(casual) hardy83 vs nekoatl

Gl & hf @Nekoatl

"P1T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Aged Sensei
Safe Attacking
Savior Monk
Grappling Hook


WORKERS
Savior Monk


NextHand

Snapback
Fox Primus
Fox Viper
Smoker
Morningstar Flagbearer


Discard

Sensei’s Advice
Grappling Hook
Safe Attacking


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Grave - ($1)
Hire aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, L1 (2/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

Oh sorry… Didn’t see that @Nopethebard and @Nekoatl started a game… Can’t delete the post/thread though

Anyone else want to answer to that opening?

No worries, I have room for another game, and that situation was confusing. GL HF.

P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Deteriorate
Jandra, the Negator
Sacrifice the Weak
Pestering Haunt


WORKERS
Jandra, the Negator


NextHand

Poisonblade Rogue
Thieving Imp
Skeleton Javelineer
Graveyard


Discard

Deteriorate
Skeletal Archery
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Garth Torken - ($2)
Deteriorate
Skeleton - ($1)
Pestering Haunt

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

Hm… That deteriorate is annoying. What else? I got a bad presentiment.

"P1T2


Tech StartingHand Workers

TECH
Martial Mastery
Nimble Fencer


STARTING HAND
Fox Primus
Fox Viper
Morningstar Flagbearer
Snapback
Smoker


WORKERS
Savior Monk
Fox Viper


NextHand

Fox Primus
Martial Mastery
Snapback
Safe Attacking


Tech 2 card(s)
Get Paid + scavenger - ($6)
Worker - ($5)
Smoker - ($4)
Tech 1 - ($3)
Flagbearer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Morningstar Flagbearer (2/2+a)
  • :psfist: Elite: Grave, L1 (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Probably rook & birds (or river and discord) would have been better against skeletons and the like… Keep that in mind… Won’t give him that technician… Think I might need martial mastery to cycle through my cards

"

P2T2


Tech StartingHand Workers

TECH
Giant Panda
Giant Panda


STARTING HAND
Graveyard
Thieving Imp
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Summon Skeletons
Thieving Imp
Giant Panda
Deteriorate
Graveyard


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Expensive Tech I - ($4)
Haunt, Skeleton, and Garth team up to take down the anti-Deteriorate Flagbearer
Midband Garth - ($1)
Skeleton - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Garth Torken (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Nimble Fencer
Sparring Partner


STARTING HAND
Snapback
Safe Attacking
Fox Primus
Martial Mastery
Grappling Hook
Sensei's Advice


WORKERS
Savior Monk
Fox Viper


NextHand

Aged Sensei (1/1)
Sensei's Advice
Nimble Fencer
Smoker (1/1)
Morningstar Flagbearer (2/2+a)


Tech 2 card(s)
Get Paid - ($6)
Cast martial mastery, discard one, draw twice - ($5)
Not exceptionally happy with the draw - could have done this without my draw and still play a worker…:
cast snapback to get Drakk in - ($2)
lvl Grave to 3 - ($0)
Smoker trades with your Skeleton you get a gold
Grave kills Drakk, base takes one damage
(if I decided to put in Arg - you would get a Whisp when he arrives, right?)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, L5 (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Puh… That went quite well… I feared that he could use stw to get to Grave. Let's see if I can draw into fencer… Hm. That didn't work out. Just saw that I could have gotten a hero kill without the draw and still worker… Stupid! Now I gotta skip worker to do it. Still, I think it's necessary

P2T3


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Summon Skeletons
Thieving Imp
Deteriorate
Graveyard
Giant Panda


WORKERS
Jandra, the Negator
Poisonblade Rogue
Thieving Imp


NextHand

Skeletal Archery
Sacrifice the Weak
Giant Panda
Skeleton Javelineer


Discard

Deteriorate
Summon Skeletons
Bone Collector
Bone Collector


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Giant Panda - ($4)
Graveyard - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Giant Panda (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8

Thoughts

Unless he’s willing and able to cast Reversal to clear the Wisp, it should be able to protect the Graveyard, so I’ll build it now while it’s in hand. Died: Drakk

"P1T4


Tech StartingHand Workers

TECH
Discord
Two Step


STARTING HAND
Nimble Fencer
Aged Sensei (1/1)
Sensei’s Advice
Morningstar Flagbearer (2/2+a)
Smoker (1/1)


