Tech 0 card(s)
Get Paid + float - ($15)
Worker - ($14)
Moss Ancient - ($7)
Get three squirrels, they attack your base for 3, putting it to 13
build Surplus - ($2)
…whenever a hero dies, one opposing (in-play) hero levels up for free. The active player chooses which hero if there are multiple opposing heroes, and they can only choose a hero that can level up at least once.
If you got two free levels on one of your heroes, that’s all you needed to do (and indeed, all you’re allowed to do).
Your squirrels have Haste and are Invisible, so if you’re just going to keep them on the back line, you might as well have them hit a building. Alternatively, you could suicide them into Drakk and get him closer to dead. If Ancient survives, there’s more where that came from.
true enough. I didn’t want to trade them off, but I had forgotten about attacking a building. If @holytispon agrees I may as well ping their base for 3.
That wasn’t the case - he killed two heroes and should have gotten two levels each time. He got levels for Zane but should have received levels for killing Jaina as well.
And yes, I should have kidnapped him before attacking.
No, it wouldn’t - but you were floating gold and could have leveled him out of reach of my mad man. Though now that you have the ancient out, not sure any of it matters…
I’m in pretty serious trouble any way even though I was able to barely kill the ancient this turn - I’m drawing two cards per turn and my deck is super bloated because I skipped a gazillion workers thinking I can close out the game. So… let’s see how quickly you can close it.
"P1T10
Tech StartingHand Workers
TECH
Pirate Gunship
Cinderblast Dragon
STARTING HAND
Firebat
Pillage
WORKERS
Bloodburn
Careless Musketeer
Nautical Dog
Scorch
Charge
Pillage
NextHand
Lobber
Hotter Fire
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Firebat, gets hasted by Drakk - ($6)
Firebat and Ogre die, dealing 6 damage to the ancient after armor
Drakk dies, killing the ancient
Tech 3 - ($1)
Tech lab anarchy - ($0)
This maybe prevents you from having lethal on my base for one more turn. Maybe…
"P1T11
StartingHand Workers
STARTING HAND
Lobber
Hotter Fire
Crash Bomber 2/2A
WORKERS
Bloodburn
Careless Musketeer
Nautical Dog
Scorch
Charge
Pillage
NextHand
Bloodrage Ogre 3/2A
Cinderblast Dragon
Mad Man 1/1
Discard
Hotter Fire
Tech 0 card(s)
Get Paid - ($10)
Max Zane, push the bear to Tech slot - ($3)
Zane kills the bear, we both draw, Cala levels
Crash Bomber - ($2)
Lobber - ($1)
Indeed it does! GG! without killing the bear, nothing I can do helps me much. I had only a lobber in my hand before I got the scav so if I pay for the resist, I have only one defender that you can kill with Cala, and then attacki with Tiger, Centaur and Squirrels for the kill. Well played sir!
Good game my friend! Thank you very much for your patience in explaining the rules and the spreadsheet to me, it was much appreciated. I’m sure that my next games will be smoother. I hope to play you again some time!
How do you recommend I proceed to get better at the game? Play all the factions more, focus on a specific faction until I’ve gotten it, then move on? Or just play more is also an option, hehehe
oh also another question, multi faction decks, when should I start messing around with those?
Read a lot of forum games, esp. some of the tournament games (anything with CAFS, CAWS, CAPS, CAMS in front of it), and you’ll pick up a surprising amount.
I felt comfortable trying out mixed-spec builds pretty quickly after reading 15 or 20 games.
Trying out different builds (and esp. different starters) can help you figure out which ones appeal to your play style. Once you have an idea of a few you like the best, try specializing for a bit.
Some folks are happy to do 20 games in a series using the same mono-color deck. Others (like me) get impatient to try something else cool and swap decks almost every game.
You’ll definitely get better the more you play, and the more you play in tournaments (and ask for suggestions from the folks who beat you), the quicker you’ll pick up the standard openings, the stuff to watch out for, and a deeper feel for measuring strategic success in terms of comparative econ. You’ll also get more used to what to watch out for most from each spec and combination.
Adding on to this a bit, you might want to try using every mono-color at least a couple of times so you can see how each spec works in its “natural environment.” It’s not required by any stretch, but it might also give you some ideas for things you’d like to try when you do start experimenting with multi-color!
Ah, somehow didn’t notice that… At least it’s all clear now.
You’re already good enough to beat me, so I don’t think I’m the one to answer this question… all I have to say is play more and you’ll get better. For now I’m enjoying focusing on the same match ups for a bit - because I find playing in the forums with mixed decks a much more confusing experience than it is playing in person with mixed decks. but it’s kind of up to you - there are lots of strategy articles in the forums, lots of game to ‘watch’ (read) and there are lots of good players to learn from by playing them and/or consulting them.