Casual Holy (Purple) vs. PetE (Black)

"P1T7


Tech StartingHand Workers

TECH
Tricycloid
Chronofixer


STARTING HAND
Time Spiral
Nullcraft
Hyperion
Stewardess of the Undone
Immortal
Forgotten Fighter


WORKERS
Plasmodium
Tinkerer
Temporal Research
Hardened Mox
Stewardess of the Undone 3/3
Forgotten Fighter


NextHand

Now!
Unphase
Fading Argonaut 3/3 @3
Seer
Argonaut 4/4


Discard

Argonaut 4/4A
Time Spiral
Nullcraft
Hyperion
Tricycloid
Chronofixer


Tech 2 card(s)
Get Paid + float - ($11)
Vir peeks
Immortal - ($5)
stewardess, bounces Jave - ($2)
worker - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Immortal 5/5A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Vir 2/3
  • :pschip: [I]Technician[/I]: Stewardess 3/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

P2 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Deteriorate
Bone Collector
Blackhand Dozer
Zarramonde
Dark Pact


WORKERS
Poisonblade Rogue
Graveyard
Pestering Haunt
Jandra, the Negator
Skeletal Archery


[/spoiler][/details]

[details=NextHand][spoiler]
Dark Pact
Zarramonde
Blackhand Dozer
Bone Collector
Summon Skeletons


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Golem sacrifices Voidblocker, 1dmg to your units, heroes and buildings
Zarramonde, arrival sidelines Immortal - ($0)
Garth kills Stewardess
Bone Collector kills Vir, makes a Skeleton
Golem breaks Tech2, your Base to 17HP

Float ($0)
Discard 5, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Zarramonde (11/11 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 7 (4/1)
  • Banefire Golem (7/7)
  • Bone Collector (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]



[/spoiler][/details]

When you built a tower I was feeling good and thought I was on track. But I made some terrible decisions and lost control of this game. Z is untargetable so I canā€™t get rid of him. GG!

GG! That was inspired to tech Now! T2, and the hero kill stopped me running away with the game early. But once youā€™d skipped the worker as P1, I was fairly confident I could rush for Tech3 ā€“ so built the Tower to allow my 3/3s to stop your Argos, teched the Voidblocker, etc.

Happy to continue if you are. Iā€™ll stick with Black, and switch to P1. Same deck or switch for you?

Yes, I saw your thoughts - you were spot on and it was a grave mistake to skip a worker. Iā€™m wondering if I could have stopped you by teching to tech 2 earlier.

Iā€™m happy to continue. I was going to switch to red or green, but maybe one more round of purple?

GLHF!

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Thieving Imp
Graveyard
Sacrifice the Weak
Skeletal Archery
Jandra, the Negator


WORKERS
Graveyard


[/spoiler][/details]

[details=NextHand][spoiler]
Poisonblade Rogue
Pestering Haunt
Deteriorate
Summon Skeletons
Skeleton Javelineer


[/spoiler][/details]

[details=Discard][spoiler]
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Skeleton - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth lvl 1 (1/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]


Not so well set up for a Vandy open with neither Javelineer/Haunt in T1 hand ā€“ and anyway Mox is a good answer to aggro. Could go for Imp, though Forgotten Fighter would leave me uncomfortably behind on econ for the card. So letā€™s try Garth-Skeletons, try to get value by maxing T3/4 for a Baron.

[/spoiler][/details]

"P2T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Plasmodium
Time Spiral
Neo Plexus
Battle Suits


WORKERS
Plasmodium


NextHand

Tinkerer
Nullcraft
Fading Argonaut
Hardened Mox
Temporal Research


Discard

Time Spiral
Forgotten Fighter
Battle Suits


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Plexus - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Neo Plexus 3/2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6
    "

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Bone Collector


STARTING HAND
Summon Skeletons
Skeleton Javelineer
Deteriorate
Pestering Haunt
Poisonblade Rogue


WORKERS
Graveyard
Poisonblade Rogue


[/spoiler][/details]

[details=NextHand][spoiler]
Skeletal Archery
Bone Collector
Deteriorate
Sacrifice the Weak
Bone Collector


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Deteriorate the Plexus
Garth kills Plexus
Garth to lvl 4 - ($1)
Tech1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 4 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Think he should have played a hero out into SQL rather than float the $2, would have been safe and protected the Plexus.

