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Casual: Kaelii [Finesse]/Ninjutsu/Discipline vs ARMed_PIrate [Blood]/Bashing/Growth


#1

@ARMed_PIrate As you’re the fourth person I’m playing FND against I used the 4th roll from my looking for opponents post. Hope that’s fine.

I’m hoping for a genuine slugfest.

[details=Thoughts]Finally a FND start with Tenderfoot in hand 1 instead of messenger.
My options are really Hero+Tenderfoot, unless I’m feeling ballsy enough to drop tenderfoot+hero’s hall – which seems super sketch.

My T2 options should be: Worker+tech 1 or worker+tech 1+hero’s hall.
That leaves 1-3 gold for levels, units, etc which means timely messenger is probably the play. But I could be fatty and put down a flagbearer. Tech is probably nimble fencer plus something OR rambasa bros and martial mastery / two step?[/details]

P1T1


StartingHand Workers

STARTING HAND
Tenderfoot
Older Brother
Spark
Helpful Turtle
Fruit Ninja


WORKERS
Helpful Turtle


NextHand

Bloom
Brick Thief
Wither
Timely Messenger
Granfalloon Flagbearer


Discard

Fruit Ninja
Spark
Older Brother


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave level 1 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

[details=Thoughts]
Ugh. No BRO and no 1-drops makes for a very ugly P2 Start. One option was Arg+Bombaster (and maybe I should have done that) but I’m looking to drop a big chunk of my hand next turn, so I won’t have much money for Tech I then. Might as well get it out now. I’ll probably take 3 damage to Tech I from Grave on this coming turn, but better to have Tech I build once.
[/details]

P2T1


StartingHand Workers

STARTING HAND
Bombaster
Careless Musketeer
Scorch
Bloodburn
Pillage

WORKERS

Scorch

NextHand

Mad Man
Bloodrage Ogre
Nautical Dog
Charge
Makeshift Rambaster

Discard

Pillage
Careless Musketeer
Bloodburn

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Recruit Bombaster - ($2)
Build Tech I - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster (2/2)
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Afterthoughts]
Don’t know exactly what tech line to play next turn. Kaelii’s moves will affect it probably. He’s got stronger econ and Tech I units. Either MoLaC or Rhinos? I fear the sword, but it might be used on a hero before Rhinos come out. Iron Man+Bloodlust might be good either way.

[/details]


#3

P1T2


Tech StartingHand Workers

TECH
Harmony
Sparring Partner


STARTING HAND
Brick Thief
Granfalloon Flagbearer
Timely Messenger
Bloom
Wither


WORKERS
Helpful Turtle
Bloom


NextHand

Wither
Brick Thief
Sparring Partner
Granfalloon Flagbearer
Spark


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hero’s Hall - ($2)
Tech 1 - ($1)
Timely Messenger - ($0)
Grave kills Bombaster, gain a gold

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Timely Messenger (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave level 1 (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

[details=Thoughts]
This is so weird. What a truly terrible split. So, I could Charge BRO to take out SQL, send MM after TM, leaving Drakk to die in defense, maybe BRO remains alive (no worker). Or Charge NDog to take out SQL, send MM after TM, leave Drakk to die in defense, maybe Rambaster remains alive (and get a worker). But then I thought I could play my whole hand and have a decent chance of drawing something good even with a 2-card hand. And it will be awkward to take out BRO and sparkshot my weenies; he could take out BRO with Grave and just take out my weenies with his. Might be what happens. But leaves Drakk summonable to play the Bloodlust I just teched in, if I draw it.
[/details]

P2T2


Tech StartingHand Workers

TECH

Iron Man
Bloodlust


STARTING HAND
Mad Man
Nautical Dog
Makeshift Rambaster
Charge
Bloodrage Ogre

WORKERS

Scorch
Charge

NextHand

Bloodburn
Bloodlust

Tech 2 card(s)
Get Paid - ($6)
Scavenger bonus - ($7)
Worker - ($6)
Recruit BRO - ($4)
Recruit Nautical Dog - ($3)
Recruit Mad Man - ($2)
Recruit Makeshift Rambaster - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mad Man (1/1)
  • :exhaust: [I]Technician[/I]: Nautical Dog (1/1, Frenzy 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts]
Drew Bloodlust and Bloodburn. So Bloody! If, by some miracle, he leaves my board alone for a turn, I could play Drakk and both cards, swing with everything and max out on blood runes. Blood for the Blood God! Or midband Drakk and Bloodlust him and something else, and hit with crazy frenzy.
More likely, he’ll kill my stuff, and I have to hope to draw a unit off Technician (3/4 chance).
Most likely, he kills my stuff except the dog, and I’m SOL.

