Casual Holy (Purple) vs. PetE (Black)

"P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Neo Plexus
Forgotten Fighter
Nullcraft
Fading Argonaut
Time Spiral


WORKERS
Hardened Mox
Time Spiral


NextHand

Neo Plexus
Forgotten Fighter
Temporal Research
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Nullcraft kills Haunt - ($3)
Tech 1 - ($2)
Fargo - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut 3/3 @3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft 1/1 Flying
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Dark Pact
Plague Spitter


STARTING HAND
Skeletal Archery
Deteriorate
Sacrifice the Weak
Poisonblade Rogue


WORKERS
Graveyard
Poisonblade Rogue


[/spoiler][/details]

[details=NextHand][spoiler]
Jandra, the Negator
Deteriorate
Dark Pact
Thieving Imp


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Deteriorate Fargo
Vandy kills Fargo
Vandy to mid - ($2)
Tech 1 - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy lvl 3 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


Teching Dark Pact for hand size and Plague Spitter for anti-air vs Nullcraft.

[/spoiler][/details]

"P1T3


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Stewardess of the Undone
Neo Plexus
Forgotten Fighter
Temporal Research
Argonaut


WORKERS
Hardened Mox
Time Spiral
Forgotten Fighter


NextHand

Now!
Temporal Distortion
Plasmodium
Tinkerer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Stewardess, bouncing the Javelineer - ($2)
NC pings tech I for 1
Plexus - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone 3/3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus 3/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft 1/1 Flying
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Had I teched Now! on the previous turn, which was the original plan - I could have killed Vandy with NC and Stewardess by skipping a worker. Debating what other card to tech here other than Sentry. Temporal distortion could be a good way to get Stewardess back to hand and play some other card.

"

Iā€™ve realized I had the spreadsheet incorrectly set for me as P1 this game. So without noticing, I paid myself $1 too little on T1 and T2. I could either give myself the additional $2 to play this turn ($9 total). Or since this is pretty messed up and weā€™re early on in this game, maybe better we just restart the game from scratch? Sorry!

Either way is fine with me. Whatever you prefer.

Letā€™s restart thenā€¦over to you

GL HF

"P1T1


StartingHand Workers

STARTING HAND
Plasmodium
Neo Plexus
Forgotten Fighter
Nullcraft
Temporal Research


WORKERS
Plasmodium


NextHand

Hardened Mox
Tinkerer
Time Spiral
Fading Argonaut
Battle Suits


Discard

Temporal Research
Forgotten Fighter
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Neo Plexus - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Neo Plexus
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Thieving Imp
Pestering Haunt
Skeletal Archery
Sacrifice the Weak
Poisonblade Rogue


WORKERS
Poisonblade Rogue


[/spoiler][/details]

[details=NextHand][spoiler]
Skeleton Javelineer
Jandra, the Negator
Deteriorate
Summon Skeletons
Graveyard


[/spoiler][/details]

[details=Discard][spoiler]
Thieving Imp
Sacrifice the Weak
Skeletal Archery


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Skeleton - ($1)
Pestering Haunt

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth lvl 1 (1/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


Try a Garth-Skeleton open for a change.

[/spoiler][/details]

"P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Now!


STARTING HAND
Tinkerer
Battle Suits
Time Spiral
Fading Argonaut
Hardened Mox


WORKERS
Plasmodium
Tinkerer


NextHand

Time Spiral
Hardened Mox
Forgotten Fighter
Now!


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Battle Suits - ($2)
Fargo - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut 3/3 @3
  • :pschip: [I]Technician[/I]: Neo Plexus 3/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Heā€™s spamming skeletons, so Stewardess is a good response. Iā€™m also teching Now which makes it possible to bring in Geiger for an unexpected Sparkshot and possibly get some free levels. I have much more attack on the board now, so heā€™ll have to deal with it some how and Garth is not a scary hero (though he can deteriorate etc.). Heroesā€™ Hall may be coming.

"

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Bone Collector


STARTING HAND
Deteriorate
Graveyard
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons


WORKERS
Poisonblade Rogue
Graveyard


[/spoiler][/details]

[details=NextHand][spoiler]
Thieving Imp
Skeleton Javelineer
Pestering Haunt
Bone Collector
Sacrifice the Weak


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Deteriorate Fargo
Garth to lvl 4 - ($3)
Garth kills Fargo
Skeleton and Haunt trade with Neo Plexus
Skeleton - ($2)
Tech1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]
  • Garth lvl 4 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


Trading his units off leaves me well ahead here. Next turn can max Garth to summon Baron.

[/spoiler][/details]

Garth should be at 2/2, I believe.

Oops, edited

Edited thoughts.