[/spoiler][/details]

"P2T2


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Tinkerer
Fading Argonaut
Nullcraft
Temporal Research
Hardened Mox


WORKERS
Plasmodium
Hardened Mox


NextHand

Knight of the Conclave
Tinkerer
Battle Suits
Neo Plexus 3/2
Temporal Research


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Fargo - ($5)
Tech 1 - ($4)

Float ($4)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut 2/3 @3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 7
    "

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Plague Spitter
Dark Pact


STARTING HAND
Deteriorate
Bone Collector
Bone Collector
Skeletal Archery
Sacrifice the Weak


WORKERS
Graveyard
Poisonblade Rogue
Skeletal Archery


[/spoiler][/details]

[details=NextHand][spoiler]
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons


[/spoiler][/details]

[details=Discard][spoiler]
Deteriorate
Sacrifice the Weak
Bone Collector
Dark Pact


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate Fargo
Garth kills Fargo
Garth to max, Plague Spitter from discard - ($2)
Bone Collector - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]
  • Garth lvl 7 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Iā€™ve had good luck with the timing of Deteriorates, given me 2 unit kills from Garth. Iā€™m teching Plague Spitter rather than Baron for Garthā€™s max ā€“ repayable later in the game, protects Skeletons from Nullcraft, and a good way to degrade an Immortal.

Heā€™s held back a boatload of cash. T3 Tech2 maybe?

Thinking of trying for a fast cycling build with Gorgons and Dark Pacts.


[/spoiler][/details]

"P2T3


Tech StartingHand Workers

TECH
Origin Story
Stewardess of the Undone


STARTING HAND
Temporal Research
Tinkerer
Neo Plexus 3/2
Knight of the Conclave
Battle Suits
Nullcraft
Knight of the Conclave
Forgotten Fighter


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter


NextHand

Origin Story
Time Spiral
Temporal Research


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Vir, peeks - ($8)
Knight of the Conclave
Temporal Research, draw 2 - ($6)
Knight of the Conclave
Plexus - ($4)
Suits - ($2)
Tinkerer - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: L1 Vir 3/3
  • :ps_: [I]Scavenger[/I]: Neo Plexus 3/2
  • :pschip: [I]Technician[/I]: Tinkerer 1/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Knight of the Conclave @3
  • Knight of the Conclave @3
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Gorgon
Cursed Crow


STARTING HAND
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer
Pestering Haunt
Deteriorate


WORKERS
Graveyard
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator


[/spoiler][/details]

[details=NextHand][spoiler]
Dark Pact
Sacrifice the Weak
Cursed Crow
Bone Collector
Gorgon


[/spoiler][/details]

[details=Discard][spoiler]
Deteriorate
Pestering Haunt
Skeleton Javelineer
Summon Skeletons


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Garth kills Vir
Bone Collector kills Tinkerer, gain a Skeleton
Sacrifice new Skeleton for draw (reshuffle first)
Deteriorate Plexus
Skeleton trades with Plexus
Garth makes a Skeleton - ($5)
Tech2 Disease - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]
  • Garth lvl 7 (3/1)
  • Bone Collector (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]


Going for Tech2 Disease, teching Cursed Crow and Gorgon, both good to have in deck once his KotCs come round. May also need a Tower at that point.

Sacrificing a Skeleton for draw mid-turn, can at worst replace it with Haunt for free, and cycles my Tech2 units into deck. [Drew Deteriorate, used to trade a Skeleton for his Plexus].


[/spoiler][/details]

Had I teched differently, itā€™s possible I could have done something but this seems like a bad plan anyway and I donā€™t think I can do much anymore. GG!

GG! I was quite fortunate in this one for getting Deteriorates when I needed them for unit kills ā€“ but Black starter is like that!

But youā€™ve also been making a few mistakes early on in these games that have given me a lead to build on. eg in this game you could have played a hero (eg Geiger) out T1 into SQL, 3HP+armour would have been quite safe from my opener and avoided losing Plexus straight away.

Yea, thatā€™s a fair point. I was hoping to save the money for a big turn and had I teched two seers instead of the random stuff I put in there in T3, I would have had a much better board position to work with. I was quite concerned about playing a hero early on because my heroes are not very efficient and I didnā€™t want to feed levels easily but youā€™re right that against Garth, Geiger can do fine.

Itā€™s definitely a game where small advantages early on compound very quickly.

Geigerā€™s sparkshot is pretty useful against Skeletons. Along with Nullcraft and Stewardess.

Yeah, I had considered that in previous games as you can see in my thoughts. For some reason I wasnā€™t thinking about it when I did this turn: was locked in on this Conclave plan that I wanted to make work.
Also, itā€™s a strange but I sometimes make a turn on the forums in a very short time and sometimes I spend a long time considering if. I should just not make a move if I donā€™t have the time but have been managing my time badly. Itā€™s hard because I like it better when games are relatively snappy - itā€™s fun to play when the opponent makes a move pretty quickly.

Casual games are good for trying things without feeling you have to figure out everything possible.

Yeah, which is why I allowed myself to make quick turns and try things out. The issue is, I make mistakes.

Should I try another color? Im happy to keep playing casually.