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Casual hardy83 vs Unity

yep, Matura… my poor students - just failed a bit :wink: patrol zone adjusted, your void star has a free lane now…

told ya that CS is bad XD

Still don’t believe it… Just unfavorable circumstances… :wink:

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It is super worthwhile to use Lawful Search first. I like to check the hand with Lawful Search and then use Community Service to pluck a juicy unit out of their hand or take a gamble and pluck it out of their discard. Some Tech II specs have better units to steal though so bear that in mind.

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agreed, i didn’t say it only to not influence their game :wink:

I hoped for another void star teched in (and no nebula yet, as he still stands at 9 workers). Would have been a nice answer to him setting up his (maybe game deciding) battle ship…

P1T7


Tech StartingHand Workers

TECH
Nebula
Now!

STARTING HAND
Vortoss Emblem
Seer
Fading Argonaut
Time Spiral


WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Knight of the Conclave
Battle Suits
Fading Argonaut


NextHand

Plasmodium
Now!


Discard

Temporal Research
Nullcraft
Origin Story
Nebula
Ready or Not
Time Spiral
Vortoss Emblem


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Play Time Spiral on Prynn bringing her to Fading 2 - ($10)
Play Seer and bring Prynn to Fading 3 - ($9)
Remove two Time Runes from Prynn and trash the Overeager Cadet
Kill Scavenger Mirror with Seer, you get 1 gold.
Play Vortoss Emblem on Technician Mirror, you draw 1 card.
Kill Bigby with Prynn Pasternaak (now Fading 2 and 3/1)
Carge Void Star´s Super-Power-Beam - ($5)
Build Tech III - ($0)
Hit your base for 9 damage with Captain Kirk´s Void Star.

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (2/1+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Prynn Pasternaak, Fading 2, Level 7 (3/1)
  • Knight of the Conclave, Forecast 2
  • Void Star (9/4)
  • Seer (2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

It has to come to an end now, before blue is starting to strangle me. I can get rid of his patrollers and pull off a devastating hit on his base. If he cannot prevent it with his Tech III or other air support, I can finish him off in the next round. One crucial question: should I kill Sirus Quince or Bigby Hayes? The mirrors are no problem because they will have arrival fatigue and therefore cannot harm my Void Star. And if he plays Hallucination he has to follow it up with a second spell to kill my Void Star. Bigby´s spells are a lot more dangerous: he could assist Quince´s Hallucination with Jurisdiction. Injunction is equally bad and Judgment Day a lot worse. No: Hayes has to go. And also I hope that the Lawbringer Gryphon will not come up next turn. His small hand could play into my hand…

Edit: Forgot to Tech 2 cards

The chief magistrate sends his general to the Frontline together with the last gryphon of the dominion. Destruction through the alien invasion seems inevitable. GG

"P2T7


StartingHand Workers

STARTING HAND
Manufactured Truth
Judgment Day
Injunction
Lawful Search
Lawbringer Gryphon


WORKERS
Bluecoat Musketeer
Traffic Director
Jail
Porkhand Magistrate
Building Inspector (1/1)


NextHand

Arrest
Spectral Aven (2/2)
Community Service
Lawbringer Gryphon
Overeager Cadet (2/2)


Discard

Lawful Search
Manufactured Truth
Injunction
Judgment Day


Tech 0 card(s)
Get Paid + float + scav - ($12)
General Onimaru - ($10)
Lawbringer griffon - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lawbringer Gryphon
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Onimaru, L1
  • :target: Lookout:

In Play:

  • Quince, L1 (1/3)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
    "

Rematch tomorrow? I’ll stay with mono blue :wink:

Made a mistake again btw: performed a lawful search to draw into gryphon… But didn’t pay for it. So no Onimaru in patrol zone :wink:

P1T8


StartingHand Workers

STARTING HAND
Plasmodium
Now!


WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Knight of the Conclave
Battle Suits
Fading Argonaut


NextHand

Nullcraft
Vortoss Emblem
Plasmodium
Neo Plexus


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Attack Base with 2 Seers and Prynn for 7 damage.
Attack Lawbringer Gryphon with fully charged Super-Beam and overpower 2 damage to your base. GG.

