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[Casual] James [MonoGreen] vs dwarddd [HOMEBREW MonoGrey]

P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Arrest
Scribe
Reputable Newsman
Manufactured Truth
Building Inspector
Brave Knight


WORKERS
Jail
Porkhand Magistrate
Reputable Newsman


NextHand

Traffic Director(1+1/1) unstoppable against buildings, untargetable
Spectral Aven
Brave Knight
Lawful Search
Building Inspector


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
hire scribe - ($7)
Arrest Sticher’s creation - ($5)
tech 2 Peace - ($1)
Bluecoat pings UE soldier and Traffic director trades
Onimaru kills gentle giant takes 1, you draw

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe(1/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru(2/1) frenzy1
  • Bluecoat Musketeer(1/2) longrange

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

so i drew the brave knight with scribe, which in my head was ideal… but tbh arresting the sticher’s seems like such a better play as it just slows them down even more (giving me time to build a lovely Peace engine)

P1T4


Tech StartingHand Workers

TECH
Cursed Grounds
Forsaken Champion


STARTING HAND
Pivot
Shining Prince
Dwarven Supplies
Legionary Heavy
Sticher’s creation


WORKERS
Fantassin
Stepping Stone Villain
Choose Fate
Dwarven Supplies


NextHand

Cursed Grounds
Pesh
Disrupt Narrative
Legionary Heavy
Forsaken Champion


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Stitcher’s Creation #2 - ($4)
Tech II (Evil) - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sticher’s creation#2 0/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Doomed Peasant 1/1 drops undead
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Stitcher’s Creation 0/3 drops living corpses (Arrested)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Evil)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Cursed Grounds and a big body may be a good counter to the peace engine!

Can we have a raincheck on me dumping units on the board? I promise I’ll do more stuff next turn xd

P2T4


Tech StartingHand Workers

TECH
Overeager Cadet
Drill Sergeant


STARTING HAND
Lawful Search
Spectral Aven
Traffic Director(1+1/1) unstoppable against buildings, untargetable
Building Inspector
Brave Knight
Manufactured Truth


WORKERS
Jail
Porkhand Magistrate
Reputable Newsman
Manufactured Truth


NextHand

Drill Sergeant
Spectral Aven
Flagstone Garrison
Flagstone Garrison
Arrest


Tech 2 card(s)
Get Paid + float - ($9)
lawful search ur hand, idraw - ($8)
hire Brave Knight - ($5)

Float ($5)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe(1/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Brave Knight(3/3) runs away from combat
  • :target: Lookout:

In Play:

  • Onimaru(2/1) frenzy1
  • Bluecoat Musketeer(1/2) longrange

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 9
Thoughts

so i drew the brave knight with scribe, which in my head was ideal… but tbh arresting the sticher’s seems like such a better play as it just slows them down even more (giving me time to build a lovely Peace engine)

Bring it

P1T5


Tech StartingHand Workers

TECH
Ritual of Keter’s Rising
Forsaken Champion


STARTING HAND
Disrupt Narrative
Pesh
Forsaken Champion
Legionary Heavy
Cursed Grounds


WORKERS
Fantassin
Stepping Stone Villain
Choose Fate
Dwarven Supplies
Disrupt Narrative


NextHand

Pivot
Ritual of Keter’s Rising
UE Soldier 4/2 (sword)
Gentle Giant 1/2
Shining Prince


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Cursed Grounds - ($4)
Summon Taric - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sticher’s creation#2 0/3A
  • :psfist: Elite: Stitcher’s Creation 1/3 drops living corpses (Arrested)
  • :ps_: Scavenger: Doomed Peasant 1/1 drops undead
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cursed Grounds - I get 1/2s when your units die
  • Taric Isbili L1 (1/3) Healing 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Evil)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Tokens tokens tokens. Drat, didn’t want to draw the ritual yet though!

14g= fully operational peace engine

P2T5


Tech StartingHand Workers

TECH
Drill Sergeant
Overeager Cadet


STARTING HAND
Flagstone Garrison
Flagstone Garrison
Arrest
Drill Sergeant
Spectral Aven
Traffic Director(1+1/1) unstoppable against buildings, untargetable
Overeager Cadet
Building Inspector
Lawful Search
Drill Sergeant
Overeager Cadet


WORKERS
Jail
Porkhand Magistrate
Reputable Newsman
Manufactured Truth


NextHand

Arrest
Spectral Aven
Lawful Search


Tech 2 card(s)
Get Paid + float - ($14)
Flagstone Garrison x2 - ($8)
Hire Drill Sargeant, draw 2 - ($5)
Hire Overeager Cadet, draw 2, rune
hire building inspector, draw 2, rune - ($4)
hire drill sargeant - ($1)
hire overeager cadet, 2 runes
hire traffic director, 2 runes - ($0)
i have 6 runes: one on Brave Knight, 4 on scribe and 1 on an Overeager
Brave knight kills SQL, you get 3/3 token
Onimaru trades with elite, you get 3/3 token and 2 lvls
Musketeer longranges peasant
Scribe destroys your tech 2 (the power of the pen is mighty)

