News Shop
Events Chat

[Casual] Marto [Dem/Dis]/Fin vs Flagrantangles [Truth]/Feral/Past]

@flagrantangles GL HF !

P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Skeletal Archery
Graveyard


WORKERS
Skeletal Archery


NextHand

Summon Skeletons
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue
Thieving Imp


Discard

Deteriorate
Sacrifice the Weak
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Skeleton Javelineer - ($2)
Summon Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer 1/1
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 5
    "

P2T1


Starting Hand Workers

STARTING HAND
Lawful Search
Reputable Newsman
Bluecoat Musketeer
Spectral Aven
Building Inspector


WORKERS
Bluecoat Musketeer


NextHand

Porkhand Magistrate
Manufactured Truth
Jail
Arrest
Traffic Director


Discard

Building Inspector
Reputable Newsman
Lawful Search


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Sirus Quince and his Mirror Illusion. - ($2)
Hire a Spectral Aven. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion 0/1
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven 2/2

In Play:

  • Quince (1) 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Deteriorate AND StW would be a pain but let’s play RISKY.

"P1T2


Tech StartingHand Workers

TECH
Shadow Blade
Shadow Blade


STARTING HAND
Poisonblade Rogue
Pestering Haunt
Thieving Imp
Jandra, the Negator
Summon Skeletons


WORKERS
Skeletal Archery
Summon Skeletons


NextHand

Deteriorate
Jandra, the Negator
Shadow Blade
Shadow Blade
Thieving Imp


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Javelineer kills Mirror
Pestering Haunt
Midband Vandy - ($1)
Vandy kills Quince, and maxbands, hitting Haunt and Aven, killing the latter - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 5 Vandy 4/5
  • Skeleton Javelineer 1/1
  • Pestering Haunt 1/3 [Doomed]
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6
    "

P2T2


Tech Starting Hand Workers

TECH
Spectral Hound
Vortoss Emblem


STARTING HAND
Arrest
Jail
Traffic Director
Porkhand Magistrate
Manufactured Truth


WORKERS
Bluecoat Musketeer
Jail


Next Hand

Porkhand Magistrate
Lawful Search
Building Inspector
Arrest
Reputable Newsman


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Hire a Traffic Director. - ($5)
Build Tech I. - ($3)
Build a Tower. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Well, that worked out quite poorly for me. OOPS. I wonder if it’s possible to lose Codex on the very first turn.

"P1T3


Tech StartingHand Workers

TECH
Dark Pact
Nimble Fencer


STARTING HAND
Deteriorate
Shadow Blade
Shadow Blade
Jandra, the Negator
Thieving Imp


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator


NextHand

Dark Pact
Poisonblade Rogue
Graveyard
Shadow Blade
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
heroes hall - ($3)
Thieving Imp, you discard #3 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 5 Vandy 4/5+A
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

Only one unit, and it’s untargetable… :frowning:

P2T3


Tech Starting Hand Workers

TECH
Macciatus, The Whisperer
Reteller of Truths


STARTING HAND
Lawful Search
Building Inspector
Reputable Newsman
Arrest
Porkhand Magistrate


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate


Next Hand

Spectral Aven
Manufactured Truth
Spectral Hound
Vortoss Emblem


Discard

Building Inspector
Arrest
Lawful Search
Macciatus, The Whisperer
Reteller of Truths


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Discard #3.
Hire a Reputable Newsman who opposes spells and upgrades that cost 3. - ($4)
Summon Calamandra Moss. - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman 0/3A [3]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout:

In Play:

  • Calamandra (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Hmmmmm, I wonder what he had in hand that he didn’t try to kill the Traffic Director. Let’s see, maybe it felt like a waste to play Sacrifice the Weak against my lowly unit. Deteriorate he may have had but couldn’t have played. I don’t think he had Dark Pact because he probably would have played it. He must not have had Fencers, which I would have expected. What are other Vandy spells? Shadow Blade, Soul Stone, and Metamorphosis. The last is out because he wouldn’t gain nearly enough from it, and that probably explains the heroes’ hall. I guess that leaves Shadow Blade and Soul Stone. Shadow Blade is also cleanly blocked by TD whereas I don’t think he’s going for a board that benefits from Soul Stones. Hmmm, I don’t even know what to do with all of this conjecture! D: Maybe I should block Shadow Blade with the Newsman so that he has to use Sacrifice the Weak and give up his Javelineer? That’s probably better than being Shadow Bladed.

