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[Casual] IsotopeX vs Marto [Discipline/Str]/Finesse


#1

@IsotopeX GL, HF !

I rolled 13 so it seems you start after all :slight_smile:
I’ll play Discpline/Strength/Finesse for a start.


#2

OK, I decided (just for funsies) to roll myself a random mono-deck: 1, so Black. YESSSSSS!

"P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Deteriorate
Thieving Imp
Poisonblade Rogue
Summon Skeletons


WORKERS
Summon Skeletons


NextHand

Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak
Graveyard
Pestering Haunt


Discard

Poisonblade Rogue
Jandra, the Negator
Deteriorate


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp - ($0)
Imp discards #4

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

#3

P2T1


StartingHand Workers

STARTING HAND
Sensei's Advice
Fox Primus
Aged Sensei
Snapback
Fox Viper


WORKERS
Fox Viper


NextHand

Grappling Hook
Safe Attacking
Morningstar Flagbearer
Savior Monk
Smoker


Discard

Fox Primus
Snapback
Aged Sensei
Sensei's Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Grave - ($2)
Heroes Hall - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Grave 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4
    Gold:
  • Gold: 0
  • Workers: 6

#4

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Plague Spitter


STARTING HAND
Pestering Haunt
Skeletal Archery
Sacrifice the Weak
Graveyard
Skeleton Javelineer


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Bone Collector
Jandra, the Negator
Poisonblade Rogue
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Skelton Javelineer - ($2)
Pestering Haunt
Orpal - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1 javelin rune)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1 unstoppable)
  • Orpal (1/3 disease attack)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Grave and Heroe's Hall early, so I assume Rook will be next. Fortunately, rocks can get the flu as well. I'm hoping that, going Disease, I'll be able to cripple his heroes


#5

"P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Morningstar Flagbearer
Grappling Hook
Safe Attacking
Savior Monk
Smoker


WORKERS
Fox Viper
Smoker


NextHand

Savior Monk
Sparring Partner
Grappling Hook
Aged Sensei
Safe Attacking


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Summon Rook - ($2)
Grappling Hook on Imp, moving it to techn
Grave kills both Imp and Jav, you draw 1, gain 1
Midband Grave - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 3 Grave 3/4
    Buildings:
  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
    "

#6

"P1T3


Tech StartingHand Workers

TECH
Sickness
Plague Spitter


STARTING HAND
Poisonblade Rogue
Deteriorate
Bone Collector
Jandra, the Negator
Sacrifice the Weak


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator


NextHand

Skeleton Javelineer (1/1 javelin rune)
Plague Spitter
Plague Spitter
Graveyard


Tech 2 card(s)
Get Paid+Scavenger+Technician card draw - ($7)
Worker - ($6)
Bone Collector - ($4)
Poisonblade Rogue - ($2)
Pestering Haunt hits Heroes Hall for 1 damage

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1A)
  • :psfist: Elite: Poisonblade Rogue (2+1/1 disease damage)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1 unstoppable)
  • Orpal (1/3 disease attack)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

OK, not a great time to have Deteriorate and Sac the Weak. Spreading Plague will be helpful as a hero-killer, hopefully, and I’ll get both Gorgons soon because they’re lovely value.

"


#7

"P2T3


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Aged Sensei
Savior Monk
Safe Attacking
Grappling Hook
Sparring Partner


WORKERS
Fox Viper
Smoker
Safe Attacking


NextHand

Sensei’s Advice
Fox Primus
Morningstar Flagbearer
Snapback


Discard

Grappling Hook
Aged Sensei
Savior Monk
Nimble Fencer
Nimble Fencer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sparring Partner - ($5)
Grappling Hook, moving BC to Scavenger
Grave kills BC and sparkshots Rogue to death
Rook kills Haunt
Maxband Grave - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 7 Grave 4/5+A [sword]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 1 Rook 2/3
  • Sparring Partner 2/2
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5
    Gold:
  • Gold: 1
  • Workers: 8
Thoughts

Sparring should help moving away the -1/-1 runes that I fear are incoming.

"


#8

"P1T4


Tech StartingHand Workers

TECH
Sickness
Gorgon (Tech II)


STARTING HAND
Graveyard
Plague Spitter
Skeleton Javelineer (1/1 javelin rune)
Plague Spitter


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard


NextHand

Sickness
Deteriorate
Thieving Imp (2/2+1A)


Discard

Bone Collector (3/3+1A)
Poisonblade Rogue (2+1/1 disease damage)
Pestering Haunt (1/1 unstoppable)
Skeleton Javelineer (1/1 javelin rune)
Sickness
Gorgon (Tech II)


Tech 2 card(s)
Get Paid + float - ($9)
Scavenger - ($10)
Plague Spitter X2 - ($4)
Tech 2 (Disease) - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3+1A antiair)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Plague Spitter (3/3 antiair)
  • :target: Lookout:

In Play:

  • Orpal (1/3 disease attack)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

"


#9

P2T4


Tech StartingHand Workers

TECH
Whitestar Grappler
Whitestar Grappler


STARTING HAND
Fox Primus
Sensei's Advice
Morningstar Flagbearer
Snapback


WORKERS
Fox Viper
Smoker
Safe Attacking
Fox Primus


NextHand

Sparring Partner
Whitestar Grappler
Savior Monk
Aged Sensei
Sensei's Advice


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II - Strength - ($4)
Grave kills SQL, taking 3 -1/-1 runes, then slays Techn with sword
Partner spars twice with Grave, removing 2x -1/-1 runes - ($2)
Partner stands again and buffs Rook - ($0)
Rook kills Orpal and loses its +1/+1 rune, ups to level 3

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 7 Grave 3/4 (one -1/-1)
  • Sparring Partner 2/2
  • lvl 3 Rook 2/3
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

Sparring Partner worked as planned. Strength should help as Grapplers kill Gorgons (save SQL ones) and fliers without suffering any damage. If plans change and IsotopeX tries token spam (which may be strong with Orpal's maxband actually), I might tech DeGrey… In any case, Doubling Barbarians + Two Step should work as well.


