Casual hardy83 (mono purple) vs NikoBolas (mono white)

Argg, so many things I could do and I’m not sure what the right move is. This seems bad, but everything else seems worse?

P1T7


Tech StartingHand Workers

TECH
Mind Control
Censorship Council


STARTING HAND
Spectral Hound
Justice Juggernaut
Jail
Arresting Constable
Spectral Aven


WORKERS
Traffic Director
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
The Art of War
Spectral Aven


NextHand

Arrest
Manufactured Truth
Brave Knight
Spectral Hound
Community Service


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Quince, he makes a mirror (Origin Story doesn’t make him unable to come back) - ($6)
Level Quince to 3 - ($4)
L3 Quince makes his old Mirror a copy of Yesterday’s Golgort - ($2)
Mirror Golgort (6/4) attacks and kills SL Pryn (1/3+A), then dies at end of turn. Quince gains 2 levels.
Hire Spectral Hound, Maxband Quince ability makes his new mirror a copy of it. - ($1)
L3 Bigby (2/4) attacks your Tech I for 2 damage.

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman (0/3+A) set to ‘2’
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror Hound (3/3) illusion (this gets trashed if Quince or the original Hound leaves play)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Bigby (2/4), exhausted.
  • L5 Quince (1/5)
  • Spectral Hound (3/3) illusion
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Law)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

I just realized I made a mistake again. In T6 I would not have been allowed to cas Temporal Research. But I got Vortoss Emblem and Rememberer into my hand. I didn’t play any of these two… Actually I just used Temporal Research to get cards for my discard/draw… anyway… nothing happened, except of course that i drew too much cards… so i’ll draw one card less now to make up for the mistake… then i should be at the same point with cards - but spent two gold on the spell… this way it hurts a bit and maybe I’ll learn :wink: i gotta concetrate more… but during nightshift it’s sometimes hard to stay focused :slight_smile:

[b]P2T7[/b]
StartingHand Workers

STARTING HAND
Battle Suits +1 Attack for Soldiers/Mystics
Seer

Rememberer

Shimmer Ray


WORKERS
Plasmodium
Neo Plexus
Tinkerer
Forgotten Fighter
Fading Argonaut


NextHand

Vortoss Emblem
Yesterday’s Golgort
Stewardess of the Undone (2/3)


Discard

Shimmer Ray (3/4)
Rememberer
Battle Suits +1 Attack for Soldiers/Mystics


Tech 0 card(s)
Get Paid - ($10)
Shimmer Ray dies from Fading
build Tech III (without the building inspector…) - ($5)
summon Vir - ($3)
peek
summon Shimmer Ray - ($2)
hire Seer + 1 rune for Shimmer Ray - ($1)
Nullcraft attacks Tech II - Yesterday’s Golgort gains a rune

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Seer (2/1+1)

  • :psfist: [I]Elite[/I]:

  • :ps_: [I]Scavenger[/I]:

  • :pschip: [I]Technician[/I]: Yesterday’s Golgort (6/4) - 2 runes

  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

  • Nullcraft (1/1) - exh.

  • Shimmer Ray (3/4) - 3 runes

  • L1 Vir (2/3)
    [B]Buildings:[/B]

  • :heart: Base HP: 12

  • :heart: Tech I HP: 2

  • :heart: Tech II HP: 5 (Past)

  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Well I couldn’t win, but I destroyed your tech III! If you tech’d in your Archon then I think you woulda won (though he can’t target heroes)! You still have some fliers so you will have to choose the best threats to kill :wink: Good luck!

Edit: Ah I just noticed after tweaking my turn that Bigby never killed Stewardess of the Undone. He sidelined her with his mid-band (just as he will do this turn to Seer). She should still be in play somewhere!

Edit2: Don’t worry about the Temporal Research, I should’ve caught it! :slight_smile: But thanks for trying to fix it!

