I’m still trying to work out the spreadsheet. It’s pretty straightforward except the tech column and where to actually drag things to get them to register… Do you just type your tech choices into those two spots then hit Discard/Draw then post the code for the forum post? I’m going to try that and see what outputs. Hmm…other people’s posts don’t have a tech written until turn 2 …
Hmm…it thinks I floated 3 gold also. Does this work automatically somehow or do I manually enter it? Sorry. I told you this might require patience (I’ll manually edit for now to get this going).
EDITS: Re-did the whole sheet (same exact turn) to try to get everything to render.
Hey! One tip - you can tag people by putting @ before their name, like @Hilbert90; that gives them a notification. I was looking for that, so didn’t see you’d created this; sorry for the resultant delay.
Spreadsheet is great but can definitely be finnicky. You’re right about how to tech and how to generate the post. However, you don’t tech during your first turn at all. The cards that you would be adding during my turn if we were playing in real life you put in the tech slot at the start of your next turn on the spreadsheet. Not sure why it thinks you floated gold, though; manually editing it out of the spreadsheet should solve it.
If you click the words above the sheet that say when it was last edited, you can see a list of all the times you’ve edited it. You can then click on one of those and choose to restore it to that point.
Also, @Hilbert90, the top of your post says its your fifth turn. No idea why that’s happening, and I don’t think it’s anything to worry about, just wanted to let you know. And Hobusu is right that the previous versions is very clutch.
P2T2
Tech StartingHand Workers
TECH
Barkcoat Bear
Barkcoat Bear
STARTING HAND
Merfolk Prospector
Verdant Tree
Young Treant
Ironbark Treant
Playful Panda
@mdn1111 Not sure if I have to keep tagging you. Is there a way to subscribe to the post to be informed of replies? I fixed the turn thing.
P1T3
Tech StartingHand Workers
TECH
Dinosize
Might of Leaf and Claw
STARTING HAND
Tiger Cub
Rampant Growth
Verdant Tree
Galina Glimmer
Spore Shambler
WORKERS
Young Treant
Forest’s Favor
Verdant Tree
NextHand
Rampant Growth
Tiny Basilisk
Might of Leaf and Claw
Playful Panda
Merfolk Prospector
Tech 2 card(s)
Get Paid - ($6)
Worker
Rampant Growth on Ironbark - ($4)
Ironbark attacks and kills Rook for 5
Argagarg levels up twice
Tech I Building - ($3)
Level Argagarg up 2 producing 3/3 water elemental - ($1)
Exhaust Argagarg to give Wisp (+1/+0 A)
Wisp attacks and kills Merfolk Prospector
No need to keep tagging; I’m watching the thread. If you scroll down below the last post, underneath Bookmark, Share, Flag and Reply, it will say if you are watching, tracking, etc. the thread. If you’re watching it, you’ll get notifications.
STARTING HAND
Tiny Basilisk
Merfolk Prospector
Playful Panda
Might of Leaf and Claw
Rampant Growth
WORKERS
Young Treant
Forest’s Favor
Verdant Tree
Merfolk Prospector
NextHand
Galina Glimmer
Tiger Cub
Spore Shambler
Dinosize
Discard
Rampant Growth
Ironbark Treant
Playful Panda
Might of Leaf and Claw
Stampede
Blooming Ancient
Tech 2 card(s)
Get Paid + float - ($8)
Worker
Basilisk - ($6)
Rampant Growth on Ironbark - ($4)
Exhaust Argagarg to give Ironbark (+1/0A)
Ironbark trades with Barkcoat
Tech II Building (Growth) - ($0)
Doh. I messed up really bad. I knew you had Verdant Tree, but I stupidly thought you had to pay to remake the building. I planned on that clogging your money a bit. The right move was obviously to do the 6 damage to your base.
P1T6
Tech StartingHand Workers
TECH
Stampede
Oversized Rhino
STARTING HAND
Murkwood Allies
Guargum
Stampede
WORKERS
Young Treant
Forest’s Favor
Verdant Tree
Merfolk Prospector
Spore Shambler
NextHand
Ironbark Treant
Playful Panda
Might of Leaf and Claw
Rampant Growth
Tech 2 card(s)
Get Paid - ($9)
Murkwood to produce 4 frogs - ($4)
Basilisk trade with Drakk
Calamandra +2 level (only 1 to max)
Cal’s max ability to produce Stalking Tiger - ($0)
Water Elemental deals 3 damage to base
I haven’t looked up specifically how deathtouch works, but I assumed the one point of damage would go to the squad leader armor and hence not actually touch Drakk.