#10

I think this is nearly it, my plans to drown you in your own phlegm haven’t paid off.

"P1T5


Tech StartingHand Workers

TECH
Gorgon
Cursed Crow


STARTING HAND
Thieving Imp (2/2+1A)
Sickness
Deteriorate
Sacrifice the Weak


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard


NextHand

Gorgon
Sacrifice the Weak
Gorgon (Tech II)
Sickness


Tech 2 card(s)
Get Paid - ($8)
Garth - ($6)
Sacrifice the Weak, you sac the Sparring Partner - ($4)
Garth makes a Skeleton - ($3)
Thieving Imp (you discard #1) - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: THieving Imp (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth Lv. 1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

"


#11

P2T5


Tech StartingHand Workers

TECH
Bird's Nest
Doubling Barbarian


STARTING HAND
Sparring Partner
Sensei's Advice
Aged Sensei
Savior Monk
Whitestar Grappler


WORKERS
Fox Viper
Smoker
Safe Attacking
Fox Primus
Aged Sensei


NextHand

Nimble Fencer
Morningstar Flagbearer
Snapback


Discard

Sparring Partner
Sparring Partner
Sensei's Advice
Bird's Nest
Doubling Barbarian


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Whitestar Grappler - ($5)
Grave kills SQL, taking 2 damage
Savior Monk - ($3)
Midband Rook - ($1)
Rook ignores lonely patroller and kills Garth, gaining 2 levels
Maxband Rook - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Whitestar Grappler 3/5+A
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk 2/2
  • :pschip: Technician: lvl 7 Grave 3/2 (one -1/-1)
  • :target: Lookout:
    In Play:
  • lvl 8 Rook 4/6
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5
    Gold:
  • Gold: 0
  • Workers: 10
Thoughts

Hmmm, I'll miss partners very soon, I'm afraid. At least I shoud have a grappler for him to deal with. I guess I'll head for Surplus next turn.


#12

I surrender. Good game!


#13

GG !
Sparring Partner proved valuable against disease, even more than I expected beforehand


#14

I was hoping Disease would be able to cripple your heroes, but it just wasn’t fast enough before Sparry hit the scene. Care for another round?


#15

Sure ! My turn to start.

"P1T1


StartingHand Workers

STARTING HAND
Fox Primus
Snapback
Safe Attacking
Aged Sensei
Morningstar Flagbearer


WORKERS
Fox Primus


NextHand

Savior Monk
Sensei’s Advice
Smoker
Grappling Hook
Fox Viper


Discard

Safe Attacking
Fox Primus
Snapback
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Grave - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Grave 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 5
    "

#16

"P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Deteriorate
Thieving Imp
Sacrifice the Weak
Graveyard


Discard

Skeleton Javelineer
Skeletal Archery


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra The Negator - ($1)
Pestering Haunt

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra the Negator (3/3+1A Overpower)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1 unstoppable)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
    "

#17

"P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Savior Monk
Sensei’s Advice
Fox Viper
Grappling Hook
Smoker


WORKERS
Fox Primus
Fox Viper


NextHand

Grappling Hook
Sparring Partner
Savior Monk
Safe Attacking
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Smoker - ($3)
Midbans Grave - ($1)
Sensei buffs Grave
4/4+A Grave kills Jandra and takes 2 damage, haunt dies as well
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 3 Grave 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker 1/1
  • :target: Lookout:
    In Play:
  • Aged Sensei 1/1
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6
    "

#18

"P2T2


Tech StartingHand Workers

TECH
Twilight Baron
Twilight Baron


STARTING HAND
Graveyard
Thieving Imp
Deteriorate
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Graveyard


NextHand

Skeleton Javelineer
Summon Skeletons
Pestering Haunt (1/1 unstoppable)


Tech 2 card(s)
Get Paid + float - ($7)
Vandy - ($5)
Vandy Deteriorates the Aged Sensei, old man dies
Thieving Imp (you discard #4) - ($2)
Worker - ($1)
Tech 1 - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Vandy Lv. 1 (2/3 Sparkshot)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

#19

P1T3


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Morningstar Flagbearer
Safe Attacking
Savior Monk
Sparring Partner
Grappling Hook


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer


NextHand

Sensei's Advice
Snapback
Sparring Partner
Safe Attacking


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Maxband Grave - ($1)
Sparring Partner - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 7 Grave 4/5+A
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner 2/2
  • :pschip: Technician: Smoker 1/1
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7

#20

When did you build a Hero’s Hall? @marto

"P2T3


Tech StartingHand Workers

TECH
Bone Collector
Shadow Blade


STARTING HAND
Summon Skeletons
Pestering Haunt (1/1 unstoppable)
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Graveyard
Summon Skeletons


NextHand

Skeletal Archery
Twilight Baron
Sacrifice the Weak


Discard

Thieving Imp
Pestering Haunt (1/1 unstoppable)
Bone Collector
Shadow Blade


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Maxband Vandy - ($2)
Vandy imbues the Thieving Imp and the Smoker with her demonic essence, Smoker vanishes into the mists of your hand
Vandy and Imp kill Grave, Imp dies early, Vandy takes 4 damage
Skeleton Javelineer - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: SKeleton Javelineer (1/1 javelin rune)
  • :target: Lookout:

In Play:

  • Vandy Lv. 1 (4/1 Sparkshot Resist 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
    "