[/details]


#5

That’s a lot of dudes out of nowhere and not a very big hand for you.
On the other hand there is a good chance I want to do things this way I think?

P1T3


Tech StartingHand Workers

TECH
Hidden Ninja
Nimble Fencer


STARTING HAND
Granfalloon Flagbearer
Brick Thief
Sparring Partner
Wither
Spark


WORKERS
Helpful Turtle
Bloom
Wither


NextHand

Timely Messenger
Fruit Ninja
Older Brother
Harmony
Spark


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Grave - ($3)
Sparring Partner - ($2)
River - ($0)
Grave kills Ogre
Tenderfoot kills Dog, you draw
Timely Messenger trades with Imposter Man

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: River (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave level 3 (3/1)
  • :target: [I]Lookout[/I]: Sparring Partner (2/2) Resist 1
    [B]In Play:[/B]
  • Tenderfoot (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#6

[details=Thoughts][spoiler]
I think I would have preferred Iron Man, but having max Drakk and a worker is cool. This’ll do, I think. Kaelii wanted a knock-down, drag-out, aggro game. There ya go.

I was going to go with MoLaC+Barrow for tech, but then I randomly decided to try out Ogre Recruiter, which I’ve never used, and added another Bloodlust, so hopefully I can haste him when he comes out. (I’m regretting workering Charge a bit, but that weird opening split didn’t leave me a lot of choices.) I’ll do another Recruiter and Barrow next turn, maybe?
[/spoiler][/details]

P2T3


Tech StartingHand Workers

TECH

Ogre Recruiter
Bloodlust


STARTING HAND
Bloodlust
Bloodburn
Careless Musketeer

WORKERS

Scorch
Charge
Bloodburn

NextHand

Bombaster
Pillage

Discard

Bloodrage Ogre
Nautical Dog
Mad Man
Bloodlust
Makeshift Rambaster
Careless Musketeer
Ogre Recruiter
Bloodlust

Tech 2 card(s)
Get Paid - ($7)
Draw from technician bonus
Scavenger bonus - ($8)
Worker - ($7)
Summon Drakk Ramhorn, to level 2 - ($4)
Recruit Careless Musketeer - ($2)
Drakk casts Bloodlust on Grave and Musketeer - ($0)
Rambaster suicides into River, knocking off armor
Musketeer trades with River; Drakk to Lv. 4
At the end of my turn, Grave dies from his insatiable Bloodlust; you draw; Drakk to max
Sets has the Heroes’ Hall all to herself!

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk Ramhorn, Lv. 6 (3/4+a, deals 1 to your base on death) “Come at me, bro!”
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Afterthoughts]
Ugh. I was really hoping to draw the Iron Man. Still, Pillage and Bombaster is always a winning combination, right? And I can build Tech II?

[/details]


#7

P1T4


Tech StartingHand Workers

TECH
Nimble Fencer
Maestro


STARTING HAND
Harmony
Older Brother
Fruit Ninja
Spark
Timely Messenger
Nimble Fencer


WORKERS
Helpful Turtle
Bloom
Wither
Older Brother


NextHand

Granfalloon Flagbearer
Brick Thief
Fruit Ninja
Hidden Ninja
Spark


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nimble Fencer - ($4)
Timely Messenger - ($3)
Spar with Nimble Fencer
Setsuki - ($1)
Nimble Fencer (3/4, survives), Tenderfoot, Timely Messenger kill Drakk - Sets to level 3 my base takes 1
Midband Setsuki - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Setsuki (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sparring Partner (2/2)
  • Nimble Fencer (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#8

[details=Thoughts][spoiler]
Well, that was a nice way to kill Drakk. Unfortunate, but should have seen it coming.

