
Safe Attacking


NextHand

Snapback
Sensei's Advice
Fox Primus


Discard

Grappling Hook
Nimble Fencer
Nimble Fencer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rambasa Twins - ($2)
Sparring Partner - ($1)
Sensei buffs Grave
Grave kills Taxman, taking 3 damage back after armor

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin 3/2
  • :pschip: Technician: Rambasa Twin 3/2
  • :target: Lookout:
    In Play:
  • lvl 3 Grave 3/1
  • Aged Sensei 1/1
  • Sparring Partner 2/2
  • Smoker 1/1
    Buildings:
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 1
  • Workers: 8
Thoughts

Garth + Nether Drain would hurt, but even so I think it's fine, as Grave already netted decent value (killing 2 cards worth 4 gold and forcing a tower). What's more, my deck is thinner than ever while his starts being quite big. On the downside I'm quite low on cards, but I think it's fine; next turn I'll be able to Tech II and pick Bird's Nest + any tech II I can use, it should do.

"P1T4


Tech StartingHand Workers

TECH
BA
LB


STARTING HAND
Careless Musketeer
Blood burn
BC
BA


WORKERS
Pillage
Bombaster
Scorch
Careless Musketeer


NextHand

LB
Brogre
Nautical Dog
Charge


Discard

GPT
BA
Blood burn
BA
LB


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 growth - ($2)
Bone Collector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man 1/1
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

build the tech 2, let him spend some effort taking it down. LB next turn. mad man to tech to force the reshuffle. teching another LB and BA

"

P2T4


Tech StartingHand Workers

TECH
Focus Master
Focus Master


STARTING HAND
Fox Primus
Sensei's Advice
Snapback


WORKERS
Fox Viper
Morningstar Flagbearer
Safe Attacking
Fox Primus


NextHand

Sensei's Advice
Nimble Fencer
Nimble Fencer
Focus Master


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Savior Monks heals Grave
Sensei buffs Twin #1
Twin trades with BC
Smoker trades with Mad Man, you draw
Partner and Twin #2 destroy tech II
Grave and Monk team up to destroy your tech I. Your base to 16 hp
Maxband Grave - ($4)
Tech II - Discipline - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: lvl 7 Grave 4/5
  • :target: Lookout:
    In Play:
  • Aged Sensei 1/1
  • Sparring Partner 2/1
  • Rambasa Twin 3/1
  • Savior Monk 2/1
    Buildings:
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

Did codexnewb tech some Tech IIs before reshuffling ? I'll favor breaking both techs over Tower, just in case. Thankfully I've no Discord to fear, nor deteriorate on Monk, So I think I'm safe. Grave in Lookout in case of Doom Grasp; it'd mean skipping worker, and basically play nothing save Garth + Token + Doom Grasp. Yet Zane + Sharks get the kill… Maybe Techn would be more versatile ?