[Casual] gozik vs nekoatl

@nekoatl Good luck and have fun!

Player 1, Turn 1

P1 Blood/Anarchy/Feral vs P2 Discipline/Past/Dicease

[details=Starting Hand]
Bloodburn
Makeshift Rambaster
Scorch
Careless Musketeer
Mad Man
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • No tech turn 1

[details=All Teched Cards]
None
[/details]


###Main:

  • Play Mad Man (3)
  • Play Calamandra Moss(1)
  • Mad man attacks base.
  • Worker up (0)

[details=Workers]
Bloodburn
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Float 0g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Calamandra Moss (2/3A)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Madman (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Bombaster
Bloodrage Ogre
Nautical Dog
Pillage
Charge
[/details]

[details=End of Turn Discard]
Careless Musketeer
Scorch
Makeshift Rambaster
[/details]

[details=My Thoughts]
Let’s try red Moss once more.
[/details]

Edit: codexcarddb link

GL HF

"P2T1


StartingHand Workers

STARTING HAND
Safe Attacking
Sensei’s Advice
Fox Primus
Aged Sensei
Snapback


WORKERS
Fox Primus


NextHand

Savior Monk
Grappling Hook
Fox Viper
Morningstar Flagbearer


Discard

Sensei’s Advice
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Orpal Gloor - ($1)
Safe Attacking - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Orpal Gloor (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Aged Sensei (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 19

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

@nekoatl Good luck and have fun!

Player 1, Turn 2

P1 Blood/Anarchy/Feral vs P2 Discipline/Past/Dicease

[details=Starting Hand]
Bombaster
Bloodrage Ogre
Nautical Dog
Pillage
Charge
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • No tech turn 1

[details=All Teched Cards]
Murkwood Allies
Behind The Ferns
[/details]


###Main:

  • Play Nautical Dog (4)
  • Midband Calamandra Moss(2)
  • Mad man and Moss attack Orpal. Calamandra gets -1/-1 and maxbands.
  • Worker up (1)

[details=Workers]
Bloodburn
Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Nautical Dog(1/1, resist)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Calamandra Moss (3/4A, 5 lvl)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Bloodrage Ogre
Makeshift Rambaster
Careless Musketeer
Charge
Mad Man
[/details]

[details=End of Turn Discard]
None
[/details]

[details=My Thoughts]

[/details]

"P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Plague Spitter


STARTING HAND
Fox Viper
Savior Monk
Morningstar Flagbearer
Grappling Hook


WORKERS
Fox Primus
Fox Viper


NextHand

Smoker
Morningstar Flagbearer
Sensei’s Advice
Savior Monk
Plague Spitter


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sensei safely kills Dog, you get $1
Tech I - ($3)
Grave Stormborne - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Grave Stormborne (2/3A) Sparkshot
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Aged Sensei (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

Player 1, Turn 3

P1 Blood/Anarchy/Feral vs P2 Discipline/Past/Dicease

[details=Starting Hand]
Bloodrage Ogre
Makeshift Rambaster
Careless Musketeer
Charge
Mad Man
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+float+scavenge)
  • Tech 2 cards

[details=All Teched Cards]
Crash Bomber, Centaur
Murkwood Allies Behind The Ferns
[/details]


###Main:

  • Worker up (7)
  • Calamandra calls banner. Predator Tiger joins my posse. (3)
  • Tier I (1)
  • Mad Man (0)

[details=Workers]
Careless Musketeer
Bloodburn
Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Float 0g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Predator Tiger (4/4A, resist)
  • :psfist: Elite:
  • :pspig: Scavenger: Mad Man(1/1, resist)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Calamandra Moss (3/4A, 5 lvl)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Murkwood Allies
Scorch
Makeshift Rambaster
Behind The Ferns
Bombaster
[/details]

[details=End of Turn Discard]
None
[/details]

[details=My Thoughts]
Plaing more defensively. May be will go for gigadoins here…
[/details]

"P2T3


Tech StartingHand Workers

TECH
Plague Lab
Plague Lab


STARTING HAND
Smoker
Savior Monk
Morningstar Flagbearer
Plague Spitter
Sensei’s Advice