"P1T4


Tech StartingHand Workers

TECH
Dark Pact
Nimble Fencer


STARTING HAND
Graveyard
Sacrifice the Weak
Poisonblade Rogue
Shadow Blade
Dark Pact
Shadow Blade
Deteriorate


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Sacrifice the Weak


NextHand

Dark Pact
Shadow Blade
Deteriorate
Pestering Haunt
Nimble Fencer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Orpal - ($4)
Dark Pact, my base to 18
Graveyard - ($2)
Vandy kills Newsman
Poisonblade Rogue - ($0)

Float ($-2)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite: lvl 1 Orpal 2/3
  • :ps_: Scavenger: Poisonblade Rogue 2/1
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout:
    In Play:
  • lvl 5 Vandy 4/4
  • Graveyard () 3hp
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
    "

P2T4


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Spectral Hound


STARTING HAND
Spectral Aven
Vortoss Emblem
Manufactured Truth
Spectral Hound


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Spectral Aven


NextHand

Manufactured Truth
Arrest
Reteller of Truths
Reputable Newsman


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech II - Truth. - ($5)
Hire a Spectral Hound. - ($4)

Float ($4)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Calamandra (1) 2/3
  • :target: Lookout: Spectral Hound 3/3

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 9
Thoughts

Oh dear. Everything is going so poorly. It would help if I knew how to play this gaaaaaaame. Hehehehe. I kid. I wish I had a good target for Vortoss Emblem, but I don’t think I do. He can just kill whatever I put it on. It also doesn’t help against Shadow Blade which suuuuuuucks.

"P1T5


Tech StartingHand Workers

TECH
Metamorphosis
Soulstone


STARTING HAND
Nimble Fencer
Pestering Haunt
Shadow Blade
Deteriorate
Dark Pact
Shadow Blade
Dark Pact


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Sacrifice the Weak
Pestering Haunt


NextHand

Nimble Fencer
Shadow Blade
Dark Pact
Dark Pact
Nimble Fencer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Imp trades with Traffic Director
Shadow Blade Calamandra, you discard #2 then you draw - ($4)
Replay Imp from Graveyard, you discard #2 again, says random.org - ($1)
Deteriorate hound, which dies - ($0)
Dark Pact, my base to 16, I draw
Vandy destroys Tower, I take 1 damage
Orpal, Rogue and Jav hit your Tech II down to 1 hp

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 5 Vandy 4/3
  • Graveyard () 3hp
  • lvl 3 Orpal 1/3
  • Poisonblade Rogue 2/1
  • Skeleton Javelineer 1/1
    Buildings:
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9
    "

P2T5


Tech StartingHand Workers

TECH
Spectral Roc
Spectral Flagbearer


STARTING HAND
Arrest
Manufactured Truth
Reteller of Truths
Reputable Newsman
Lawful Search
Spectral Hound


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Spectral Aven
Manufactured Truth


NextHand

Macciatus, The Whisperer
Eyes of the Chancellor


Discard

Traffic Director
Arrest
Spectral Hound
Spectral Roc
Spectral Flagbearer
Lawful Search


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Summon Sirus Quince and his Mirror Illusion. - ($10)
Quince performs a Lawful Search of your hand and draws a card. I do not like that at all. - ($9)
Hire a Reputable Newsman who opposes spells and upgrades that cost 0. - ($7)
Hire a Reteller of Truths. - ($5)
Hire a Spectral Hound. - ($4)
Build a Tower. - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion 0/1
  • :pschip: Technician: Reteller of Truths 3/3
  • :target: Lookout: Reputable Newsman 0/3

In Play:

  • Quince (1) 1/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I don’t feel bad about this arrangement but before I have Macciatus and Eyes of the Chancellor on board, it’s pretty fragile. If he can destroy my Tech II, I’m in trouble since my next hand will have nothing usable in it. And if he does Shadow Blade the Newsman, I’m losing one of my precious cards anyway.

"P1T6


Tech StartingHand Workers

TECH
Star-crossed Starlet
Star-crossed Starlet


STARTING HAND
Nimble Fencer
Nimble Fencer
Shadow Blade
Dark Pact
Dark Pact


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Sacrifice the Weak
Pestering Haunt


NextHand

Metamorphosis
Shadow Blade
Shadow Blade
Dark Pact


Tech 2 card(s)
Get Paid - ($9)
Shadow blade Reteller of Truth. It returns to your hand, you discard one then (unsure about the order) you draw - ($6)
Rogue armorpierces, then suicides onto Hound, which gets -2/-2
Orpal finishes Hound, taking 2 damage back
Nimble Fencer - ($4)
Nimble Fencer - ($2)
Fencer #1 and Imp kill Newsman, they take 1 damage each from tower
Dark Pact, my base @14
Dark Pact, my base @12
Deteriorate mirror
Soulstone Fencer #2 - ($0)
Vandy breaks Tower, taking 1 damage back
Fencer kills Quince, Orpal lvl 5
Javelineer breaks Tech II, your base @14

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 5 Vandy 4/2
  • Graveyard (Rogue) 3hp
  • lvl 5 Orpal 2/4
  • Skeleton Javelineer 1/1
  • Nimble Fencer 2/2
  • Nimble Fencer 3/3 [Soul Stone]
  • Thieving Imp 2/1
    Buildings:
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9
    "

I think I have to concede this one. I don’t have much to play. I’m starting the next one.

P1T1


Starting Hand Workers

STARTING HAND
Porkhand Magistrate
Building Inspector
Traffic Director
Arrest
Bluecoat Musketeer


WORKERS
Porkhand Magistrate


Next Hand

Jail
Manufactured Truth
Spectral Aven
Lawful Search
Reputable Newsman


Discard

Bluecoat Musketeer
Arrest
Building Inspector


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Traffic Director. - ($2)
Summon Calamandra Moss. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra (1) 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Well, let’s just start again and see how this goes.

What I intended didn’t work out, but Vandy did, so…

P2T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue
Graveyard


WORKERS
Poisonblade Rogue


NextHand

Thieving Imp
Skeletal Archery
Summon Skeletons
Deteriorate
Sacrifice the Weak


Discard

Pestering Haunt
Graveyard
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra - ($1)
Tech I - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 6
    "

Ye-ah! Vandy is pretty powerful!

P1T2


Tech Starting Hand Workers

TECH
Stewardess of the Undone
Spectral Flagbearer


STARTING HAND
Spectral Aven
Jail
Reputable Newsman
Lawful Search
Manufactured Truth


WORKERS
Porkhand Magistrate
Spectral Aven


Next Hand

Jail
Stewardess of the Undone
Arrest
Spectral Flagbearer
Bluecoat Musketeer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($2)
Build Tech I. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman 0/3 [2]
  • :target: Lookout:

In Play:

  • Calamandra (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let’s tech a Stewardess to punish JANDRA.

"P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Deteriorate
Summon Skeletons
Sacrifice the Weak
Skeletal Archery
Thieving Imp


WORKERS
Poisonblade Rogue
Summon Skeletons


NextHand

Skeleton Javelineer
Pestering Haunt
Graveyard
Sacrifice the Weak
Nimble Fencer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jandra kills Traffic Director, overpowers 1 on Newsman
Thieving Imp, discarding #1 - ($2)
Summon Vandy - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Vandy 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp 2/2
  • :target: Lookout:
    In Play:
  • Jandra, the Negator 3/2
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
    "

P1T3


Tech Starting Hand Workers

TECH
Spectral Flagbearer
Centaur


STARTING HAND
Bluecoat Musketeer
Spectral Flagbearer
Jail
Arrest
Stewardess of the Undone


WORKERS
Porkhand Magistrate
Spectral Aven
Bluecoat Musketeer


Next Hand

Manufactured Truth
Building Inspector
Lawful Search


Discard

Traffic Director
Jail
Arrest
Spectral Flagbearer
Centaur


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Stewardess of the Undone, returning Jandra to your hand. - ($2)
Hire a Spectral Flagbearer. - ($1)
Calamandra hits Vandy for 1 damage through the armor.

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Flagbearer 2/2
  • :target: Lookout:

In Play:

  • Calamandra (1) 2/1
  • Reputable Newsman 0/2 [2]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Okay, that worked out nicely, I think. I’ve made it so he can’t use Vandy without levelling her. He can maxband Vandy to buff the Imp and target the Flagbearer to kill it and then kill the Stewardess and Calamandra with the Imp and Vandy but that costs him a lot of gold and he’s not doing much else. I suspect that’s fine since he just invests a lot of gold in it.