WORKERS
Savior Monk
Fox Viper
Smoker (1/1)


NextHand

Grappling Hook
Snapback
Safe Attacking
Martial Mastery
Sparring Partner


Discard

Morningstar Flagbearer (2/2+a)
Sensei’s Advice
Aged Sensei (1/1)
Discord
Two Step


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire nimble fencer, fencer kills the wisp, you draw - ($3)
Grave destroys the yard

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, L5 (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

whisps and skeletons… i think I’ll need discord here… Will he go for growth and Blooming ancient? Not sure what to tech in here and how to spend my money the best. Still don’t have a real plan for tech 2

"

P2T4


Tech StartingHand Workers

TECH
Blooming Elm
Blooming Elm


STARTING HAND
Skeleton Javelineer
Skeletal Archery
Giant Panda
Sacrifice the Weak
Pestering Haunt


WORKERS
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
Pestering Haunt


NextHand

Skeleton Javelineer
Bone Collector
Summon Skeletons
Sacrifice the Weak
Skeletal Archery


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech II: Growth - ($5)
Giant Panda - ($2)
Argagarg Garg - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Giant Panda (3/4)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • L1 Argagarg Garg (1/3)
  • Giant Panda (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Whoops, I forgot he wasn’t running mono-white. Died: Drakk

You should have another whisp… One for panda, one for arg

1 Like

"P1T5


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Versatile Style


STARTING HAND
Safe Attacking
Martial Mastery
Grappling Hook
Snapback
Sparring Partner
Nimble Fencer
Fox Primus


WORKERS
Savior Monk
Fox Viper
Smoker (1/1)
Fox Primus


NextHand

Two Step
Versatile Style
Martial Mastery
Snapback


Tech 2 card(s)
Get Paid + float - ($10)
Cast martial mastery - ($9)
Worker - ($8)
Tech 2 - strength - ($4)
Cast grappling hook to pull panda to lookout
Hire nimble fencer - ($2)
Two fencers kill panda
Grave kills scavenger whisp
Lvl grave to max - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, L7 (4/5+a) - swordrune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Nimble Fencer (2/1)
  • :exhaust: Nimble Fencer (2/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Teching in versatile style for molac

"

P2T5


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery
Bone Collector
Summon Skeletons


WORKERS
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Sacrifice the Weak


NextHand

Deteriorate
Bone Collector
Blooming Elm
Blooming Elm
Graveyard


Discard

Giant Panda
Blooming Ancient
Skeletal Archery
Summon Skeletons
Bone Collector


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Garth Torken, maxband, fetch Blooming Ancient - ($1)
Skeleton Javelineer - ($0)
Move rune to Wisp

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Giant Panda (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1) [javelin]
  • :pschip: Technician: Wisp (1/2) [1+]
  • :target: Lookout: Blooming Ancient (2/4) Resist 1

In Play:

  • L1 Argagarg Garg (1/3)
  • L7 Garth Torken (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Oh man, looks like I’m going to have to try to overcome DeGrey. Died: Drakk

"P1T6


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Whitestar Grappler


STARTING HAND
Snapback
Two Step
Versatile Style
Martial Mastery
Morningstar Flagbearer (2/2+a)
Sensei’s Advice


WORKERS
Savior Monk
Fox Viper
Smoker (1/1)
Fox Primus


NextHand

Grappling Hook
Discord
Doubling Barbarbarian
Aged Sensei (1/1)


Discard

Martial Mastery
Versatile Style
Doubling Barbarbarian
Whitestar Grappler
Sensei’s Advice
Morningstar Flagbearer (2/2)
Snapback


Tech 2 card(s)
Get Paid - ($8)
Cast martial mastery - ($7)
Cast Sensei’s advice on fencers - ($6)
Summon river - ($4)
Cast two step to let the fencers dance - ($2)
fencers kill SQL panda and Blooming ancient (dealing 5 damage and taking 1 after armor)
Grave kills your javelineer, you get a gold
Grave throws his sword at Garth, river levels

