@FrozenStorm, thanks so much for agreeing to tutor me! I think I got the spreadsheet working for my first turn… I am supposed to not put cards in the Tech area until next turn, right?
P1T1
Starting Hand and Workers
STARTING HAND
Bloodburn
Mad Man
Makeshift Rambaster
Charge
Scorch
WORKERS
Scorch
Next Hand
Careless Musketeer
Nautical Dog
Bombaster
Bloodrage Ogre
Pillage
[details=Discard]
Mad Man
Charge
Bloodburn
[/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Makeshift Rambaster - ($1)
Attack your base for 3 damage
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Makeshift Rambaster (1/2)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 5
Thoughts
Well, I didn’t have many useful options for my first turn. If I’d had Bloodrage Ogre I might have played it instead, but this’ll do for now. That said, since I’ve already hit his base, maybe I should go for a base race? Never tried that before, but then again I’ve mostly been teaching new players the basics at this point… Well, I should at least wait and see what he does first.