"P1T3


Tech StartingHand Workers

TECH
Argonaut
Temporal Distortion


STARTING HAND
Hardened Mox
Forgotten Fighter
Time Spiral
Now!
Stewardess of the Undone


WORKERS
Plasmodium
Tinkerer


NextHand

Time Spiral
Nullcraft
Temporal Distortion
Temporal Research
Hardened Mox


Tech 2 card(s)
Get Paid - ($6)
Scav and techn draw - ($7)
Stewardess, bouncing the Skele - ($3)
Geiger - ($1)
Geiger casts Now! on Geiger! Now! - ($0)
Geiger kills Garth now!, Geiger levels now!

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Stewardess of the Undone 3/3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • L3 Geiger 2/4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Skipping worker to clear the board and kill his Garth, while placing myself in a good board position. He might have deteriorate again or he could sac the weak but I should be able to get back to workering and build tech 2 next turn because Black doesnā€™t have any haste. He was smart to place the skele in resist which cost me the worker, but it seemed right to get rid of Garth since he invested in his levels and hopefully was teching for him (nether drain or doom grasp are strong choices). He might have just been counting on Garth for skele-draw.

I was debating whether to place Stewardess in the resist slot. I guess the only reason to do that is Shadow Blade, which would make it a bad trade. That would still mean he would spend 5 out of his 6 gold to get rid of Stewardess and leave Vandy exposed on the board, which may be ok for me, especially since I get the scav gold. However, if the shadow blade discard hits my TD then Iā€™m in a bit of trouble.

"

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Dark Pact
Blackhand Dozer


STARTING HAND
Thieving Imp
Pestering Haunt
Skeleton Javelineer
Bone Collector
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Graveyard
Pestering Haunt


[/spoiler][/details]

[details=NextHand][spoiler]
Deteriorate
Skeletal Archery
Summon Skeletons
Bone Collector
Jandra, the Negator


[/spoiler][/details]

[details=Discard][spoiler]
Sacrifice the Weak
Skeleton Javelineer
Thieving Imp
Dark Pact
Blackhand Dozer


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bone Collector - ($5)
Vandy - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3 + 1)
  • :psfist: [I]Elite[/I]: Vandy lvl 1 (3/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Nice teching to anticipate the Garth kill. But he needed to skip a worker, should leave things open for me to rush Tech3. Can also threaten Metamorposis along the way, force him to put resources into dealing with Vandy.

[/spoiler][/details]

"P1T4


Tech StartingHand Workers

TECH
Hyperion
Stewardess of the Undone

STARTING HAND
Temporal Research
Nullcraft
Time Spiral
Temporal Distortion
Hardened Mox
Argonaut


WORKERS
Plasmodium
Tinkerer
Temporal Research


NextHand

Hardened Mox
Now!
Neo Plexus 3/2
Fading Argonaut 3/3 @3
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Gieger discards to draw
Argonaut - ($2)
Temporal Distortion, bringing Stewardess to hand to play another Argonaut from Codex - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut 4/4A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argonaut 4/4
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • L3 Geiger 2/4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Of course, skipping a worker was terrible because now I canā€™t build tech 2. Thatā€™s a very bad mistake but thankfully he hasnā€™t been able to build tech 2 either. The tower prevents me from making the trades I wanted with Stewardess and Temporal Distortion and even Argonaut wonā€™t kill BC without dying. So Iā€™m opting to switch up for defensive Argonauts while prepraing to tech up. Iā€™m teching a second Stewardess because BC will leave skeles everywhere and I donā€™t want to draw a tech card next turn. I think I will tech Chronofixer next turn so that I can stop Vandy craziness and Garth fetching things that are dead. No heroesā€™ hall and no tech 2 yet - my pressure forced him into tower which is good for me for now.

"

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Nether Drain
Voidblocker


STARTING HAND
Summon Skeletons
Skeletal Archery
Bone Collector
Deteriorate
Jandra, the Negator


WORKERS
Poisonblade Rogue
Graveyard
Pestering Haunt
Jandra, the Negator


[/spoiler][/details]

[details=NextHand][spoiler]
Deteriorate
Dark Pact
Skeletal Archery
Blackhand Dozer
Skeleton Javelineer


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bone Collector - ($5)
Tech2 Demonz - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

[details=Thoughts][spoiler]


With the Tower, happy to let him attack into my units. Teching Nether Drain and Voidblocker, though was tempted to tech 2x Zarramonde instead for possible T6 play. But with Dark Pact in the deck, still have a possible T6 draw if I tech them next turn.