P1T8


StartingHand Workers

STARTING HAND
Brave Knight
Spectral Hound
Manufactured Truth
Arrest
Community Service


WORKERS
Traffic Director
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
The Art of War
Spectral Aven


NextHand

Censorship Council
Building Inspector
Injunction
Injunction
Justice Juggernaut


Discard

Arrest
Manufactured Truth
Community Service
Spectral Hound
Brave Knight


Tech 0 card(s)
Get Paid + float - ($11)
L3 Bigby (2/4) apprehends SL Seer (2/1+A), takes her in for questioning (sideline a patroller - Bigby midband).
Quince Arrests Yesterday’s Golgort for being in the wrong time period! - ($9)
Quince casts Manufactured Truth on Reputable Newsman to turn him into a Spectral Hound until end of turn- ($6)
Spectral Hound (3/3) and Reputable News-Hound (3/3) destroy your Tech III building. Your base takes 2 damage. (10)
Summon Oni - ($7)
Mirror Hound (3/3) attacks and kills Vir, taking 2 damage. Oni gains 2 levels.
L3 Oni gains 5 levels, summons 3 soldiers! - ($1)
Quince pokes your Tech I building, doing 1 damage (wishing he became 2 power at some point!). (4)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Soldier ‘A’ (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Soldier ‘B’ (1/1)
  • :pschip: [I]Technician[/I]: Soldier ‘C’ (1/1)
  • :target: [I]Lookout[/I]: L8 Oni (4/5), resist 1
    [B]In Play:[/B]
  • L3 Bigby (2/4), exhausted.
  • L5 Quince (1/5), exhausted
  • Spectral Hound (3/3) illusion, exhausted
  • Reputable Newsman (0/3) set to ‘2’, exhausted
  • Mirror Hound (3/1) illusion, exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Law)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Even though I’m playing Blue, I feel like I’m playing it in a white way (Heroes!). Pretty funny. This turned into a really interesting game, I can’t let you have Tech III, but it seems impossible you would have the archon out of just 3 cards, but since it’s the only way I lose, I can’t risk it! Haha, it will be interesting to see what your tech choices were at the end.

yeah well… stupid with Stewardess… i believe it’s because i started to read your posts superficially - my bad… cannot undo a thing like that with all the drawing order and so on… i really gotta pay more attention in future games…

decided to go for Bigby rather than Tech II… at least there won’t be an injunction :wink:

edit: forgot time runes of Prynn…

[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Vortoss Emblem
Stewardess of the Undone (2/3)
Yesterday’s Golgort


WORKERS
Plasmodium
Neo Plexus
Tinkerer
Forgotten Fighter
Fading Argonaut


NextHand

Ebbflow Archon
Time Spiral
Temporal Research


Discard

Shimmer Ray (3/4)
Rememberer
Battle Suits +1 Attack for Soldiers/Mystics
Vortoss Emblem
Stewardess of the Undone (2/3)


Tech 0 card(s)
Get Paid + float - ($11)
hire Yesterday’s Golgort - ($8)
summon Prynn - ($6)
cast Vortoss Emblem on Spectral Hound to finish it and its Mirror
Nullcraft and Shimmer Ray attack Bigby, Prynn levels twice
Level Prynn 4 more times - ($2)
hire Max Geiger - ($0)
rebuild Tech 3

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Yesterday’s Golgort (6/4+1) - 2 runes

  • :psfist: [I]Elite[/I]: L7 Prynn (4/5) - 4 runes

  • :ps_: [I]Scavenger[/I]: L1 Max (2/3)

  • :pschip: [I]Technician[/I]: Seer (2/1)

  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

  • Nullcraft (1/1) - exh.

  • Shimmer Ray (3/4) - 2 runes - exh.

  • Yesterday’s Golgort (6/4) - 1 rune - arrested
    [B]Buildings:[/B]

  • :heart: Base HP: 10

  • :heart: Tech I HP: 2

  • :heart: Tech II HP: 5 (Past)

  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Well, that’s a lot of stuff on your side! These trades hurt, but I think I’m better off limiting what you can do!

P1T9


StartingHand Workers

STARTING HAND
Justice Juggernaut
Building Inspector
Censorship Council
Injunction
Injunction


WORKERS
Traffic Director
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
The Art of War
Spectral Aven
Building Inspector


NextHand

Jail
Mind Control
Tax Collector
Arresting Constable


Discard

Arrest
Manufactured Truth
Community Service
Spectral Hound
Brave Knight
Spectral Hound
Injunction
Injunction


Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
Hire Justice Juggernaut - ($4)
Build Censorship Council - ($0)
Oni frenzies (5/5) and attacks SL Yesterday’s Golgort (6/4+A), they trade with each other.
Quince (1/5) attacks Geiger (3/4), dealing 1 damage and taking 3!
Soldiers A+B+C attack Max Geiger (3/3), all dying to kill him!. They all Sparkshot Pryn 3 times. You get a gold.