This is probably dumb, but I’m doing it anyway. The Tech Lab is a red herring!
[/spoiler][/details]

P2T4


Tech StartingHand Workers

TECH

Ogre Recruiter
Crashbarrow


STARTING HAND
Bombaster
Pillage

WORKERS

Scorch
Charge
Bloodburn
Pillage

NextHand

Bombaster
Iron Man
Ogre Recruiter

Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech II (Blood) - ($3)
Build Tech Lab (Growth) - ($2)
Summon Argagar Garg, and Wisp! - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Argagarg Garg (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 4 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Afterthoughts]
Well…Wishing that Recruiter was a Barrow. But a Recruiter, an Iron Man, and a Worker ain’t bad. Who knows? Maybe I’ll get lucky on my technician draw and get a Bloodlust. That’ll be just enough $ for Drakk, Bloodlust, Recruiter, which will probably get me a patroller to use for myself. Funny drawing Bombaster again.

[/details]


#9

P1T5


Tech StartingHand Workers

TECH
Maestro
Starcrossed Starlet


STARTING HAND
Hidden Ninja
Granfalloon Flagbearer
Brick Thief
Spark
Fruit Ninja
Nimble Fencer


WORKERS
Helpful Turtle
Bloom
Wither
Older Brother
Fruit Ninja


NextHand

Maestro
Harmony
Timely Messenger
Tenderfoot


Discard

Maestro
Starcrossed Starlet
Hidden Ninja
Spark
Brick Thief
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($8)
Hidden Ninja Setsuki and Nimble Fencer #1, I draw a card - ($6)
Sparring partner kills Wisp
Spark Arg - ($5)
Sets kills Arg, maxbands. You draw
Nimble Fencer #2 - ($3)
Fencers break your tech 2.
Worker - ($2)
Grave - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave level 1 (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sparring Partner (2/2)
  • Setsuki level 6 (3/4) Costs 1 to attack
  • Nimble Fencer #2 (2/3)
  • Nimble Fencer #1 (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

EDIT WHOOPS, forgot to pay for NF #2 initially; Changes is that Grave isn’t sparred up to 3/4, and I actually pay for NF #2


#10

[details=Thoughts]
So. I didn’t see that line, though I probably should have. And I drew the other Ogre Recruiter off Technician. Uuuuugly.
[/details]

P2T5


Tech StartingHand Workers

TECH

Crashbarrow
Pirate-Gang Commander


STARTING HAND
Iron Man
Bombaster
Ogre Recruiter
Ogre Recruiter

WORKERS

Scorch
Charge
Bloodburn
Pillage
Ogre Recruiter

NextHand

Careless Musketeer
Makeshift Rambaster
Nautical Dog

Discard

Ogre Recruiter
Crashbarrow
Pirate-Gang Commander

Tech 2 card(s)
Get Paid - ($9)
Draw from technician bonus
Worker - ($8)
Rebuild Tech II
Recruit Bombaster - ($6)
Recruit Iron Man - ($3)
Summon Troq - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Iron Man (3/4+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Troq Bashar, Lv. 1 (2/3)
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Bombaster (2/2)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 4 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

[details=Thoughts]
Seems all downhill from here.

[/details]


#11

WHO NEEDS TECH 2 ANYWAY?
I also apologize for drawing that Fox’s Den Students. It felt a little dirty.
P1T6


Tech StartingHand Workers

TECH
Fox’s Den Students
Hidden Ninja


STARTING HAND
Timely Messenger
Tenderfoot
Maestro
Harmony
Fox’s Den Students
Brick Thief


