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Casual: Jadiel (Mono-Red) vs neigutten (Mono-Purple)


#1

@neigutten GL, HF

P1T1


StartingHand Workers

STARTING HAND
Mad Man
Makeshift Rambaster
Bloodburn
Pillage
Bloodrage Ogre


WORKERS
Bloodburn


NextHand

Bombaster
Charge
Scorch
Nautical Dog
Careless Musketeer


Discard

Pillage
Mad Man
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

#2

P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Fading Argonaut
Battle Suits
Tinkerer
Time Spiral


WORKERS
Fading Argonaut


NextHand

Temporal Research
Neo Plexus
Forgotten Fighter
Nullcraft
Plasmodium


Discard

Battle Suits
Time Spiral
Tinkerer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hardened Mox - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#3

@Jadiel in case you wherent notified by replying to the topic ^^


#4

P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Ember Sparks


STARTING HAND
Careless Musketeer
Nautical Dog
Charge
Scorch
Bombaster


WORKERS
Bloodburn
Scorch


NextHand

Nautical Dog
Gunpoint Taxman
Pillage
Makeshift Rambaster
Mad Man


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Zane - ($3)
Tech I - ($2)
Zane trades with Mox
Ogre deals 3 damage to Tech I
Bombaster - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodrage Ogre (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#5

P2T4


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Time Spiral
Tinkerer
Knight of the Conclave
Nullcraft
Battle Suits


WORKERS
Fading Argonaut


NextHand

Knight of the Conclave
Time Spiral
Tinkerer
Plasmodium
Nullcraft


Tech 2 card(s)
Get Paid - ($6)
Pastasnack - ($4)
Temporal Distortion - ($2)

  • Draw 2 cards
    Neo Plexus - ($0)
    Knight of the Konclave

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Neo Plexus 2/2+A
  • :psfist: [I]Elite[/I]: Hardened Mox 1/1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Fading Rune 3 Knight of the Conclave 4/4
  • Pastasnack 1/3 Fading Rune 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#6

@Jadiel Hey! I forgot to list KotC in the “what I am paying for” place, so I edited it in after! Sorry about that.


#7

You skipped making a worker last turn, right?


#8

Yes I did ^^


#9

Your turn summary shows 7 workers, and if you skipped one you should have discarded 4 at end of turn, so it might be worth checking your spreadsheet. I’ll do my turn 3 when I get home.


#10

Thanks! My first plan included workering, so I took a card out of my hand and into the worker place, I just forgot to take it back. I’ll do my turn again with the correct amount of cards in hand/discard/worker and edit in the changes!


#11

P1T3


Tech StartingHand Workers

TECH
Ember Sparks
Lobber


STARTING HAND
Pillage
Makeshift Rambaster
Mad Man
Nautical Dog
Gunpoint Taxman


WORKERS
Bloodburn
Scorch
Pillage


NextHand

Ember Sparks
Charge
Careless Musketeer


Discard

Bloodrage Ogre
Mad Man
Nautical Dog
Ember Sparks
Lobber


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Gunpoint Taxman - ($3)
Makeshift Rambaster - ($1)
Mad man - ($0)
Bloodrage Ogre trades with Plexus
Mad man trades with Mox
Bombaster destroys Tech I, your base to 18
Rambaster attacks base, base to 15

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
  • Bombaster (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#12

P2T5


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Time Spiral
Tinkerer
Knight of the Conclave
Plasmodium
Nullcraft


WORKERS
Fading Argonaut
Plasmodium


NextHand

Temporal Research
Forgotten Fighter
Battle Suits


Discard

Neo Plexus
Time Spiral
Knight of the Conclave
Seer
Seer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rebuilding Tech 1
Nullcraft - ($3)
Time Spiral - ($2)
Tinkerer - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tinkerer 1/2
  • :psfist: [I]Elite[/I]: Hardened Mox 1/1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Pastasnack 1/3 Fading Rune 3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Fading Rune 1 Knight of the Conclave 4/4
  • Nullcraft 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#13

