Casual Mapfest Zhavier Monoblack vs Cstick Monogreen

GLHF, @cstick

MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.

P1T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Skeletal Archery
Thieving Imp
Deteriorate


WORKERS
Thieving Imp


NextHand

Summon Skeletons
Graveyard
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator


Discard

Deteriorate
Skeletal Archery
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Orpal - ($1)
Skeleton Javelineer - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Rich Earth
Merfolk Prospector
Spore Shambler
Forest’s Favor
Playful Panda


WORKERS
Rich Earth


NextHand

Verdant Tree
Rampant Growth
Tiger Cub
Ironbark Treant


Discard

Playful Panda
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Spore Shambler - ($1)
Play Merfolk Prospector - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Merfolk Prospector
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Spore Shambler seems good on this map. It can gain runes every turn, and give them out for 1 gold without needing to untap.
Orpal is an unusual hero to start with. I guess it makes sense here, though — Orpal is scary with counters on him. I’ll probably tech at least one Tiny Basilisk to snipe anything that he tries to grow on his backline.

Spore Shambler would be a really strong play here, so I think I really need to do something about it…

P1T2


Tech StartingHand Workers

TECH
Sickness
Bone Collector


STARTING HAND


WORKERS
Thieving Imp
Jandra, the Negator


NextHand

Skeletal Archery
Skeleton javelineer
Summon Skeletons
Deteriorate
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
lvl Orpal to 4 - ($0)
Use Javelin Rune to give Javelineer long Range - ($0)
Javelineer breaks Spore Shamblers Armor - ($0)
Sac Javelineer to Orpal, put -1/-1 on Merfolk killing it, you draw 1 - ($0)
Orpal swings at Spore Shambler, takes 2 and removes both +1/+1 Runes - ($0)
Pestering Haunt - ($0)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal 2/2, Lvl 4
  • Pestering Haunt 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
1 Like

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Giant Panda


STARTING HAND
Verdant Tree
Rampant Growth
Tiger Cub
Ironbark Treant
Young Treant


WORKERS
Rich Earth
Verdant Tree


NextHand

Tiny Basilisk
Rampant Growth
Forest’s Favor
Merfolk Prospector
Tiger Cub


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Argagarg - ($3)
Play Rampant Growth on Spore Shambler - ($1)
Spore Shambler kills Orpal, Argagarg midbands - ($1)
Build Tech 1 - ($0)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Argagarg (1/4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Spore Shambler (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

I totally get why he had to kill the shambler here. Unfortunately for him, I had Rampant Growth this turn, so I get to kill Orpal and get some levels. I decided to play Arg here over Calamandra so that I could tech and play Giant Panda without losing board position.
I think the scariest thing I can expect from him on this map this early is Gargoyle, which is scary enough that I need a plan. Arg’s Elemental could help, and Polymorph Squirrel seems like a decent answer. I still went with the Basilisk this turn to try and make some good trades.

This feels like the mildest of the map cards, and I’m very interested to see how many times if any it actually gets used here!

yea, i wasn’t as thrilled with the random map, but I think spore shambler will make great use of it… except he dies here :smiley: I admit I was worried about rampant growth but tried to play the odds. If you had instead kill Haunt, I would have had a scary Orpal, but there was no way for Shambler to survive if you killed Orpal, so both our plans were broken.

Also really wish I had Present on this map.

