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[Casual] James [MonoGreen] vs dwarddd [HOMEBREW MonoGrey]

Why does 2HP on Robber matter again? He’s indestructible anyway, so it only matters with War College so he has readiness right?

for defending, because 1hp is really small… although to be fair you still need a tower to cast spells on him I guess it’s not so bad… also you are correct with war college he could take a tower hit and still patrol. 1 hp does also mean a SINGLE -1 rune can incapacitate him, which can easily be delivered from hand and deterioate also sidelines him. I don’t think that should be possible and otherwise 1 extra hp is not that big

Possibly make him 2hp to dodge the runes, and have him as “can’t patrol”? And K pointed out if we put 3 goblins in the pack we can put in only 1 Robber, which would mean we don’t have to make him legendary, which might be broken with Mythmaking (invisible indestructible building 5 atk destroyer…?)

Perhaps if we do that we do buff the goblines to 2/2 to make them a bit hardier as defence too

Also, up for another game if you are! Depending on what changes we make I would like to try Strength Ugly Good

A change that we proposed but forgot to consider earlier: “…non-token…” for cursed grounds, possible alternative being “non-bound soul…”. Latter leaves in weird things like Garth’s skeletons and Stitcher’s spawn, former is a slightly bigger debuff.
If you think either of those ideas are suitable go ahead and make change in spreadsheet.

Either way, I’m playing… [Feral]/Good/Bad!

P1T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Playful Panda
Verdant Tree
Rampant Growth
Spore Shambler


WORKERS
Rampant Growth


NextHand

Ironbark Treant
Merfolk Prospector
Young Treant
Rich Earth
Tiger Cub


Discard

Forest’s Favor
Playful Panda
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Spore Shambler - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spore Shambler(2/3) 2(+)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Savior Monk
Fox Primus
Snapback
Safe Attacking
Smoker


WORKERS
Smoker


NextHand

Fox Viper
Sensei’s Advice
Aged Sensei
Grappling Hook
Morningstar Flagbearer


Discard

Snapback
Safe Attacking
Fox Primus


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Saviour Monk - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4A
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk 2/2 Healing 1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Sticher’s creation
Priest


STARTING HAND
Merfolk Prospector
Rich Earth
Young Treant
Ironbark Treant
Tiger Cub


WORKERS
Rampant Growth
Rich Earth


NextHand

Ironbark Treant
Sticher’s creation
Playful Panda
Priest
Forest’s Favor


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Tiger Cub - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Spore Shambler(2+1/3) 2(+)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tiger Cub(2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Mythmaking


STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Aged Sensei
Grappling Hook


WORKERS
Smoker
Morningstar Flagbearer


NextHand

Fox Viper
Ardra’s Boulder
Safe Attacking
Mythmaking


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Grappling hook Shambler to lookout
Rook and Monk kill Shambler, take 1 damage each
Aged Sensei - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei
  • :target: Lookout:

In Play:

  • Rook L1 2/3
  • Savior Monk 2/1 Healing 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

monk would die as shambler has 2atk

Oh yes - the 2+1 confused me. Redo:

P2T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Mythmaking


STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Aged Sensei
Grappling Hook


WORKERS
Smoker
Morningstar Flagbearer


NextHand

Safe Attacking
Sensei’s Advice
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Grappling hook Shambler to lookout
Sensei’s advice Monk - ($2)
Monk kills Shambled, takes 1
Aged sensei - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L1 2/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei
  • :target: Lookout:

In Play:

  • Savior Monk 2/1 Healing 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Huntress
Assign nemesis


STARTING HAND
Ironbark Treant
Playful Panda
Sticher’s creation
Forest’s Favor
Priest


WORKERS
Rampant Growth
Rich Earth
Ironbark Treant


NextHand

Young Treant
Forest’s Favor
Merfolk Prospector
Verdant Tree


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Stitcher’s - ($2)
Priest - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Priest(3/3) pay 1, Tap: heal or deal 2dmg
  • :pschip: Technician: Sticher’s creation(0/3)
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Assign nemesis


STARTING HAND
Safe Attacking
Snapback
Sensei’s Advice


WORKERS
Smoker
Morningstar Flagbearer
Safe Attacking


NextHand

Fox Primus
Grappling Hook
Ardra’s Boulder
Mythmaking


Discard

Snapback
Sensei’s Advice
Doubling Barbarbarian
Assign nemesis


Tech 2 card(s)
Get Paid + float - ($8)
Monk heals
Worker - ($7)
Tech II (Strength) - ($3)
Tap sensei to buff Rook
Rook kills cub, takes 1

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/2A Healing 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook L1 2/3
  • Aged Sensei

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Hanno of Arwad
Mirror Knight


STARTING HAND
Young Treant
Verdant Tree
Merfolk Prospector
Forest’s Favor
Spore Shambler(2+1/3) 2(+)


WORKERS
Rampant Growth
Rich Earth
Ironbark Treant
Verdant Tree


NextHand

Huntress
Forest’s Favor
Assign nemesis
Playful Panda
Tiger Cub(2/2a)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Young Treant - ($4)
Tech 2 Good - ($0)
Priest kills Monk
Stitcher’s hits Rook, does 0, better try to get a use from a token before the deGreys start prowling

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant(0/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stitcher’s spawn(2/2)
  • :target: Lookout:

In Play:

  • Priest(3/1) pay 1, Tap: heal or deal 2dmg
  • Sticher’s creation(0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Good)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Assign nemesis
Doubling Barbarbarian


