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Casual: Holytispon ([Feral/law/fire) vs Armed_Pirate ([Law]/Blood/Future)

GL HF @ARMed_PIrate

"P1T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Rich Earth
Ironbark Treant
Rampant Growth
Playful Panda


WORKERS
Playful Panda


NextHand

Tiger Cub
Merfolk Prospector
Spore Shambler
Young Treant
Verdant Tree


Discard

Forest’s Favor
Rampant Growth
Ironbark Treant


Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Worker

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

P2T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Reputable Newsman
Porkhand Magistrate
Lawful Search
Spectral Aven

WORKERS

Bluecoat Musketeer

NextHand

Jail
Building Inspector
Manufactured Truth
Arrest
Traffic Director

Discard

Lawful Search
Porkhand Magistrate
Reputable Newsman

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Recruit Spectral Aven - ($2)
Summon Weird Garbanzobean - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vir Garbarean (2/3+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Spectral Aven (2/2, Illusion, resist 1 from Lookout)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]
I think I’m okay with him spending 3 to pop my Aven. It’ll make it hard for him to put a hero out either way.

This is pirate.dec, otherwise known as “Take what you want!” or “Gimme dat!”
[/spoiler]

[/details]

Sorry for the delay… It’s always tough to start with a new deck vs. a new deck and figure out what the heck is going on and what are the options on either side.

"P1T2


Tech StartingHand Workers

TECH
Jurisdiction
Scribe


STARTING HAND
Spore Shambler
Verdant Tree
Tiger Cub
Merfolk Prospector
Young Treant


WORKERS
Playful Panda
Tiger Cub


NextHand

Verdant Tree
Jurisdiction
Young Treant
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($6)
Worker
Sopre Shambler - ($3)
Remove a rune to kill the Aven (paying for resist) - ($1)
Prospector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler+ 1/2A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "
1 Like

No worries!

P2T2


Tech StartingHand Workers

TECH

Assimilate
Kidnapping


STARTING HAND
Building Inspector
Jail
Manufactured Truth
Arrest
Traffic Director

WORKERS

Bluecoat Musketeer
Traffic Director

NextHand

Reputable Newsman
Jail
Lawful Search
Kidnapping
Assimilate

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Recruit Building Inspector - ($4)
Build Tech I (with multicolor penalty) - ($2)
Build a Heroes’ Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vir Garbean (2/3+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector (1/1, Your first building each turn costs $1 extra)
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]
I’m taking it all! Muahahahaha! I definitely don’t mind him spending $2 to take out my Aven when he’s also spending $3 for what is now a 1/2.

He skipped Tech I, which means I have free reign to build stuff. Exciting! Building Inspector will make his eventual Tech I pricey. I will Assimilate that Rich Earth, and if he dares play Verdant Tree, I’ll take that, too! Kidnapping is going in even though he won’t have any great units next turn. Hopefully we’ll draw it later when we do…

After the draw, I got both of my initial tech spells. Well, I can spend $6 to Kidnap a dinky peasant, or $3 to steal Rich Earth. This early in the game, that Rich Earth will pay off, and I’m denying it to him.

Not enough to Assimilate and build Tech II, but I could Assimilate and build a Jail, or Assimilate + Newsman + Drakk (no worker), or Assimilate + Newsman + Bigby and start stashing things. I’m tempted to skip worker because I want all of this stuff; Lawful Search will be useful for Community Service later. Also, Assimilate + Midband Vir is tempting. Wait! I can still afford workers because I’ll have Rich Earth! It’ll be a tough pick. I love this deck.

Here’s hoping I’m not about to eat a Flame Arrow or Ember Sparks. That would explain the Tech I skip.
[/spoiler]

[/details]

That inspector is very annoying. Mark me annoyed by his taxes, please.

"P1T3


Tech StartingHand Workers

TECH
Huntress
Lobber


STARTING HAND
Forest’s Favor
Young Treant
Verdant Tree
Jurisdiction
Ironbark Treant


WORKERS
Playful Panda
Tiger Cub
Verdant Tree


NextHand

Rampant Growth
Jurisdiction
Ironbark Treant
Scribe
Huntress


Tech 2 card(s)
Get Paid - ($6)
Young Treant - ($4)
Prospector goes mining - ($5)
Bigby - ($3)
Tech 1, with penalty and taxes - ($0)
Bigby stashes a card

Float ($0)
Stash 1, Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant 0/2A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spore Shambler+ 1/2
  • :pschip: [I]Technician[/I]: L1 Bigby 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Merfolk Prospector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH

Ogre Recruiter
Community Service


STARTING HAND
Jail
Kidnapping
Reputable Newsman
Assimilate
Lawful Search

WORKERS

Bluecoat Musketeer
Traffic Director
Jail

NextHand

Arrest
Manufactured Truth
Kidnapping
Spectral Aven
Porkhand Magistrate

Tech 2 card(s)
Get Paid - ($7)
Vir peeks at the top of my deck
Vir casts Assimilate, stealing all your Rich Earth - ($4)
Worker
Build Tech II (Blood) - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vir Garbean (2/3+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector (1/1, Your first building each turn costs $1 extra)
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]
Ultimately, I decided I either wanted to build Tech II and tech Community Service + O.Recruiter, or play Bigby+Newsman and stash the Kidnapping in case a hero dies. The latter would have let me kill that Treant for free with Vir and Mr. Inspector, but I thought getting to Tech II quickly keeps me at the advantage, esp. with such a defensive board on his side. I workered Jail because I don’t want to slow his ability to give me things via Kidnapping/Recruiter. Next tech will probably be Bloodlust+Recruiter?

After the draw… redrew Kidnapping, which is nice with his active Tech I. That plus Aven seems good; I’d love to Kidnap the Shambler if it’s still alive and toss one of its runes on my Inspector if he’s still alive. I might have other options if Vir is still alive to peek/swap.
[/spoiler]

[/details]

"P1T4


Tech StartingHand Workers

TECH
Community Service
Lobber


STARTING HANDJurisdiction
Rampant Growth
Scribe
Huntress
Ironbark Treant
Forest’s Favor


WORKERS
Playful Panda
Tiger Cub
Verdant Tree
Ironbark Treant


NextHand

Lobber
Ember Sparks
Huntress
Community Service
Forest’s Favor


Tech 2 card(s)
Get Paid - ($7)
Prospector goes digging - ($8)
Jurisdiction into Ember Sparks, killing inspector and dealing Vir 2 damage - ($3)
Bigby kills Vir, levels and heals
Worker - ($2)
Scribe, draw a card - ($0)
Spore shambler deals 1 damage to your tech 2
Stash a card

Float ($0)
Stash 1, Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant 0/2
  • :pschip: [I]Technician[/I]: Scribe 1/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector 1/1
  • Spore Shambler+ 1/2
  • L3 Bigby 2/4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Most expensive Bloom ever.

P2T4


Tech StartingHand Workers

TECH

Injunction
Ogre Recruiter


STARTING HAND
Manufactured Truth
Spectral Aven
Porkhand Magistrate
Arrest
Kidnapping

WORKERS

Bluecoat Musketeer
Traffic Director
Jail
Manufactured Truth

NextHand

Lawful Search
Assimilate
Community Service
Ogre Recruiter

Discard

Building Inspector
Kidnapping
Spectral Aven
Arrest
Injunction
Ogre Recruiter

Tech 2 card(s)
Get Paid - ($8)
Scavenger Bonus - ($9)
Worker
Summon Drakk - ($7)
Drakk casts Kidnapping on S.Shambler - ($3)
Recruit Porkhand Magistrate - ($0)
My new Shambler exhausts to put its remaining rune on Porkhand
At the end of turn you get your 0/1 Shambler back

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Porkhand Magistrate+ (3/4+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drakk Ramhorn, Lv. 1 (1/3, Hits your base for 1 when he dies)
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth (Used to be yours; mine now)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Blood)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]
I thought about just bringing in Aven and Porkhand and calling it a day. It would have given me just enough float to pull of Bigby+Lawful Search+Community Service+Ogre next turn. But if I did that, he’d sideline Porkhand with Bigby, attack with Shambler, move the rune for $1, attack with other critters, and break my Tech II. So what’s the point?

This way, my Porkhand is absolutely the beefiest beef on the board. He’ll have to lose anything he throws at it except Bigby. He may spend some fire to burn it (expensive job killing Vir last turn), but he may prefer to kill Drakk. But losing that effective 2 attack from Shambler is significant, and Porky will be a strong attacker or disabler next turn. If I keep Bigby alive and disabled, he can’t bring in another hero until Tech II.

I’m actually hoping I draw the right hand and Drakk dies, so I can do Bigby+LS+CS+Newsman.

After the draw…Nope, Newsman is at the bottom of the deck. Still, I’ll have a choice between Recruiter and the CS play with some float.
[/spoiler]

[/details]

"P1T5


Tech StartingHand Workers

TECH
Huntress
Scribe


STARTING HANDHuntress
Lobber
Ember Sparks
Forest’s Favor
Community Service


WORKERS
Playful Panda
Tiger Cub
Verdant Tree
Ironbark Treant
Forest’s Favor


NextHand

Jurisdiction
Lobber
Rampant Growth


Discard

Community Service
Ember Sparks
Huntress
Scribe


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Prospector goes digging - ($8)
Bigby casts community Service on your Discard, taking the Ogre Recruiter - ($3)
Bigby exhausts to sideline the Pork
Lobber - ($2)
Lobber and Scribe kill Drakk, Bigby maxes
Huntress - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress 3/3A, anti-air Sparkshot
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spore Shambler 0/1
  • :pschip: [I]Technician[/I]: Young Treant 0/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector 1/1
  • Scribe 1/2[3]
  • Lobber 2/1[2]
  • L5 Bigby 3/4
  • Ogre Recruiter 5/4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

Well, crap, sir. Ye beat me to it. That was probably the key turn, right there. Let’s see if I can swing back eventually.

Oh, and your base should be at 19, from Drakk.

EDIT: Realized I forgot to remove the Recruiter you stole from my discard pile. Rolled back and re-drew.

P2T5


Tech StartingHand Workers

TECH

Injunction
Bloodlust


STARTING HAND
Community Service
Lawful Search
Assimilate
Ogre Recruiter
Reputable Newsman

WORKERS

Bluecoat Musketeer
Traffic Director
Jail
Manufactured Truth
Assimilate

NextHand

Building Inspector
Kidnapping
Bloodlust
Lawful Search

Tech 2 card(s)
Get Paid - ($9)
Scavenger Bonus - ($10)
Summon the real Slim Bigby - ($8)
Bigby casts Lawful Search, drawing a card and letting me peek at your hand - ($7)
Porkhand exhausts to disable Ogre Recruiter; you draw a card - ($6)
Recruit Ogre Recruiter - ($1)
Worker

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby Hayes, Lv. 1 (2/3+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Ogre Recruiter (5/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth (Used to be yours; mine now)
  • Porkhand Magistrate+ (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Blood)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

[details=Thoughts][spoiler]
That did not go to plan, and his only unit in hand is Lobber, which seems like a waste of CS (though it’ll bite me this turn for sure). I could fish in his discard, but it looks like he’s staying firmly at Tech I, so I doubt I’d get much. My own Recruiter forces him to attack, and Bigby up front makes him work harder for it. With no Tech II and no HH, at least he’s capped out on free levels. Best use of Jurisdiction I’ve seen!

After the draw… Kidnapping! That and Arrest will go great with my Recruiter he stole. Maybe I’m not out, yet. And also Bloodlust!
[/spoiler]

[/details]

There was something weird going on with my spreadsheet. For some reason the discard listed the deck instead of the discard and as I was doing my turn, some cards disappeared so I went back to redo the turn and I hope everything is there.

"P1T6


Tech StartingHand Workers

TECH
Flame Arrow
Molting Firebird


STARTING HAND
Jurisdiction
Lobber
Rampant Growth
Huntress
Community Service


WORKERS
Playful Panda
Tiger Cub
Verdant Tree
Ironbark Treant
Forest’s Favor
Rampant Growth


NextHand

Scribe
Community Service
Molting Firebird
Ember Sparks


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Prospector singing ‘show must goes on’ as he is digging - ($9)
Bigby exhausts to draw
Lobber - ($8)
Two Lobbers kill your bigby
Huntress and Scribe kill your Ogre Recruiter
Community Service brings back that Recruiter from the dead to serve the rightful Justice Bigby - ($3)
Heroes’ Hall - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spore Shambler 0/1
  • :pschip: [I]Technician[/I]: Young Treant 0/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector 1/1
  • L5 Bigby 3/4
  • Ogre Recruiter 5/4, disabled
  • Ogre Recruiter 5/4, Not disabled
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

P2T6


Tech StartingHand Workers

TECH

Judgment Day
Pirate-Gang Commander


STARTING HAND
Bloodlust
Kidnapping
Building Inspector
Lawful Search
Arrest

WORKERS

Bluecoat Musketeer
Traffic Director
Jail
Manufactured Truth
Assimilate

NextHand

Reputable Newsman
Spectral Aven
Injunction
Injunction

Discard

Judgment Day
Pirate-Gang Commander
Kidnapping
Bloodlust
Arrest
Ogre Recruiter
Ogre Recruiter
Lawful Search
Building Inspector

Tech 2 card(s)
Get Paid + float - ($11)
Draw from Technician
Summon Drakk - ($9)
Drakk casts Kidnapping, taking back one of my Recruiters - ($5)
**Drakk casts Bloodlust on himself and your Bigby - ($3)
Drakk kills Shambler; you get $1
Drakk casts an expensive Arrest on Treant, disabling it - ($0)
Porkhand hits Bigby for 3 and survives with 1 HP (as does Bigby)
My Recruiter trades with your Recruiter, and they both go back to my discard pile
Skip worker
Drakk and your Bigby both take 1 from Bloodlust; Bigby dies; levels to Drakk
I get a turn without you taking my stuff!

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth (Used to be yours; mine now)
  • Porkhand Magistrate+ (3/1)
  • Drakk Ramhorn, Lv. 3 (1/2, Hits your base for 1 when he dies)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Blood)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts]
Man. This does not look good. An Ember Sparks will likely take out Porky and Drakk this turn, then Community Service will take one of my Ogres next turn. I think I just have to build Tech III and throw out Vir, so that I can go all in on PGC+Judgment Day.
Wait! Ember Sparks only hits patrollers and buildings! I might have more options! (Like Frenzied Porky takes out hero.)

[/details]

1 Like

That’s rich, literally, coming from someone who has assimilated the rich soil of my youth and just recently kidnapped a citizen from his lawfully ordained community service.

"P1T7


Tech StartingHand Workers

TECH
Doubleshot Archer
Hotter Fire


STARTING HAND
Scribe
Ember Sparks
Community Service
Molting Firebird
Huntress


WORKERS
Playful Panda
Tiger Cub
Verdant Tree
Ironbark Treant
Forest’s Favor
Rampant Growth


NextHand

Scribe 1/2[3]
Flame Arrow
Lobber 2/1[2]

Lobber
Huntress


Discard

Spore Shambler
Doubleshot Archer
Hotter Fire
Ember Sparks
Huntress 3/3, Sparkshot, anti-air
Community Service
Molting Firebird


Tech 2 card(s)
Get Paid + float - ($11)
Scav - ($12)
Scribe, I draw - ($10)
Tech 2 Fire - ($6)
Jaina - ($4)
Jaina casts Ember Sparks on your tech 2 building - ($1)
Prospector walks over and breaks your tech 2 with his beloved hoe, your base to 18

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Scribe 1/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector 1/1
  • Young Treant 0/2, disabled
  • L1 Jaina 2/3, Sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "
2 Likes

P2T7


Tech StartingHand Workers

TECH

Pirate-Gang Commander
Judgment Day


STARTING HAND
Reputable Newsman
Spectral Aven
Injunction
Injunction

WORKERS

Bluecoat Musketeer
Traffic Director
Jail
Manufactured Truth
Assimilate

NextHand

Community Service
Ogre Recruiter
Building Inspector

Tech 2 card(s)
Get Paid - ($10)
Summon Bigby - ($8)
Bigby casts Injunction, disabling your Tech I and Scribe - ($5)
Bigby casts a second Injunction, disabling your Tech II - ($2)
Drakk kills Prospector, taking 1 and surviving
Porkhand trades with Jaina; Drakk to Lv. 5, healing
Recruit Reputable Newsman, who has a story about a conspiracy to cast $5-cost spells: don’t let them get away with it! - ($0)
Rebuild Tech II
Skip worker

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bigby Hayes, Lv. 1 (2/3)
  • :exhaust: [I]Technician[/I]: Reputable Newsman (0/3, You can’t play spells/upgrades costing $5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth (Used to be yours; mine now)
  • Drakk Ramhorn, Lv. 5 (2/3, Hits your base for 1 when he dies)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 13
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts]
That’s better. Ogre Recruiter + Tech III next?

[/details]

Double injunction! I do believe you got me. I have 5 dead cards in hand and I can’t even build tech 3, so I think it’s fair to say: GG! well played sir, well played.

1 Like

Whew!

I was worried you had another Jurisdiction in hand; you could’ve done Bigby->Jurisdiction->Fire Dart to kill Newsman->Community Service to steal the Recruiter out of my hand. I got lucky on your draw!

I built a deck specifically to take all your stuff, and then you go ahead and tech cheapies and hit your Community Service before I do! It was very disconcerting! Well played!

I think that was best use of Jurisdiction I’ve seen, too. Bigby really benefited from the burn, even if it was expensive. I wonder if he might pair well with Garth or Vandy, to snag Nether Drain or Dark Pact as needed.

Alas, Jurisdiction is the last card in my deck, and the five others in my hand are not useful.

jurisdiction + burn is fun. It’s expensive, but that’s why I started with rich earth, which you stole, and prospector. Feral has some cheap spells that work well with Lobbers etc. but I never got to use that. Jurisdiction into ferocity + two lobbers is just 6 gold and gives you two hasted 2/2 with first strike. Not too bad. If Cala is in play, you can cast jurisdiction into behind the ferns and get 2 hasted and stealthy lobbers, which can be quite a surprise. But that never became reality. I like that you try stuff that’s unusual! I had just had in mind to try demon-fire-past. It’s just kind of fun to try out all sorts of decks.

2 Likes

Yeah, Behind the Ferns goes pretty well with those Lobbers, too! Your deck definitely has some good synergy. (:

I thoroughly agree. I’ve basically been making my way through the theme decks thread trying out anything that looks interesting. Several have been surprisingly fun and/or effective!

1 Like

What’s next in your crazy deck list to play?

Probably [Peace]/Strength/Fire or [Truth]/Present/Balance, though it’s also been a long time since I’ve played [Truth]/Anarchy/Present, and I wouldn’t mind trying it out again.

1 Like