Probably rook & birds (or river and discord) would have been better against skeletons and the like… Keep that in mind… Won’t give him that technician… Think I might need martial mastery to cycle through my cards
STARTING HAND
Graveyard
Thieving Imp
Poisonblade Rogue
Skeleton Javelineer
WORKERS
Jandra, the Negator
Poisonblade Rogue
NextHand
Summon Skeletons
Thieving Imp
Giant Panda
Deteriorate
Graveyard
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Expensive Tech I - ($4)
Haunt, Skeleton, and Garth team up to take down the anti-Deteriorate Flagbearer
Midband Garth - ($1)
Skeleton - ($0)
Tech 2 card(s)
Get Paid - ($6)
Cast martial mastery, discard one, draw twice - ($5)
Not exceptionally happy with the draw - could have done this without my draw and still play a worker…:
cast snapback to get Drakk in - ($2)
lvl Grave to 3 - ($0)
Smoker trades with your Skeleton you get a gold
Grave kills Drakk, base takes one damage
(if I decided to put in Arg - you would get a Whisp when he arrives, right?)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Grave, L5 (3/3+a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 19
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Puh… That went quite well… I feared that he could use stw to get to Grave. Let's see if I can draw into fencer… Hm. That didn't work out. Just saw that I could have gotten a hero kill without the draw and still worker… Stupid! Now I gotta skip worker to do it. Still, I think it's necessary
STARTING HAND
Summon Skeletons
Thieving Imp
Deteriorate
Graveyard
Giant Panda
WORKERS
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
NextHand
Skeletal Archery
Sacrifice the Weak
Giant Panda
Skeleton Javelineer
Discard
Deteriorate
Summon Skeletons
Bone Collector
Bone Collector
Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Giant Panda - ($4)
Graveyard - ($2)
Float ($2)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Wisp (0/1)
Lookout:
In Play:
Graveyard (3)
Giant Panda (2/4)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 4
Gold:
Gold: 2
Workers: 8
Thoughts
Unless he’s willing and able to cast Reversal to clear the Wisp, it should be able to protect the Graveyard, so I’ll build it now while it’s in hand. Died: Drakk
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire nimble fencer, fencer kills the wisp, you draw - ($3)
Grave destroys the yard
Float ($3)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Grave, L5 (3/3+a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Nimble Fencer (2/3)
Buildings:
Base HP: 19
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 5
Gold:
Gold: 3
Workers: 7
Thoughts
whisps and skeletons… i think I’ll need discord here… Will he go for growth and Blooming ancient? Not sure what to tech in here and how to spend my money the best. Still don’t have a real plan for tech 2
Tech 2 card(s)
Get Paid - ($8)
Cast martial mastery - ($7)
Cast Sensei’s advice on fencers - ($6)
Summon river - ($4)
Cast two step to let the fencers dance - ($2)
fencers kill SQL panda and Blooming ancient (dealing 5 damage and taking 1 after armor)
Grave kills your javelineer, you get a gold
Grave throws his sword at Garth, river levels
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Cast discord - ($7)
Hire doubling barbabarian - ($4)
Build heroes hall (bit late… ) - ($2)
Grave kills Bc, sparkshot Arg…
Fencer 1 takes down water elemental
Fencer 2 kills arg, both fencers die in the process, river to max
Hire aged Sensei for free
River kills annoying whisp, you finally draw for it
GG, sure I’m game. Usually people alternate taking the first turn within a thread so they can get experience as both P1 and P2, but I randomed 30 anyway.
P1T1
StartingHand Workers
STARTING HAND
Summon Skeletons
Deteriorate
Sacrifice the Weak
Jandra, the Negator
Poisonblade Rogue