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River, L3 (2/4+a) - Two Step
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Nimble Fencer (4/2) - two step - ++
  • :exhaust: Nimble Fencer (4/2) - two step - ++
  • :exhaust: Grave, L7 (4/4)
  • Two Step

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 8
    "

P2T6


Tech StartingHand Workers

TECH
Blackhand Resurrector
Blackhand Resurrector


STARTING HAND
Bone Collector
Blooming Elm
Graveyard
Blooming Elm
Deteriorate


WORKERS
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Sacrifice the Weak
Deteriorate


NextHand

Blooming Elm
Skeleton Javelineer
Blooming Ancient
Summon Skeletons


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Graveyard - ($9)
Bone Collector - ($7)
Worker - ($6)
Maxband Argagarg - ($2)
Tech Lab: Necromancy - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite: L5 Argagarg Garg (2/5)
  • :ps_: Scavenger: Water Elemental (3/3) Anti-air
  • :pschip: Technician: Wisp (1/2) [1+]
  • :target: Lookout:

In Play:

  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

Thoughts

Died: Drakk, Garth

you forgot about sparkshot. both whisp should have died

2 Likes

Yeah, we both overlooked that. Would you rather rollback and correct the error or shrug it off and keep going?

Forget about it… Those details sometimes are just tricky… Hope I didn’t make another mistake…

"P1T7


Tech StartingHand Workers

TECH
Thunderclap
Whitestar Grappler


STARTING HAND
Discord
Grappling Hook
Doubling Barbarbarian
Aged Sensei (1/1)


WORKERS
Savior Monk
Fox Viper
Smoker (1/1)
Fox Primus
Grappling Hook


NextHand

Safe Attacking
Sparring Partner


Discard

Martial Mastery
Versatile Style
Doubling Barbarbarian
Whitestar Grappler
Sensei’s Advice
Morningstar Flagbearer (2/2)
Snapback
Discord
Two Step
Nimble Fencer (2/3)
Nimble Fencer (2/3)
Thunderclap
Whitestar Grappler


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Cast discord - ($7)
Hire doubling barbabarian - ($4)
Build heroes hall (bit late… ) - ($2)
Grave kills Bc, sparkshot Arg…
Fencer 1 takes down water elemental
Fencer 2 kills arg, both fencers die in the process, river to max
Hire aged Sensei for free
River kills annoying whisp, you finally draw for it :wink:

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbabarian (3/5+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Grave, L7 (4/3)
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • :exhaust: River, L3 (3/4)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 13

Gold:

  • Gold: 2
  • Workers: 9
    "

P2T7


Tech StartingHand Workers

TECH
Nether Drain
Oversized Rhinoceros


STARTING HAND
Blooming Ancient
Blooming Elm
Skeleton Javelineer
Summon Skeletons
Blackhand Resurrector


WORKERS
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Sacrifice the Weak
Deteriorate
Skeleton Javelineer


NextHand

Giant Panda
Blooming Elm
Skeletal Archery
Bone Collector


Discard

Nether Drain
Summon Skeletons
Blooming Elm


Tech 2 card(s)
Get Paid + float + Scavenger - ($13)
Drakk Ramhorn, maxband - ($6)
Blackhand Resurrector, hasty - ($4)
Resurrect Garth, fetch Oversized Rhinocerous
Blackhand Resurrector from Graveyard - ($2)
Worker - ($1)
Skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oversized Rhinoceros (7/8A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger: L6 Drakk Ramhorn (3/4)
  • :pschip: Technician: L7 Garth Torken (3/4)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Blackhand Resurrector (3/3) Frenzy 1
  • Skeleton (1/1)

In Graveyard:

  • Bone Collector

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 12

Thoughts

Died: All

Nice move! Love that resurrector. That’s GG for sure…

You care for a rematch? I rolled a 14

GG, sure I’m game. Usually people alternate taking the first turn within a thread so they can get experience as both P1 and P2, but I randomed 30 anyway.

P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Deteriorate
Sacrifice the Weak
Jandra, the Negator
Poisonblade Rogue


WORKERS
Jandra, the Negator


NextHand

Skeletal Archery
Skeleton Javelineer
Pestering Haunt
Thieving Imp
Graveyard


Discard

Summon Skeletons
Deteriorate
Sacrifice the Weak
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth Torken - ($1)
Skeleton - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3)
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 5