Float ($0)
Discard 3, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet(3/3a)
  • :psfist: Elite: Overeager Cadet(2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bluecoat Musketeer(1/2) longrange
  • Flagstone Garrison(4)
  • Flagstone Garrison(4)
  • Drill Sergeant(3/3)
  • Drill Sergeant2(3/3)
  • Building Inspector(1/1) pay extra one for building each turn
  • Traffic Director(1/1) unstoppable against buildings, untargetable (if i hadnt workered manufactured truth (yeah sure i shouldnt tell you but oh well) i could use that to change this into something targetable and then pile runes on it and it’d be an untargetable collusus!)
  • Scribe(5/7) 4(+)
  • Brave Knight(4/4) (+) runs away from combat

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P1T6


Tech StartingHand Workers

TECH
Legionary Heavy
Mercy


STARTING HAND
Gentle Giant 1/2
Shining Prince
UE Soldier 4/2 (sword)
Pivot
Ritual of Keter’s Rising


WORKERS
Fantassin
Stepping Stone Villain
Choose Fate
Dwarven Supplies
Disrupt Narrative


NextHand

Forsaken Champion
Forsaken Champion
Legionary Heavy
Pesh


Discard

Sticher’s creation#2 0/3A
Stitcher’s Creation 1/3 drops living corpses (Arrested)
Doomed Peasant 1/1 drops undead
Ritual of Keter’s Rising
Pivot
Legionary Heavy
Mercy


Tech 2 card(s)
Get Paid + float + scave - ($12)
Worker - ($11)
Rebuild tech II
Corpse 1 runs into Cadet, dies
Taric kills cadet, takes 2; I get a Bound Soul
Other corpse trades with other cadet, I get a 1/2 soul
Gentle Giant - ($8)
Underequipped soldier (sword) - ($5)
Shining Prince - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gentle Giant 1/4A
  • :psfist: Elite: UE Soldier 4/2 (sword)
  • :ps_: Scavenger: Shining Prince 2/1 (1 damage taken from patrolling)
  • :pschip: Technician: Undead Peasant 0/1
  • :target: Lookout: Soul 1/2

In Play:

  • Cursed Grounds - I get 1/2s when your units die
  • Taric Isbili L3 (2/2) Healing 1
  • Soul 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Evil)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

My mistake was not playing forsaken champion last turn. I just got too excited by the Cursed Grounds…

float one less to bribe the building inspector for rebuilding your tech 2?

TL;DR GG

P2T6


Tech StartingHand Workers

TECH
Community Service
Tax Collector


STARTING HAND
Spectral Aven
Arrest
Lawful Search
Overeager Cadet(2+1/2)
Tax Collector
Overeager Cadet(3/3a)
Community Service


WORKERS
Jail
Porkhand Magistrate
Reputable Newsman
Manufactured Truth
Community Service


NextHand

Arrest
Lawful Search


Tech 2 card(s)
Get Paid - ($9)
Lawful search reshuffle draw 1, then look at your hand… ahah! i knew you’d have a forsaken champion somewhere but wasn’t sure where - ($8)
Overeager cadet, draw 2, 2 runes
Overeager cadet, draw 1 (can’t reshuffle again), 2 runes
Tax Collector, steal 1g from you (float to 1 if you accepted above post), 2 runes - ($7)
Hire Bigby Hayes - ($5)
this is where I would community service your forsaken champion, except that i just realised there’s better stuff to do:
Arrest Giant - ($3)
Bluecoat long-ranges Shining Prince
Traffic Director kills Undead peasant
Hire Spectral Aven for 2 more runes - ($1)
One rune to Building inspector so he can kill lookout soul (7runes left on DSs)
Brave knight trades to hand with Soldier
All seven runes on one DS, he deals 10 to your base (on 8)
All seven to the other DS, they deal 10 to your base
All seven to Scribe, giving him 12 atk, he puts your base on -14
worker - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bluecoat Musketeer(1/2) longrange
  • Flagstone Garrison(4)
  • Flagstone Garrison(4)
  • Drill Sergeant(3/3)
  • Drill Sergeant2(3/3)
  • Building Inspector(1/1) pay extra one for building each turn
  • Traffic Director(1/1) unstoppable against buildings, untargetable
  • Scribe(5/7) 4(+)
  • Brave Knight(4/4) (+) readiness, runs away from combat
  • Overeager Cadet(2+1/2)
  • Overeager Cadet(3/3a)
  • L1 Bigby(2/3)
  • Tax Collector(2/3)
  • Spectral Aven

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

GG! I should definitely have played my Forsaken Champion on the turn that I played Cursed Grounds, I just got so excited about the upgrade… And there were a couple of other places I think I could have played better. However, I got very steamrolled overall, so v2 should get buffs overall certainly :stuck_out_tongue: One more, with me as P2, and then changes?

