Casual hardy83 vs Unity

That´ll do it for the introduction.

GG. WP.

yep, gg! :slight_smile: i randomed a 48 and will go with mono red…

I randomed an 8 and will try mono purple again.

pfuh… what a day :sweat: …let’s think a bit about Codex!!!

"P1T1


StartingHand Workers

STARTING HAND
Bombaster
Makeshift Rambaster
Charge
Bloodburn
Scorch


WORKERS
Scorch


NextHand

Bloodrage Ogre
Mad Man
Careless Musketeer
Nautical Dog
Pillage


Discard

Charge
Bloodburn
Bombaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
hire Makeshift Rambaster and deal 3 dmg to your base - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

one of my least played decks is Fire… let’s see if I can go for that - maybe with two times :fire: Hotter Fire :fire:

"

P2T1


StartingHand Workers

STARTING HAND
Plasmodium
Forgotten Fighter
Temporal Research
Hardened Mox
Tinkerer


WORKERS
Forgotten Fighter


NextHand

Time Spiral
Nullcraft
Fading Argonaut
Neo Plexus
Battle Suits


Discard

Tinkerer
Plasmodium
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech 1 - ($3)
Play Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 6
Thoughts

Red and Starter, I think it´s clear who has the initiative. I have to deal somehow with the red spells and dangerous heroes. Hmmm, I wonder how Hardy would like a lovely Hardened Mox with a Vortoss Emblem…

"P1T2


Tech StartingHand Workers

TECH
Bloodlust
Crash Bomber


STARTING HAND
Careless Musketeer
Mad Man
Bloodrage Ogre
Pillage
Nautical Dog


WORKERS
Scorch
Careless Musketeer


NextHand

Bloodburn
Charge
Bombaster
Nautical Dog
Bloodlust


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($4)
hire hasty Zane to finish the Mox - ($2)
hire Bloodrage Ogre - ($0)
Makeshift Rambaster stays focused and deals another 3 to your base!

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)
  • Zane, L1 (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

on the other hand it’s of course tempting to go for a quick base race and leave tech 2 be…?! especially as player 1… hotter fire really takes some tempo out and is probably better as player 2… (?)

"

P2T2


Tech StartingHand Workers

TECH
Vortoss Emblem
Now!


STARTING HAND
Time Spiral
Neo Plexus
Nullcraft
Fading Argonaut
Battle Suits


WORKERS
Forgotten Fighter
Neo Plexus


NextHand

Plasmodium
Time Spiral
Battle Suits
Tinkerer
Nullcraft


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Fading Argonaut - ($3)
Summon Prynn Pasternaak - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3; A+1; Fading 3
  • :psfist: Elite: Hardened Mox (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Prynn Pasternaak 1/3; Fading 4
    Buildings:
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 7
Thoughts

Makeshift Rambaster is nasty. Maybe I should have kept the Forgotten Fighter? Let´s see…

Good night! :japanese_ogre:

"P1T3


Tech StartingHand Workers

TECH
Chaos Mirror
Lobber


STARTING HAND
Nautical Dog
Charge
Bloodburn
Bombaster
Bloodlust


WORKERS
Scorch
Careless Musketeer
Bloodburn


NextHand

Chaos Mirror
Crash Bomber
Pillage
Lobber
Mad Man


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
cast Charge on Bloodrage Ogre (Bro) - ($3)
Bro trades with Fading Argonaut
Makeshift Rambaster suicides into your Mox - low vs. high tech
level Zane to 4 - ($0)
Zane hits Prynn for 3 dmg and lvls to max - this time an ability fizzles for real :wink: (?)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, L6 (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

so… i’ll postpone the decision for a spec one more turn… chaos mirror & lobber should come in handy anyway

"

P2T3


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Tinkerer
Plasmodium
Battle Suits
Nullcraft
Time Spiral


WORKERS
Forgotten Fighter
Neo Plexus
Plasmodium


NextHand

Nullcraft
Temporal Research
Vortoss Emblem
Seer
Now!


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Tech 2 - ($3)
Play Battle Suits - ($1)

Build Tech Lab - (0$)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1) +1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Battle Suits
    Buildings:
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

Wow. I was frustrated that I didn´t draw Vortoss Emblem this turn: now it turns out I was lucky as this crazy Zane managed to kill Prynn. AND Hardy didn´t really profit from Zane´s Maxband-Ability. Well, the pressure is still high. One more round and Vortoss Emblem will enter. Can it stop the red rampage? We will see…

Sorry Hardy, I forgot my specs: My spec is FUTURE, my Tech Lab´s spec is PRESENT.

what shenanigans are you up to? i won’t take any chances…:

"P1T4


Tech StartingHand Workers

TECH
Doubleshot Archer
Hotter Fire


STARTING HAND
Mad Man
Pillage
Crash Bomber
Lobber
Chaos Mirror


WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage


NextHand

Bombaster
Bloodlust
Bloodrage Ogre (3/2)
Makeshift Rambaster (1/2)


Discard

Lobber
Crash Bomber
Chaos Mirror
Doubleshot Archer
Hotter Fire


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II (:fire:) - ($2)
hire Lobber and Mad Man (crazy red shit) - ($0)
Lobber suicides into Mox
Zane and Mad Man break your Tech II, base takes 2

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, L6 (4/4)
  • Mad Man (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

ok… probably won’t build tech ii this turn. nevertheless should think about my tech choices… land octopus seems such a nice combo with chaos mirror, so that would mean blood. on the other hand i intended to play :fire:… hm.

just realized that i cannot summon a second hero… no heroes’ hall this time. so maybe go for tech ii after all and stay without defense? if i manage to break his tech ii that could be an option. with mad man and lobber this should be possible without going down in hand size too much

"

Crazy red $%!!!

