P1T5
Tech StartingHand Workers
TECH
Potent Basilisk
Ferocity
STARTING HAND
Playful Panda (2/2)
Wandering Mimic
Rampant Growth
Young Treant
Fearie Dragon
WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Tiger Cub
Playful Panda (2/2)
NextHand
Merfolk Prospector (1/1)
Tiny Basilisk (1/2, Death touch)
Wandering Mimic
Potent Basilisk
Forest’s Favor
Discard
Rampant Growth
Fearie Dragon
Young Treant
Potent Basilisk
Ferocity
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tap Tree
Tech 2 (Balance) - ($4)
Wandering Mimic - ($0)
Arg knocks the armor off Mox
Mimic kills Stewardess, overpowers 1 to Vir
Centaur “kills” Mox, overpowers 2 to vir, killing Vir, Arg to mid
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Verdant Tree (-/3, Healing)
- Wandering Mimic (4/4)
- Arg (1/4, lvl 3)
- Centaur (3/2)
[B]Buildings:[/B]
-
Base HP: 19
-
Tech I HP: 3
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 9
I think that’s just your last turn again?
1 Like
don’t know how that happened, fixed it
GG. I waited a bit too long. The flying in the mimic is too much right now.
You know what, I’ll keep fighting. Turn soon.
1 Like
"P2T5
Tech StartingHand Workers
TECH
Temporal distortion
Double time
STARTING HAND
Argonaut
Double Time
Now!
Fading Argonaut
WORKERS
Plasmodium
Tinkerer
Neo Plexus
Forgotten Fighter
Double Time
NextHand
Stewardess of the Undone 4/3
Nullcraft 1/1 flying
Unphase
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Geiger - ($6)
nullcraft deals 1 damage to mimic
Fargo - ($4)
now on fargo - ($3)
Fargo kills mimic
Mox kills centaur
Heroes hall - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: L1 Geiger 2/3
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Hardened Mox 2/1
- Battle Suits
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 8
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 10
"
P1T6
Tech StartingHand Workers
TECH
TREX
TREX
STARTING HAND
Merfolk Prospector (1/1)
Forest’s Favor
Potent Basilisk
Wandering Mimic
Tiny Basilisk (1/2, Death touch)
WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Tiger Cub
Playful Panda (2/2)
Merfolk Prospector (1/1)
NextHand
TREX
Ferocity
Potent Basilisk
Tiny Basilisk (1/2, Death touch)
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Potent Basilisk, spits acid all over your shiny battlesuits - ($4)
Wandering Mimic - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Potent Basilisk (3/5, Untargetable, Deathtouch)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Wandering Mimic (4/4)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Verdant Tree (-/3, Healing)
- Arg (1/4, lvl 3)
[B]Buildings:[/B]
-
Base HP: 19
-
Tech I HP: 3
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
"P2T6
StartingHand Workers
STARTING HAND
Unphase
Stewardess of the Undone 4/3
Nullcraft 1/1 flying
WORKERS
Plasmodium
Tinkerer
Neo Plexus
Forgotten Fighter
Double Time
NextHand
Temporal Research
Double time
Stewardess of the Undone
Discard
Battle Suits
Unphase
Now!
Nullcraft 1/1 flying
Tech 0 card(s)
Get Paid + float - ($11)
Vir - ($9)
Peek then exchange - ($8)
Midband vir - ($4)
now on vir - ($3)
Unphase vir - ($1)
Vir breaks your tech 1
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Hardened Mox 1/1A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: L1 Geiger 2/3
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Invisible Vir L5 3/3
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 5
- Disc: 4
[B]Gold:[/B]
- Gold: 1
- Workers: 10
"
P1T7
StartingHand Workers
STARTING HAND
TREX
Potent Basilisk
Ferocity
Tiny Basilisk (1/2, Death touch)
WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Tiger Cub
Playful Panda (2/2)
Merfolk Prospector (1/1)
NextHand
Centaur (3/2)
Rampant Growth
Fearie Dragon
Forest’s Favor
Wandering Mimic (4/4)
Discard
Potent Basilisk
Ferocity
TREX
Tech 0 card(s)
Get Paid - ($10)
Tap Tree
Rebuild Tech 1
Midori - ($8)
Tech 3 - ($3)
Tiny Basilisk - ($1)
Potent Basilisk “kills” Mox
Mimic kills Geiger, Arg to lvl 5
Arg hits your tech 1 to 4
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Tiny Basilisk (1/2, Death touch)
-
[I]Lookout[/I]: Water Ele (3/3, Anti air)
[B]In Play:[/B]
- Verdant Tree (-/3, Healing)
- Arg (1/5, lvl 5)
- Midori (2/3, lvl 1)
- Potent Basilisk (3/4, Untargetable, Deathtouch)
- Wandering Mimic (4/2)
[B]Buildings:[/B]
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 10
I’m missing one gold to stay in this but even then I’ll be massively behind. I don’t really know what to do against green, so this is fun for me. GG
"P1T1
StartingHand Workers
STARTING HAND
Plasmodium
Tinkerer
Hardened Mox
Forgotten Fighter
Neo Plexus
WORKERS
Plasmodium
NextHand
Temporal Research
Time Spiral
Nullcraft
Battle Suits
Fading Argonaut
Discard
Tinkerer
Forgotten Fighter
Neo Plexus
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mox - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Hardened Mox 1/1
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
"
P2T1
StartingHand Workers
STARTING HAND
Ironbark Treant
Spore Shambler
Merfolk Prospector
Verdant Tree
Young Treant
WORKERS
Ironbark Treant
NextHand
Rampant Growth
Playful Panda
Forest’s Favor
Tiger Cub
Rich Earth
Discard
Young Treant
Spore Shambler
Verdant Tree
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Cal - ($2)
Merfolk Prospector - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Cal (2/3, lvl 1)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Merfolk Prospector (1/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 6
"P1T2
Tech StartingHand Workers
TECH
Argonaut
Stewardess of the Undone
STARTING HAND
Time Spiral
Battle Suits
Temporal Research
Fading Argonaut
Nullcraft
WORKERS
Plasmodium
Nullcraft
NextHand
Temporal Research
Neo Plexus
Tinkerer
Time Spiral
Argonaut
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Battle Suits - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Hardened Mox 2/1A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Battle Suits
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 6
"
This is not a greedy opening…
P2T2
Tech StartingHand Workers
TECH
Centaur
Centaur
STARTING HAND
Tiger Cub
Forest’s Favor
Rich Earth
Rampant Growth
Playful Panda
WORKERS
Ironbark Treant
Tiger Cub
NextHand
Young Treant
Centaur
Forest’s Favor
Centaur
Tech 2 card(s)
Get Paid + float - ($7)
Tap Prospector - ($8)
Rich Earth - ($5)
Worker
Hero’s Hall - ($3)
Playful Panda - ($1)
Tech 1 ($0)
Float (0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Cal (2/3, lvl 1)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Rich Earth
- Merfolk Prospector (1/1)
- Playful Panda (2/2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech 1 HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
1 Like
Yeah, that might be a problem…
"P1T3
Tech StartingHand Workers
TECH
Assimilate
Knight of the Conclave
STARTING HAND
Temporal Research
Neo Plexus
Tinkerer
Argonaut
Time Spiral
WORKERS
Plasmodium
Nullcraft
Tinkerer
NextHand
Forgotten Fighter
Knight of the Conclave
Time Spiral
Stewardess of the Undone
Fading Argonaut
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Argo - ($3)
Float ($3)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Hardened Mox 2/1A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Argonaut 4/4
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Battle Suits
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 3
- Workers: 7
"
P2T3
Tech StartingHand Workers
TECH
DinoSize
DinoSize
STARTING HAND
Forest’s Favor
Young Treant
Centaur
Centaur
Verdant Tree
WORKERS
Ironbark Treant
Tiger Cub
Verdant Tree
NextHand
DinoSize
Rampant Growth
Spore Shambler
Tech 2 card(s)
Get Paid - ($7)
Tap Prospector - ($8)
Centaur - ($5)
Centaur - ($2)
Young Treant - ($0)
Worker
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Young Treant (0/2 + A)
-
[I]Elite[/I]: Centaur (3+1/4)
-
[I]Scavenger[/I]: Playful Panda (2/2)
-
[I]Technician[/I]: Centaur (3/4)
-
[I]Lookout[/I]: Wisp (0/1)
[B]In Play:[/B]
- Rich Earth
- Merfolk Prospector (1/1)
- Cal (2/3, lvl 1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
"P1T4
Tech StartingHand Workers
TECH
Rewind
Hyperion
STARTING HAND
Fading Argonaut
Stewardess of the Undone
Forgotten Fighter
Time Spiral
Knight of the Conclave
WORKERS
Plasmodium
Nullcraft
Tinkerer
Fading Argonaut
NextHand
Assimilate
Time Spiral
Temporal Research
Discard
Forgotten Fighter
Neo Plexus
Rewind
Hyperion
Tech 1 card(s)
Get Paid + float - ($10)
Worker - ($9)
Vir casts FF on the panda - ($5)
Stewardess bounces the prospector - ($2)
Knight of the conclave
Argo kills the treant
Exchange a card - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Hardened Mox 2/1A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Argonaut 4/4
-
[I]Technician[/I]: Stewardess 3/3
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Battle Suits
- L1 Vir 2/3
- Knight of the Conclave forecast 3
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 8
"
P2T4
Tech StartingHand Workers
TECH
Galina Glimmer
Stampede
STARTING HAND
Spore Shambler
Rampant Growth
DinoSize
WORKERS
Ironbark Treant
Tiger Cub
Verdant Tree
Spore Shambler
NextHand
Young Treant (0/2 + A)
Forest’s Favor
Playful Panda (2/2)
DinoSize
Tech 2 card(s)
Get Paid - ($8)
Worker
Arg - ($6)
Rampant Growth Centaur #1 - ($4)
Centaur #1 “kills” Mox, Overpower 3 to Stewardess
Arg casts Dinosize on Centaur #2 - ($0)
Centaur #2 kills Argo, Overpowers 5 to your tech 1
Cal hits your base for 2
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Rich Earth
- Cal (2/3, lvl 1)
- Centaur #1 (3/4)
- Centaur #2 (3/4)
- Arg (1/3, lvl 1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 9
E"P1T5
Tech StartingHand Workers
TECH
Undo
Origin story
STARTING HAND
Time Spiral
Assimilate
Temporal Research
Neo Plexus
WORKERS
Plasmodium
Nullcraft
Tinkerer
Fading Argonaut
Temporal Research
NextHand
Rewind
stewardess of the undone
Discard
Argonaut
Time Spiral
Assimilate
Undo
Origin story
Tech 2 card(s)
Get Paid + float - ($9)
Scav and tech draw - ($10)
rebuild tech 1
Knights come closer to existing
Assimilate rich earth - ($7)
time spiral on the Knight, making it come sooner - ($6)
worker
Tower - ($3)
plexus - ($1)
Float ($1)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Hardened Mox 2/1A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Plexus 3/2
-
[I]Technician[/I]: L1 Vir 2/3
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Battle Suits
- Knight of the Conclave forecast 1
- rich earth
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 2
- Disc: 5
[B]Gold:[/B]
- Gold: 1
- Workers: 9
"
P2T5
Tech StartingHand Workers
TECH
Ferocity
Stampede
STARTING HAND
Forest’s Favor
DinoSize
Playful Panda (2/2)
Young Treant (0/2 + A)
WORKERS
Ironbark Treant
Tiger Cub
Verdant Tree
Spore Shambler
Young Treant (0/2 + A)
NextHand
Stampede
Rampant Growth
Merfolk Prospector (1/1)
DinoSize
Discard
DinoSize
Playful Panda (2/2)
Forest’s Favor
Ferocity
Stampede
Tech 2 card(s)
Get Paid - ($9)
Midband Arg - ($7)
Arg buffs Centaur #1
Centaur #1 “kills” Mox, Overpowrs 2 to Plexus
Dinosize Centaur #2 - ($3)
Centaur #2 kills Vir, Overpowers 6 to Tech 1, Max Arg
Worker - ($2)
Midband Cal - ($0)
Cal hits your base to 11
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Water Ele (3/3 + A, Anti Air)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Cal (3/3, lvl 3, Units have Resist 1)
- Centaur #1 (3/2)
- Centaur #2 (3/4)
- Arg (1/5, lvl 5)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 10
1 g short of what I wanted to do…
"P1T6
Tech StartingHand Workers
TECH
Rewind
Unphase
STARTING HAND
stewardess of the undone
Rewind
Forgotten Fighter
WORKERS
Plasmodium
Nullcraft
Tinkerer
Fading Argonaut
Temporal Research
Forgotten Fighter
NextHand
Argonaut
stewardess of the undone
Hyperion
Unphase
Tech 2 card(s)
Get Paid + float - ($10)
Scav and techn - ($11)
rebuild tech 1
Worker
Midband geiger - ($7)
Float ($7)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Hardened Mox 2/1A
-
[I]Elite[/I]: L3 Geiger 2/4
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Knight of the Conclave 5/4, resist 1
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Battle Suits
- rich earth
[B]Buildings:[/B]
-
Base HP: 11
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 7
- Workers: 10
"