1 Like

P1T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Reputable Newsman
Building Inspector
Traffic Director
Porkhand Magistrate


WORKERS
Porkhand Magistrate


NextHand

Manufactured Truth
Jail
Arrest
Lawful Search
Spectral Aven


Discard

Reputable Newsman
Bluecoat Musketeer
Traffic Director


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Building Inspector - ($2)
Hire bigby Hayes - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector(1/1) pay extra for yo buildings
  • L1 Bigby(2/3) (nothing stashed)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

i have a feeling that onimaru will always be the best choice here but let’s be more interesting. I don’t think illusions are the best idea as it pushes him towards Bad again and that’s boring (high death rate for cursed grounds, illusions die to demon)
so Law it is… let’s see if injunction can slow them down enough they flounder

yeah the upgrade + forsaken champion would’ve done well against my hoards as you turn them into your hoards but alas you were already behind (a common trend for grey :frowning: )

Yeah, champion + hoards was the dream - even if I had played Champion first though, you would have killed it before I could get up the combo I think!

P2T1


StartingHand Workers

STARTING HAND
Playful Panda
Spore Shambler
Young Treant
Ironbark Treant
Rampant Growth


WORKERS
Choose Fate


NextHand

Stepping Stone Villain
Shining Prince
Fantassin
Underequipped Soldier
Doomed Peasant


Discard

Pivot
Disrupt Narrative
Gentle Giant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Cat Foundling - ($2)
Dwarven supplies - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cat L1 (1/3A) Struggle
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Dwarven Supplies (1 rune)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Choose fate needs a buff I think, and maybe Supplies as well?? It is very difficult to actually play them. Eh, let’s try it!

not a great start…

P1T2


Tech StartingHand Workers

TECH
Scribe
Overeager Cadet


STARTING HAND
Arrest
Lawful Search
Manufactured Truth
Jail
Spectral Aven


WORKERS
Porkhand Magistrate
Jail


NextHand

Reputable Newsman
Scribe
Traffic Director
Overeager Cadet


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Spectral Aven - ($2)
Manufactured Truth inspector is actually an aven - ($1)
bigby hits Cat for 2
“Aven” finishes Cat, Bigby midbands
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven(2/2) flying illusion

In Play:

  • Building Inspector(1/1) pay extra for yo buildings
  • L3 Bigby(2/3) (nothing stashed) sideline tap

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

i have a feeling that onimaru will always be the best choice here but let’s be more interesting. I don’t think illusions are the best idea as it pushes him towards Bad again and that’s boring (high death rate for cursed grounds, illusions die to demon)
so Law it is… let’s see if injunction can slow them down enough they flounder

That was my fault for forgetting the existence of Manufactured Turth :confused:

P2T2


Tech StartingHand Workers

TECH
Bone wyvern
Legionary Heavy


STARTING HAND
Stepping Stone Villain
Doomed Peasant
Underequipped Soldier
Shining Prince
Fantassin


WORKERS
Choose Fate
Shining Prince


NextHand

Underequipped Soldier
Gentle Giant
Bone wyvern
Legionary Heavy


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Stepping stone villain - ($4)
Doomed Peasant - ($3)
Expensive tech I - ($1)
Tap Supplies, pop Aven (it doesn’t say friendly unit, and it clearly targets!) - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Doomed Peasant 1/1
  • :pschip: Technician: Stepping Stone Villain 0/1
  • :target: Lookout:

In Play:

  • Dwarven Supplies (no runes)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Well. OOPS. Hopefully a tech I flyer will help me dig out of this.

P1T3


Tech StartingHand Workers

TECH
Injunction
Brave Knight


STARTING HAND
Scribe
Overeager Cadet
Reputable Newsman
Traffic Director
Lawful Search


WORKERS
Porkhand Magistrate
Jail
Traffic Director


NextHand

Arrest
Bluecoat Musketeer
Manufactured Truth
Reputable Newsman


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Scribe, draw - ($3)
Overeager Cadet
Building inspector kills SS villain
bigby kills Doomed Peasant

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet(2/2)
  • :target: Lookout:

In Play:

  • Building Inspector(1/1) pay extra for yo buildings
  • L3 Bigby(2/2) (nothing stashed) sideline tap
  • Scribe(1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Assign nemesis
Sticher’s creation


STARTING HAND
Bone wyvern
Underequipped Soldier
Legionary Heavy
Gentle Giant
Fantassin


WORKERS
Choose Fate
Shining Prince
Fantassin


NextHand

Pivot
Underequipped Soldier
Assign nemesis
Disrupt Narrative


Tech 2 card(s)
Get Paid + Scav - ($7)
Tech draw
Worker - ($6)
Bone Wyvern - ($3)
Legionary Heavy - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Legionary Heavy 3/4A protects neighbour
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Undead Peasant 0/1
  • :target: Lookout: Bone Wyvern 3/2 1 damage when attacks

In Play:

  • Dwarven Supplies (no runes)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well. OOPS. Hopefully a tech I flyer will help me dig out of this.

