Casual: lettucemode [Mono Green] vs. Akasha [Mono Blue]

GL HF @Akasha!

P1T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Forest’s Favor
Spore Shambler
Young Treant
Playful Panda


WORKERS
Spore Shambler


NextHand

Rampant Growth
Verdant Tree
Tiger Cub
Ironbark Treant
Rich Earth


Discard

Playful Panda
Young Treant
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
play Merfolk Prospector - ($2)
summon Midori - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

GL HF Lettucemode!

PS: I am also new to forum posting in general, and have to post on my cell phone. Let me know if my formatting is OK. If you (or anyone) can teach those fancy spoilers for cell phones also, I would appreciate it.

P2T1

Tech 0 cards

Mined gold (5)
Dispatched worker (4)
Play 2/2 Spectral Aven (2)
Patrol setup below
Discard 3, Draw 5

Squad Leader: None
Elite: None
Scavenger: None
Technician: None
Lookout: Spectral Aven (2/2)

Ending Hand: 5
Ending Gold: 2

I’m using the Codex tracking spreadsheet, there’s a thread pinned for it in the Codex subform. Generates posts for you and everything. Doesn’t matter to me if you have spoilers or not, so you do you :slight_smile:

P1T2


Tech StartingHand Workers

TECH
Gemscout Owl
Gemscout Owl


STARTING HAND
Rampant Growth
Verdant Tree
Tiger Cub
Ironbark Treant
Rich Earth


WORKERS
Spore Shambler
Rich Earth


NextHand

Verdant Tree
Young Treant
Forest’s Favor
Tiger Cub
Rampant Growth


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Exhaust Merfolk Prospector -> gain 1 gold - ($5)
play Rampant Growth targeting your Spectral Aven (paying 1 extra for Resist), it dies - ($2)
build Tech I building - ($1)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6

Looking at your turn made me realize I could have made Tech 1 last turn, might have played differently, but w/e.

P2T2

Tech 2 cards

Mined 6 gold, 2 gold stockpiled ($8)
Dispatched worker ($7)
Played 0/3 Reputable Newsman($5), blocking 3
Build Tech 1 ($4)
Patrol setup below
Discard 3, Reshuffle Deck, Draw 5

Base: 20 HP
Tech 1: 5 HP

Squad Leader: None
Elite: Reputable Newsman (0+1/3)
Scavenger: None
Technician: None
Lookout: None

Ending Hand: 5
Ending Gold: $4

I guess I could answer your question too…If you click/tap on the gear icon in the post editor, one of the options is “Hide Details”, you can put any hidden information in there. Just make sure there’s an empty line both before and after it, otherwise it can bug out and display everything.

Here’s the bbcode: [details=Summary]This text will be hidden[/details]

P1T3


Tech StartingHand Workers

TECH
Circle of Life
Circle of Life


STARTING HAND
Verdant Tree
Young Treant
Forest’s Favor
Tiger Cub
Rampant Growth
Gemscout Owl


WORKERS
Spore Shambler
Rich Earth
Verdant Tree


NextHand

Gemscout Owl
Ironbark Treant
Playful Panda
Rampant Growth
Circle of Life


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Exhaust Merfolk Prospector -> gain 1 gold - ($7)
play Young Treant -> draw a card - ($5)
play Gemscout Owl - ($4)
pay 4 to level Midori to midband - ($0)
Midori kills Reputable Newsman, takes 1 dmg - ($0)

Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gemscout Owl (0/1)
  • :target: [I]Lookout[/I]: Young Treant (0/2)
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Midori (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Thanks for the help on the spoilers, will try to apply it when I am more used to posting. Will just stick with what my format is for this game.

P2T3

Tech 2 cards

Mined 7 gold, 4 gold stockpiled ($11)
Dispatched worker ($10)
Played Spectral Aven ($8)
Played Building Inspector ($7)
Build Tech 2 ($3), Declared Law
Patrol setup below
Discard 2, Draw 4

Base: 20 HP
Tech 1: 5 HP
Tech 2 (Law) 5 HP

Squad Leader: None
Elite: None
Scavenger: 1/1 Building Inspector
Technician: None
Lookout: 2/2 Spectral Aven

Ending Hand: 4
Ending Gold: 3
Ending Workers: 8
Ending Discard: 5
Ending Deck: 0

P1T4


Tech StartingHand Workers

TECH
Potent Basilisk
Potent Basilisk


STARTING HAND
Gemscout Owl
Ironbark Treant
Playful Panda
Rampant Growth
Circle of Life


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Ironbark Treant


NextHand

Forest’s Favor
Circle of Life
Tiger Cub
Gemscout Owl
Rampant Growth


Tech 2 card(s)
Get Paid + Owl + exhaust prospector - ($9)
Worker - ($8)
play Rampant Growth, targeting Spectral Aven, it dies - ($5)
Midori kills Building Inspector, takes 1 dmg, you get a gold - ($5)
build Tech II - Balance - ($1)

Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: Gemscout Owl (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Midori (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

Sorry for the wait.

Gain a gold from Scavenger ($4)

P2T4

Tech 2 cards

Mined 8 gold, 4 gold stockpiled ($12)
Dispatched worker ($11)
Played Quince ($9), Firstband effect plays Mirror token
Firstband effect on Quince gets a second token ($7)
Patrol as follows
Discard 3, Reshuffle, Draw 5

Base: 20 HP
Tech 1: 5 HP
Tech 2 (Law) 5 HP

Squad Leader: None
Elite: 0+1/1 Mirror Illusion
Scavenger: 0/1 Mirror Illusion
Technician: None
Lookout: None

In Play: Level 1 1/3 Quince

Ending Hand: 5
Ending Gold: $7
Ending Workers: 9
Ending Discard: 0
Ending Deck: 7

No problem dude. As for me, I think it’s time to go in!

P1T5


Tech StartingHand Workers

TECH
Final Showdown
Final Showdown


STARTING HAND
Forest’s Favor
Circle of Life
Tiger Cub
Gemscout Owl
Rampant Growth


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Ironbark Treant
Tiger Cub


NextHand

Potent Basilisk
Circle of Life
Playful Panda
Potent Basilisk


Discard

Gemscout Owl
Circle of Life
Rampant Growth
Forest’s Favor
Final Showdown
Final Showdown


Tech 2 card(s)
Get Paid + float + Owl - ($10)
Worker - ($9)
pay 3 to level Midori to max, he has Flying during my turns - ($6)
summon Argagarg, comes with a wisp - ($4)
Midori takes out Quince, Argagarg levels to 3 - ($4)
Prospector takes out your scavenger mirror illusion, you get a gold - ($4)
cast Circle of Life: sacrifice Gemscout Owl, and put a Barkcoat Bear into play - ($1)
play another Gemscout Owl - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Barkcoat Bear (5/5A, resist 2)
  • :psfist: [I]Elite[/I]: Wisp (2/2) [buffed by Midori]
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pspuzzle: [I]Technician[/I]: Gemscout Owl (0/1)
  • :target: [I]Lookout[/I]: Argagarg 3 (1/4)
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Midori 8 (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Gain a gold from Scavenger ($8)

P2T5

No Tech

Mined 9 gold, 8 gold stockpiled ($17)
Dispatched worker ($16)
Played Bigby ($14)
Leveled Bigby to Level 5 ($9)
Cast Judgement Day ($5), you gain 1 gold and a card
Build Tech 3 ($0)
Patrol as follows
Discard 3, Reshuffle, Draw 5

Base: 20 HP
Tech 1: 5 HP
Tech 2 (Law): 5 HP
Tech 3: 5 HP

Squad Leader: Level 5 Bigby 3/4+1 Taunt
Elite: None
Scavenger: 0/1 Mirror Illusion
Technician: None
Lookout: None

In Play: None

Ending Hand: 5
Ending Gold: $0
Ending Workers: 10
Ending Discard: 4
Ending Deck: 2

Or not…

P1T6


StartingHand Tech Workers

TECH
Trex
Trex

STARTING HAND
Potent Basilisk
Circle of Life
Playful Panda
Potent Basilisk
Final Showdown
Final Showdown


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Ironbark Treant
Tiger Cub
Circle of Life


NextHand

Gemscout Owl
Merfolk Prospector
Forest’s Favor
Barkcoat Bear
Circle of Life


Discard

Final Showdown
Trex
Trex
Playful Panda
Potent Basilisk


Tech 2 card(s)
Get Paid + scav, draw from technician - ($10)
Worker - ($9)
play Final Showdown: Midori gets buffs, you get two 3/3 tokens with anti-air - ($6)
play Potent Basilisk - ($2)
Midori kills Bigby. I draw a card. Arg goes to max level and summons a 3/3 Water Elemental token with anti-air. - ($2)
Argagarg kills the scavenger Mirror Illusion, you get a gold - ($2)
build a Hero’s Hall - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Potent Basilisk (3/5)
  • :target: [I]Lookout[/I]: Midori 8 (7/8)
    [B]In Play:[/B]
  • Argagarg 5 (1/5)
  • Final Showdown (attached to Midori)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Edited in my tech’d cards manually since I messed up the spreadsheet a bit.

Gain a gold from Scavenger ($1)

P2T6

Tech 2 Cards

Mined 10 gold, 1 gold stockpiled ($11)
Played Spectral Hound ($10)
Played Lawbringer Gryphon ($0), Base now has Flying
Patrol as follows
Discard 3, Draw 2, Reshuffle, Draw 3

Base: 20 HP Flying
Tech 1: 5 HP
Tech 2 (Law): 5 HP
Tech 3: 5 HP

Squad Leader: Spectral Hound 3/3+1 Taunt
Elite: Lawbringer Gryphon 7+1/6 Flying, Resist 2
Scavenger: Hunter Token 3/3 Anti-Air
Technician: Hunter Token 3/3 Anti-Air
Lookout: None

In Play: None

Ending Hand: 5
Ending Gold: $0
Ending Workers: 10
Ending Discard: 0
Ending Deck: 6

P1T7


StartingHand Workers

STARTING HAND
Gemscout Owl
Merfolk Prospector
Forest’s Favor
Barkcoat Bear
Circle of Life
Rampant Growth


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Ironbark Treant
Tiger Cub
Circle of Life
Barkcoat Bear


NextHand

Gemscout Owl
Young Treant
Trex
Rampant Growth
Trex


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Midori kills Spectral Hound, I draw a card - ($9)
play Rampant Growth on the Water Elemental - ($7)
Exhaust Argagarg -> Water Elemental gets +1 atk / +1 armor this turn (now 6/6) - ($7)
Water Elemental trades with Lawbringer Gryphon - ($7)
summon Calamandra - ($5)
build Tech III - ($0)

Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Potent Basilisk (3/5A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Calamandra 1 (2/3)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Midori 8 (7/8)
    [B]In Play:[/B]
  • Argagarg 5 (1/5)
  • Final Showdown
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11