P1T4
Tech StartingHand Workers
TECH
Maestro
Maestro
STARTING HAND
Nimble Fencer
Spark
Wither
Brick Thief
WORKERS
Fruit Ninja
Helpful Turtle
Granfalloon Flagbearer
Brick Thief
NextHand
Ferocity
Maestro
Tenderfoot
Star-Crossed Starlet
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Wither Gunpoint Taxman - ($5)
Calamandra kills GPT, takes 2 damage. You get a gold.
Tech II: Finesse - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Older Brother (3/1, Resist 1)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
Yep, this is what I was afraid of. Dreamfire getting both Tech I’s this draw was enough to put me behind on the tempo game. Well, at least their next draw will be less strong.
Let’s look at the lines, assuming I worker (so down to 7g) in all cases.
Line A: Wither Gunpoint Taxman (5g), Calamandra kills, Tech II (1g), Older Brother to elite. Calamandra is vulnerable here, but Dreamfire can only trade Zane FOR Calamandra. Which is still not great, since I sunk 2g more into Calamandra, but it’s not that much of a blowout or anything. There’s also a line A2 where I Spark the Huntress (0g) and patrol Older Brother to tech/scav - this is worse into healing but better into Grappling Hook. Well, I guess I know THIS turn Dreamfire can’t have Fuzz Cuddles or Savior Monk.
Line B: Spark Gunpoint Taxman (6g), Older Brother kills, Calamandra even trades with Huntress, Nimble Fencer (4g) hits Tech I, Tech II (0g). This is…surprisingly okay for being a line where my hero dies. But still not good probably.
Line C: Wither Gunpoint taxman (5g), Nimble Fencer (3g) kills it, Spark the Huntress (2g), Older Brother trades with it, Calamandra smacks Tech I for 3. Hmm, and come to think of it, if I do a Heroes Hall and tech in Discord, it kills Sensei, Primus, Smoker instantly. And he can’t have Savior Monk in his hand, nor any Tech Is, so it’s only Flagbearer or Primus that survive Discord, and although they do, they’re free pickings for my 2/1 Fencer. I go down to 0 cards, but I have the option of maxband Calamandra to deal with card loss. But hang on, what if I just let the Huntress live and patrol Older Brother in Elite? There’s no real way for Zane to take advantage of me here, and then I save the card. So basically this is Line A but instead of rushing Tech II, I do Heroes Hall instead and then I get a Fencer. Let’s think…Discord is really strong against Dreamfire’s probable board state, but can I go another orbit with such weak units in this kind of game? I guess I have maxband Calamandra to get tigers if nothing better presents itself.
Ugh, I mapped out the whole turn, but I’m sitting here on the Discard/Draw screen and I really hate this given I’m only drawing three cards. If I whiff, I whiff HARD, because Discord is only great on this turn (to kill the likely chaff Dreamfire is putting out this turn) and will be much worse on the following, because we really expect Tech II here. Can’t do it. It’s gotta just be Line A I think. What does that mean? I’m not playing my fencer, so the free fencers are better than strong fencers. Double Maestro and hope we get lucky? Yeah. This feels better. 4 cards instead of 3 is actually huge since I’m doing a fresh reshuffle.