P1T3


Tech StartingHand Workers

TECH
Gargoyle
Bone Collector


STARTING HAND
Skeletal Archery
Skeleton javelineer
Summon Skeletons
Deteriorate
Graveyard


WORKERS
Thieving Imp
Jandra, the Negator
Graveyard


NextHand

Bone Collector
Sacrifice the Weak
Poisonblade Rogue
Sickness


Discard

Deteriorate
Summon Skeletons
Skeleton javelineer
Gargoyle
Bone Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth - ($3)
Skeleton - ($2)
Skeletal Archery - ($0)
Pestering Haunt kills Spore Shambler for great justice - ($0)
Deteriorate Wisp, you gain 1g - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Pestering Haunt 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Polymorph Squirrel
Murkwood Allies


STARTING HAND
Tiny Basilisk
Rampant Growth
Forest’s Favor
Merfolk Prospector
Tiger Cub


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector


NextHand

Ironbark Treant
Young Treant
Giant Panda
Playful Panda


Discard

Spore Shambler
Forest’s Favor
Rampant Growth
Polymorph Squirrel
Murkwood Allies


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Play Tiny Basilisk - ($5)
Play Tiger Cub - ($3)
Build a Tower - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Argagarg (1/4 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tiny Basilisk (1/2)
  • :pschip: [I]Technician[/I]: Tiger Cub (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I need a Tower to stop any skeleton shenanigans before they start. I considered maxbanding Arg, but I might be able to get free levels if Tiny Basilisk sneaks through, so I decided to hold off and play the Tiger instead. Next turn I almost certainly build Tech II and play my panda.

I teched Polymorph Squirrel because I’m still concerned about Gargoyles. I’m not sure where I want to go for Tech II yet. Growth is always strong, and Blooming Ancient could be even slightly better than normal. But Feral also sounds appealing, mostly because the invisible tigers can grow to 5/5s and break buildings by themselves. I teched Murkwood Allies to keep my options open.

P1T4


Tech StartingHand Workers

TECH
Plague Lab
Gorgon


STARTING HAND
Bone Collector
Sacrifice the Weak
Poisonblade Rogue
Sickness


WORKERS
Thieving Imp
Jandra, the Negator
Graveyard
Poisonblade Rogue


NextHand

Skeleton javelineer
Sickness
Gorgon
Summon Skeletons


Tech 2 card(s)
Pestering Haunt gains 1 Rune - ($0)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Tech 2 (Disease) - ($0)

Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Pestering Haunt 1/2, 1 Rune
  • Garth 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech 2 HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Polymorph Squirrel
Stalking Tiger


STARTING HAND
Ironbark Treant
Young Treant
Giant Panda
Playful Panda


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant


NextHand

Polymorph Squirrel
Playful Panda
Polymorph Squirrel
Rampant Growth


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tiny Basilisk trades with Bone Collector - ($7)
Argagarg kills the skeleton - ($7)
Play Giant Panda - ($4)
Build Tech 2: Feral - ($0)

Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub (2/2 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Giant Panda (2/4)
  • L3 Argagarg (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Disease seems good against both of the specs I was considering. Gorgons are good at trading with Feral’s big units, while Abomination and Plague Lab are good against swarms of tokens. I’m certain he’s not playing Gargoyles now, but Polymorph Squirrel seems good against Gorgons and great against Abomination, so I’ll tech another one. I decided to go for Feral because it seems less likely to get blown out than Growth. I’ll probably want to avoid the really big units like Elephant for fear of Doom Grasp.

Unfortunately, I drew both Polymorphs in my next hand, with no good units to back them up. We’ll see what happens.

P1T5


Tech StartingHand Workers

TECH
Gorgon
Spreading Plague


STARTING HAND
Skeleton javelineer
Sickness
Gorgon
Summon Skeletons
Sacrifice the Weak - Technician


WORKERS
Thieving Imp
Jandra, the Negator
Graveyard
Poisonblade Rogue
Summon Skeletons


NextHand

Deteriorate
Gargoyle
Bone Collector
Plague Lab


Discard

Bone Collector
Sacrifice the Weak
Sickness
Gorgon
Skeleton javelineer
Gorgon
Spreading Plague


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Orpal - ($5)
Sickness Wisp and Arg, you draw a card - ($3)
Sacrifice the Weak only hits your Tiger Cub - ($1)
Pestering Haunt hits Arg for 1, takes 1 from tower - ($1)
Garth kills Arg and takes 1 from tower, Orpal gains 2 lvls - ($1)
Orpal to lvl 4 - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal 2/4+A, Lvl 4
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Pestering Haunt 1/1, 1 Rune, 1 Damage
  • Garth 1/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Your Haunt should be back 1/1.

P2T5


Tech StartingHand Workers

TECH
Moss Ancient
Moss Ancient


STARTING HAND
Polymorph Squirrel
Playful Panda
Polymorph Squirrel
Rampant Growth
Murkwood Allies (Technician Draw)


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Playful Panda


NextHand

Forest’s Favor
Young Treant
Spore Shambler
Stalking Tiger
Tiny Basilisk


Discard

Tiger Cub
Murkwood Allies
Rampant Growth
Polymorph Squirrel
Polymorph Squirrel
Moss Ancient
Moss Ancient


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Calamandra - ($6)

Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Giant Panda (2/4 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Calamandra (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 6
  • Workers: 10
Thoughts

Well, this is disappointing. There’s not much I can do this turn. I could play Murkwood Allies, but I have a strong suspicion that he would just blow me out with Abomination or the like, or even more Sickness. I could pay 5 to get a 4/4, but that’s so inefficient that I’d rather just float a bunch of gold and give myself a bunch of options for next turn.

Not sure what you meant about the Haunt.

P1T6


Tech StartingHand Workers

TECH
Abomination
Plague Lord


STARTING HAND
Deteriorate
Gargoyle
Bone Collector
Plague Lab


WORKERS
Thieving Imp
Jandra, the Negator
Graveyard
Poisonblade Rogue
Summon Skeletons
Gargoyle


NextHand

Sickness
Bone Collector
Abomination


Tech 2 card(s)
Garth and Pestering Haunt stay tapped for +1/+1 - ($0)
Get Paid - ($9)
Worker - ($8)
Plague Lab, puts rune on Panda - ($5)
Bone Collector - ($3)
Garth makes a Skeleton - ($2)
Orpal attacks Panda, adding second -1 rune, takes 2 dmg - ($2)
Orpal to Max, heals - ($0)

Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Pestering Haunt 1/2, 2 Rune, 1 Damage
  • Garth 2/3, Lvl 1, 1 Rune, 1 Damage
  • Plague Lab :heart: 4
  • Orpal 2/5, Lvl 6
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Nevermind about the Pestering Haunt. I thought you still had it listed as a 1/2 in your summary.
Reminder: my units have Resist 1.
P2T6


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Forest’s Favor
Young Treant
Spore Shambler
Stalking Tiger
Tiny Basilisk


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Playful Panda


NextHand

Rampant Growth
Feral Strike
Polymorph Squirrel
Moss Ancient
Tiger Cub


Tech 2 card(s)
Get Paid + float - ($16)
Maxband Calamandra - ($12)
Calamandra kills Bone Collector - ($12)
Play Stalking Tiger - ($9)
Play Argagarg - ($7)
Play Tiny Basilisk - ($5)
Build Tech 3 - ($0)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stalking Tiger (4/4 + A)
  • :psfist: [I]Elite[/I]: L1 Argagarg (2/3)
  • :ps_: [I]Scavenger[/I]: Tiny Basilisk (1/2)
  • :pschip: [I]Technician[/I]: Giant Panda (0/2) (2 runes)
  • :target: [I]Lookout[/I]: Wisp (0/1)
    [B]In Play:[/B]
  • L5 Calamandra (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

This is pretty good. I was right about the Plague Lab, so I’m glad I didn’t play Murkwood Allies last turn. I drew Moss Ancient and Feral Strike, so in order to stop me he has to clear my patrol zone and kill Calamandra and my tech 3. Which is possible, I guess, if he has Death and Decay. I doubt he teched that though, because with Calamandra already on the board and no Tower I could have just sniped Orpal this turn if I wanted.

