STARTING HAND
Building Inspector
Unphase
Jail
Reputable Newsman
Promise of Payment
WORKERS
Porkhand Magistrate
Manufactured Truth
Unphase
NextHand
Arrest
Promise of Payment
Jail
Lawful Search
Traffic Director
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Kill your Bombaster with Spectral Aven
Vir to Level 5 - ($1)
Kill Drak with Vir, Vir to Level 7. Summon Mech token.
Play Building Inspector - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite: Bluecoat Musketeer (1/2+1ATK)
Scavenger:
Technician: Building Inspector (1/1)
Lookout:
In Play:
Spectral Aven (2/1)
Vir Garbarean (Level 7, 3/5)
Mech (6/7, forecast 2)
Buildings:
Base HP: 17
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Pillage is quite annoying, cannot even use the Scavenger Patroller. The Tower is annoying, too. I think it´s best to let go of Unphase again. I hope I can withstand his storm until my Mech appears.
STARTING HAND
Bloodrage Ogre
Charge
Nautical Dog
Makeshift Rambaster
Pillage
Careless Musketeer
WORKERS
Scorch
Bloodburn
Careless Musketeer
NextHand
Scribe
Charge
Crash Bomber
Mad Man
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
hire Brogre - ($4)
hire Dog - ($3)
hire Rambaster - ($1)
Rambaster runs into your BI, you draw a card
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Nautical Dog (1/1a)
Elite:
Scavenger:
Technician: Bloodrage Ogre (3/2)
Lookout:
In Play:
Makeshift Rambaster (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
oh, that was an earlier mech than i thought… let’s see what i can do. probably get to crashbarrows quickly… i’m confident, i can keep a tech 2 building if i build it next turn… so i’ll tech in two crashbarrows and stack with bigby in case i get one next turn… (?)
STARTING HAND
Traffic Director
Arrest
Lawful Search
Promise of Payment
Jail
Reputable Newsman
WORKERS
Porkhand Magistrate
Manufactured Truth
Unphase
Lawful Search
NextHand
Gemscout Owl
Gemscout Owl
Circle of Life
Building Inspector
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Jail - ($3)
Build expensive Tech I - ($1)
Kill your Bombaster with my lovely Aven, dying in grace.
Kill your Bloodrage Ogre with Vir Garbarean. You draw a card.
Dismantle your Makeshift Rambaster with an elegant strike by D’Artagnan.
Play Reputable Newsman with Promise of Payment: “A Vortoss always pays his debts.” He will stop you from playing “2”- Spells.
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Reputable Newsman (0/3+1A) Blocking your “2”- Spells
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Jail HP: 3
Vir Garbarean (Level 7, 3/1)
Mech (6/7, forecast 1)
Bluecoat Musketeer (1/1)
Buildings:
Base HP: 17
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
Pillage is quite annoying, cannot even use the Scavenger Patroller. The Tower is annoying, too. I think it´s best to let go of Unphase again. I hope I can withstand his storm until my Mech appears.
Thanks for pointing out that Jail is no spell. I edit 1 gold for you to Pillage . And thanks for pointing out that it would have been more efficient to kill your Ogre with my Aven and your Bombaster with Vir .
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
summon Bigby - ($6)
build Tech 2 (Blood) - ($2)
hire a Crash Bomber - ($1)
hire a Mad Man - ($0)
stash a card with Bigby
Float ($0)
Stash 1, Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Crash Bomber (2/2a)
Elite:
Scavenger:
Technician: Bigby Hayes, L1 (2/3)
Lookout:
In Play:
Mad Man (1/1) - in jail :
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
so i drew one of my crashbarrows as technician… i’ll go for bigby to have it next turn then.
didn’t think about his jail, i wanted to tech in flame arrow and ogre recruiter next. but in this case i’ll probably go for a shoddy glider to have an additional 1 gold-unit and a cheap possibility to destroy his jail
two crashbarrows and a bombaster is 8 gold next turn, everything should work out fine…fingerscrossed
STARTING HAND
Circle of Life
Gemscout Owl
Gemscout Owl
Building Inspector
Spectral Aven
WORKERS
Porkhand Magistrate
Manufactured Truth
Unphase
Lawful Search
Building Inspector
NextHand
Promise of Payment
Circle of Life
Arrest
Overeager Cadet
Discard
Spectral Aven
Gemscout Owl
Air Hammer
Air Hammer
Tech 2 card(s)
Get Paid+Float+Debt - ($7)
Worker - ($6)
Build Tech II - ($2)
Vir peeks at the top card of my draw Pile.