Float ($9)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Prynn Pasternaak, Fading 2, Level 7 (3/1)
  • Knight of the Conclave, Forecast 1
  • Void Star (9/4)
  • Seer (2/1)
  • Seer (2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 9
  • Workers: 10

I rolled a 2. Will play Mono Purple again.

gl, hf

"P1T1


StartingHand Workers

STARTING HAND
Jail
Bluecoat Musketeer
Reputable Newsman
Lawful Search
Building Inspector


WORKERS
Jail


NextHand

Arrest
Traffic Director
Spectral Aven
Porkhand Magistrate
Manufactured Truth


Discard

Reputable Newsman
Lawful Search
Bluecoat Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
hire Building Inspector - ($2)
summon Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru, L1 (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

…against another spec i would build a jail… but with assimilate in his codex i hesitate…

"

P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Plasmodium
Forgotten Fighter
Battle Suits
Fading Argonaut


WORKERS
Forgotten Fighter


NextHand

Nullcraft
Time Spiral
Hardened Mox
Neo Plexus
Tinkerer


Discard

Plasmodium
Battle Suits
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Fading Argonaut - ($2)
Summon Vir Garbarean - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut, Fading 3 (2/3+1A)
  • :psfist: Elite: Vir Garbarean (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Scribe
Boot Camp


STARTING HAND
Arrest
Traffic Director
Spectral Aven
Porkhand Magistrate
Manufactured Truth


WORKERS
Jail
Traffic Director


NextHand

Arrest
Porkhand Magistrate
Reputable Newsman
Spectral Aven
Bluecoat Musketeer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
arrest Fading Argonaut - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru, L1 (2/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Don't wanna run out of hand cards again - so it's boot camp and scribe for tech…

Still, I want to make a bit of pressure - with aven & mt maybe? - but i can't neither kill Fargo nor Vir… so he'll hit me with both next turn - he likes to max vir for the mech and he already has enough money to level vir to 5 and heal in case i put 2 dmg on him with a manufactured aven… no good choice, i think. so i'll probably just arrest fargo and let him fade a bit

P2T2


Tech StartingHand Workers

TECH
Unphase
Vortoss Emblem


STARTING HAND
Neo Plexus
Tinkerer
Nullcraft
Hardened Mox
Time Spiral


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Time Spiral
Plasmodium
Battle Suits
Unphase


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Nullcraft and kill Building Instructor. You draw a card. - ($3)
Build Tech I - ($2)
Play Tinkerer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tinkerer (2/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut, Fading 2 (2/3)
  • Nullcraft (1/1)
  • Vir Garbarean (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Edit: Tinkerer was supposed to be on the Elite spot, not Squad Leader. :kissing_smiling_eyes:

Oh… Let me think… Everything stays the same - except that you don’t draw a card for vir… Sorry my friend:

"P1T3


Tech StartingHand Workers

TECH
Scribe
Injunction


STARTING HAND
Arrest
Porkhand Magistrate
Spectral Aven
Reputable Newsman
Bluecoat Musketeer
Boot Camp


WORKERS
Jail
Traffic Director
Bluecoat Musketeer


NextHand

Porkhand Magistrate
Scribe
Lawful Search
Manufactured Truth
Building Inspector (1/1)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Arrest tinkerer - ($4)
Oni kills vir, lvls
Pay another 2 to level oni and heal - ($2)
Hire reputable Newsman and choose 3 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3+a) [3]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Onimaru, L5 (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I’ll probably go for soldiers next turn

"

Damn your Arrest! :stuck_out_tongue_closed_eyes:

P2T3


Tech StartingHand Workers

TECH
Shimmer Ray
Research & Development


STARTING HAND
Plasmodium
Battle Suits
Unphase
Time Spiral


WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium


NextHand

Temporal Research
Neo Plexus
Vortoss Emblem


Discard

Unphase

Time Spiral
Shimmer Ray
Research & Development


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Battle Suits - ($4)
Play Time Spiral on Fading Argonaut - ($3)
Summon Max Geiger - ($1)
Deal 1 damage to your base with Nullcraft

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut Fading 2 (3/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tinkerer (1/2)
  • Nullcraft (1/1)
  • Battle Suits
  • Max Geiger Level 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP:5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

Edit: Tinkerer is 1/2, not 2/2

Unphase is a future spell! :thinking:

and your Tech 1 building is still missing, btw :wink:

I shouldn´t make moves after 3 beers :laughing: