Casual Holy (Purple) vs. PetE (Black)

GL HF @petE

"P1T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Fading Argonaut
Hardened Mox
Nullcraft
Temporal Research


WORKERS
Forgotten Fighter


NextHand

Tinkerer
Battle Suits
Neo Plexus
Time Spiral
Plasmodium


Discard

Fading Argonaut
Nullcraft
Temporal Research


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mox - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

GLHF ! My first forum game playing on the dark side.

Don’t know whether you want to reconsider, but think Mox is not a great open against Black, as it gets crippled if hit with a -1/-1 rune (eg from Orpal, Rogue, Sickness).

That’s true but let me learn it the hard way… I’ll live with my choices and will hopefully adapt quickly.

1 Like

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Skeleton Javelineer
Thieving Imp
Poisonblade Rogue
Deteriorate
Skeletal Archery


WORKERS
Poisonblade Rogue


[/spoiler][/details]

[details=NextHand][spoiler]
Graveyard
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Pestering Haunt


[/spoiler][/details]

[details=Discard][spoiler]
Deteriorate
Skeletal Archery
Thieving Imp


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Orpal - ($2)
Javelineer - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal (1/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Javelineer (1/1, with javelin rune)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


Opening with Orpal, look to hit Mox with a -1/-1 rune in the coming turns

[/spoiler][/details]

"P1T2


Tech StartingHand Workers

TECH
Argonaut
Sentry


STARTING HAND
Plasmodium
Battle Suits
Tinkerer
Time Spiral
Neo Plexus


WORKERS
Forgotten Fighter
Plasmodium


NextHand

Sentry
Neo Plexus
Nullcraft
Tinkerer
Temporal Research


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Battle suits - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox 2/1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Plague Spitter
Sickness


STARTING HAND
Graveyard
Jandra, the Negator
Pestering Haunt
Sacrifice the Weak
Summon Skeletons


WORKERS
Poisonblade Rogue
Graveyard


[/spoiler][/details]

[details=NextHand][spoiler]
Sickness
Deteriorate
Sacrifice the Weak
Plague Spitter
Summon Skeletons


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Javelineer throws javelin to breaks SQL armour
Orpal attacks Mox, permanently sidelines with -1/-1 rune
Orpal to mid - ($3)
Pestering Haunt
Tech 1 - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Javelineer (1/1)
  • Orpal lvl 4 (2/4)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Can’t use Graveyard because of Assimilate, so spending spare $$ on Heroes Hall. Either bring in Vandy for aggro or Garth to make Skeletons to feed Orpal mid.

[/spoiler][/details]

"P1T3


Tech StartingHand Workers

TECH
Stewardess of the Undone
Origin Story


STARTING HAND
Neo Plexus
Temporal Research
Sentry
Tinkerer
Nullcraft


WORKERS
Forgotten Fighter
Plasmodium
Tinkerer


NextHand

Time Spiral
Fading Argonaut
Stewardess of the Undone
Argonaut


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Sentry - ($4)
NC kills Haunt - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Sentry 3/2, anti-air, prevent first damage to patrollers from abilities and spells
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox 2/1 disabled
  • Nullcraft 1/1 Flying
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
    "

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Voidblocker
Blackhand Dozer


STARTING HAND
Summon Skeletons
Deteriorate
Plague Spitter
Sacrifice the Weak
Sickness


WORKERS
Poisonblade Rogue
Graveyard
Summon Skeletons


[/spoiler][/details]

[details=NextHand][spoiler]
Deteriorate
Skeletal Archery
Thieving Imp
Sickness
Jandra, the Negator


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Orpal kills Sentry
Sacrifice Javelineer (with Orpal’s mid) to put -1/-1 rune to kill Nullcraft
Plague Spitter - ($3)
Garth - ($1)
Skeleton - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 1 (1/3)
  • Orpal lvl 4 (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Using Garth rather than Vandy as the second hero to provide Skeletons for Orpal’s mid and for the option to max on T5 (eg for Dozer from discard).

[/spoiler][/details]

"P1T4


Tech StartingHand Workers

TECH
Stewardess of the Undone
Seer


STARTING HAND
Argonaut
Fading Argonaut
Time Spiral
Stewardess of the Undone


WORKERS
Forgotten Fighter
Plasmodium
Tinkerer


NextHand

Temporal Research
Origin Story
Neo Plexus


Discard

Nullcraft 1/1 Flying
Sentry 3/2, anti-air, prevent first damage to patrollers from abilities and spells
Time Spiral
Stewardess of the Undone
Seer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Stewardess, bounce the Skele (no scav gold, I am told) - ($5)
Argonaut - ($2)
Fargo - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone 3/3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut 3/3 @3
  • :pschip: [I]Technician[/I]: Argonaut 4/4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox 2/1 disabled
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Dark Pact
Shadow Blade


STARTING HAND
Thieving Imp
Skeletal Archery
Jandra, the Negator
Deteriorate
Sickness


WORKERS
Poisonblade Rogue
Graveyard
Summon Skeletons


[/spoiler][/details]

[details=NextHand][spoiler]
Blackhand Dozer
Pestering Haunt
Voidblocker
Sacrifice the Weak
Skeleton Javelineer


[/spoiler][/details]

[details=Discard][spoiler]
Deteriorate
Sickness
Jandra, the Negator
Thieving Imp
Skeletal Archery
Dark Pact
Shadow Blade


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Orpal to max - ($6)
Deteriorate Stewardess
Plague Spitter kills Stewardess, -1/-1 rune on Fargo and Argonaut (from Orpal’s max)
Sickness, -1/-1 rune on Fargo and Argonaut - ($4)
Garth kills Fargo, you gain $1
Orpal kills Argonaut, you draw
Tech2 Demonology - ($0)
Skip worker

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 1 (1/2)
  • Orpal lvl 6 (2/3)
  • Plague Spitter (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


I’ve a favourable split with spells this hand and Tech2 units next. So skipping a worker to clear his board with -1/-1 runes while building Tech2.