P2T3


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Pestering Haunt
Nimble Fencer
Sacrifice the Weak
Graveyard
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator


NextHand

Nimble Fencer
Deteriorate
Pestering Haunt
Skeletal Archery
Dark Pact


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Graveyard - ($4)
Nimble Fencer - ($2)
Midband Vandy - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp 2/2
  • :target: Lookout:
    In Play:
  • Graveyard () 3hp
  • lvl 3 Vandy 3/4
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 2
  • Workers: 8
Thoughts

Not having deteriorate hurts, as I could slay Cal with it. I'll keep on defense then. Graveyard should help; I hesitated with Haunt + Tower instead of Graveyard + midband, but the latter offers more agressive options and seems decent as a defense, as i've no need to fear another Stewardess on next turn. Arrest would hurt but I've no good option against it anyway…

P1T4


Tech Starting Hand Workers

TECH
Spectral Hound
Spectral Flagbearer


STARTING HAND
Manufactured Truth
Building Inspector
Lawful Search


WORKERS
Porkhand Magistrate
Spectral Aven
Bluecoat Musketeer


Next Hand

Traffic Director
Jail


Tech 2 card(s)
Get Paid + float - ($8)
Hire a Building Inspector. - ($7)
Maxband Calamandra. - ($3)
Discard 2 cards to give Calamandra stealth.
Calamandra destroys the Graveyard.

Float ($3)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector 1/1
  • :pschip: Technician: Spectral Flagbearer 2/2
  • :target: Lookout:

In Play:

  • Calamandra (5) 4/5
  • Reputable Newsman 0/2 [2]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

Let’s see, we can blow our entire hand to destroy the Graveyard, which I think may be necessary, especially with the Nimble Fencers. That would mean I’d need to midband Calamandra and then discard two cards. That would cost me 2 gold in total. In turn, he can kill the Stewardess with the Imp and Fencer. The Imp would die, but the Fencer would survive. I think if he goes that route, he would probably maxband Vandy instead and that means he’ll target the Flagbearer and probably the Imp. The Flagbearer will die. The Imp can then kill the Stewardess. The Fencer can kill the Reputable Newsman and Vandy can kill Calamandra. If I maxband Calamandra, he would have to use both the Fencer and Vandy to kill Calamandra and let the Newsman survive. Hmmmm, I think I’ll have to maxband Calamandra. Or maybe forgo a worker entirely and throw up the Building Inspector as another obstacle. We’re gonna forgo a worker. Calamandra can help me kinda resolve my hand issues since she can get things onto the field without cards.

"P2T4


Tech StartingHand Workers

TECH
Cursed Crow
Cursed Crow


STARTING HAND
Deteriorate
Nimble Fencer
Skeletal Archery
Dark Pact
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
Skeletal Archery


NextHand

Dark Pact
Dark Pact
Deteriorate
Pestering Haunt
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Nimble Fencer - ($5)
Dark Pact, my base takes 2 damage
Skeleton Javelineer - ($4)
Both Fencers kill Stewardess
Vandy kills both Flagbearer and Building Inspector (due to sparkshot), and takes 2 damage
Imp kills Newsman
Tech II - Disease - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer 1/1
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 3 Vandy 3/2
  • Nimble Fencer 2/1
  • Thieving Imp 2/2
  • Nimble Fencer 2/1
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9
    "

P1T5


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Reteller of Truths


STARTING HAND
Jail
Traffic Director
Spectral Flagbearer


WORKERS
Porkhand Magistrate
Spectral Aven
Bluecoat Musketeer
Jail


NextHand

Arrest
Centaur


Discard

Building Inspector
Stewardess of the Undone
Reputable Newsman
Spectral Flagbearer
Macciatus, The Whisperer
Reteller of Truths


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Exhaust Calamandra to fetch a Predator Tiger. - ($6)
Hire a Spectral Flagbearer. - ($5)
Hire a Traffic Director. - ($4)
Build a Tower. - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Predator Tiger 4/4A
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician: Spectral Flagbearer 2/2
  • :target: Lookout:

In Play:

  • Calamandra (5) 4/5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Hmmmmmm, I didn’t lose Calamandra so that’s cool. I want to snatch a Spectral Tiger but if he has Deteriorate, he can remove it relatively easily by maxbanding Vandy to target the Flagbearer and then using whatever he buffs plus a skeleton to kill the Tiger. I think building a Tower is better than building Tech II at this point since I’m far from being able to take advantage of Tech II units yet.