@IsotopeX GL, HF !
I rolled 13 so it seems you start after all
I’ll play Discpline/Strength/Finesse for a start.
@IsotopeX GL, HF !
I rolled 13 so it seems you start after all
I’ll play Discpline/Strength/Finesse for a start.
OK, I decided (just for funsies) to roll myself a random mono-deck: 1, so Black. YESSSSSS!
"P1T1
STARTING HAND
Jandra, the Negator
Deteriorate
Thieving Imp
Poisonblade Rogue
Summon Skeletons
WORKERS
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak
Graveyard
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
Deteriorate
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp - ($0)
Imp discards #4
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
P2T1
STARTING HAND
Sensei's Advice
Fox Primus
Aged Sensei
Snapback
Fox Viper
WORKERS
Fox Viper
Grappling Hook
Safe Attacking
Morningstar Flagbearer
Savior Monk
Smoker
Fox Primus
Snapback
Aged Sensei
Sensei's Advice
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Grave - ($2)
Heroes Hall - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Buildings:
Economy Info:
Cards:
P1T2
TECH
Bone Collector
Plague Spitter
STARTING HAND
Pestering Haunt
Skeletal Archery
Sacrifice the Weak
Graveyard
Skeleton Javelineer
WORKERS
Summon Skeletons
Skeletal Archery
Bone Collector
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Skelton Javelineer - ($2)
Pestering Haunt
Orpal - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Grave and Heroe's Hall early, so I assume Rook will be next. Fortunately, rocks can get the flu as well. I'm hoping that, going Disease, I'll be able to cripple his heroes
"P2T2
TECH
Sparring Partner
Sparring Partner
STARTING HAND
Morningstar Flagbearer
Grappling Hook
Safe Attacking
Savior Monk
Smoker
WORKERS
Fox Viper
Smoker
Savior Monk
Sparring Partner
Grappling Hook
Aged Sensei
Safe Attacking
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Summon Rook - ($2)
Grappling Hook on Imp, moving it to techn
Grave kills both Imp and Jav, you draw 1, gain 1
Midband Grave - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Economy Info:
Cards:
"P1T3
TECH
Sickness
Plague Spitter
STARTING HAND
Poisonblade Rogue
Deteriorate
Bone Collector
Jandra, the Negator
Sacrifice the Weak
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer (1/1 javelin rune)
Plague Spitter
Plague Spitter
Graveyard
Tech 2 card(s)
Get Paid+Scavenger+Technician card draw - ($7)
Worker - ($6)
Bone Collector - ($4)
Poisonblade Rogue - ($2)
Pestering Haunt hits Heroes Hall for 1 damage
Float ($2)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
OK, not a great time to have Deteriorate and Sac the Weak. Spreading Plague will be helpful as a hero-killer, hopefully, and I’ll get both Gorgons soon because they’re lovely value.
"
"P2T3
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Aged Sensei
Savior Monk
Safe Attacking
Grappling Hook
Sparring Partner
WORKERS
Fox Viper
Smoker
Safe Attacking
Sensei’s Advice
Fox Primus
Morningstar Flagbearer
Snapback
Grappling Hook
Aged Sensei
Savior Monk
Nimble Fencer
Nimble Fencer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sparring Partner - ($5)
Grappling Hook, moving BC to Scavenger
Grave kills BC and sparkshots Rogue to death
Rook kills Haunt
Maxband Grave - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Economy Info:
Cards:
Sparring should help moving away the -1/-1 runes that I fear are incoming.
"
"P1T4
TECH
Sickness
Gorgon (Tech II)
STARTING HAND
Graveyard
Plague Spitter
Skeleton Javelineer (1/1 javelin rune)
Plague Spitter
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard
Sickness
Deteriorate
Thieving Imp (2/2+1A)
Bone Collector (3/3+1A)
Poisonblade Rogue (2+1/1 disease damage)
Pestering Haunt (1/1 unstoppable)
Skeleton Javelineer (1/1 javelin rune)
Sickness
Gorgon (Tech II)
Tech 2 card(s)
Get Paid + float - ($9)
Scavenger - ($10)
Plague Spitter X2 - ($4)
Tech 2 (Disease) - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
"
P2T4
TECH
Whitestar Grappler
Whitestar Grappler
STARTING HAND
Fox Primus
Sensei's Advice
Morningstar Flagbearer
Snapback
WORKERS
Fox Viper
Smoker
Safe Attacking
Fox Primus
Sparring Partner
Whitestar Grappler
Savior Monk
Aged Sensei
Sensei's Advice
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II - Strength - ($4)
Grave kills SQL, taking 3 -1/-1 runes, then slays Techn with sword
Partner spars twice with Grave, removing 2x -1/-1 runes - ($2)
Partner stands again and buffs Rook - ($0)
Rook kills Orpal and loses its +1/+1 rune, ups to level 3
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Economy Info:
Cards:
Sparring Partner worked as planned. Strength should help as Grapplers kill Gorgons (save SQL ones) and fliers without suffering any damage. If plans change and IsotopeX tries token spam (which may be strong with Orpal's maxband actually), I might tech DeGrey… In any case, Doubling Barbarians + Two Step should work as well.
