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Casual IsotopeX vs hardy83


#1

gl and hf!

P1T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Mad Man
Bloodburn
Bombaster
Pillage


WORKERS
Bombaster


NextHand

Bloodrage Ogre
Careless Musketeer
Nautical Dog
Charge
Scorch


Discard

Mad Man
Bloodburn
Pillage


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
hire Makeshift Rambaster - ($1)
Rambaster deals 3 damage to your base

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2) - exh.
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

#2

forgot to nudge @IsotopeX


#3

"P2T1


Tech StartingHand Workers

TECH
Plasmodium


STARTING HAND
Hardened Mox
Nullcraft
Fading Argonaut
Plasmodium
Forgotten Fighter


WORKERS


NextHand

Battle Suits
Neo Plexus
Temporal Research
Time Spiral
Tinkerer


Discard

Forgotten Fighter
Hardened Mox
Nullcraft
Plasmodium


Tech 1 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Vir Garbarean - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vir Lv. 1 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

#4

"P1T2


Tech StartingHand Workers

TECH
Lobber
Gunpoint Taxman


STARTING HAND
Charge
Scorch
Careless Musketeer
Bloodrage Ogre
Nautical Dog


WORKERS
Bombaster
Scorch


NextHand

Nautical Dog
Mad Man
Pillage
Bloodburn
Lobber


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
build Tech I - ($4)
hire BRO - ($2)
summon Drakk - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Drakk Ramhorn (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#5

"P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Time Spiral
Tinkerer
Temporal Research
Battle Suits
Neo Plexus


WORKERS
Temporal Research
Plasmodium


NextHand

Forgotten Fighter
Time Spiral
Hardened Mox
Stewardess of the Undone
Nullcraft


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Remove time rune from FArgo
Neo Plexus - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 Fading 2)
  • :psfist: [I]Elite[/I]: Neo Plexus (2/2)
  • :ps_: [I]Scavenger[/I]: Vir Lv. 1 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

#6

"P1T3


Tech StartingHand Workers

TECH
Chaos Mirror
Lobber


STARTING HAND
Lobber
Mad Man
Nautical Dog
Pillage
Bloodburn


WORKERS
Bombaster
Scorch
Nautical Dog


NextHand

Charge
Gunpoint Taxman
Bloodrage Ogre (3/2)
Careless Musketeer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Drakk to lvl 4, units get frenzy 1 - ($2)
frenzied BRO trades with FArgo
hire Lobber - ($1)
Lobber trades with Vir, Drakk lvls to maxband, you get a gold
Drakk attacks and kills elite Neo Plexus, takes 3 damage
Rambaster attacks Tech I for 4 damage
hire Mad Man to finish your Tech I, Base takes 2 - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2) - exh.
  • L6 Drakk Ramhorn (3/1) - exh.
  • Mad Man (1/1) - exh.
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

#7

Well, I certainly can’t leave Drakk out there.

P2T3


Tech StartingHand Workers

TECH
Argonaut (Tech I)
Temporal Distortion (Present Magic)


STARTING HAND
Forgotten Fighter
Hardened Mox
Stewardess of the Undone
Time Spiral
Nullcraft


WORKERS
Temporal Research
Plasmodium
Time Spiral


NextHand

Neo Plexus (2/2)
Tinkerer
Battle Suits
Stewardess of the Undone (Tech I)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Scavenger - ($8)
Rebuild Tech I
Geiger - ($6)
Nullcraft - ($4)
Nullcraft kills Drakk, Geiger levels to midband
Hardened Mox - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Geiger Lv. 3 (3/4 Sparkshot)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1 flying) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

#8

…giving frenzy to all units is nuts… :slight_smile:

"P1T4


Tech StartingHand Workers

TECH
Disguised Monkey
Steam Tank


STARTING HAND
Gunpoint Taxman
Careless Musketeer
Charge
Bloodrage Ogre (3/2)


WORKERS
Bombaster
Scorch
Nautical Dog
Careless Musketeer


NextHand

Lobber
Pillage
Chaos Mirror
Lobber


Discard

Bloodrage Ogre (3/2)
Charge
Disguised Monkey
Steam Tank


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
hire Gunpoint Taxman - ($4)
build Tech II (Anarchy) - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mad Man (1/1+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

could have summoned Zane and used Charge on Taxman to kill Geiger… but I’d go down in handsize too quickly… have seen in a recent game against NikoBolas how annoying this can be :wink:

"


#9

Damn, Tech II already. Looks like I’ve got a Gunship in my future.

P2T4


Tech StartingHand Workers

TECH
Argonaut (Tech I)
Temporal Distortion (Present Magic)


STARTING HAND
Battle Suits
Tinkerer
Stewardess of the Undone (Tech I)
Neo Plexus (2/2)


WORKERS
Temporal Research
Plasmodium
Time Spiral
Tinkerer


NextHand

Forgotten Fighter
Stewardess of the Undone (Tech I)
Fading Argonaut (2/3 Fading 2)
Argonaut (Tech I)


Discard

Battle Suits
Neo Plexus (2/2)
Argonaut (Tech I)
Temporal Distortion (Present Magic)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Stewardess of the Undone - ($5)
Stewardess sends Mad Man to your hand
Geiger and Hardened Mox kill Taxman, you draw a card
Geiger levels to Maximum - ($3)
Geiger time cyles Stewardess, she send Makeshift Rambaster to your hand
Nullcraft damages Tech II for 1

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1 flying) (exhausted)
  • Hardened Mox (1/1) (exhausted)
  • Geiger Lv. 5 (3/4 Sparkshot) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9
    "

#10

you already got an answer to the gunboat threat? :wink:

i just realized that when you killed Drakk in T3 your base should have taken 1 damage… sorry to remind you :stuck_out_tongue:

"P1T5


Tech StartingHand Workers

TECH
Disguised Monkey
Bloodlust


STARTING HAND
Chaos Mirror
Lobber
Pillage
Lobber
Bloodburn


WORKERS
Bombaster
Scorch
Nautical Dog
Careless Musketeer
Bloodburn


NextHand

Charge
Disguised Monkey
Chaos Mirror
Makeshift Rambaster (1/2)


Tech 2 card(s)
Get Paid - ($8)
take back the two units
draw a card for technician - i suddenly find myself with quite a big hand of cheap cards
Worker - ($7)
2x Lobber - ($5)
Mad Man - ($4)
summon Zane - ($2)
Chaos Mirror on Mad Man and Stewardess - ($0)
hasty Lobbers Joe and Bill attack Stewardess and take 1 damage each
Mad Man and Zane trade with Geiger, lvls fizzle

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lobber Bill (2/1) - exh.
  • Lobber Joe (2/1) - exh.
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

"


#11

Lord, no, I don’t have a Gunboat answer.

P2T5


Tech StartingHand Workers

TECH
Unphase (Future Magic)
Tricycloid (Tech II Present Cost 5)


STARTING HAND
Fading Argonaut (2/3 Fading 2)
Stewardess of the Undone (Tech I)
Argonaut (Tech I)
Forgotten Fighter


WORKERS
Temporal Research
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter


NextHand

Fading Argonaut (2/3 Fading 2)
Temporal Distortion (Present Magic)
Stewardess of the Undone
Unphase (Future Magic)


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Nullcraft ganks one of the Lobbers…let’s say Joe. I always hated that guy.
Hardened Mox kills the other Lobber
Tech II (Present) - ($7)
Argonaut - ($4)
Summon Vir - ($2)
Vir peeks at top card

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4 readiness)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vir Lv. 1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1 flying) (exhausted)
  • Hardened Mox (1/1) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
    "

#12

regroup into defense, pirates! - what!?

"P1T6


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Chaos Mirror
Disguised Monkey
Charge
Makeshift Rambaster (1/2)
Bloodlust
Steam Tank
Mad Man (1/1+a)
Makeshift Rambaster (1/2)
Gunpoint Taxman (3/3)


WORKERS
Bombaster
Scorch
Nautical Dog
Careless Musketeer
Bloodburn
Makeshift Rambaster


NextHand

Steam Tank
Gunpoint Taxman (3/3)
Disguised Monkey
Pillage


Discard

Lobber Bill (2/1)
Lobber Joe (2/1)
Chaos Mirror
Charge
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
hire Disguised Monkey - ($6)
build Tower - ($3)
summon Jaina - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Disguised Monkey
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Jaina Stormborne (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

is this the turning point from which the road leads into my destruction? i’m afraid of temporal distortion hyperions

"


#13

Putting the Monkey on defense is an odd tactic. I understand why you did it, but that poor, bored little monkey. :sob:

Looks like this might come down to a race between a pirate ship and an octopus, which seems very appropriate, really. :slight_smile:

P2T6


Tech StartingHand Workers

TECH
Octavian (Tech III Cost 8)
Hyperion (Tech II Cost 5)


STARTING HAND
Temporal Distortion (Present Magic)
Fading Argonaut (2/3 Fading 2)
Unphase (Future Magic)
Stewardess of the Undone


WORKERS
Temporal Research
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Unphase (Future Magic)


NextHand

Temporal Distortion (Present Magic)
Battle Suits
Stewardess of the Undone (Tech I)
Argonaut (Tech I)
Neo Plexus (2/2)


Discard

Stewardess of the Undone
Temporal Distortion (Present Magic)
Fading Argonaut (2/3 Fading 2)
Octavian (Tech III Cost 8)
Hyperion (Tech II Cost 5)


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Vir peeks at top card
Fading Argonaut - ($9)
Level Vir to max, summon Mech token - ($3)

Float ($3)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1+1A)
  • :psfist: [I]Elite[/I]: Fading Argonaut (2+1/3 Fading 3)
  • :ps_: [I]Scavenger[/I]: Argonaut (3/4 readiness)
  • :pschip: [I]Technician[/I]: Vir Lv. 7 (3/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1 flying) (exhausted)
  • Mech Token (6/7 Forecast 2 NOT CURRENTLY IN PLAY)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 11

#14

i didn’t expect jaina to live - i’ll adjust my plan…

octopus against pirate ship would be the best…

although pirate ship has haste and is somehow in advantage? and octopus is really expensive if you want to use his ability… actually i’m not very convinced of octavian… your Tech II units seem almost more dangerous to me…

anyway, i’ll try to never let happen the duell and prevent you from building tech ii units at the same time:

"P1T7


Tech StartingHand Workers

TECH
Burning Volley


STARTING HAND
Disguised Monkey
Gunpoint Taxman (3/3)
Pillage
Steam Tank


WORKERS
Bombaster
Scorch
Nautical Dog
Careless Musketeer
Bloodburn
Makeshift Rambaster


NextHand

Bloodlust
Bloodrage Ogre (3/2)
Mad Man (1/1+a)


Discard

Lobber Bill (2/1)
Lobber Joe (2/1)
Chaos Mirror
Charge
Pirate Gunship
Pirate Gunship
Pillage
Steam Tank
Burning Volley


Tech 1 card(s)
Get Paid + float - ($11)
hire Gunpoint Taxman (he’s a wild pirate…) - ($9)
cast Pillage, your base takes 2 damage and i steal 2 gold out of your pretty well filled warchest… - ($10)
hire another Disguised Monkey, this time he uses his stealth and deals 3 to your Tech II - ($8)
pump 6(!) gold into Jaina to max her… exhaust her to destroy your Tech II - ($2)
hire Drakk - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Disguised Monkey (3/3+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gunpoint Taxman (3/3)
  • :pschip: [I]Technician[/I]: L1 Drakk (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Jaina Stormborne (4/3) - exh.
  • Disguised Monkey (3/3) - exh.
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

do i tech in burning volley if i max Jaina? what about origin story? he won’t be able to summon a second hero unless he builds a heroes’ hall… and that will take one turn to build… so he would have to sacrifice vir… i’ll take the risk, burning volley is instant destruction of a tech building after all…

"


#15

I tend to think you’re right about Octavian, it’s unlikely I’ll get him (It? her, maybe?) out soon enough to trigger the ability. Burning the 8 gold to use his ability I see as not a bad trade, because it basically eliminates opponent’s patrol zone. Of course, I’ve never used the big squid, figured I’d give Present a chance.

Fortunately I didn’t have any Tech II in my hand this turn, so losing the Tech II building wasn’t THAT bad. I suspect, though, the end is near.

P2T7


Tech StartingHand Workers

TECH
Tricyclod (Tech II Cost 5)
Hyperion (Tech II Cost 5)


STARTING HAND
Temporal Distortion (Present Magic)
Argonaut (Tech I)
Neo Plexus (2/2)
Battle Suits
Stewardess of the Undone (Tech I)


WORKERS
Temporal Research
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Unphase (Future Magic)
Stewardess of the Undone (Tech I)


NextHand

Octavian (Tech III Cost 8)
Temporal Distortion (Present Magic)
Tricycloid (Tech II Present Cost 5)
Fading Argonaut (2/3 Fading 2)


Tech 2 card(s)
Get Paid + float - ($14)
Remove time rune from Mech Token
Rebuild Tech II
Pillage effect - ($12)
Battle Suits - ($10)
Worker - ($9)
Tower - ($6)
Argonaut - ($3)
Remove Time Rune from Fading Argonaut

Float ($3)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut B (4/4+1A readiness)
  • :psfist: [I]Elite[/I]: Fading Argonaut (3+1/3 Fading 2)
  • :ps_: [I]Scavenger[/I]: Argonaut A (4/4 readiness)
  • :pschip: [I]Technician[/I]: Vir Lv. 7 (3/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1 flying) (exhausted)
  • Mech Token (6/7 Forecast 1 NOT CURRENTLY IN PLAY)
  • Upgrade: Battle Suits
  • Tower
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 12
    "

#16
  • when did he get the 3 damage?
  • base should be a 10 -> 2 for pillage and 2 for breaking tech II

i’m not so sure about a near end to my favors… i am low on cards and wonder what nasty surprise you might hold :wink:


#17

Yep, you’re right on both counts. I had originally planned to attack with the Argonaut before realizing the Tower would kill him. I’ve updated that and the base damage.

As for nasty surprise…well, yes, next turn might be a lot of fun.


#18

ok, i got my turn prepared… and hope for the best… (no hyperions plz, that alien breed scares me):

"P1T8


StartingHand Workers

STARTING HAND
Mad Man (1/1+a)
Bloodrage Ogre (3/2)
Bloodlust


WORKERS
Bombaster
Scorch
Nautical Dog
Careless Musketeer
Bloodburn
Makeshift Rambaster


NextHand

Gunpoint Taxman (3/3)
Bloodlust
Burning Volley
Pirate Gunship


Tech 0 card(s)
Get Paid - ($10)
build Tech III - ($5)
lvl Drakk to 4, units get frenzy - ($2)
cast Bloodlust on Taxman and one of the Monkeys - ($0)
frenzy bloodlust Taxman trades with Argonaut SQL, i steal one of your gold - ($1)
frenzy bloodlust Monkey trades with Vir, you draw a card, Drakk lvls to max
tap Jaina to kill elite FArgo

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L6 Drakk (3/4+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Disguised Monkey (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Jaina Stormborne (4/3) - exh.
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

i drew a good hand… lets see if tech III and/or jaina lives after his turn…

"


#19

Unfortunately no Hyperion…not this time, anyway. Still, I think this turned out quite well. Of course, if you summon the Pirate Gunship this turn, it’s over.

I really debated about those last three Tricycloid shots: I could have killed the Monkey and given you a card, or shot the base directly, or damaged the Tech building to make it easier to break next turn, or saved it and not used Temporal Distortion. I was really tempted to wait…but if the Gunship came out they’d be lost, and at least this way I get some use out of them.

P2T8


Tech StartingHand Workers

TECH
Now! (Present Magic)


STARTING HAND
Tricycloid (Tech II Present Cost 5)
Octavian (Tech III Cost 8)
Temporal Distortion (Present Magic)
Fading Argonaut (2/3 Fading 2)
Tricyclod (Tech II Cost 5)
Stewardess of the Undone


WORKERS
Temporal Research
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Unphase (Future Magic)
Stewardess of the Undone (Tech I)


NextHand

Hyperion (Tech II Cost 5)
Temporal Distortion (Present Magic)
Temporal Distortion (Present Magic)
Neo Plexus (2/2)
Hyperion (Tech II Cost 5)


Tech 1 card(s)
Get Paid + float - ($15)
Remove last Time Rune from Mech Token
PREPARE FLESHLINGS, THE DESTRUCTOR HAS ARRIVED.
Hire Geiger - ($13)
Tech III - ($8)
Summon Tricycloid - ($3)
Tricycloid shoots 3 time runes at Jaina, kills her
Geiger gains 2 levels.
Argonaut and Nullcraft trade with Drakk
Geiger levels to maximum
Geiger maxband time cycles Tricycloid
Gold loss from Taxman - ($2)
Tricycloid shoots 3 time runes at Tech III
Geiger casts Temporal Distortion - ($0)
Tricycloid returns to hand, Void Star arrives

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mech Token (6/7+1A untargatable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Geiger Lv. 5 (3/4 Sparkshot)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Battle Suits
  • Tower
  • Void Star (5/4 flying overpower)
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12
    "

#20

yeah… here’s the gunship… if you’d gotten a second copy of tricycloid instead of void star you could have destroyed tech III… both in play?

edit: adjusted tech III hp
edit: adjusted gunship hp for tower…

"P1T9


StartingHand Workers

STARTING HAND
Pirate Gunship
Gunpoint Taxman (3/3)
Bloodlust
Burning Volley


WORKERS
Bombaster
Scorch
Nautical Dog
Careless Musketeer
Bloodburn
Makeshift Rambaster


NextHand

Lobber Bill (2/1)
Steam Tank
Bloodrage Ogre (3/2)
Charge


Discard

Disguised Monkey (3/3)
Burning Volley
Bloodlust


Tech 0 card(s)
Get Paid + float - ($11)
hire Pirate Gunship - ($5)
hire Gunpoint Taxman - ($3)
summon Zane - ($1)
Gunship attacks, Mech and Void Star get obliterated, tech II destroyed - 2 to your base (Tricycloid, Hyperion…)
Zane and Monkey trade with Geiger

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pirate Gunship (7/5) - exh.
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)
  • :heart: Tech III HP: 2
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

"