Casual: Legion Vs Hardy 83

"P2T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Makeshift Rambaster
Pillage
Mad Man
Charge


WORKERS
Pillage


NextHand

Scorch
Bombaster
Careless Musketeer
Nautical Dog
Bloodburn


Discard

Mad Man
Makeshift Rambaster
Charge


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Brogre - ($2)

Float ($2)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
    "

i’ll try your idea with the battle suits :wink: of course it means i can’t play another unit or hero and lose initiative…

P1T2


Tech StartingHand Workers

TECH
Argonaut
Lich's Bargain


STARTING HAND
Plasmodium
Tinkerer
Temporal Research
Time Spiral
Battle Suits


WORKERS
Neo Plexus
Time Spiral


NextHand

Forgotten Fighter
Tinkerer
Plasmodium
Fading Argonaut
Temporal Research


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Battle Suits - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Argonaut can take some damage, Lich's Bargain to get an early boost and not get overrun again - actually never tried it because i don't like the idea of sacrificing a worker - but let's see how this works out…

"P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Bombaster
Careless Musketeer
Nautical Dog
Scorch
Bloodburn


WORKERS
Pillage
Bloodburn


NextHand

Scorch
Gunpoint Taxman
Charge
Mad Man
Bloodrage Ogre


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech I - ($6)
Bombaster - ($4)
Nautical Dog - ($3)
Drakk - ($1)

Float ($1)
Discard 2, reshuffle, draw 4 brogre back to hand


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
    "

edit: added Garth to board

P1T3


Tech StartingHand Workers

TECH
Hooded Executioner
Argonaut


STARTING HAND
Tinkerer
Forgotten Fighter
Plasmodium
Fading Argonaut
Temporal Research


WORKERS
Neo Plexus
Time Spiral
Plasmodium


NextHand

Tinkerer
Argonaut
Nullcraft
Lich's Bargain
Temporal Research


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
hire Fargo - ($3)
summon Garth - ($1)
make Skeleton - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Fading Argonaut (3/3)***
  • :target: Lookout:

In Play:

  • Battle Suits
  • Garth, L1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

i'm not sure if i should tech 2 units or 1 unit and temp distortion… i always got problems deciding

i could skip on worker, summon Geiger and cast Forgotten Fighter to get rid of Bombaster… but he gets him back at hand and skipping workers when i want to cast bargain later seems too harsh…

if garth still lives next turn i can worker, build tech ii and then cast bargain… that would be soooo nice…

"P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Mad Man
Scorch
Gunpoint Taxman
Charge


WORKERS
Pillage
Bloodburn
Scorch


NextHand

Charge
Careless Musketeer
Mad Man
Makeshift Rambaster
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
GPT - ($5)
Tech II Blood - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog 1/1
  • :pschip: Technician: Bombaster 2/2
  • :target: Lookout:

In Play:

  • Drakk 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
    "

P1T4


Tech StartingHand Workers

TECH
Temporal Distortion
Hyperion


STARTING HAND
Lich's Bargain
Nullcraft
Argonaut
Temporal Research
Tinkerer


WORKERS
Time Spiral
Plasmodium
Tinkerer


NextHand

Argonaut
Temporal Research
Argonaut
Hooded Executioner
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech 2 - present (hope it's legal to start building and then scrifice a worker?) - ($2)
make that Lich's Bargain - let's see if i regret this - ($0)
Fargo and old Skeleton trade with the taxman
Mox kills Bombaster, you draw
Garth kills Doggy, you get a gold

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3+A) - deathtouch
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger: Zombie (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Garth, L1 (1/2)
  • Hardened Mox (2/1+A)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

ok, didn't think that i would have some many units available at the beginning of my turn… so i have the resources to go for tech ii AND cast lich's bargain - i hope that's a valid move… or i could go for argonaut / nullcraft - and stay at tech i - no bargain and more workers. and no damaged base for the race to come? what is waiting for me? shoddy gliders, bugblatters… hasty octopus ??? difficult decisions…

i think i'll stay with the original idea to make the bargain - even if just for the sake of playing that card for the first time :slight_smile:

it’s legal
"P2T4


Tech StartingHand Workers

TECH
Kidnapping
Captured Bugblatter


STARTING HAND
Charge
Careless Musketeer
Mad Man
Makeshift Rambaster
Gunpoint Taxman
Crashbarrow


WORKERS
Pillage
Bloodburn
Scorch


NextHand

Crashbarrow
Mad Man
Brogre
Gunpoint Taxman
Careless Musketeer


Tech 2 card(s)
Get Paid + float+scavenger - ($10)
Taxman - ($8)
crashbarrow kills both SQL and scav- ($5)
Drakk kills elite, takes
zane - ($2) and rambaster - ($0) kill your tech 1 your base takes 2.