P2T4


Tech StartingHand Workers

TECH
Immortal
Reaver


STARTING HAND
Vortoss Emblem
Temporal Research
Now!
Seer
Nullcraft
Tinkerer
Time Spiral


WORKERS
Forgotten Fighter
Neo Plexus
Plasmodium
Tinkerer


NextHand

Time Spiral
Fading Argonaut
Immortal
Seer
Now!


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Prynn Pasternaak - ($5)
Play Vortoss Emblem on Hardened Mox
Play Temporal Research and draw 2 cards - ($3)
Repair Tech II Building
Play Seer, put a time rune on Vortoss Emblem - ($2)

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: * Seer (3/1)

  • :psfist: Elite: Hardened Mox (3/1) + Vortoss Emblem with Fading 4

  • :ps_: Scavenger:

  • :pschip: Technician:

  • :target: Lookout:
    In Play:

  • Battle Suits

  • Prynn Pasternaak 1/3+Fading 4

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 2
  • Workers: 9
Thoughts

Still feel the pressure. Will Vortoss be able to stabilize?

now is a geiger’s (present) spell. Prynn (past) cannot cast it.

You are right of course. Oh dear…

So I cannot kill your Tech II, reorganize my Patrollers add 1 gold and draw an additional card (because I don´t play Now!)…Will I ever be able to make a move without a mistake…:wink:

I assume the +1 armor with Prynn is a relic from putting her into SL-slot at first?

P1T5


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Bamstamper Lizzo


STARTING HAND
Bloodrage Ogre (3/2)
Bombaster
Bloodlust
Makeshift Rambaster (1/2)


WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Bombaster


NextHand

Hotter Fire
Charge
Nautical Dog
Chaos Mirror


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
summon Drakk and lvl him to 4 to make my men go even more crazy - ($2)
Mad Man in frenzy trades with your Seer
hire that BRO again - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Zane, L6 (4/4)
  • :target: Lookout:

In Play:

  • Drakk, L4 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

ok… I think now's the time to regroup a bit. I'll also add Lizzos to my deck that give a nice mix of insta damage and some defense

one last appearance by your Mox now?

Exactly…

P2T5


Tech StartingHand Workers

TECH
Now!
Xenostalker


STARTING HAND
Seer
Fading Argonaut
Time Spiral
Immortal
Now!


WORKERS
Forgotten Fighter
Neo Plexus
Plasmodium
Tinkerer
Fading Argonaut


NextHand

Reaver
Temporal Research
Nullcraft
Vortoss Emblem


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Level Prynn to Level 4 - ($7)
Prynn´s courageous attack of the Blood Ogre.
Hardened Mox finishes off the bloody Ogre.
Vortoss Emblem is discarded.
Play Immortal. Trash Hardened Mox. - ($1)
Play Seer. Put Time Rune on Prynn. - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout:
    In Play:
  • Battle Suits
  • Prynn Pasternaak Level 4 (2/4) with fading 4 and 3 damage
    Buildings:
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 10
Thoughts

The crucial moment. Where will we go from here…?

getting nervous… :fearful:

P1T6


Tech StartingHand Workers

TECH
Surprise Attack
Kidnapping


STARTING HAND
Charge
Nautical Dog
Chaos Mirror
Hotter Fire


WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Bombaster
Charge


NextHand

Doubleshot Archer
Lobber
Bloodlust
Makeshift Rambaster (1/2)


Discard

Bloodrage Ogre (3/2)
Chaos Mirror
Hotter Fire
Surprise Attack
Kidnapping


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
hire a Nautical Dog from my Marine - ($7)
build a Surplus - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Zane, L6 (4/4)
  • :pschip: Technician: Drakk, L4 (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

oh… i hoped on a good draw from technician, but Zane still lives… cannot do much at the moment… let's see if the hotter fire ever pays off - i think i'll just bring it into play and don't go for a surplus… maybe my lizzos can stop him in future turns and together with archer somehow cope with immortal…

i'll grab a surprise attack for some more burst damage that i might need… and of course there's kidnapping - should have thought earlier of it! :slight_smile: probably don't play the hotter fire after all… i'll go for the nautical dog instead for more defense and a surplus to cycle better through my cards - taking down the immortal for just one turn with max-band drakk, nautical dog and chaos mirror seems too expensive