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Casual: Jake (Mono Blue) vs Legion (Mono Purple)


#1

@Legion Gl hf :wink:

P1T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Lawful Search
Manufactured Truth
Spectral Aven
Arrest


WORKERS
Bluecoat Musketeer


NextHand

Reputable Newsman
Building Inspector
Jail
Porkhand Magistrate
Traffic Director


Discard

Manufactured Truth
Lawful Search
Arrest
Spectral Aven


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Onimaru - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Onimaru 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

#2

dude, we could have kept using the old thread. is no use creating a new one for each game :confused:

P2T1

[details=Secrets]

Hand : bs,plasmo,fargo,mullc,mox
Tech: nope
Thoughts : none [/details]


  1. Get 5 Gold (5), tech 0 cards
  2. Worker (4)
  3. battle suits (2)
  4. fading argo (0)
  5. disc 2 draw 4

[details=Secrets]

Workers: 5+plasmo
Discard: nullc,mox
New Hand: not forg fighter [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: F argo 3/3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : battle suits

  • Base : 20
  • Discard : 2
  • Deck : 1
  • Workers : 6
  • Gold: 0
  • Hand : 4

#3

ping @Jake


#4

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Free Speech


STARTING HAND
Jail
Traffic Director
Reputable Newsman
Building Inspector
Porkhand Magistrate


WORKERS
Bluecoat Musketeer
Building Inspector


NextHand

Manufactured Truth
Arrest
Reputable Newsman
Jail
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Porkhand Magistrate - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Porkhand Magistrate 2+1/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Onimaru
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

#5

Didn’t know whether anyone would like to discuss more in the old thread :stuck_out_tongue:


#6

P2T2

[details=Secrets]

Hand : tink,tr,ts,neop
Tech: argo+steward
Thoughts : none [/details]


  1. Get 6 Gold (6), tech 2 cards
  2. Worker (5)
  3. Tech I (4)
  4. fading argo trades with porky
  5. neop (2)
  6. disc 2 draw 1 rs draw 3

[details=Secrets]

Workers: 5+plasmo+tinker
Discard: 0
New Hand: ffight,stewardess,ts,nullc [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: neop 3/2
  • :target: Lookout:

In Play : battle suits

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 4
  • Workers : 7
  • Gold: 2
  • Hand : 4

#7

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Arrest
Reputable Newsman
Manufactured Truth
Jail
Overeager Cadet


WORKERS
Bluecoat Musketeer
Building Inspector
Manufactured Truth


NextHand

Spectral Aven
Lawful Search
Traffic Director


Discard

Porkhand Magistrate
Arrest
Reputable Newsman
Overeager Cadet
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Arrest disables Neo Plexus - ($4)
Jail - ($1)
Overeager Cadet
Onimaru hits your Tech 1 for 3 damage

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Overeager Cadet 2/2
    [B]In Play:[/B]
  • L1 Onimaru 2/3
  • Jail 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

#8

P2T3

[details=Secrets]

Hand : ffight,stewardess,ts,nullc
Tech: immortal+hyperion
Thoughts : none [/details]


  1. Get 7 Gold+float (9), tech 2 cards
  2. Worker (8)
  3. Tech II present (4)
  4. Vir (2)
  5. disc 3 draw 4 rs draw 1

[details=Secrets]

Workers: 5+plasmo+tinker+ffighter
Discard: 0
New Hand: mox,tr,argo,fargo,ts [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: vir 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : battle suits, neop 3/2

  • Base : 20
  • Tech I: 2
  • Tech II Present: 5
  • Discard : 0
  • Deck : 4
  • Workers : 8
  • Gold: 2
  • Hand : 5

#9

P1T4


Tech StartingHand Workers

TECH
Air Hammer
Drill Sergeant


STARTING HAND
Lawful Search
Traffic Director
Spectral Aven


WORKERS
Bluecoat Musketeer
Building Inspector
Manufactured Truth
Lawful Search


NextHand

Drill Sergeant
Free Speech
Spectral Aven
Porkhand Magistrate


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Onimaru levels to midband - ($3)
Onimaru kills Vir, taking 2 damage and gaining 2 levels
Onimaru levels to maxband, 3 1/1s entering play - ($2)
Overeager Cadet trades against Neo Plexus

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Soldier 1/1 Sparkshot
  • :pschip: [I]Technician[/I]: Soldier 1/1 Sparkshot
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L8 Onimaru 4/5
  • Jail 3
  • Soldier 1/1 Sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

#10

P2T3

[details=Secrets]

Hand : mox,tr,argo,fargo,ts
Tech: os+td
Thoughts : none [/details]


  1. Get 8 Gold+float (10), tech 2 cards
  2. Worker (9)
  3. Prynn (7)
  4. argonaut (4)
  5. F argo (2)
  6. Geiger (0)
  7. disc 2 draw 4

[details=Secrets]

Workers: 5+plasmo+tinker+ffighter+mox
Discard: 0
New Hand: immortal,hyperion,nullc,stewardess[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Prynn 1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: Argonaut 4/4
  • :target: Lookout:

In Play : battle suits, Geiger 2/3, F Argo (jail)

  • Base : 20
  • Tech I: 2
  • Tech II Present: 5
  • Discard : 5
  • Deck : 0
  • Workers : 9
  • Gold: 0
  • Hand : 4

#11

P1T5


Tech StartingHand Workers

TECH
Air Hammer
Hallucination


STARTING HAND
Free Speech
Spectral Aven
Porkhand Magistrate
Overeager Cadet


WORKERS
Bluecoat Musketeer
Building Inspector
Manufactured Truth
Lawful Search
Spectral Aven


NextHand

Overeager Cadet
Air Hammer
Traffic Director
Arrest


Discard

Free Speech
Drill Segeant
Air Hammer
Hallucination


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 Peace - ($5)
Onimaru kills Prynn, taking 1 damage
Porkhand Magistrate - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Soldier 1/1 Sparkshot
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Soldier 1/1 Sparkshot
  • :pschip: [I]Technician[/I]: Soldier 1/1 Sparkshot
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L8 Onimaru 4/4
  • Jail 3 (Fading Argonaut)
  • Porkhand Magistrate (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

#12

P2T5 dude, imo is checkmate

[details=Secrets]

Hand : immortal,hyperion,nullc,stewardess
Tech: td+cfixer
Thoughts : none [/details]


  1. Get 9 Gold (9), tech 2 cards
  2. Argo kills sql.
  3. geiger kills tech, sparkshots scav. U get a card and a gold
  4. Superion (4)
  5. nullc (2)
  6. Superion kills onimaru. I rs and Draw 1, geiger midb and heals.
  7. Max geiger (0) Flicker Superion, who destrpy ur tech II. Base takes 2, i draw another.
  8. disc 4 draw 5

[details=Secrets]

Workers: 5+plasmo+tinker+ffighter+mox
Discard: OS+TR++stewardess+immortal
New Hand: tdx2,fixer,neop,ts[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Argonaut 4/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: F Argo 3/3
  • :exhaust: Technician:
  • :target: Lookout:

In Play : battle suits, Geiger 3/4, nullc (jail), Superion 5/5

  • Base : 20
  • Tech I: 2
  • Tech II Present: 5
  • Discard : 4
  • Deck : 0
  • Workers : 9
  • Gold: 0
  • Hand : 5

#13

Damn, forgot that sparkshot :confused:


#14

sparks and fliker was the why i had kept geiger sidelined son :smirk:


#15

Are you interested in replaying your last turn, assuming I patrolled my Tech Soldier in the Lookout slot instead? :stuck_out_tongue:


#16

that would change my turn dramatically.


#17

So, will you do it? Otherwise this might be pretty much over :wink:


#18

hmmm, in these cases the usual procedure is for one to concede, and ask for a “alt universe” game, where it continues from the checkpoint but the ending may differ :stuck_out_tongue:
Sorry but i like winning :wink:


#19

P2T5 Alternate universe or Earth 2

[details=Secrets]

Hand : immortal,hyperion,nullc,stewardess
Tech: td+now
Thoughts : if tech II is alive he may have injuction or arrest. This forces bad trades since both argo and immortal trade with oni. [/details]


  1. Get 9 Gold (9), tech 2 cards
  2. Argo kills sql.
  3. geiger kills looky, sparks nothing.
  4. immortal (3)
  5. nullc (1)
  6. worker (0)
  7. disc 1rs draw 3

[details=Secrets]

Workers: 5+plasmo+tinker+ffighter+mox+stewardess
Discard: 0
New Hand: OS,TR,Neop[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Argonaut 5/3
  • :ps_: Scavenger:
  • :exhaust: Technician: F Argo 3/3
  • :target: Lookout: Immortal 5/5

In Play : battle suits, Geiger 2/2, nullc (jail)

  • Base : 20
  • Tech I: 2
  • Tech II Present: 5
  • Discard : 0
  • Deck : 5
  • Workers : 10
  • Gold: 0
  • Hand : 3

#20

All right :smiley:

P1T6


Tech StartingHand Workers

TECH
Judgement Day
Patriot Gryphon


STARTING HAND
Overeager Cadet
Air Hammer
Traffic Director
Arrest


WORKERS
Bluecoat Musketeer
Building Inspector
Manufactured Truth
Lawful Search
Spectral Aven
Arrest


NextHand

Reputable Newsman
Flagstone Garrison


Discard

Free Speech
Drill Segeant
Air Hammer
Hallucination
Judgement Day
Patriot Gryphon


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Porkhand disables Immortal, you draw 1 - ($8)
Air Hammer - ($4)
Overeager Cadet
Traffic Director - ($3)
Onimaru kills Fading Argonaut, taking 3 damage, you draw 1

Float ($3)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Overeager Cadet 3/2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Soldier 1/1 Sparkshot
  • :target: [I]Lookout[/I]: Air Hammer 3/3
    [B]In Play:[/B]
  • L8 Onimaru 4/1
  • Jail 3 (Nullcraft)
  • Porkhand Magistrate 2/3
  • Traffic Director 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10