P1T7


StartingHand Workers

STARTING HAND
Sickness
Bone Collector
Abomination


WORKERS
Thieving Imp
Jandra, the Negator
Graveyard
Poisonblade Rogue
Summon Skeletons
Gargoyle


NextHand

Plague Lord
Gorgon
Sacrifice the Weak


Discard

Bone Collector
Sickness
Bone Collector


Tech 0 card(s)
Orpal gets a +1 instead of readying - ($0)
Get Paid - ($10)
Sickness on Arg and Calamandra - ($8)
Plague Lab taps, Panda, Arg and Calamandra get an extra -1, Pestering, Garth, and Orpal get an extra +1, Calamandra dies, Garth to lvl 3 - ($6)
Pestering Haunt kills Arg, takes 1 damage from tower, Garth to lvl 5 and heals - ($6)
Sac Skeleton to Orpal, putting a -1 on Stalking Tiger who is not invisible without Calamandra - ($6)
Abomination - ($0)
All units get -1, Wisp Dies, Panda Dies triggering Orpal Maxband which hits Basilisk and Stalking Tiger, Basilisk Dies and Tiger at 1/1, you draw 1 and get 1g - ($0)
Garth kills Stalking Tiger, takes 2 - ($0)

Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Abomination 6/6+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Pestering Haunt 1/1, 3 Rune, 2 Damage
  • Garth 4/4, Lvl 5, 2 Rune, 2 Damage
  • Plague Lab :heart: 4
  • Orpal 4/7, 2 Runes, Lvl 6
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P2T7


StartingHand Workers

STARTING HAND
Rampant Growth
Feral Strike
Polymorph Squirrel
Moss Ancient
Tiger Cub
Moss Ancient


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Playful Panda
Feral Strike


NextHand

Murkwood Allies
Forest’s Favor
Polymorph Squirrel
Young Treant
Spore Shambler


Discard

Tiny Basilisk
Giant Panda
Stalking Tiger
Moss Ancient
Tiger Cub
Polymorph Squirrel
Rampant Growth


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Worker - ($10)
Play Moss Ancient - ($3)
Play Midori - ($1)

Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Moss Ancient (7/8 + A)
  • :psfist: [I]Elite[/I]: L1 Midori (3/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
Thoughts

Well this is bad. I drew the other Moss Ancient off of Technician, which I didn’t want. Moss Ancient is neutered by the Abomination, and he has a big board still. I can kill the Abomination next turn with Polymorph Squirrel, but I don’t know if that will be enough.

Epic level sacrifice the weak right there…

P1T8


StartingHand Workers

STARTING HAND
Plague Lord
Gorgon
Sacrifice the Weak


WORKERS
Thieving Imp
Jandra, the Negator
Graveyard
Poisonblade Rogue
Summon Skeletons
Gargoyle


NextHand

Skeleton javelineer
Spreading Plague
Gorgon


Discard

Bone Collector
Sickness
Bone Collector
Gorgon
Sacrifice the Weak
Plague Lord


Tech 0 card(s)
Get Paid - ($10)
Gorgon - ($7)
Sacrifice the Weak on Gorgon and Moss Ancient - ($5)
Tech 3 - ($0)
Abomination kills Midori, Garth to maxband, heals, fetch the Gorgon from discard - ($0)
Orpal breaks Tower, Base to 18 - ($0)
Garth Breaks Tech 2, Base to 16 - ($0)
Pestering haunt hits your Base for 1 to 15 - ($0)

Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Pestering Haunt 1/1, 3 Rune, 2 Damage
  • Garth 5/6, Lvl 7, 2 Runes
  • Plague Lab :heart: 4
  • Orpal 4/6, 2 Runes, Lvl 6, 1 Damage
  • Abomination 6/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P2T8


StartingHand Workers

STARTING HAND
Murkwood Allies
Forest’s Favor
Polymorph Squirrel
Young Treant
Spore Shambler