I think this is nearly it, my plans to drown you in your own phlegm haven’t paid off.
"P1T5
TECH
Gorgon
Cursed Crow
STARTING HAND
Thieving Imp (2/2+1A)
Sickness
Deteriorate
Sacrifice the Weak
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard
Gorgon
Sacrifice the Weak
Gorgon (Tech II)
Sickness
Tech 2 card(s)
Get Paid - ($8)
Garth - ($6)
Sacrifice the Weak, you sac the Sparring Partner - ($4)
Garth makes a Skeleton - ($3)
Thieving Imp (you discard #1) - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
"
P2T5
TECH
Bird's Nest
Doubling Barbarian
STARTING HAND
Sparring Partner
Sensei's Advice
Aged Sensei
Savior Monk
Whitestar Grappler
WORKERS
Fox Viper
Smoker
Safe Attacking
Fox Primus
Aged Sensei
Nimble Fencer
Morningstar Flagbearer
Snapback
Sparring Partner
Sparring Partner
Sensei's Advice
Bird's Nest
Doubling Barbarian
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Whitestar Grappler - ($5)
Grave kills SQL, taking 2 damage
Savior Monk - ($3)
Midband Rook - ($1)
Rook ignores lonely patroller and kills Garth, gaining 2 levels
Maxband Rook - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Economy Info:
Cards:
Hmmm, I'll miss partners very soon, I'm afraid. At least I shoud have a grappler for him to deal with. I guess I'll head for Surplus next turn.
I surrender. Good game!
GG !
Sparring Partner proved valuable against disease, even more than I expected beforehand
I was hoping Disease would be able to cripple your heroes, but it just wasn’t fast enough before Sparry hit the scene. Care for another round?
Sure ! My turn to start.
"P1T1
STARTING HAND
Fox Primus
Snapback
Safe Attacking
Aged Sensei
Morningstar Flagbearer
WORKERS
Fox Primus
Savior Monk
Sensei’s Advice
Smoker
Grappling Hook
Fox Viper
Safe Attacking
Fox Primus
Snapback
Morningstar Flagbearer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Grave - ($1)
Aged Sensei - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Buildings:
Economy Info:
Cards:
"P2T1
STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Poisonblade Rogue
WORKERS
Poisonblade Rogue
Deteriorate
Thieving Imp
Sacrifice the Weak
Graveyard
Skeleton Javelineer
Skeletal Archery
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra The Negator - ($1)
Pestering Haunt
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
"P1T2
TECH
Sparring Partner
Sparring Partner
STARTING HAND
Savior Monk
Sensei’s Advice
Fox Viper
Grappling Hook
Smoker
WORKERS
Fox Primus
Fox Viper
Grappling Hook
Sparring Partner
Savior Monk
Safe Attacking
Morningstar Flagbearer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Smoker - ($3)
Midbans Grave - ($1)
Sensei buffs Grave
4/4+A Grave kills Jandra and takes 2 damage, haunt dies as well
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Economy Info:
Cards:
"P2T2
TECH
Twilight Baron
Twilight Baron
STARTING HAND
Graveyard
Thieving Imp
Deteriorate
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Graveyard
Skeleton Javelineer
Summon Skeletons
Pestering Haunt (1/1 unstoppable)
Tech 2 card(s)
Get Paid + float - ($7)
Vandy - ($5)
Vandy Deteriorates the Aged Sensei, old man dies
Thieving Imp (you discard #4) - ($2)
Worker - ($1)
Tech 1 - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
P1T3
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Morningstar Flagbearer
Safe Attacking
Savior Monk
Sparring Partner
Grappling Hook
WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Sensei's Advice
Snapback
Sparring Partner
Safe Attacking
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Maxband Grave - ($1)
Sparring Partner - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Buildings:
Economy Info:
Cards:
When did you build a Hero’s Hall? @marto
"P2T3
TECH
Bone Collector
Shadow Blade
STARTING HAND
Summon Skeletons
Pestering Haunt (1/1 unstoppable)
Skeleton Javelineer
WORKERS
Poisonblade Rogue
Graveyard
Summon Skeletons
Skeletal Archery
Twilight Baron
Sacrifice the Weak
Thieving Imp
Pestering Haunt (1/1 unstoppable)
Bone Collector
Shadow Blade
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Maxband Vandy - ($2)
Vandy imbues the Thieving Imp and the Smoker with her demonic essence, Smoker vanishes into the mists of your hand
Vandy and Imp kill Grave, Imp dies early, Vandy takes 4 damage
Skeleton Javelineer - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold: