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Casual hardy83 vs Unity

P2T4


Tech StartingHand Workers

TECH
Void Star
Origin Story


STARTING HAND
Now!
Neo Plexus
Fading Argonaut
Forgotten Fighter
Void Star


WORKERS
Tinkerer
Temporal Research
Plasmodium


NextHand

Forgotten Fighter
Now!
Vortoss Emblem
Now!
Time Spiral


Tech 2 card(s)
Get Paid - ($8)
Worker
Play Geiger - ($6)
Play Void Star, Mox retires - ($1)
Play Now! on Void Star - ($0)
Kill Sensei with Void Star. You get 1 Gold. Destroy Heroe´s Hall with 4 Overpower by Void Star. Deal 2 damage to your base.

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max Geiger Level 1 (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Battle Suits
  • Void Star
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 4 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

P1T5


Tech StartingHand Workers

TECH
Reteller of Truths
Macciatus, The Whisperer


STARTING HAND
Earthquake
Smoker
Spectral Hound
Spectral Hound (3/3)


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Smoker


NextHand

Sensei's Advice
Snapback


Discard

Aged Sensei (1/1)
Earthquake
Reteller of Truths
Macciatus, The Whisperer


Tech 2 card(s)
Get Paid + scavenger, resummon bird - ($8)
Worker - ($7)
Rook kills SQL Geiger, takes 2 dmg
Savior Monk deals 2 dmg to your base
Rook casts Earthquake, both Tech buildings destroyed and 8 damage to your base - ($2)
hire Spectral Hound twice - ($0)
empty hand…

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Cashbird (1/1)
  • :pschip: Technician: Techbird (1/1)
  • :target: Lookout: Spectral Hound (3/3)

In Play:

  • Safe Attacking
  • :exhaust: Rook, L8 (4/4), Bird's Nest attached
  • :exhaust: Savior Monk (2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

I think my base takes only 2 damage from the monk and 4 from the effect of the earthquake. From the Codex Card Database:

If opponent has a damaged tech building and the 4 damage is enough to destroy it but his base is undamaged, the base will take 2 damage from the destruction of the tech building but none from the spell. This is due to that you never read twice the same sentence. So you deal 4 damage to the damaged buildings, which upon destruction cause the base to take 2 damage , but then you are at the “Deal 1 damage to all their undamaged buildings.” line and the base is no more an undamaged building. — Sirlin, 11/27/15

no you take 8 from quake and 2 from monk, for a total of 10 base dmg.
First monk hits your base (so is now a dmged building), then he casts quake, that deals 4 to all dmgd buildings, hence base takes 4 more, tech I and I crumble dealing 2 each to base. so monk (2)+quake(4)+TechI+II(4) total 10 dmg

1 Like

Just saw it. Thank you!

1 Like

P2T5


Tech StartingHand Workers

TECH
Sentry
Argonaut


STARTING HAND
Now!
Vortoss Emblem
Time Spiral
Now!
Forgotten Fighter


WORKERS
Tinkerer
Temporal Research
Plasmodium
Time Spiral


NextHand

Origin Story
Nullcraft
Void Star
Fading Argonaut
Neo Plexus


Discard

Fogotten Fighter
Now!
Vortoss Emblem
Now!
Sentry
Argonaut


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Repair Tech I
Play Vir Garbarean - ($5)
Boost Void Star and kill both Spectral Dogs with Overpower. - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir Garbarean Level 1 (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Battle Suits
  • Void Star (9/4)
    Buildings:
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6
    Gold:
  • Gold: 1
  • Workers: 9
Thoughts

edit: repair tech I

u can rebuild onlt 1 tech at the time

1 Like

I did know that I need Tech I to construct Tech II. That I also need to repair Tech I to repair Tech II is new to me. Is there some logic behind it? I mean if I constructed it before I should know how it works…?

is the same as building them (except that you do not pay for them). To rebuild tech II you must have tech I online.EG: if he destroyed all 3 your techs, you would need a turn to rebuild tech I, another for the Tech II and another for tech III. The only exception is using venrdant tree.

1 Like

Assuming you don’t change your lineup:

Cast snapback to switch heroes (and get the patrol zone empty)
Rook and monk deal 6 damage to your base
Cast senseis advice on birdies
Birdies deal another 4 to your base

Good to know. Thanks again.

GG. Well played.

as purple, vs a deck with powerful heroes, origin story is a must, imo. Rook is hard to remove due to 2 lives, and if he stays too long, quake inevitably comes, and mid-late game, having all techs down is crippling.

Yeah, I teched it too late, hoped it would come one round earlier, than it could have been interesting again. And that the two only cards he had in the end were Snapback and Sensei´s advice was tough, too.

Wanna keep on playing? I rolled a 34… Your chance! :wink:

I’d like to switch future for law though (Or play mono blue) - it’s thematically better with 6 different heroes :slight_smile:

  1. Finally. Not very motivated right now. Maybe it comes back later. Will play Mono purple again. What is your final choice?

I think I 'll rather go with mono blue and no multicolor penalties… Gl & hf! No hurry with the turns…

O.k. Let´s see.

P1T1


StartingHand Workers

STARTING HAND
Temporal Research
Forgotten Fighter
Fading Argonaut
Time Spiral
Plasmodium


WORKERS
Forgotten Fighter


NextHand

Neo Plexus
Nullcraft
Tinkerer
Hardened Mox
Battle Suits


Discard

Time Spiral
Plasmodium
Temporal Research


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut Fading 3 (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Manufactured Truth
Spectral Aven
Bluecoat Musketeer
Reputable Newsman
Lawful Search


WORKERS
Bluecoat Musketeer


NextHand

Traffic Director
Building Inspector
Arrest
Jail
Porkhand Magistrate


Discard

Reputable Newsman
Manufactured Truth
Lawful Search


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
summon Onimaru - ($2)
hire Spectral Aven - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru, L1 (2/3+a) - frenzy
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Aven (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hm… battle suits & nullcraft to kill oni? possible - but is it wise? would i do it? let’s see…

"

P1T2


Tech StartingHand Workers

TECH
Vortoss Emblem
Origin Story


STARTING HAND
Tinkerer
Hardened Mox
Neo Plexus
Battle Suits
Nullcraft


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Neo Plexus
Tinkerer
Plasmodium
Vortoss Emblem
Time Spiral


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Play Nullcraft - ($3)
Summon Prynn Pasternaak - ($1)
Build Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut Fading 2 (2/3+1A)
  • :psfist: Elite: Nullcraft (2/1)
  • :ps_: Scavenger: Prynn Pasternaak Fading 4 (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6