Forsaken Champion
Forsaken Champion
Legionary Heavy
Pesh
Discard
Sticher’s creation#2 0/3A
Stitcher’s Creation 1/3 drops living corpses (Arrested)
Doomed Peasant 1/1 drops undead
Ritual of Keter’s Rising
Pivot
Legionary Heavy
Mercy
Tech 2 card(s)
Get Paid + float + scave - ($12)
Worker - ($11)
Rebuild tech II
Corpse 1 runs into Cadet, dies
Taric kills cadet, takes 2; I get a Bound Soul
Other corpse trades with other cadet, I get a 1/2 soul
Gentle Giant - ($8)
Underequipped soldier (sword) - ($5)
Shining Prince - ($3)
Float ($3)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Gentle Giant 1/4A
Elite: UE Soldier 4/2 (sword)
Scavenger: Shining Prince 2/1 (1 damage taken from patrolling)
Technician: Undead Peasant 0/1
Lookout: Soul 1/2
In Play:
Cursed Grounds - I get 1/2s when your units die
Taric Isbili L3 (2/2) Healing 1
Soul 1/2
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Evil)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 7
Gold:
Gold: 3
Workers: 9
Thoughts
My mistake was not playing forsaken champion last turn. I just got too excited by the Cursed Grounds…
STARTING HAND
Spectral Aven
Arrest
Lawful Search
Overeager Cadet(2+1/2)
Tax Collector
Overeager Cadet(3/3a)
Community Service
WORKERS
Jail
Porkhand Magistrate
Reputable Newsman
Manufactured Truth
Community Service
NextHand
Arrest
Lawful Search
Tech 2 card(s)
Get Paid - ($9)
Lawful search reshuffle draw 1, then look at your hand… ahah! i knew you’d have a forsaken champion somewhere but wasn’t sure where - ($8)
Overeager cadet, draw 2, 2 runes
Overeager cadet, draw 1 (can’t reshuffle again), 2 runes
Tax Collector, steal 1g from you (float to 1 if you accepted above post), 2 runes - ($7)
Hire Bigby Hayes - ($5)
this is where I would community service your forsaken champion, except that i just realised there’s better stuff to do:
Arrest Giant - ($3)
Bluecoat long-ranges Shining Prince
Traffic Director kills Undead peasant
Hire Spectral Aven for 2 more runes - ($1)
One rune to Building inspector so he can kill lookout soul (7runes left on DSs)
Brave knight trades to hand with Soldier
All seven runes on one DS, he deals 10 to your base (on 8)
All seven to the other DS, they deal 10 to your base
All seven to Scribe, giving him 12 atk, he puts your base on -14
worker - ($0)
Float ($0)
Discard 0, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Bluecoat Musketeer(1/2) longrange
Flagstone Garrison(4)
Flagstone Garrison(4)
Drill Sergeant(3/3)
Drill Sergeant2(3/3)
Building Inspector(1/1) pay extra one for building each turn
Traffic Director(1/1) unstoppable against buildings, untargetable
Scribe(5/7) 4(+)
Brave Knight(4/4) (+) readiness, runs away from combat
GG! I should definitely have played my Forsaken Champion on the turn that I played Cursed Grounds, I just got so excited about the upgrade… And there were a couple of other places I think I could have played better. However, I got very steamrolled overall, so v2 should get buffs overall certainly One more, with me as P2, and then changes?