[/spoiler][/details]

"P1T5


Tech StartingHand Workers

TECH
Undo
Immortal


STARTING HAND
Now!
Fading Argonaut 3/3 @3
Neo Plexus 3/2
Forgotten Fighter
Hardened Mox


WORKERS
Plasmodium
Tinkerer
Temporal Research
Hardened Mox


NextHand

Temporal Distortion
Hyperion
Stewardess of the Undone 3/3
Stewardess of the Undone


Discard

Now!
Fading Argonaut 3/3 @3
Argonaut 4/4
Forgotten Fighter
Neo Plexus 3/2
Undo
Immortal


Tech 2 card(s)
Get Paid - ($7)
Fargo - ($5)
Geiger urges Now! on Fargo - ($4)
Fargo kills BC scav
Argo #1 kills BC techn
Argo #2 kills Vandy, Geiger maxes and flickers Argo #2
Geiger deals 3 damage to tech 2
Heroeā€™s hall - ($2)
worker - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Argonaut 4/4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • L3 Geiger 3/3[4]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

So heā€™s happy to just tech up and keep the stalemate where it is, so I shouldnā€™t be. Heā€™s ahead of me with tech 2 up before mine and though not attacking with bonecollectors means losing out on their skeletons, not attacking with argonauts means losing out on their readiness. And his tower makes his BCs good enough on defense to hold off my Argos. Here are some options I have:

  1. Go to tech 2, as planned, play a Fargo/Plexus and stick the stalemate. His BCs will not be able to break through my Argos on their own and whatever tech 2 he plays will not yet be a threat, until I get my tech 2 up in the next turn. The problem is that this will at most be a Hyperion with TD.
  2. go to tech 2, skip worker and clear his board by casting Now! on Fargo and attacking with both Argos, killing Vandy and flicking an Argo to full health. Thatā€™s not an ideal target for flicking but Iā€™ll have Geiger and Argo for next turn, in addition to Hyperion (if I donā€™t get H, I can tap Geiger to draw him but then not have Geiger attack) and his tech 2 will suffer 3 damage. Tech 2 is likely to be dozers and/or blockers (heā€™s been going for a defensive style) and if I clear his board, heā€™s likely to go for voidblockers if he can. To deal 6 damage I need two units so a blocker will not allow me to destroy tech 2 (unless I can TD to a Tricycloid).
  3. not build tech 2 and go ahead with plan no. 2 while not skipping a worker and building a heroeā€™s hall.

Thatā€™s a tough choice because I clearly want to clear his board but skipping a worker after iā€™ve already skipped one is brutal, especially if I canā€™t even break tech 2 (or even the tower)

"

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Zarramonde
Zarramonde


STARTING HAND
Skeletal Archery
Dark Pact
Deteriorate
Skeleton Javelineer
Blackhand Dozer
Voidblocker


WORKERS
Poisonblade Rogue
Graveyard
Pestering Haunt
Jandra, the Negator
Skeletal Archery


[/spoiler][/details]

[details=NextHand][spoiler]
Summon Skeletons
Sacrifice the Weak
Thieving Imp
Nether Drain
Bone Collector


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav, draw for tech - ($11)
Worker - ($10)
Voidblocker - ($7)
Skeleton Javelineer - ($6)
Tech3 - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Voidblocker (3/6)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

[details=Thoughts][spoiler]


Get Tech3 built while I have the chance.

[/spoiler][/details]

"P1T6


Tech StartingHand Workers

TECH
Seer
Unphase


STARTING HAND
Temporal Distortion
Stewardess of the Undone 3/3
Stewardess of the Undone
Hyperion


WORKERS
Plasmodium
Tinkerer
Temporal Research
Hardened Mox
Stewardess of the Undone 3/3


NextHand

Time Spiral
Hyperion
Nullcraft
Immortal
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 Present - ($4)
Vir, peeks - ($2)

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut 4/4A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Vir 2/3
  • :pschip: [I]Technician[/I]: L5 Geiger 3/3[4]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

I think I screwed myself last turn. Him going to tech 3 is not good news.

"

P2 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Banefire Golem

STARTING HAND
Nether Drain
Thieving Imp
Sacrifice the Weak
Summon Skeletons
Bone Collector


WORKERS
Poisonblade Rogue
Graveyard
Pestering Haunt
Jandra, the Negator
Skeletal Archery


[/spoiler][/details]

[details=NextHand][spoiler]
Deteriorate
Blackhand Dozer
Bone Collector
Zarramonde
Dark Pact


[/spoiler][/details]

[details=Discard][spoiler]
Sacrifice the Weak
Nether Drain
Thieving Imp
Summon Skeletons


[/spoiler][/details]
Tech 1 card(s)
Get Paid + float - ($11)
Garth - ($9)
Skeleton - ($8)
Sacrifice the weak, Skeleton and Argo - ($6)
Voidblocker and Javelineer (using Javelin) kill Geiger, Garth to lvl 3
Garth to max, summon Banefire Golem from discard - ($2)
Bone Collector - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Banefire Golem (7/7 + 1)
  • :psfist: [I]Elite[/I]: Garth lvl 7 (4/4)
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Voidblocker (2/3)
  • Skeleton Javelineer (1/1) [javelin used]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


StW gets rid of Argo for hero kill. With Zarramonde in next hand this should be GG.

[/spoiler][/details]