Okay, I am mostly back to stable net, sorry for inconvenience.
The two missed cards were missed discards. Missed Older Brother was irrelevant, but missed Timely Messenger was meaningful because it should have hit that reshuffle. Since I did a full turn, there’s no chance to ret-con and this would be a forced concession in a tournament setting, right? If so, happy to call this one (especially since you’re already pretty much locked a win and there was the gap.) Want to run it back as P1 against my mono-white?
Since this is a casual setting, and I don’t feel that I’ve locked this up, I wouldn’t mind playing it out. But if you’d rather start something new, that’s also fine by me.
Okay, sure. Then I’ll put Timely Messenger in my deck where it belongs before I start- so I could draw it with Surplus but otherwise it’s coming later.
Tech 2 card(s)
Get Paid - ($9)
Card from Surplus
Star-Crossed Starlet 1 DMG and +1 ATK
Worker - ($8)
Nimble Fencer
Nimble Fencer
Starlet and both Fencers 3 for 1 your Elephant
Calamandra - ($6)
Maestro kills Setsuki, you draw a card, 2 levels to Calamandra
Tech III - ($1)
Float ($1)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: L3 Calamandra Moss (3/4)
Lookout:
In Play:
Maestro (3/4, Resist 1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tech III HP: 5
Surplus HP: 4
Economy Info: Cards:
Hand: 2
Deck: 2
Disc: 9
Gold:
Gold: 1
Workers: 10
Thoughts
I could kill his Tech II with all 3 Virtuosos, but Elephant + Setsuki can get up to too much mischief. Need to kill them while I can. I was tempted to do Midori as my hero, because Midori flying plus one Maestro-Virtuoso ping kills tech buildings. But next turn I’m gonna be in a really bad spot, and I think having Calamandra to pull out a tiger without spending a card is my best chance to stall for blademaster.
Debated getting Midori out instead of a second Maestro, because Flying would really help here. But I’m worried about the play where Calamandra goes stealth to kill the Maestro I have and then I draw a Blademaster I have to pay full price for. A frustrating thing is that I could have killed Tech 3 if I had drawn that Bloom for Calamandra this turn…oh well. If Dreamfire doesn’t get the Gunship I might be able to lock down the Tech III and secure a lead, and if Dreamfire does I lose.
It’s a shame, I really like the Neutral starter but am not the biggest fan of Finesse. Haste is always cool but I don’t like how bad you get hammered on cards; I prefer having a mix of cheap and expensive so I can tune to the situation. Still down for a game 4 as monowhite with you starting.
Sure; I need more experience vs. purple. I’ve never actually played monowhite either, but I’m curious if all of my tricks subbing in Anarchy and Necromancy stuff will be less useful than just getting tech building for $1 and white spells always on-color.
So on the one hand, this is a bit of a bum draw, because all of the good White spells (and Safe Attacking, which I kind of consider a spell because I usually only play it when it gives me a favorable trade that turn) are in this hand and the creatures are in the deck. I’d much rather have them in the reverse order. But easing the pain a bit is the fact that Sensei + Grave is a good turn 1 play that means I can get a free kill on basically whatever I want and then have Readiness to still be defending. Plasodium would be a bit scary here, because if he takes a time rune off immediately, I have to worry about a T3 Hero + Time Spiral + kill Grave and level up play, but we’ll wait and see what next turn holds for us.
In the mean time, one question here is whether to play Safe Attacking. It thins my deck forever, which is great, but it’s unlikely to help turn 2, and it puts me down a card. I was going to say no on those grounds, but thinking again, Tech I and leveling Grave are money sinks in my immediate future, so going down a card isn’t too terrible…why not, let’s do it. Aged Sensei might want to attack into certain board states given Graves having Sparkshot.
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Aged Sensei advises Grave
Grave kills Fading Argonaut, takes 1 damage through armor, you draw a card
Fox Primus - ($2)
Tech I - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Fox Primus (2/2, Resist 1, Anti-Air, Frenzy 1)
In Play:
Safe Attacking
L1 Grave Stormborne (2/2, Sparkshot)
Aged Sensei (1/1)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
Got kind of screwed by the Safe Attacking because I missed Savior Monk and that’s the card I want here. I’m paying a 1 gold premium for abilities that are unlikely to become relevant. C’est la vie. Thanks to his draws where he can protect his Tinkerer, I can’t stop the Plasmodium. Still, by playing the way I am, he’d need to target the Primus with Forgotten Fighter to get to kill Grave with Plasmodium, and the resist 1 will make it hurt. (He could do it with Stewardess also, but only by giving up on worker.)
I’m going for double Sparring Partner because Stewardess is such a common first tech for monopurple; I’d rather have cheap units. Going wide also has synergies with Safe Attacking. It’s decently likely I get a Heroes Hall next turn to play in to a Heroes + sparring kind of strategy. Fuzz Cuddles is also good for wide strategies, but I should get the board before doing something so arrogant (especially since I’m guaranteed to draw a Savior Monk next turn anyway.)
STARTING HAND
Seer
Battle Suits
Neo Plexus
Nullcraft
Stewardess of the Undone (technician)
WORKERS
Hardened Mox
Forgotten Fighter
Neo Plexus
NextHand
Time Spiral
Temporal Distortion
Temporal Research
Argonaut
Tech 2 card(s)
Get Paid - ($6)
Technician draw
Plasmodium to forecast 1
Worker - ($5)
Stewardess of the Undone, bounces Fox Primus, paying resist 1 - ($1)
Seer, takes final rune off Plasmodium - ($0)
Plasmodium kills Grave
Tinkerer kills Aged Sensei
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Seer (2/1A)
Elite:
Scavenger: Stewardess of the Undone (2/3)
Technician:
Lookout:
In Play:
Tinkerer (1/1)
Plasmodium (4/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Technician-drawn Stewardess gives me an easy kill on Grave. I’ll take the free lvls for Geiger over killing Sensei. Best case scenario, I re-draw Suits for next turn and tech up.