STARTING HAND
Fox Primus
Grappling Hook
Ardra’s Boulder
Mythmaking


WORKERS
Smoker
Morningstar Flagbearer
Safe Attacking
Fox Primus


NextHand

Doubling Barbarbarian
Fox Viper
Assign nemesis


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Mythmaking - ($8)
Ardra’s Boulder - ($6)
Midband Rook, kill the Treant - ($2)
Tariq - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Ardra’s Boulder 2/6
  • :target: Lookout:

In Play:

  • Rook L5 3/5 unstoppable to 1 patroller
  • Aged Sensei
  • Mythmaking
  • Tariq L1 2/3 Healing 1, healing at end of turn

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

mythmaking has arrived! your boulder has 8hp btw
P1T5


Tech StartingHand Workers

TECH
Forgive
Ferocity


STARTING HAND
Playful Panda
Huntress
Assign nemesis
Tiger Cub(2/2a)
Forest’s Favor


WORKERS
Rampant Growth
Rich Earth
Ironbark Treant
Verdant Tree
Playful Panda


NextHand

Hanno of Arwad
Tiger Cub(2/2a)
Mirror Knight
Spore Shambler(2+1/3) 2(+)
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Priest taps to heal stitcher’s - ($6)
Hire Tariq - ($4)
Huntress - ($2)
tariq heals priest

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stitcher’s creation(0/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Huntress(3/3) anti-air sparkshot
  • :pschip: Technician: Stitcher’s spawn(2/2)
  • :target: Lookout:

In Play:

  • Priest(3/2) pay 1, Tap: heal or deal 2dmg
  • Tariq(2/3) healing 1, “healing” at EoT

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Good)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain


STARTING HAND
Fox Viper
Doubling Barbarbarian
Assign nemesis


WORKERS
Smoker
Morningstar Flagbearer
Safe Attacking
Fox Primus
Fox Viper


NextHand

Savior Monk 2/2A Healing 1
Sensei’s Advice
Doubling Barbarbarian


Discard

Assign nemesis
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Doubling Barbarian - ($5)
Tap sensei to buff rook, rook kills Stitcher’s, you get a 3/3
Boulder kills spawn and takes 2, you can draw
Assign Nemesis - Barbarian and Priest - ($4)
Tap taric to heal hand

Float ($4)
Discard 0, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian 7/7AA Nemesis with Priest
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook L5 3/5 unstoppable to 1 patroller
  • Aged Sensei
  • Mythmaking
  • Tariq L1 2/3 Healing 1, healing at end of turn
  • Ardra’s Boulder 2/8

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 4
  • Workers: 10

Im guessing you’re okay ti spend two of that float to mid tariq (will redo if not(dont read my turn))
Also boulder hp seems to lag behind, this time its on 7
P1T6


Tech StartingHand Workers

TECH
Saint of Swords
Ferocity


STARTING HAND
Mirror Knight
Merfolk Prospector
Hanno of Arwad
Spore Shambler(2+1/3) 2(+)
Tiger Cub(2/2a)
Forest’s Favor


WORKERS
Rampant Growth
Rich Earth
Ironbark Treant
Verdant Tree
Playful Panda
Merfolk Prospector


NextHand

Forgive
Assign nemesis
Young Treant(0/2a)
Ferocity


Discard

Priest(3/2) pay 1, Tap: heal or deal 2dmg
Stitcher’s creation(0/3a)
Forest’s Favor
Spore Shambler(2+1/3) 2(+)
Tiger Cub(2/2a)
Saint of Swords
Ferocity


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
mirror knight - ($6)
Hanno - ($4)
Priest runs into barbarbarian, deals 2+aa dmg, barbarian has no nemesis, down to 3hp (note, assign nemesis is much better in attack than defence)
Corpse trades with SQL
Midband Tariq - ($2)
Forest favour huntress - ($0)
Tariq and huntress kill Rook, 2 lvls to Hanno, both take 3 dmg
Tariq does some healing

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Knight(2/8a) mirrors combatant’s atk
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L3 Hanno of Arwad(3/4) hero and unit, can pay to gain stats from tech 0 in discard

In Play:

  • L3 Tariq(2/2) healing 1, “healing” at EoT, tap: heal hand
  • Huntress(4/2) (+) anti-air sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Good)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

was torn between forest favour and heroes’ hall; HH lets me cast ferocity next turn on Hanno, FF lets huntress survive and be healed, giving me an extra 4atk next turn

decided between tariq maxband and forgive I should be able to use Hanno effectively anyway so I’ll take the extra 4 atk

Remember Mirror Knight works on the printed attack of his opponent, so 3 for DB and 0 for the boulder!

P2T6


Tech StartingHand Workers

TECH
Saint of Swords
Saint of Swords


STARTING HAND
Sensei’s Advice
Savior Monk 2/2A Healing 1
Doubling Barbarbarian


WORKERS
Smoker
Morningstar Flagbearer
Safe Attacking
Fox Primus
Fox Viper


NextHand

Grappling Hook
Assign nemesis
Assign nemesis
Snapback
Oathkeeper of Kor Mountain


Tech 2 card(s)
Get Paid + float - ($14)
Tech III - ($9)
Doubling Barbarian - ($6)
Tariq taps to heal hand
Spec lab (Good) - ($5)
late -2 for tariq midband

Float ($5)
Discard 2, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder 2/8
  • :psfist: Elite: Doubling Barbarbarian 5/5
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei
  • Mythmaking
  • Tariq L3 2/4 Healing 1, healing at end of turn, hand healing

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 10

Check edit on turn above, boulder bit doesn’t matter turns out

You mean because it’s now fully healed? Yeah my bad on boulder tracking. And yes, -2 for the tariq midband ofc

1 Like