Casual: Hilbert90 (Mono Green) vs mdn1111 ([Feral]/Strength/Blood)

P2T6


StartingHand Workers

STARTING HAND
Kidnapping
Barkcoat Bear
Barkcoat Bear
Kidnapping
Moss Ancient


WORKERS
Spore Shambler
Young Treant
Ironbark Treant
Playful Panda
Forest’s Favor
Kidnapping


NextHand

Kidnapping
Barkcoat Bear
Moss Ancient
Rampaging Elephant
Rampant Growth


Tech 0 card(s)
Get Paid - ($10)
Worker
Tech III - ($5)
Rook - ($3)
Rampaging Elephant kills a frog

Float ($3)
Discard 4, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rampaging Elephant(6/3A)
  • :psfist: [I]Elite[/I]: Rook(3/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Verdant Tree
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 11

P1T7


Tech StartingHand Workers

TECH
Murkwood Allies
Blooming Ancient


STARTING HAND
Might of Leaf and Claw
Rampant Growth
Playful Panda
Ironbark Treant


WORKERS
Young Treant
Forest’s Favor
Verdant Tree
Merfolk Prospector
Spore Shambler
Ironbark Treant


NextHand

Dinosize
Tiger Cub
Blooming Ancient
Rampant Growth


Tech 2 card(s)
Get Paid - ($9)
Worker
Rampant Growth on Water Elemental - ($7)
Elemental Trades with Elephant
Tiger deals 4 damage to base
Cal’s ultimate ability to produce Stalking Tiger - ($3)

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Frog (1/1)
  • :psfist: [I]Elite[/I]: Wisp (0/1)
  • :ps_: [I]Scavenger[/I]: Frog (1/1)
  • :pschip: [I]Technician[/I]: Frog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Calamandra (4/5, lvl 5) Exhausted
  • Stalking Tiger (4/4 stealth, invis) Exhausted
  • Stalking Tiger (4/4 stealth, invis)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

P2T7


StartingHand Workers

STARTING HAND
Moss Ancient
Rampaging Elephant
Rampant Growth
Barkcoat Bear
Kidnapping


WORKERS
Spore Shambler
Young Treant
Ironbark Treant
Playful Panda
Forest’s Favor
Kidnapping
Barkcoat Bear


NextHand

Rampaging Elephant
Kidnapping
Barkcoat Bear
Moss Ancient
Merfolk Prospector


Tech 0 card(s)
Get Paid + float - ($14)
Worker
Summon and max Drakk - ($7)
Moss Ancient, gets haste and makes 3 squirrels - ($0)
Moss Ancient attacks, killing squad leader frog and getting 3 more squirrels
Squirrels D, E, and F kill Kalamandra; rook goes up 2 levels
Squirrels A, B anc C attack your base for 6.

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook(2/5A, lvl 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Verdant Tree
  • Moss Ancient
  • Squirrel A
  • Squirrel B
  • Squirrel C
  • Drakk (3/4, Max)
    [B]Buildings:[/B]
  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12

On both this turn and the last one, you forgot to add the Tech III building’s HP.

Thanks, I’ll fix that.

1 Like

P1T8


StartingHand Workers

STARTING HAND
Dinosize
Blooming Ancient
Tiger Cub
Rampant Growth


WORKERS
Young Treant
Forest’s Favor
Verdant Tree
Merfolk Prospector
Spore Shambler
Ironbark Treant


NextHand

Stampede
Guargum
Might of Leaf and Claw
Galina Glimmer
Stampede


Discard

Dinosize
Rampant Growth
Blooming Ancient
Tiger Cub


Tech 0 card(s)
Get Paid + float - ($13)
Summon Midori - ($11)
Level +4 Midori (wisp/frogs get +1/+1) - ($7)
Wisp/Frogs trade with Rook
Midori +2 levels
Summon Argagarg - ($5)
Dinosize Tiger - ($1)
Tigers attack and kill base

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Midori Lvl 7
  • Stalking Tiger (4/4) Exhausted
  • Stalking Tiger (4/4) Exhausted
  • Argagarg Lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

How do you attack the base with the tigers? They don’t have invisibility because you don’t control a Feral hero, and they don’t have stealth because they aren’t attacking a unit.

1 Like

Arg. Playing without the cards is hard. I was thinking the tigers had stealth all the time and gained invis with the hero.

Even then, you have them marked as invisible in your post… At least you’re getting a chance to iron all this out in a friendly game!

That’s right, but they only have stealth when attacking a unit. Have you been using codexcarddb.com ? It has images of all the cards; I could never do this otherwise. And you can assemble decks and then look at them: Codex Card Database is yours and http://codexcarddb.com/deck/feral/blood/strength/images is mine.

1 Like

And of course, you can remove the /images to see them listed as links organized by spec. It’s a more compact view, but you have to click to see the cards.

Updated the turn. I’m using the images, but yeah, scrolling through 10 times per turn is pretty tedious. I’ll try without images to make it easier.

Nice, gg! I suppose I should have patrolled more there, but I didn’t consider the midband Midori. Want to play again? Random is 20

GG. Sure! I have an interesting idea for a strategy, but I need to glance through the cards to see if certain factions can flesh it out. I’ll let you know soon.

Random: 16

For what it’s worth, I believe standard practice is to swap who goes first each time. It looks like that happened anyway, but it’s something to keep in mind.

Ok, let me know when you’ve decided your build and I’ll take my first turn. I think I’ll try [Past]/Peace/Blood.

[Anarchy]/Past/Demonology

P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Neo Plexus
Plasmodium
Time Spiral
Battle Suits


WORKERS
Time Spiral


NextHand

Tinkerer
Forgotten Fighter
Fading Argonaut
Temporal Research
Nullcraft


Discard

Plasmodium
Neo Plexus
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Charge
Careless Musketeer
Bombaster
Pillage
Scorch


WORKERS
Careless Musketeer


NextHand

Nautical Dog
Mad Man
Bloodburn
Bloodrage Ogre
Makeshift Rambaster


Discard

Scorch
Charge
Pillage


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Zane - ($2)
Bombaster - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (2/2, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Forgotten Fighter
Fading Argonaut
Tinkerer
Temporal Research
Nullcraft


WORKERS
Time Spiral
Tinkerer


NextHand

Nullcraft
Battle Suits
Plasmodium
Neo Plexus
Temporal Research


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6