Exchange the top card of my draw Pile with card from my Hand. - ($1)
Play Gemscout Owl - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Mech (6/7+1A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Jail HP: 3
Vir Garbarean (Level 7, 3/1)
Bluecoat Musketeer (1/1)
Reputable Newsman (0/3) Blocking your “2”- Spells
Gemscout Owl (0/1)
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 4
Gold:
Gold: 0
Workers: 9
Thoughts
I will put Circle of Live at the top of my draw deck and play a Gemscout Owl. That should be a nice move. Hopefully.
Tech 2 card(s)
Get Paid - ($9)
skip Worker
hire two Crashbarrows - ($3)
hire a Bombaster - ($1)
Crash Bomber suicides against your mighty Mech for 1 dmg after armor and gives1 damage to your Jail when exploding
Crashbarrow 1 runs into your Mech for another 6 damage
as the dust settles, Crashbarrow 2 follows and runs into your Tech 2 building,
a mad man strangles the great emissary of the future Vir Garbarean for 1 damage - what a tragic and unheroic death
Bigby Hayes, breaker of chains, destroys your Jail, Bombaster is discarded
Float ($1)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Bigby Hayes, L3 (2/4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 11
Disc: 0
Gold:
Gold: 1
Workers: 9
Thoughts
i might need to prepare for a moment’s peace stall soon… my defensive powers are not really impressive. maybe i’ll tech in that ogre recruiter after all, and i could take an injunction to disable any futuristic tech 2 flyers that might pop up later
oh how i love it, when a plan works out only thing is… i’m running low on reinforcements in form of hand cards… can he make a comeback with a peace engine?
Judgment Day
Captured Bugblatter
Makeshift Rambaster
Pillage
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
hire Scribe, draw a card - ($7)
level bigby to max, tap him to draw a card - ($5)
hire a crashbarrow again to hit sql soldier and overpower into newsman - ($2)
summon drakk - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Scribe (1/3a)
Elite:
Scavenger:
Technician: Drakk Ramhorn, L1 (1/3) - damages base if he dies
Lookout:
In Play:
Bigby Hayes, L5 (3/4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 4
Gold:
Gold: 0
Workers: 10
Thoughts
judgment day in case things get out of control, bugblatter as another kind of “defensive” body and base countdown
don’t think he got Art of War already on hand, flame arrow and/or shoddy glider will have to do the trick…
STARTING HAND
Traffic Director
Spectral Aven
Jail
The Art of War
Gemscout Owl
WORKERS
Porkhand Magistrate
Manufactured Truth
Unphase
Lawful Search
Building Inspector
Arrest
NextHand
Air Hammer
Debilitator Alpha
Overeager Cadet
Circle of Life
Promise of Payment
Discard
Reputable Newsman
The Art of War
Spectral Aven
Gemscout Owl
Traffic Director
Tech 0 card(s)
Get Paid+Owl - ($11)
Worker
Play The Art of War. Onimaru fillets your Tech II Miyamoto-Musashi-style. 2 Damage to your base. - ($8)
Play Jail - ($5)
Build Surplus - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Onimaru (Level 7, 7/5+3A) Swift Strike.
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Bigby taps to draw a card
cast Injunction to disable your Tech 2 - ($6)
hire a Crash Bomber - ($4)
repair Tech 2
Float ($4)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Scribe (1/3a)
Elite:
Scavenger:
Technician: Drakk Ramhorn, L1 (1/3) - damages base if he dies
Lookout:
In Play:
Bigby Hayes, L5 (3/4)
Crash Bomber (2/2) - in Jail
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Blood)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 7
Gold:
Gold: 4
Workers: 11
Thoughts
he really already had it teched in… can’t believe it. maybe a second copy, too???