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Playful Panda
Feral Strike


NextHand

Feral Strike
Young Treant
Polymorph Squirrel
Spore Shambler
Moss Ancient


Tech 0 card(s)
Get Paid + float - ($12)
Play Argagarg - ($10)
Play Polymorph Squirrel to kill the Abomination - ($7)
Play Calamandra - ($5)
Play Murkwood Allies - ($0)

Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Frog (1/1 + A)
  • :psfist: [I]Elite[/I]: Frog (2/1)
  • :ps_: [I]Scavenger[/I]: Frog (1/1)
  • :pschip: [I]Technician[/I]: L1 Argagarg (1/3)
  • :target: [I]Lookout[/I]: Frog (1/1)
    [B]In Play:[/B]
  • L1 Calamandra (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

This looks like the end… Maybe Moss Ancient can do something next turn.

I am going to assume you rebuilt your tech 2, though it wasn’t listed.

P1T9


StartingHand Workers

STARTING HAND
Skeleton javelineer
Spreading Plague
Gorgon


WORKERS
Thieving Imp
Jandra, the Negator
Graveyard
Poisonblade Rogue
Summon Skeletons
Gargoyle
Spreading Plague


NextHand

Deteriorate
Abomination
Gorgon


Tech 0 card(s)
Get Paid - ($10)
Create Skeleton - ($9)
Sac Skeleton to Orpal to Put Rune on SQL frog, trigger maxband Orpal to kill Elite and Scav frogs, you get 1g - ($9)
Tap Plague Lab for +1 Runes on Orpal, Pestering Haunt, and Garth - ($7)
Pestering Haunt Kills Lookout Frog - ($7)
Vandy - ($5)
Skeleton Javelineer - ($4)
Gorgon kills Arg, Vandy to Lvl 3, you draw 1 - ($4)
Garth hits your base for 6 to 9 - ($4)
Orpal breaks your tech 3, base to 7 - ($4)
Tower - ($1)
Worker - ($0)

Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Plague Lab :heart: 4
  • Pestering Haunt 1/2, 4 Rune, 3 Damage
  • Garth 6/7, Lvl 7, 3 Runes
  • Orpal 5/7, 3 Runes, Lvl 6, 1 Damage
  • Gorgon 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

P2T9


StartingHand Workers

STARTING HAND
Feral Strike
Young Treant
Polymorph Squirrel
Spore Shambler
Moss Ancient
Murkwood Allies
Forest’s Favor


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Playful Panda
Feral Strike


NextHand

Polymorph Squirrel
Moss Ancient
Tiger Cub
Stalking Tiger
Tiny Basilisk


Discard

Murkwood Allies
Forest’s Favor
Moss Ancient
Spore Shambler
Polymorph Squirrel
Feral Strike


Tech 0 card(s)
Get Paid + Scavenger - ($12)
Worker - ($11)
Play Young Treant - ($9)
Play Boosted Murkwood Allies - ($0)
Calamandra kills the skeleton in Technician - ($0)
Rebuild Tech 3 - ($0)

Discard 5, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Beast (4/4+A)
  • :psfist: [I]Elite[/I]: Young Treant (1/2)
  • :ps_: [I]Scavenger[/I]: Frog (1/1)
  • :pschip: [I]Technician[/I]: Frog (1/1)
  • :target: [I]Lookout[/I]: Frog (1/1)
    [B]In Play:[/B]
  • L1 Calamandra (2/1)
  • Frog (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Epic Finish!

P1T10


Tech 0 card(s)
Get Paid - ($11)
Tap Plague Lab, Boosting Garth, Haunt and Orpal - ($9)
Garth Makes a skeleton, Orpal Sacs it to put a Rune on Young Treant - ($8)
Abomination - ($2)
Young Treant dies, all Frogs die, you draw 1 and get 1g, Orpal Maxband off Treant puts rune on Beast now 2/2+A - ($2)
Gorgon trades with Beast - ($2)
Orpal and Garth destroy Base, GG! - ($2)