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman (0/3) set to ‘2’
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Quince (1/2), exhausted.
  • Justice Juggernaut (4/6) unstoppable, 2 lives
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Law)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Edited: Changed my turn to reflect Geiger at 3/4 instead of 2/3.

hm, i thought that my heroes also level when your hero dies on your turn…

“if an opposing hero dies, your hero levels up twice for free if it’sin play!” rulebook p. 3

so Geiger would level to 3 and be a (2/4)?

(probably won’t change my turn significantly)

@NikoBolas: here it is clarified: Rules Questions thread - #67 by Rico

you wanna change your turn as the three soldiers don’t kill Geiger?

1 Like

Ahh, didn’t think about that!

Ok, I’ll keep my turn the same, but use Quince to finish off Geiger!

I attacked your Tech II with Nullcraft twice: in T6 & T7, so your Tech II should be at 3 instead of 4 - just found out now, sorry i gotta tell you… :wink: but no big difference anyway, just nullcraft is free to do 1 damage to your base:

[b]P2T9[/b]
Tech StartingHand Workers

TECH
Now!
Assimilate


STARTING HAND
Temporal Research
Ebbflow Archon
Time Spiral


WORKERS
Plasmodium
Neo Plexus
Tinkerer
Forgotten Fighter
Fading Argonaut


NextHand

Assimilate
Yesterday’s Golgort (6/4+1) - 2 runes
Origin Story
Battle Suits +1 Attack for Soldiers/Mystics


Tech 2 card(s)
Get Paid - ($10)
hire Ebbflow Archon - ($2)
remove 2 timerunes from Archon for Justice Juggernaut and Reputable Newsman
summon Vir - ($0)
Seer trades with Quince, Vir lvls twice
Shimmer Ray destroys your Tech II + 2 dmg to base
Prynn and Nullcraft deal 4 dmg to base

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Vir (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1) - exh.
  • Shimmer Ray (3/4) - 1 rune - exh.
  • Ebbflow Archon (12/12) - 5 runes = 7/7
  • L7 Prynn (3/2) - 3 runes - exh.
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts
1 Like

Ouch, well my deck is much bigger than yours and my draws have been weird! I also played maybe too safe, I think there were many ways to win before you got to play that guy, but that’s how we learn! Good play, I don’t know that I can come back…(nice work killing Bigby when you did btw).

"P1T10


StartingHand Workers

STARTING HAND
Jail
Tax Collector
Arresting Constable
Mind Control


WORKERS
Traffic Director
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
The Art of War
Spectral Aven
Building Inspector


NextHand

Injunction
Injunction
Tax Collector
Brave Knight
Justice Juggernaut


Tech 0 card(s)
Get Paid - ($11)
Summon Bigby - ($9)
Build a Jail - ($6)
Rebuild Tech II
Worker - ($5)
Max Bigby - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L5 Bigby (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Censorship Council
  • Jail
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Heroes’ Hall HP: 4
  • :heart: Censorship Council HP: 5
  • :heart: Jail HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

Haha, my next hand is very poor. I think its GG! Well-played man :wink:

yeah, i’m still not quite satisfied with the speed i got the cards into play, but i think it was better than the first game against white with rook :wink:

[b]P2T10[/b]
StartingHand Workers

STARTING HAND
Origin Story
Assimilate
Battle Suits +1 Attack for Soldiers/Mystics
Yesterday’s Golgort (6/4+1) - 2 runes


WORKERS
Plasmodium
Neo Plexus
Tinkerer
Forgotten Fighter
Fading Argonaut


NextHand

Yesterday’s Golgort (6/4) - 1 rune - arrested
Shimmer Ray (3/4)
Time Spiral
Now!


Discard

Assimilate
Origin Story
Battle Suits +1 Attack for Soldiers/Mystics
Yesterday’s Golgort (6/4+1) - 2 runes


Tech 0 card(s)
Get Paid - ($10)
Vir casts Assimilate on your Censorship Council (phew…) - ($7)
Prynn casts Origin Story and tells the darkest secrets of Bigby - ($4)
Ebbflow Archon attacks your base with (8/8)
Vir, Prynn and Nullcraft deal another 6 dmg to base

Float ($4)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1) - exh.
  • Ebbflow Archon (12/12) - 4 runes = 8/8
  • L7 Prynn (3/2) - 4 runes - exh.
  • L3 Vir (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10

Thanks for the nice sparring! Let’s take a little break. I gotta find back into work the next few days and i spend the next weekend abroad. But then I’ll contact you and see if you’re up for another round!

2 Likes

@NikoBolas hey there! forgot about codex for a few weeks… just read through your other matches… really nice to just watch games actually :slight_smile: especially with thoughts

anyway i’d be up for another round… with mono white (a color i only played twice up to now) and a roll of 38!

1 Like

Sure, I’ve been trying out my first multicolor deck [Growth]/Necromancy/Peace, I got a 67 so I’ll start :wink:

Good luck and have fun! @hardy83

P1T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Playful Panda
Rampant Growth
Rich Earth
Forest’s Favor


WORKERS
Rich Earth


NextHand

Verdant Tree
Young Treant
Tiger Cub
Spore Shambler
Merfolk Prospector


Discard

Rampant Growth
Forest’s Favor
Ironbark Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Playful Panda - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

[details=Thoughts]
Alright, well I used a double bone collector tech I plan against Pirate to good effect, I think I will bank on the same thing. I could start with Oni, but the Panda comes with benefits and I do call this a “Token.dec” after all so I’ll try starting with him. [/details]

P2T1


StartingHand Workers

STARTING HAND
Fox Viper
Savior Monk
Snapback
Sensei’s Advice
Aged Sensei


WORKERS
Fox Viper


NextHand

Smoker
Safe Attacking
Grappling Hook
Fox Primus
Morningstar Flagbearer


Discard

Sensei’s Advice
Aged Sensei
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
hire Savior Monk - ($2)
build Tech I - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Savior Monk (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

…maybe should have started right away with Rook or Grave - like you always did in your games with White… well, too late for now

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Tiger Cub
Verdant Tree
Merfolk Prospector
Spore Shambler
Young Treant


WORKERS
Rich Earth
Spore Shambler


NextHand

Ironbark Treant
Rampant Growth
Playful Panda
Verdant Tree
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Build Tech I - ($3)
Summon Oni - ($1)
Hire Merfolk Prospector - ($0)
Playful Panda (2/2) attacks and kills Savior Monk (2/2). You get a gold.

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Oni (2/3)
  • :pschip: [I]Technician[/I]: Merfolk Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Well, I get to trade my 2/2 for his 2/2, he gets a gold out of it, but I still have a wisp. I’m trying to be aggressive so I went for Onimaru instead of Arg. The prospector can also be either a way to catch up in gold or get 1 more damage. I didn’t draw a Bone Collector for next hand…ouch. Let’s see if he’s willing to play Rook or not!

edit: removed the annoying quotation marks from the spreadsheet - do they prevent autocard anywhere in my post?

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Rambasa Twin


STARTING HAND
Smoker
Morningstar Flagbearer
Grappling Hook
Safe Attacking
Fox Primus


WORKERS
Fox Viper
Safe Attacking


NextHand

Aged Sensei
Sensei’s Advice
Grappling Hook
Savior Monk (2/2)


Tech 2 card(s)
Get Paid + float + scavenger - ($8)
Worker - ($7)
hire Morningstar Flagbearer - rise and shine! - ($4)
summon Rook - ($2)
hire Smoker - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Smoker (1/1+a)

  • :psfist: [I]Elite[/I]:

  • :ps_: [I]Scavenger[/I]: L1 Garrus Rook (2/4)

  • :pschip: [I]Technician[/I]: Morningstar Flagbearer (2/2)

  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Twins and Birds will hopefully keep him busy when i get them out… Flagbearer and a maybe later Versatile Style could prevent him from playing growth, probably he’ll bring at least some skeletons which i could tackle with Shuriken or deGrey… would also be nice to go for the Training Grounds and maybe a YLD - i don’t think he’ll have much airpower

@hardy83 I’m not sure, I usually delete them!

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Verdant Tree
Forest’s Favor
Rampant Growth
Ironbark Treant
Playful Panda


WORKERS
Rich Earth
Spore Shambler
Verdant Tree


NextHand

Tiger Cub
Bone Collector
Bone Collector
Young Treant


Discard

Forest’s Favor
Rampant Growth
Ironbark Treant
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Oni casts Forest’s Favor on himself (can only target Friendly units/heroes) - ($2)
Hire Playful Panda, who wants to play some more with all his wisp friends! - ($0)
Merfolk Prospector digs up a gold - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+A)
  • :psfist: [I]Elite[/I]: L1 Oni+ (4/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Cursed Morningstar Flagbearer prevented me from playing Rampant Growth and killing Rook. Well this looks like we’re in for Birds next turn. If he somehow techd in Thunderclap I’m screwed, but I doubt it. So why no attacks - I’m P1 after all? I am trying to make it very difficult to kill Oni. He would need to kill the Prospector, Grappling Hook Oni out of Elite, then attack Oni with a level 5 Rook and Smoker (if the Morningstar kills SL Wisp). He would kill Oni, but it would be pretty costly. Next turn I plan on mostly going to a tiny hand and playing Bone Collectors, but let’s see what he does!

can’t have that General around, i think (?)