WORKERS
Helpful Turtle
Bloom
Wither
Older Brother
Fruit Ninja
Timely Messenger


NextHand

Hidden Ninja
Spark
Granfalloon Flagbearer
Maestro


Discard

Fox’s Den Students
Nimble Fencer
Harmony
Maestro


Tech 2 card(s)
Get Paid, Reshuffle Draw 2 for Setsuki - ($9)
Spar with Grave
Grave beep bops the Iron Man for 2+A
Fox’s Den Students - ($5)
Setsuki swiftly kills Iron Man
NF #2 kills Bombaster
NF #1 trades with Bashar – Grave midbands and heals. You get a gold
Brick Theif, steal tech 2 brick, stuff into my base back to 20 HP - ($3)
Worker - ($2)
Ninjas break tech 2 - your base takes 2.
Tenderfoot - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tenderfoot (1/2)
  • :pschip: [I]Technician[/I]: Brick Thief (2/1) Resist 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sparring Partner (2/2)
  • Setsuki level 6 (3/4) Costs 1 to attack
  • Nimble Fencer #2 (2/1)
  • Grave level 3 (4/5)
  • Ninja A (1/1)
  • Ninja B (1/1)
  • Ninja C (1/1)
  • Ninja D (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

#12

Sorry for the late reply.

Hard concede. I don’t see any way I’ll be able to get Tech II operational again.

Good game!

I don’t know what the right choices should have been given my opening split. Maybe just Arg to Lv. 3 instead of Bombaster? It was so weird having all the spells in the first hand.


#13

Uh maybe Bombaster + Arg (wisp in squad leader?) instead of Bombaster + Tech 1


#14

I thought about it, but figured (rightly, looking at your hand now) that you might have wither to take out the wisp; then a Lv. 3 Grave could take out Arg. and hit Lv. 5 for cheap. Then you could still re-patrol Tenderfoot and Grave in the same positions (with Grave at 3/3 instead of 2/3). It would have been really expensive, maybe impossible, for me to take out Grave before you could max him.

If I had played midband Arg, you still would have been able to do the same thing, but you would have at least had to damage the Tenderfoot in addition to Grave. Probably still not worth it.

I could have done Bombaster+Musketeer, maybe?


#15

With two patrollers (0/1+A wisp) and (2/2 bombaster) I need 2+2+3 offense from 2+1 on board and 4-5 gold to get from 2+1 to 2+2+3.
Wither is 2 gold to go from 2+2+3 to 2+3 required or 2+1+3 or 2+2+2. Even with TM, Wither, Spark (4 gold, 3 cards) can only BARELY get through (Wither > wisp, spark + TM > Bombaster, Tenderfoot+grave > arg and this leaves me with a 1/1 tenderfoot and 3/4 grave no patrol, worker discard 1 shuffle redraw 3 from 9 (tech x2+3+spark+TM+wither+1).

Grave as a 3/4 is vulnerable to Drakk+Bro+Charge and you have the 7 to do that and worker which leaves me with a 1/1 tenderfoot, a 3 card hand, no tech buildings against Drakk level 3 (squad leader or resist probably?), discard 2 shuffle draw 4.
If you didn’t have Charge+Bro in your next hand (you did). If I didn’t kill Arg then you start threatening to do nasty things like max arg, play an arg buff’d haste dude to start breaking my line, bro or charge-bro + dog/madman to start trading out against my squad leader?


#16

I think your T1 play was fine, you’re building gold for a bigger T2. However, as P2 against an aggressive P1 opening, I would have not played out my red starter hand. First, red starter is full of aggressive dudes that don’t work as well on defense. Second, Tower seems very reasonable against Neutral starter and is something I would want in the match-up.

T2 you could have built a Tower and hired BRO (best red starter card!), then hired Arg and placed the wisp in scav/tech and Arg safely behind. Now with your tower and some stuff patrolling, it’s much more costly for him to attack into your defenders. Wisp becomes a virtual 1/1. BRO is a 4/3 in SL! For 2 gold, that kind of value is insane. His midband Grave to kill SL BRO no longer even works! Tenderfoot would be able to kill wisp and live, but the Timely Messenger dies regardless of what he does.

This also lets you maintain a larger hand, which of course is valuable in either position P1 or P2.

Anyway, just my .02!


#17

Ah, right. Don’t patrol Arg. Silly that I hadn’t considered that.

@NikoBolas You know, I didn’t even consider Tower. I need to remember that’s there.

Thanks for the advice, both of you!