[/spoiler][/details]

Just to be clear, here it seems to matter: when I draw from technician, I’ll reshuffle my deck so here I’ll get to discard Fargo, Stewardess and Argo before I draw. Right? Because here the order of killing matters.

Yes, I believe all three are in your discard. Stewardess and Fargo were killed earlier in the turn. And the technician draw is triggered by (and therefore later than) the technician kill, so Argo is in discard when you reshuffle-draw.

1 Like

"P1T5


Tech StartingHand Workers

TECH
Undo
Remember


STARTING HAND
Origin Story
Neo Plexus
Temporal Research
Sentry 3/2, anti-air, prevent first damage to patrollers from abilities and spells


WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Neo Plexus


NextHand

Argonaut 4/4
Time Spiral
Stewardess of the Undone 3/3A


Discard

Origin Story
Temporal Research
Undo
Remember


Tech 2 card(s)
Get Paid - ($7)
Scav and techn draw - ($8)
Prynn - ($6)
Tell me again Orpal’s Origin Story? there can’t be any death nor decay there - ($3)
Sentry - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sentry 3/2, anti-air, prevent first damage to patrollers from abilities and spells
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox 2/1 disabled
  • L1 Prynn 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Zarramonde
Blackhand Dozer


STARTING HAND
Voidblocker
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Blackhand Dozer


WORKERS
Poisonblade Rogue
Graveyard
Summon Skeletons
Pestering Haunt


[/spoiler][/details]

[details=NextHand][spoiler]
Dark Pact
Skeletal Archery
Shadow Blade
Skeleton Javelineer
Jandra, the Negator


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Garth to lvl 5 - ($3)
Garth kills Sentry, you draw
Plague Spitter trades with Prynn, Garth to max, summon Blackhand Dozer from discard
Voidblocker - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Voidblocker (2/6 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Blackhand Dozer (7/6, overpower)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 7 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Teching the second Dozer (to summon with Garth’s max) and Zarramonde. Worth getting rid of Sentry as it blocks Dozers overpower.

[/spoiler][/details]

"P1T6


Tech StartingHand Workers

TECH
Remember
Shimmer Ray


STARTING HAND
Argonaut 4/4
Stewardess of the Undone 3/3A
Time Spiral
Nullcraft 1/1 Flying


WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Neo Plexus
Hardened Mox


NextHand

Remember
Sentry
Fading Argonaut 3/3 @3
Stewardess of the Undone
Seer


Tech 2 card(s)
Get Paid - ($8)
Past - ($4)
Stewardess. bouncing Mox - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone 3/3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

P2 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Dark Pact
Hooded Executioner


STARTING HAND
Skeleton Javelineer
Skeletal Archery
Shadow Blade
Dark Pact
Jandra, the Negator


WORKERS
Poisonblade Rogue
Graveyard
Summon Skeletons
Pestering Haunt
Jandra, the Negator


[/spoiler][/details]

[details=NextHand][spoiler]
Zarramonde
Blackhand Dozer
Plague Spitter
Sickness
Deteriorate


[/spoiler][/details]

[details=Discard][spoiler]
Shadow Blade
Skeletal Archery
Dark Pact
Dark Pact
Hooded Executioner


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Dozer kills Stewardess, overpower deals 3dmg to Tech2
Voidblocker breaks Tech2, your Base to 18HP
Garth deals 3dmg to Tech1
Skeleton - ($7)
Javelineer - ($6)
Tech3 - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 7 (3/4)
  • Voidblocker (2/6 + 1)
  • Blackhand Dozer (7/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

[details=Thoughts][spoiler]


Skeleton draws from Garth next turn if I don’t draw Zarramonde in hand.

[/spoiler][/details]

GG! I can’t really keep up with this and I have getting rid of tech 3 or these demons.

1 Like

GG!
On for a rematch with the same or a different deck? I’ll stick with Black.

Let me try a different approach. No Mox this time…

"P1T1


StartingHand Workers

STARTING HAND
Battle Suits
Temporal Research
Tinkerer
Plasmodium
Hardened Mox


WORKERS
Hardened Mox


NextHand

Nullcraft
Fading Argonaut
Forgotten Fighter
Neo Plexus
Time Spiral


Discard

Tinkerer
Plasmodium
Temporal Research


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Battle Suits - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Pestering Haunt
Skeleton Javelineer
Graveyard
Summon Skeletons
Jandra, the Negator


WORKERS
Graveyard


[/spoiler][/details]

[details=NextHand][spoiler]
Skeletal Archery
Sacrifice the Weak
Poisonblade Rogue
Deteriorate


[/spoiler][/details]

[details=Discard][spoiler]
Summon Skeletons
Jandra, the Negator


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Javelineer - ($0)
Haunt

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy lvl 1 (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]


Get the Vandy & friends open, guess that’s still pretty strong as P2 here.

[/spoiler][/details]