STARTING HAND
Young Treant
Polymorph: Squirrel
Rampant Growth
Giant Panda
Merfolk Prospector
Forest’s Favor
WORKERS
Verdant Tree
Spore Shambler
Merfolk Prospector
NextHand
Forest’s Favor
Tiger Cub
Ironbark Treant
Giant Panda
Tech 2 card(s)
Get Paid - ($7)
Polymorph: Squirrel wisp - ($4)
Squirrel kills peasant
Rampant growth Panda - ($2)
Tap Arg for extra 1/A on Panda, kills Cat
Young Treant - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Y Treant 0/2
Lookout:
In Play:
Playful Panda 2/1
Max Arg 1/5
Wisp 0/1, currently 1/1 squirrel
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Why did I take polymorph instead of Dinosize? Because I just have a thing for not doing the better thing I guess. What a fool. I’m not sure this play is worth it but ah well, gotta squirrel that wisp.
WORKERS
Underequipped Soldier
Fantassin
Stepping Stone Villain
Raise Winged Horse
NextHand
Pivot
Take
Dwarven Supplies
Sticher’s creation
Discard
Disrupt Narrative
Choose Fate
Angel of Contrition
Blessed Troops
Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Exploading Goat - ($5)
Hire Tariq - ($3)
Hire Shining Prince - ($1)
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Gentle Giant(1/2a)
Elite:
Scavenger:
Technician: Tariq(1/3) healing 1
Lookout:
In Play:
Exploading Goat(2/1) End of turn: Destroy exploading goat if it didn’t arrive or attack this turn. Dies: active player deals 2dmg to a patroller or building
Playful Panda 2/1A
Y Treant 0/2
Polymorph: Squirrel
Polymorph: Squirrel
Blooming Elm
Tech 2 card(s)
Get Paid + float + scav - ($11)
Worker
Blooming Ancient - ($7)
Giant Panda, two runes to ancient - ($4)
Galina Glimmer - ($3)
Midori - ($1)
3 runes on Active Panda, becomes 5/7
Active Panda kills GIant
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite: Wisp #2 0/1
Scavenger:
Technician: Wisp #1 0/1
Lookout:
In Play:
Giant Panda 5/6 (+++, 1 dmg)
Giant Panda #2 2/4
Ancient 2/4
Midori L1 2/3
Galina 2/2 moneymaker
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 5
Gold:
Gold: 1
Workers: 10
Thoughts
He definitely wants to Angel --> Max Taric. I’ll polymorph it if so. Need cards though!
@James when i suggested angel should be higher cost i hadn’t fully realised that it would die if both monks are fully healed, then die (i thought it was only vulnerable until they were healed). Right now, between 8 cost and the squishy monks to target I think it’s viable
P1T6
Tech StartingHand Workers
TECH
Mirror Knight
Forgive
STARTING HAND
Doomed Peasant(1/1) dies: summon 0/1 undead peasant
Sticher’s creation
Pivot
Angel of Contrition
WORKERS
Underequipped Soldier
Fantassin
Stepping Stone Villain
Raise Winged Horse
Take
Tech 2 card(s)
Get Paid + float - ($11)
Hire Angel of Contrition - ($3)
Pivot, heal a monk, and kill a wisp
tariq kills wisp
Shining prince kills midori
Maxband tariq heals monks and panda, angel reaches full power
Hire Stitcher’s abomination - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Sticher’s creation(0/3) takes X dmg, spawn X/X corpse
Elite:
Scavenger: Lantern Monk2(0/3)
Technician: Angel of Contrition(7/6) legendary resist 1 obliterate 3
Playful Panda 2/1A
Polymorph: Squirrel
Polymorph: Squirrel
Discard
Forest’s Favor
Tech 0 card(s)
Get Paid + float + 2 for Galnina - ($13)
Blooming Ancient, first ancient gets a rune - ($9)
Blooming Elm - things with + runes are unstoppable - ($6)
Ironbark Treant, rune each Ancient - ($3)
Argagarg, wisp arrives, 2 runes on each Ancient - ($1)
(Ancient #1 now 4 runes, #2 3 runes)
One rune from Ancient#1 to Panda #2
Unstoppable Panda kills one Lantern
Move two more runes from Ancient #1 to Galina
Ancient #1 (currently 3/5) kills other lantern, Angel reutrns to Above
One rune from Ancient 2 to Galina (who is now 5/5)
Galina kills Taric, Arg to L3
Panda #1 kills your tech II
Polymorph: Squirrel
Polymorph: Squirrel
Y Treant 0/2
Discard
Forest’s Favor
Tech 0 card(s)
Get Paid + float + 2 for Galnina - ($13)
Blooming Ancient, first ancient gets a rune - ($9)
Blooming Elm - things with + runes are unstoppable - ($6)
Ironbark Treant, rune each Ancient - ($3)
Argagarg, wisp arrives, 2 runes on each Ancient - ($1)
(Ancient #1 now 4 runes, #2 3 runes)
All three runes from Ancient 2 to Ancient 1, now a 9/11 (7 runes)
Ancient 1 kills Stitcher and Taric at once
Two runes from Ancient to Panda 1 (now a 9/11) (5 runes left on A)
Panda attacks Monk, kills it and Overpower kills Angel
three runes from A to Panda 2, which is now 5/7 (2 runes left on A)
Panda kills tech II
Last 2 runes to Galina, who kills the other Monk
you actually gained two runes that you shouldn’t have but it’s okay, I couldn’t do much with a 0/3 lantern
I had a Hanno and a Blessed Troops but it wouldn’t be enough. mind if i start the next game?
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
disrupt Narrative, put a [Unrest. Cost 0. Your base takes 1 damage; trash this card.] in your discard - ($3)
Midband Cat - ($0)