STARTING HAND
Bluecoat Musketeer
Reputable Newsman
Building Inspector
Traffic Director
Porkhand Magistrate
WORKERS
Porkhand Magistrate
NextHand
Manufactured Truth
Jail
Arrest
Lawful Search
Spectral Aven
Discard
Reputable Newsman
Bluecoat Musketeer
Traffic Director
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Building Inspector - ($2)
Hire bigby Hayes - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Building Inspector(1/1) pay extra for yo buildings
L1 Bigby(2/3) (nothing stashed)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
i have a feeling that onimaru will always be the best choice here but let’s be more interesting. I don’t think illusions are the best idea as it pushes him towards Bad again and that’s boring (high death rate for cursed grounds, illusions die to demon)
so Law it is… let’s see if injunction can slow them down enough they flounder
yeah the upgrade + forsaken champion would’ve done well against my hoards as you turn them into your hoards but alas you were already behind (a common trend for grey )
STARTING HAND
Arrest
Lawful Search
Manufactured Truth
Jail
Spectral Aven
WORKERS
Porkhand Magistrate
Jail
NextHand
Reputable Newsman
Scribe
Traffic Director
Overeager Cadet
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Spectral Aven - ($2)
Manufactured Truth inspector is actually an aven - ($1)
bigby hits Cat for 2
“Aven” finishes Cat, Bigby midbands
Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Spectral Aven(2/2) flying illusion
In Play:
Building Inspector(1/1) pay extra for yo buildings
L3 Bigby(2/3) (nothing stashed) sideline tap
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
i have a feeling that onimaru will always be the best choice here but let’s be more interesting. I don’t think illusions are the best idea as it pushes him towards Bad again and that’s boring (high death rate for cursed grounds, illusions die to demon)
so Law it is… let’s see if injunction can slow them down enough they flounder
That was my fault for forgetting the existence of Manufactured Turth
P2T2
Tech StartingHand Workers
TECH
Bone wyvern
Legionary Heavy
STARTING HAND
Stepping Stone Villain
Doomed Peasant
Underequipped Soldier
Shining Prince
Fantassin
WORKERS
Choose Fate
Shining Prince
NextHand
Underequipped Soldier
Gentle Giant
Bone wyvern
Legionary Heavy
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Stepping stone villain - ($4)
Doomed Peasant - ($3)
Expensive tech I - ($1)
Tap Supplies, pop Aven (it doesn’t say friendly unit, and it clearly targets!) - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Doomed Peasant 1/1
Technician: Stepping Stone Villain 0/1
Lookout:
In Play:
Dwarven Supplies (no runes)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Well. OOPS. Hopefully a tech I flyer will help me dig out of this.
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 Law - ($5)
Maxband Bigby - ($3)
Tap bigby to draw
Manufactured truth BI is now a Wyvern (no targeting involved) - ($2)
“wyvern” trades with wyvern
(post game you can see what i stashed in StartingHand tab if you want)
L5 (3/4) (something stashed) sideline tap, draw tap
Buildings:
Base HP: 20
tech 1 5hp
tech 2 5hp Law
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 2
Workers: 8
Thoughts
oh yeah, it’s all coming together, ideally (and card draw is actually very likely) injunction next turn gets me breating room, then turn after injunction and juggernaut lets its arrival fatigue go, then we start smashing things (at some point will try to boot camp the juggernaut so it can do tech buildings as i had to worker traffic director last turn)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Pay 1 and tap to by dwarven weapons for Legionary (now 4/4)
Legionary kills Scribe, takes 1
Taric - ($5)
Assign Nemesis - Undead Peasant (2/2) is now nemesis with Cadet (3/2) - ($4)
Peasant trades with cadet
Tech II (Ugly) - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Taric L1 (1/3A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Dwarven Supplies (no runes)
Legionary Heavy 3/3 protects neighbour
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ugly)
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Bigby spells… jurisdiction, comm service, injunction, judgement day. I don’t think he’ll judgement day, and I’m going to reshuffle, so… injunction? build a tech II and tech tech I?
L5 (3/4) (something stashed) sideline tap, draw tap
Justice Juggernaut(4/6) two lives, unstoppable, can’t patrol
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
so, with last 3 gold do I injunction or Brave knight??
i was hoping they would be short of a tech 2 and the best option would clearly be injunction tech 1 but now I’m not so sure… if I injunction tech 1 and let them get an easy turn of dumping tech 2s on the board without pressure that’s bad
if i didn’t get lucky on the bigby draw to get lawful search i was gonna injunct techs 1 and 3 so you would’ve been able to get your drow out… as it is i can’t see you coming back from this
P1T6
Tech StartingHand Workers
TECH
Boot Camp
Scribe
STARTING HANDInjunction
Manufactured Truth
Building Inspector(1/1) pay extra for yo buildings
Injunction
Overeager Cadet(2/2)
Lawful Search
Reputable Newsman
Tech 2 card(s)
Get Paid - ($9)
Tap bigby to draw
Lawful search, i draw then search your hand (oo i see no tech 3s there!) - ($8)
Injunction tech 1 and 2, Heavy is disabled - ($2)
Hire Onimaru - ($0)
juggernaut kills Tariq
Overeager cadet
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Overeager Cadet(2/2a)
Elite:
Scavenger:
Technician: L3 Oni(2/3) frenzy
Lookout:
In Play:
L5 Bigby (3/4) (nothing stashed) sideline tap, draw tap
Justice Juggernaut(4/5) two lives, unstoppable, can’t patrol
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Economy Info: Cards:
Hand: 5
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
ahh bigby’s tap got me a lawful search :):) otherwise I would have gone for tech 1 and 3…