WORKERS
Fox Primus
Fox Viper
Sensei’s Advice


NextHand

Sparring Partner
Snapback
Savior Monk
Smoker
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II (Disease) - ($3)
Plague Spitter - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Plague Spitter (3/3) Anti-air
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • L1 Grave Stormborne (2/3) Sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Player 1, Turn 4

P1 Blood/Anarchy/Feral vs P2 Discipline/Past/Dicease

[details=Starting Hand]
Murkwood Allies
Scorch
Makeshift Rambaster
Behind The Ferns
Bombaster
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards

[details=All Teched Cards][spoiler]

Crash Bomber, Centaur
Murkwood Allies Behind The Ferns
[/spoiler][/details]


###Main:

  • Worker up (6)
  • Bombaster (4)
  • Clamandra kills sensei.
  • Tier II (0) (Anarchy)

[details=Workers]
Murkwood Allies
Careless Musketeer
Bloodburn
Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Float 0g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :heart: Tier I HP: 5
  • :heart: Tier II HP: 5 (Anarchy)

####In Patrol:

  • :psblueshield: Squad Leader: Predator Tiger (4/4A, resist)
  • :psfist: Elite:
  • :pspig: Scavenger: Mad Man(1/1, resist)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Bombaster (2/2, resist)
  • Calamandra Moss (3/3, 5 lvl)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Charge
Nautical Dog
Bloodrage Ogre
Centaur
Crash Bomber
[/details]

[details=End of Turn Discard]
Behind The Ferns
Makeshift Rambaster
Scorch
Kidnapping
Diguised Monkey
[/details]


"P2T4


Tech StartingHand Workers

TECH
Sparring Partner
Plague Spitter


STARTING HAND
Grappling Hook
Snapback
Sparring Partner
Savior Monk
Smoker


WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
Smoker


NextHand

Plague Spitter
Morningstar Flagbearer
Plague Lab
Plague Lab


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sparring Partner - ($6)
Plague Spitter trades into Predator Tiger
Grave finishes off Predator Tiger
Level grave x2 - ($4)
Orpal Gloor - ($2)
Savior Monk - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Orpal Gloor (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • L3 Grave Stormborne (3/4) Sparkshot, Readiness
  • Savior Monk (2/2) Healing 1
  • Sparring Partner (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

Player 1, Turn 5

P1 Blood/Anarchy/Feral vs P2 Discipline/Past/Dicease

[details=Starting Hand]
Charge
Nautical Dog
Bloodrage Ogre
Centaur
Crash Bomber
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards

[details=All Teched Cards]
Desperation, Desperation
Kidnapping, Diguised Monkey
Crash Bomber, Centaur
Murkwood Allies Behind The Ferns
[/details]


###Main:

  • Worker up (7)
  • Drakk (5)
  • Moss and Madman kills Orpal. Drakk lvl 3.
  • Bloodrage ogre (3)
  • Charge ogre (1).
  • Ogre trades with graves. Drakk lvl 5.
  • Crash bomber (0)
  • Bombaster trades with Sparrring Partner.

[details=Workers]
Nautical Dog
Murkwood Allies
Careless Musketeer
Bloodburn
Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Rs Draw 3
  • Float 0g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :heart: Tier I HP: 5
  • :heart: Tier II HP: 5 (Anarchy)

####In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/2 A, resist, frenzy)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Drakk (2/3)
  • Calamandra Moss (2/2, 5 lvl)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Scorch
Diguised Monkey
Desperation
[/details]

[details=End of Turn Discard]
None
[/details]


"P2T5


Tech StartingHand Workers

TECH
Sickness
Sickness


STARTING HAND
Morningstar Flagbearer
Plague Lab
Plague Lab
Plague Spitter


WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
Smoker
Morningstar Flagbearer


NextHand

Sparring Partner
Plague Spitter
Aged Sensei


Discard

Sparring Partner
Savior Monk
Plague Spitter
Sickness
Sickness


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Plague Lab x2 - ($2)
Prynn Pasternaak - ($0)
Savior Monk trades with Calamandra Moss

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L3 Prynn Pasternaak (1/3) 4 time
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Plague Lab (4)
  • Plague Lab (4)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Player 1, Turn 6