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3 +A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk 1/1
  • Makeshift Rambaster1/2
  • Zane 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

P1T5


Tech StartingHand Workers

TECH
Immortal
Tricycloid


STARTING HAND
Argonaut
Forgotten Fighter
Hooded Executioner
Argonaut
Temporal Research


WORKERS
Time Spiral
Plasmodium
Tinkerer


NextHand

Fading Argonaut (3/3)***
Temporal Distortion
Hyperion
Lich's Bargain
Nullcraft


Discard

Forgotten Fighter
Hooded Executioner
Argonaut
Temporal Research
Argonaut
Immortal


Tech 2 card(s)
Get Paid + scavenger - ($8)
rebuild Tech I, skip worker
Garth lvls to 4, heals - ($5)
Mox and Garth kill Taxman
maxband Garth, heal & playTricycloid from discard, trash Mox - ($2)
summon Geiger - ($0)
Tricycloid removes his 3 runes to kill both, Drakk and Zane
Geiger lvls to max, trash and return Tricycloid

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (6/6+A) +++
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger, L5 (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Garth, L7 (3/4)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

shame i can't play the executioner

just realized that i should have teched in immortal instead of hyperion last turn… shame that garth's max level ability caps with 5 gold - otherwise i could get my immortal now :frowning:

…but still found a quite nice solution to my problems, i think :wink:

dude your base is at 13 life. 4 for LB, 2 for TI death, 1 from killing drakk.

"P2T5


Tech StartingHand Workers

TECH
Bloodlust
Pirate-Gang Commander


STARTING HAND
Mad Man
Crashbarrow
Gunpoint Taxman
Brogre
Careless Musketeer


WORKERS
Pillage
Bloodburn
Scorch
Careless Musketeer


NextHand

Crashbarrow
Kidnapping
Nautical Dog
Captured Bugblatter


Discard

Gunpoint Taxman
Crashbarrow
Brogre
Mad Man
Bloodlust
Pirate-Gang Commander
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Crashbarrow - ($4) and rambaster kill your trycicle.
Gunpoint Taxman - ($2)
Jaina - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina 2/3
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
    "

sorry, forgot the drakk-damage…

"P1T6


Tech StartingHand Workers

TECH
Now!
Chronofixer


STARTING HAND
Hyperion
Fading Argonaut (3/3)***
Temporal Distortion
Nullcraft
Lich’s Bargain
Forgotten Fighter
Immortal


WORKERS
Time Spiral
Plasmodium
Tinkerer


NextHand

Now!
Temporal Research
Hooded Executioner
Argonaut
Chronofixer


Discard

Temporal Distortion
Hyperion
Fading Argonaut (3/3)***
Forgotten Fighter
Lich’s Bargain
Immortal
Nullcraft


Tech 2 card(s)
Get Paid - ($7)
Hire hyperion - ($2)
Hyperion kills gpt, I draw
Geiger kills Jaina, you draw
Cast temporal distortion on hyperion and get another one from my codex new hyperion breaks your tech 2 - ($0)
New hyperion breaks your tech 2, i draw :frowning: bad luck

Float ($0)
Discard 6, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth, L7 (3/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger, L5 (3/2)
  • Hyperion (5/5)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Hm… Not making workers will become a problem soon… I fear, I will have lost the game soon. Bugblatter and kidnapping are probably the biggest threat… Not too much I can do against spells :frowning:

"

"P2T6


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Surprise Attack


STARTING HAND
Nautical Dog
Kidnapping
charge
Captured Bugblatter
Crashbarrow
Charge (tech)
Bombaster (hyp)


WORKERS
Pillage
Bloodburn
Scorch
Careless Musketeer


NextHand

Gunpoint Taxman
Bloodlust
Crashbarrow
Captured Bugblatter
Mad Man


Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech II
mid Drakk - ($4)
kidnapping hyperion- ($0)
hasted hyperion kills garth, drakk maxb

Float ($0)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

P1T7


Tech StartingHand Workers

TECH
Immortal
Moment's Peace


STARTING HAND
Temporal Research
Argonaut
Chronofixer
Hooded Executioner
Now!
Argonaut


WORKERS
Time Spiral
Plasmodium
Tinkerer
Temporal Research


NextHand

Hyperion
Tricycloid (6/6+A) +++
Hooded Executioner
Now!
Lich's Bargain


Tech 2 card(s)
Get Paid - ($7)
summon Midori - ($5)
Hyperion trades with Drakk, i draw, midori levels
hire Argonaut - ($2)
cast Now! on Argonaut - ($1)
Argonaut and Geiger break Tech 2
worker - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Midori, L3 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger, L5 (3/2)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

…that went quite well… probably i'll see more activity next turn…

i’ll gg here. we both (imo) played well. The reason of my defeat lies in 2 factors: a) i forgot about garth maxb, otherwise with tech 2 present i would have destroyed tech II. having a bird brain never pays off. b) my draw split sucked hard. I bottom decked almost everything, never getting what i needed. thanks for the games.

yep, gg :slight_smile: tough one …

maxband garth definitely was a game changer. originally i wanted to grab immortal - i planned the whole turn before i realized that immortal is too expensive for garth’s maxband…

thx to you… no decider for a best of 3? just in case: i randomed a 26