P1T4


Tech StartingHand Workers

TECH
Kidnapping
Flame Arrow


STARTING HAND
Careless Musketeer
Charge
Ember Sparks


WORKERS
Bloodburn
Scorch
Pillage
Careless Musketeer


NextHand

Ember Sparks
Kidnapping
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Jaina - ($4)
Ember Sparks, dealing 1 damage to each of your patrollers - ($2)
Bombaster attacks and kills Tinkerer
Sac Bombaster to kill Pastasnack, Jaina to lvl 3, you draw a card - ($1)
Taxman kills Nullcraft
Rambaster hits your base for 3, now at 12

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Lvl 3 Jaina (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
  • Gunpoint Taxman (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#14

P2T6


Tech StartingHand Workers

TECH
Sentry
Sentry


STARTING HAND
Battle Suits
Temporal Research
Forgotten Fighter
Neo Plexus
Seer
Knight of the Conclave


WORKERS
Fading Argonaut
Plasmodium
Forgotten Fighter


NextHand

Time Spiral
Knight of the Conclave
Temporal Research
Seer


Discard

Nullcraft
Tinkerer
Neo Plexus
Seer
Sentry
Sentry


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Last Time rune of Knight comes off
Vir Garbageman - ($4)

  • Check top card of my drawpile
    Battle Suits - ($1)
    Use Vir Garbagemans top band ability - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Knight of the Conclave 4/4
  • :psfist: [I]Elite[/I]: Hardened Mox 1/1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vir Garbageman 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#15

I might get one round in later on during the evening, but probably thats the last round today ^^


#16

P1T5


Tech StartingHand Workers

TECH
Lobber
Flame Arrow


STARTING HAND
Kidnapping
Bloodrage Ogre
Ember Sparks


WORKERS
Bloodburn
Scorch
Pillage
Careless Musketeer


NextHand

Flame Arrow
Charge
Nautical Dog


Discard

Gunpoint Taxman
Ember Sparks
Kidnapping
Bloodrage Ogre
Lobber
Flame Arrow


Tech 2 card(s)
Get Paid + float - ($9)
Jaina casts Ember Sparks, dealing 1 damage to Mox and 2 to your base, base at 10 - ($7)
Jaina attacks Knight of the Conclave, dealing 1 damage after armor and dying, Vir to L3
Drakk - ($5)
Drakk casts Kidnapping on KotC, paying 1 extra for resist - ($0)
Gunpoint Taxman trades with Vir, Drakk to L3, you draw a card
KotC and Makeshift Rambaster deal 7 damage to your base, now at 3 hp
Skip worker

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: L3 Drakk (2/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#17

I concede! GG ^^

I messed up my gold projection count in turn one, while also having a hard opening hand for what I wanted to do (early KotC) so I wanted to keep Mox instead of Fading Argonaut, and had I done Fading Argonaut my turn two could have included a worker. That would have made you trade your Ogre instead of Zane into my Mox. In turn 2, patrolling Pastasnack would have protected my tech 1 so that I could have gotten my second KotC out in Turn 3. Those changes would of course created a different responce from you, but they where still stricktly worse plays than the ones I did.

Anyways, well played! Good timed Kidnap, I assume you assumed I would get at least one timerune off, seems like that is a pretty decent answer to forcasted units.


#18

GG, WP. One of the things I love about this game is that your starting hand is something you really need to think about in deciding your strategy. However, it sucks when you have a specific thing you want to try and your starting hand doesn’t work for it.

My big take-home point from this game is Bloodrage Ogre is a dangerous P1T1 play, and it probably should be workered against purple!

The kidnap was happenstance rather than planning. Purple tends to play beefy units, and I knew I probably only needed to get my units through one more time to seal the game, so it seemed a good option to tech with all my burn. I certainly didn’t tech it with the expectation that it would appear in my hand the same turn as your KotC