P2T3


Tech StartingHand Workers

TECH
Earthquake
Sparring Partner


STARTING HAND
Aged Sensei
Grappling Hook
Sensei’s Advice
Savior Monk (2/2)


WORKERS
Fox Viper
Safe Attacking
Aged Sensei


NextHand

Fox Primus
Bird’s Nest
Rambasa Twin
Snapback


Discard

Smoker (1/1)
Grappling Hook
Sensei’s Advice
Earthquake
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rook trains hard and gains 4 levels - ($3)
Morningstar Flagbearer goes for SQL Whisp
L5 Rook (3/5) hits Oni
Smoker finishes Oni
Rook lvls twice plus one for max/heal - ($2)
hire Savior Monk again - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L8 Garus Rook (4/6)
  • Morningstar Flagbearer (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

did he tempt me into killing Onimaru by purpose? anyway, got a maxxed Rook on the board… so i’ll get Earthquake in my deck i think…

don’t wanna make my spec choice already… so i’ll put in a Sparring Partner who should come in handy any case (?)

Ouch! Rook is a beast to play against :wink:

P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Drill Sergeant


STARTING HAND
Tiger Cub
Bone Collector
Young Treant
Bone Collector


WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Tiger Cub


NextHand

Flagstone Garrison
Bone Collector
Drill Sergeant
Young Treant


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire Bone Collector - ($5)
Summon Arg and another Wisp - ($3)
Merfolk Prospector digs up a gold - ($4)
Build Tech II (Peace) - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/2+A)
  • :psfist: [I]Elite[/I]: Wisp (1/1)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1), exhausted
  • Arg (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts] I don’t know why I thought Forest’s Favor was a great play. It reduced my hand-size and ultimately didn’t matter since he was willing to dump his turn’s worth of gold into Rook. I should’ve built a tower instead. So how do you punish someone spending 5 gold on their hero? Thankfully I’m playing a Token.dec. I plan on flooding the board with little dudes. Earthquake isn’t too scary yet (no birds) and I’m still just nervous about Thunderclap. Entangling Vines is good but costly, it will cost him more to remove a guy than it cost me to make any of them.

Next turn I managed to draw both Drill Sergeant and Flagstone Garrison, but don’t have any Cadets. Next turn if my tech II is around I could play garrison then drill sergeant then Young Treant to get back up to 5 cards and hopefully get a cadet or 2. Which gets the whole engine going as long as I have 1 unit to attack with. Good thing Rook doesn’t have Readiness! [/details]

P2T4


Tech StartingHand Workers

TECH
Young Lightning Dragon
Training Grounds


STARTING HAND
Rambasa Twin
Fox Primus
Snapback
Bird’s Nest


WORKERS
Fox Viper
Safe Attacking
Aged Sensei
Fox Primus


NextHand

Smoker (1/1)
Sensei’s Advice
Grappling Hook


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rook calls his little friends - Bird’s Nest - ($5)
hire Rambasa Twin - ($1)
Rook attacks Playful Panda
Flagbearer attacks elite Whisp

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin A (3/2+a)
  • :psfist: [I]Elite[/I]: Bird 2 (2/1)
  • :ps_: [I]Scavenger[/I]: Rambasa Twin B (3/2)
  • :pschip: [I]Technician[/I]: Savior Monk (2/2)
  • :target: [I]Lookout[/I]: Bird 1 (1/1)
    [B]In Play:[/B]
  • L8 Garus Rook (4/4) - exh.
  • Morningstar Flagbearer (2/1) - exh.
  • Bird’s Nest (attached to Rook)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

maybe i did too much this turn? but i wanted birds to deal at least one damage to his buildings for the hopefully upcoming earthquake. and i feel i need my twins for defense… still no tech ii but at least a spec choice: discipline. shurikens will have to deal with his tokens i think…