P1 Blood/Anarchy/Feral vs P2 Discipline/Past/Dicease

[details=Starting Hand][spoiler]
Scorch
Diguised Monkey
Desperation

Desp1:
Mad man
Bombaster
Desperation

Desp2:
Kidnapping
Centaur
Predator Tiger
[/spoiler][/details]

##Events of Turn:

###Upkeep:

  • Crash bomber dies and ping your base (18 hp)
  • Get Gold (9)
  • Tech 2 cards

[details=All Teched Cards]
Pirate gunship, pirate gunship
Desperation, Desperation
Kidnapping, Diguised Monkey
Crash Bomber, Centaur
Murkwood Allies Behind The Ferns
[/details]


###Main:

  • Worker up (8)
  • Diguised monkey (6)
  • Desperation (6)
  • Mad man (5)
  • Bombaster (3)
  • Desperation (3)
  • Centaur (0)
  • Monkey kills prynn. Drakk maxband.
  • Drakk and mad man kill Tier 2. 2 damage to your base

[details=Workers]
Nautical Dog
Murkwood Allies
Careless Musketeer
Bloodburn
Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Float 0g, Tech 2 cards after your turn (optional)

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :heart: Tier I HP: 5
  • :heart: Tier II HP: 5 (Anarchy)

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: centaur(3/4, frenzy, overpower)
  • :exhaust: Technician: Bombaster (2/2, frenzy)
  • :target: Lookout:

####In Play:

  • Drakk (3/4)
  • Madman (1/1, frenzy)
  • Disguised monkey (3/2, frenzy)

###Economy Info:

####Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Charge
Makeshift Rambaster
[/details]

[details=End of Turn Discard]
Crash Bomber
Pirate gunship
Pirate gunship
Predator Tiger
Kidnapping
[/details]


"P2T6


Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery


STARTING HAND
Aged Sensei
Plague Spitter
Sparring Partner


WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
Smoker
Morningstar Flagbearer


NextHand

Grappling Hook
Snapback


Discard

Sparring Partner
Savior Monk
Plague Spitter
Sickness
Sickness
Martial Mastery
Martial Mastery


Tech 2 card(s)
Get Paid - ($10)
Rebuild Tech II
Tower - ($7)
Plague Spitter - ($4)
Aged Sensei - ($3)
Sparring Partner - ($2)
Orpal Gloor - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3A)
  • :psfist: [I]Elite[/I]: L1 Orpal Gloor (2/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Plague Lab (4)
  • Plague Lab (4)
  • Aged Sensei (1/1)
  • Sparring Partner (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Player 1, Turn 7

P1 Blood/Anarchy/Feral vs P2 Discipline/Past/Dicease

[details=Starting Hand]
Charge
Makeshift Rambaster
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)
  • Tech 0 cards

[details=All Teched Cards]
Pirate gunship, pirate gunship
Desperation, Desperation
Kidnapping, Diguised Monkey
Crash Bomber, Centaur
Murkwood Allies Behind The Ferns
[/details]


###Main:

  • Worker up (9)
  • Tier III(4)
  • Surplus (0)
  • Monkey trades Spitter.
  • Centaur kills Orpal and Aged Sensei with overpower from frenzy.
  • Drakk and bombaster kill Tier 2. 2 damage to your base.

[details=Workers]
Charge
Nautical Dog
Murkwood Allies
Careless Musketeer
Bloodburn
Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1
  • Float 0g, Tech 2 cards after your turn (optional)

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :heart: Tier I HP: 5
  • :heart: Tier II HP: 5 (Anarchy)
  • :heart: Tier III HP: 5
  • :heart: Surplus HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Madman (1/1, frenzy)
  • :target: Lookout:

####In Play:

  • Drakk (3/3)
  • Bombaster (2/1)
  • Centaur (1/1)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 11

[details=End of Turn Hand]
Bloodrage Ogre
Behind The Ferns
Pirate gunship
[/details]

[details=End of Turn Discard]
None
[/details]


"P2T7


StartingHand Workers

STARTING HAND
Grappling Hook
Snapback


WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
Smoker
Morningstar Flagbearer
Grappling Hook


NextHand

Martial Mastery
Snapback


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Rebuild Tech II
Grave Stormborne - ($7)
Snapback: Drakk tags in Zane - ($4)
Sparring Partner trains Grave
Sparring Partner goes beyond (Plus Ultra!) - ($2)
Sparring Partner trains himself
Plague Lab activates, all runes add 1, Centaur dies - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Grave Stormborne (4/5A) Sparkshot, 2+
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Plague Lab (4)
  • Plague Lab (4)
  • Sparring Partner (4/4) 2+
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
    "

That’s game I suppose.

Player 1, Turn 8

P1 Blood/Anarchy/Feral vs P2 Discipline/Past/Dicease

[details=Starting Hand][spoiler]
Bloodrage Ogre
Behind The Ferns
Pirate gunship

Surplus:
Diguised Monkey
[/spoiler][/details]

##Events of Turn:

###Upkeep:

  • Get Gold (11)
  • Tech 0 cards

[details=All Teched Cards]
Pirate gunship, pirate gunship
Desperation, Desperation
Kidnapping, Diguised Monkey
Crash Bomber, Centaur
Murkwood Allies Behind The Ferns
[/details]


###Main:

  • Pirate Gunship (5)
  • Disguised Monkey (3)
  • Ship guns make a broadside into Grave, obliterating Partner. (1 damage back from tower). Zane lvl 3.
  • Zane midbands (2). Zane and mad man destroy tower (2 damage to base). Mad man dies.
  • Bombaster and Monkey destroy Tier II. 2 damage to base.
  • Calamandra moss (0)

[details=Workers]
Charge
Nautical Dog
Murkwood Allies
Careless Musketeer
Bloodburn
Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Float 0g, Tech 2 cards after your turn (optional)

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :heart: Tier I HP: 5
  • :heart: Tier II HP: 5 (Anarchy)
  • :heart: Tier III HP: 5
  • :heart: Surplus HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Calamandra moss (2/3)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Zane (3/2, lvl 4)
  • Bombaster (2/1)
  • Pirate Gunship (7/5)
  • Disguised Monkey (3/2)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 11

[details=End of Turn Hand]
Pirate gunship
Predator Tiger
Crash Bomber
Makeshift Rambaster
[/details]

[details=End of Turn Discard]
Centaur
Mad Man
Behind The Ferns
Bloodrage Ogre
[/details]


Yeah, you’ve got me next turn. GG.

Game 2, [Anarchy]/Growth/Past vs Monogreen. GL HF

"P1T1


StartingHand Workers

STARTING HAND
Bombaster
Mad Man
Scorch
Makeshift Rambaster
Bloodrage Ogre


WORKERS
Makeshift Rambaster


NextHand

Nautical Dog
Charge
Careless Musketeer
Pillage
Bloodburn


Discard

Bombaster
Scorch
Bloodrage Ogre


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mad Man - ($2)
Captain Zane - ($0)
Mad Man pings your base for 1

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Captain Zane (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mad Man
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

"P2T1


StartingHand Workers

STARTING HAND
Verdant Tree
Ironbark Treant
Tiger Cub
Young Treant
Rampant Growth


WORKERS
Ironbark Treant


NextHand

Forest’s Favor
Playful Panda
Merfolk Prospector
Spore Shambler
Rich Earth


Discard

Rampant Growth
Verdant Tree
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tiger Cub - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Calamandra Moss (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

"P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Bloodburn
Careless Musketeer
Pillage
Nautical Dog
Charge


WORKERS
Makeshift Rambaster
Nautical Dog


NextHand

Gunpoint Taxman
Charge
Gunpoint Taxman
Scorch
Pillage


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Careless Musketeer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Mad Man (2/1) Haste
  • :ps_: [I]Scavenger[/I]: Careless Musketeer (2/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Captain Zane (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

"P2T2


Tech StartingHand Workers

TECH
Galina Glimmer
Murkwood Allies


STARTING HAND
Rich Earth
Merfolk Prospector
Spore Shambler
Forest’s Favor
Playful Panda


WORKERS
Ironbark Treant
Rich Earth


NextHand

Murkwood Allies
Forest’s Favor
Verdant Tree
Rampant Growth
Galina Glimmer

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tier I - ($4)
Playful Panda - ($2)
Tiger trades mad man
Moss kills Musketeer
Midband Moss - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda(2/2)
  • Calamandra (3/4, lvl 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "