Casual Holy (Purple) vs. PetE (Black)

Sure, go ahead and start it.

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Poisonblade Rogue
Skeletal Archery
Deteriorate
Graveyard
Summon Skeletons


WORKERS
Poisonblade Rogue


[/spoiler][/details]

[details=NextHand][spoiler]
Pestering Haunt
Thieving Imp
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator


[/spoiler][/details]

[details=Discard][spoiler]
Skeletal Archery
Deteriorate
Summon Skeletons
Graveyard


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Skeleton - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth lvl 1 (1/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]


Crummy opening split, no T1 Javelineer or Haunt to accompany hero, and other decent opening units (Imp, Jandra) in T2 hand. Unaccompanied Vandy would be comfortably handled by Rook, so will go for Garth+Skeleton.

[/spoiler][/details]

"P2T1


StartingHand Workers

STARTING HAND
Fox Viper
Fox Primus
Smoker
Safe Attacking
Senseiā€™s Advice


WORKERS
Fox Primus


NextHand

Savior Monk
Aged Sensei
Morningstar Flagbearer
Grappling Hook
Snapback


Discard

Smoker
Senseiā€™s Advice
Fox Viper
Safe Attacking


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Heroesā€™ Hall - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Rook 2/4A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Plague Spitter


STARTING HAND
Thieving Imp
Sacrifice the Weak
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Jandra, the Negator


[/spoiler][/details]

[details=NextHand][spoiler]
Sacrifice the Weak
Graveyard
Bone Collector
Skeletal Archery
Plague Spitter


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Skeleton - ($3)
Pestering Haunt
Tech 1 - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Garth lvl 1 (1/3 + 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6

[details=Thoughts][spoiler]


Rook and Grave make for a powerful tag team, but as P2 itā€™s s bit dangerous leaving all the early initiative to P1 Black. Floating gold to give me the ability to max out Garth on a turn I donā€™t draw a good teched unit.

[/spoiler][/details]

"P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Thunderclap


STARTING HAND
Grappling Hook
Aged Sensei
Snapback
Savior Monk
Morningstar Flagbearer


WORKERS
Fox Primus
Morningstar Flagbearer


NextHand

Senseiā€™s Advice
Snapback
Sparring Partner
Smoker


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Grave - ($2)
Savior Monk - ($0)
Hook scav to Lookout, and Rook kills him

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk 2/2A, healing 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Grave 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Rook 2/3[4]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Plague Spitter
Dark Pact


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Plague Spitter
Graveyard
Bone Collector


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery


[/spoiler][/details]

[details=NextHand][spoiler]
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Deteriorate
Summon Skeletons


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
StW, Monk and Skeleton die - ($5)
Haunt suicides into Grave
Garth to lvl 5 - ($1)
Garth kills Grave, to max, summons Plague Spitter from discard
Skeleton - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Plague Spitter (3/3)
    [B]In Play:[/B]
  • Garth lvl 7 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Teching Plague Spitter to summon from discard and Dark Pact for cycling. Thinking again of Dark Pact and Gorgons for a cycling deck, maybe with Graveyard to boost further.

[/spoiler][/details]

hmmmā€¦ 1?

I teched 2 cards, one of which (Plague Spitter) was summoned from discard by Garth. To avoid both cards going into the reshuffle, I only entered 1 card in the spreadsheet Tech column, and put Plague Spitter straight onto the board. Forgot to adjust the spreadsheet wording from 1 to 2 cards teched, edited now.

No worries, I was just confused.

Maybe thereā€™s a better way of inputting it on the spreadsheet.

hmm. Iā€™m not sure I can give you a proper fight with white. Not so much with purple either, but at least not so poorly contested.

maybe if I play red I can put up a better fight, or go back to purple. Iā€™m happy to keep playing if you want.

Either way. Would you like to start a new game or carry on with this?

Also, if youā€™d like to switch sides and try playing rather than facing Black for a change, also good.

Iā€™m happy to finish the game, I just feel quite behind already and I donā€™t really know whatā€™s going on with white enough to even think of how to dig myself out of this but Iā€™ll stop whining and make a move, then we can change things up.

"P2T3


Tech StartingHand Workers

TECH
Ardraā€™s Boulder
Doubling Barbarbarian


STARTING HAND
Sparring Partner
Smoker
Senseiā€™s Advice
Snapback


WORKERS
Fox Primus
Morningstar Flagbearer
Smoker


NextHand

Fox Viper
Aged Sensei
Grappling Hook
Safe Attacking


Discard

Savior Monk 2/2A, healing 1
Snapback
Senseiā€™s Advice
Ardraā€™s Boulder
Doubling Barbarbarian


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Partner - ($5)
Tech 2 Strength - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Sparring Partner 3/2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Rook 2/3[4]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

Youā€™re not so far behind. Iā€™ve 8/7 on the board plus a floated $1 against whatever you spend your $8 + worker on. And Strength is very cost efficient at putting down a solid board.

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Gorgon
Gorgon


STARTING HAND
Thieving Imp
Skeleton Javelineer
Deteriorate
Summon Skeletons
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Summon Skeletons


[/spoiler][/details]

[details=NextHand][spoiler]
Bone Collector
Pestering Haunt
Dark Pact
Plague Spitter
Graveyard


[/spoiler][/details]

[details=Discard][spoiler]
Deteriorate
Sacrifice the Weak
Thieving Imp
Skeleton Javelineer
Gorgon
Gorgon


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate Sparring Partner
Skeleton trades with Sparring Partner
Plague Spitter kills Rook
Garth and Skeleton break Heroesā€™ Hall, your Base to 18HP
Garth makes a Skeleton - ($5)
Tech2 Disease - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 7 (3/4)
  • Plague Spitter (3/1)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]


Iā€™ll stick with the Disease plan, as Gorgons match up well against Strength units. Teching 2 x Gorgons, maybe add a Soul Stone and a second Dark Pact next turn.

[/spoiler][/details]

"P2T4


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Sparring Partner


STARTING HAND
Fox Viper
Safe Attacking
Aged Sensei
Grappling Hook


WORKERS
Fox Primus
Morningstar Flagbearer
Smoker
Safe Attacking


NextHand

Thunderclap
Sparring Partner 3/2
Savior Monk 2/2A, healing 1


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Fox Viper - ($6)
Aged Sensei - ($5)
Setsuki - ($3)

Float ($3)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fox Viper 2/1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Setsuki 1/3
  • :pschip: [I]Technician[/I]: Aged Sensei 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9
    "

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Plague Lab
Nether Drain


STARTING HAND
Graveyard
Pestering Haunt
Bone Collector
Dark Pact
Plague Spitter
Nether Drain
Gorgon


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Pestering Haunt


[/spoiler][/details]

[details=NextHand][spoiler]
Sacrifice the Weak
Plague Lab
Skeleton Javelineer
Deteriorate
Dark Pact


[/spoiler][/details]

[details=Discard][spoiler]
Plague Spitter
Nether Drain
Graveyard


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Vandy - ($6)
Dark Pact, my Base to 18HP, I reshuffle and draw 2
Skeletons trade with Fox Viper
Garth kills Setsuki, Vandy to lvl 3
Gorgon - ($3)
Bone Collector - ($1)
Skeleton - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy lvl 3 (3/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Bone Collector (3/3)
    [B]In Play:[/B]
  • Garth lvl 7 (3/3)
  • Plague Spitter (3/1)
  • Gorgon (3/4, deathtouch)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


He has the $$ for max Rook + Birds, so teching Nether Drain and Plague Lab to deal with Quake setup.

[/spoiler][/details]

I mean, I have nothing. And nothing to do. I can max Rook but you have the Spitter to give him runes and the Gorgonā€™s deathtouch. Soā€¦ Accept my GG? Nothing I teched has helped me.

GG, thanks!

I tried but if you look at my hand and what Iā€™ve teched, youā€™ll see that I am way down.