P1T4


Tech StartingHand Workers

TECH
Justice Juggernaut
Injunction


STARTING HAND
Manufactured Truth
Bluecoat Musketeer
Arrest
Reputable Newsman
Injunction -> stashed


WORKERS
Porkhand Magistrate
Jail
Traffic Director
Bluecoat Musketeer


NextHand

Brave Knight
Lawful Search
Injunction
Justice Juggernaut
Spectral Aven(2/2) flying illusion


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 Law - ($5)
Maxband Bigby - ($3)
Tap bigby to draw
Manufactured truth BI is now a Wyvern (no targeting involved) - ($2)
“wyvern” trades with wyvern
(post game you can see what i stashed in StartingHand tab if you want)

Float ($2)
Stash 1, Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe(1/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet(2/2)
  • :target: Lookout:

In Play:

  • L5 (3/4) (something stashed) sideline tap, draw tap

Buildings:

  • :heart: Base HP: 20
    tech 1 5hp
    tech 2 5hp Law

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

oh yeah, it’s all coming together, ideally (and card draw is actually very likely) injunction next turn gets me breating room, then turn after injunction and juggernaut lets its arrival fatigue go, then we start smashing things (at some point will try to boot camp the juggernaut so it can do tech buildings as i had to worker traffic director last turn)

Ah I hoped you didn’t have have that again :confused:
P2T4


Tech StartingHand Workers

TECH
Bone wyvern
Drow Mighty


STARTING HAND
Pivot
Disrupt Narrative
Underequipped Soldier
Assign nemesis


WORKERS
Choose Fate
Shining Prince
Fantassin
Disrupt Narrative


NextHand

Assign nemesis
Doomed Peasant
Gentle Giant
Sticher’s creation


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Pay 1 and tap to by dwarven weapons for Legionary (now 4/4)
Legionary kills Scribe, takes 1
Taric - ($5)
Assign Nemesis - Undead Peasant (2/2) is now nemesis with Cadet (3/2) - ($4)
Peasant trades with cadet
Tech II (Ugly) - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Taric L1 (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Dwarven Supplies (no runes)
  • Legionary Heavy 3/3 protects neighbour

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ugly)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Bigby spells… jurisdiction, comm service, injunction, judgement day. I don’t think he’ll judgement day, and I’m going to reshuffle, so… injunction? build a tech II and tech tech I?

P1T5


Tech StartingHand Workers

TECH
Boot Camp
Justice Juggernaut


STARTING HANDInjunction
Lawful Search
Spectral Aven(2/2) flying illusion
Brave Knight
Justice Juggernaut
Arrest
Reputable Newsman


WORKERS
Porkhand Magistrate
Jail
Traffic Director
Bluecoat Musketeer
Spectral Aven(2/2) flying illusion


NextHand

Overeager Cadet(2/2)
Manufactured Truth
Injunction
Building Inspector(1/1) pay extra for yo buildings
Injunction


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Justice Juggernaut - ($3)
Brave knight - ($0)
Tep bigby to draw

Float ($0)
Stash 1, Discard 3, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight(3/3a) readiness, runs away
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 (3/4) (something stashed) sideline tap, draw tap
  • Justice Juggernaut(4/6) two lives, unstoppable, can’t patrol

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

so, with last 3 gold do I injunction or Brave knight??

i was hoping they would be short of a tech 2 and the best option would clearly be injunction tech 1 but now I’m not so sure… if I injunction tech 1 and let them get an easy turn of dumping tech 2s on the board without pressure that’s bad

P2T5


Tech StartingHand Workers

TECH
Hierophant
Hierophant


STARTING HAND
Doomed Peasant
Gentle Giant
Sticher’s creation
Assign nemesis


WORKERS
Choose Fate
Shining Prince
Fantassin
Disrupt Narrative
Doomed Peasant


NextHand

Underequipped Soldier
Bone Wyvern 3/2 1 damage when attacks
Drow Mighty
Bone wyvern


Discard

Sticher’s creation
Assign nemesis
Hierophant
Hierophant


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Legionary healed to full
Pay 1, tap supplies, buff Legionary
Legionary chases off knight
Tech III - ($3)
Gentle Giant - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gentle Giant 1/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Dwarven Supplies (no runes)
  • Legionary Heavy 3/1 protects neighbour
  • Taric L1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ugly)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10