News Shop
Events Forums

Casual: holytispon vs lou


#1

Take it away @holytispon :smiley:


#2

Do you want to play red vs. green? Do you have a preference as to which color? Typically people on the forum draw a random number between 0 and 100 (front page on random.org) and whoever has the lower number is the first player.


#3

Red vs green seems fine. I like both colors, so either one is fine. Maybe green to start? I got 81 on random


#4

Well I got 91, so I’ll go first. GL HF!

Set your spreadsheet to play player #1, and you can also set up the decks for yourself and your opponent - it’s not necessary but it gives you the option to click on the link which opens directly a tab with the decks that are being played (I think you can do Stash etc. even if you didn’t set up the decks). then you hit ‘Start Game’ and it should be pretty straight forward from there - you move the cards around wherever you want them, you add cards to the tech column etc. To finish the turn, you hit Discard/Draw and go to the second tab to copy/paste the turn. If you have any questions, let me know.

Good luck!

"P1T1


StartingHand Workers

STARTING HAND
Mad Man
Bombaster
Bloodrage Ogre
Bloodburn
Charge


WORKERS
Bloodburn


NextHand

Makeshift Rambaster
Nautical Dog
Pillage
Scorch
Careless Musketeer


Discard

Bloodrage Ogre
Charge
Bombaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mad Man - ($2)
Zane - ($0)
Zane and Man Man hit your base for 3

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mad Man 1/1
  • L1 Zane 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

#5

GLHF! Hopefully I don’t mess up right from the bat ^^"

P2T1


Tech StartingHand Workers

TECH
Centaur
Moment’s Peace


STARTING HAND
Rich Earth
Rampant Growth
Young Treant
Verdant Tree
Ironbark Treant


WORKERS
Young Treant


NextHand

Tiger Cub
Merfolk Prospector
Playful Panda
Spore Shambler
Forest’s Favor


Discard

Verdant Tree
Rampant Growth
Rich Earth
Ironbark Treant
Young Treant
Centaur
Moment’s Peace


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)
Tech I - ($0)

Float ($0)
Discard 5, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant 1/4+1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

eeeeeep. Teching Centaur because big butts are probably good to stop aggro, and Moment’s Peace to flip a race in my favor at some point in some future.


#6

Note that you don’t tech cards on your first turn… becuase teching cards only happens at the end of your turn, but because your techs only get locked in on the next turn, we do them first time on the spreadsheet. Long story short, tech cards every turn but the first one!

So, you should be discarding three to draw 5. You played Ironbark Treant, and have him on patrol - so he shouldn’t be in your hand. And you also played a worker and I see on your spreadsheet that it says you have 6 workers which means you have written it in your workers column - so you should take that out of your hand as well, so it won’t get reshuffled and you can draw it again. Your discard has 7 cards when it should have 3 (2 techs that shouldn’t be there, the workered card and Ironbark Treant).

Now, if you’ve already done the discard/draw action on your spreadsheet - you want to restore the spreadsheet to an earlier version by clicking on ‘last edited on…’ at the top of the screen, and find an earlier version before the script.

also, technically the Treant as it 1/2+3 because his bonus is armor, not regular HP (that matters for some niche cases like if I push him out of Squad Leader with Zane’s maxband ability).

Other than that, everything looks cool! redo the draw with the right cards at the discard and we can continue from there. You can edit over the turn you posted or post a new response.


#7

ahahhaha ooops, it seems I still haven’t fully gotten the hang of the spreadsheet. Hopefully this is better!

P2T1


StartingHand Workers

STARTING HAND
Young Treant
Spore Shambler
Rampant Growth
Ironbark Treant
Rich Earth


WORKERS
Young Treant


NextHand

Spore Shambler
Forest’s Favor
Merfolk Prospector
Playful Panda
Tiger Cub


Discard

Rampant Growth
Rich Earth
Verdant Tree


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)
Tech I - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant 1/2+3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

let’s try this again


#9

"P1T2


Tech StartingHand Workers

TECH
Lobber
Ember Sparks


STARTING HAND
Nautical Dog
Pillage
Scorch
Careless Musketeer
Makeshift Rambaster


WORKERS
Bloodburn
Careless Musketeer


NextHand

Lobber
Ember Sparks
Makeshift Rambaster
Bloodrage Ogre
Pillage


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Zane casts Scroch on the Ironbark Treant - ($1)
Zane and Mad Man kill the Treant
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Zane 2/1[2]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#10

I hope I got the teching right this time!

P2T2


Tech StartingHand Workers

TECH
Centaur
Moment’s Peace


STARTING HAND
Forest’s Favor
Spore Shambler
Playful Panda
Merfolk Prospector
Tiger Cub


WORKERS
Young Treant
Merfolk Prospector


NextHand

Rich Earth
Tiger Cub
Playful Panda
Centaur
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spore Shambler - ($2)
Master Midori - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler 2/3+1
  • :psfist: [I]Elite[/I]: Master Midori 3/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

still going to tech moments peace, because I can see the effect being useful in multiple scenarios


#11

I’ve decided to go a bit crazy and try stuff. Let see if it is working.

"P1T3


Tech StartingHand Workers

TECH
Fire Dart
Crash Bomber


STARTING HAND
Bloodrage Ogre
Lobber
Makeshift Rambaster
Pillage
Ember Sparks


WORKERS
Bloodburn
Careless Musketeer


NextHand

Nautical Dog
Mad Man 1/1
Charge
Bombaster
Scorch


Discard

Lobber
Ember Sparks
Pillage
Bloodrage Ogre
Makeshift Rambaster
Fire Dart
Crash Bomber


Tech 2 card(s)
Get Paid - ($6)
Lobber - ($5)
Lobber and Zane kill Spore, Midori levels
Jaina - ($3)
Jaina casts Ember Sparks on Midori, killing him and leveling - ($0)
Skip Worker

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Jaine 2/3 Sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#12

Perhaps one of our friends who are watching, @Hobusu or @ARMed_PIrate, can check to make sure.


#13

ooh aggressive haha!

P2T3


Tech StartingHand Workers

TECH
Stalking Tiger
Ferocity


STARTING HAND
Playful Panda
Forest’s Favor
Centaur
Rich Earth
Tiger Cub


WORKERS
Young Treant
Merfolk Prospector
Rich Earth


NextHand

Moment’s Peace
Stalking Tiger
Verdant Tree
Rampant Growth
Tiger Cub


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Centaur - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur 3/4+1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

the tower might help stop aggression, tiger is good in case he goes fire


#14

Let see if it works here…

"P1T4


Tech StartingHand Workers

TECH
Fire Dart
Lobber


STARTING HAND
Charge
Mad Man 1/1
Bombaster
Scorch
Nautical Dog


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog


NextHand

Ember Sparks
Lobber
Fire Dart
Scorch


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bombaster - ($3)
Mad Man - ($2)
Heroes’ Hall - ($0)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster 2/2
  • :pschip: [I]Technician[/I]: Mad Man 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Jaina 2/3 Sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

#15

I am slightly concerned ^^ I also keep forgetting to mark the tech HP after I write down I’ve built them, so I have to add them into the post and spreadsheet afterwards hehe

P2T4


Tech StartingHand Workers

TECH
Barkcoat Bear
Huntress


STARTING HAND
Moment’s Peace
Verdant Tree
Rampant Growth
Stalking Tiger
Tiger Cub


WORKERS
Young Treant
Merfolk Prospector
Rich Earth
Tiger Cub


NextHand

Ferocity
Forest’s Favor
Playful Panda
Huntress
Barkcoat Bear


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II - ($3)
Midori - ($1)

Float ($1)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur 3/4+1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Midori 2/3
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

maybe teching a tech ii last turn was not the safest play?


#16

Note that your base should be at 17 from 3 damage on turn 1.

As for adding the HP of the tech - I don’t think it matters when you choose to add it, so long as it’s there when you post your response…


#17

so it should, thanks for catching that! edited it


#18

"P1T5


Tech StartingHand Workers

TECH
Firebat
Burning Volley


STARTING HAND
Scorch
Lobber
Ember Sparks
Fire Dart


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog
Scorch


NextHand

Charge
Pillage
Bloodrage Ogre


Discard

Bombaster 2/2
Mad Man 1/1
Lobber
Fire Dart
Ember Sparks
Firebat
Burning Volley


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Fire Dart the Centaur, dealing 3 damage - ($4)
Bombaster trades with Centaur
Lobber - ($3)
Lobber and Mad man kill Midori, Jaina to L5
Jaina attcks, dealing 3 damage to Tech 2 and taking 1 damage from tower
Captain Zane - ($1)
Zane, breaks your tech 2, taking 1 damage from tower, your base to 15

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Zane 2/1[2], Haste
  • L5 Jaina 3/2[3] Sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

#19

I have a question, can you actually fire dart on Midori? I mean, he’s not a unit, and since Flame Arrow specifies unit or hero, I figure there’s a reason for that


#20

You are right, I can’t. I’ll redo my turn.

Edit: sorry about that, I edited over the turn with a new one that’s legal. @lou


#21

you’re fine! it’s a strange distinction for me as well, coming from mtg. I have to say the outcome of that turn was rather more devastating for me ahahha

P2T5


Tech StartingHand Workers

TECH
Centaur
Murkwood Allies


STARTING HAND
Playful Panda
Forest’s Favor
Ferocity
Huntress
Barkcoat Bear


WORKERS
Young Treant
Merfolk Prospector
Rich Earth
Tiger Cub
Playful Panda


NextHand

Verdant Tree
Stalking Tiger
Rampant Growth
Moment’s Peace
Murkwood Allies


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Huntress - ($7)
Tech II - ($3)
Midori - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress 3/3+1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

eeeep