Casual game(s?) Legion Vs SamRS

Ok, quick question, does a +1/+1 rune and a -1/-1 rune cancel out the runes themselves? or are they still there for the purposes of spells and abilities.

And yeah, I’d assume that pbp gets its fair share of cheaters, it’s entirely on the honor system.

yes. For the sake of exmple, if you wither my hero and i bloom him, there are not a +1 and -1 rune.
They just cancel each other. Metamorphosis adds 2 +1 runes, so 1 cancels the -1 the other remains.
Sadly, most cards like Sparring partner and bloom prevent adding more than 1 +1 rune, but can be used to cancel the negative ones. the only cards allowing for multi runes are blooming ancient and drill sergeant (all the runes u want), then blooming elm (3 per unit, only 1 per hero…)

ok, then I’m dead, if spreading plague was still live I could climb back but since it’s turned off I don’t think I can hold off long enough before I died. GG

uhhhh, nope. Sorry to say (checked ur hand to make sense of the phrase) but u are in quite bad waters. Orpal suicided during ur turn, so he will stay dead for all ur next turn (suiciding an hero does not prevent a full hero turn cooldown). Second, invisible heroes cannot be targeted by things like abilities and spells. So u had no way to put runes on vandy or grave, and building a tower was useless.
Everyturn, the most hp hero would use the tower detection and kill something, and invisible hero would kill tower(base takes 2), so u had no detectors during ur turns. So on until i need a invisistrike to kill ur base.
When u see vandt T1 and Heroes hall, u have to kill her, or metam is guaranteed.
I teched 1, if not drawn despite the 2 dark pact and 1 martial mastery i could have used her midband to fect it.
Rematch?
Ur turn to go first, if u want, I completely understand if u prefer another gaming partner.
:bow: Sorry again :bow:

also i would like to try [blood]/strenght/growth

Sure, same setup for me

P1T1


StartingHand Workers

STARTING HAND
Playful Panda
Verdant Tree
Tiger Cub
Spore Shambler
Merfolk Prospector


WORKERS
Verdant Tree


NextHand

Forest’s Favor
Ironbark Treant
Rampant Growth
Young Treant
Rich Earth


Discard

Tiger Cub
Spore Shambler
Playful Panda


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

EDIT: Should put the things i pay for into play

SamRS [Feral]/Discipline/Disease vs Legion [Blood]/Strenght/Growth

Is my first using this build. All credits to @FrozenStorm

P2T1

[details=Secrets]

Hand : musket,bomba,mm,charge,dog
Tech: NA
Thoughts : hmmm, wonder if i can activate molac for the first time ever. If he calas then i rook. let’s put pressure on him. [/details]


  1. Get 5 Gold (5), tech 0 cards
  2. Worker (4)
  3. Rook (2)
  4. Mad man (1)
  5. :nauticaldog: (0)
  6. disc 2 draw 4

[details=Secrets]

Workers : 5+musket
Discard : charge,bomba
New Hand : the rest except rambaster [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man 1/1
  • :exhaust: Technician: :nauticaldog: 1/1
  • :target: Lookout:

In Play :

  • Base : 20
  • Discard : 2
  • Deck : 1
  • Workers : 6
  • Gold: 0
  • Hand : 4

P1T2


Tech StartingHand Workers

TECH
Murkwood Allies
Sparring Partner


STARTING HAND
Young Treant
Rich Earth
Ironbark Treant
Forest’s Favor
Rampant Growth


WORKERS
Verdant Tree
Rich Earth


NextHand

Rampant Growth
Sparring Partner
Forest’s Favor
Tiger Cub
Spore Shambler


Tech 2 card(s)
Get Paid + Prospector - ($6)
Worker - ($5)
Midband Calamandra - ($3)
Rampant Growth Calamandra (5/4+aa) - ($1)
Kill rook, maxband Calamandra

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector
  • Calamandra (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

SamRS [Feral]/Discipline/Disease vs Legion [Blood]/Strenght/Growth

dude ur wide open.

P2T1

[details=Secrets]

Hand : bro,scorch,pillage,bb
Tech: ward+cb
Thoughts : seems he does not know lil drakk :stuck_out_tongue: [/details]


  1. Get 6 Gold (6), tech 2 cards
  2. Worker (5)
  3. Mid drakk (0)
  4. Mad man and :nauticaldog: kill cala. Drakk maxb
  5. disc 3 draw 1 rs draw 4

[details=Secrets]

Workers : 5+musket+scorch
Discard : charge,bomba
New Hand : rambaster,cb,wd,bb,bro [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: lv max drakk 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play :

  • Base : 20
  • Discard : 0
  • Deck : 5
  • Workers : 7
  • Gold: 0
  • Hand : 5

Yeah I probably should have traded prospector for nautical dog

P1T3


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Spore Shambler
Tiger Cub
Sparring Partner
Rampant Growth
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth
Tiger Cub


NextHand

Rampant Growth
Ironbark Treant
Murkwood Allies
Playful Panda
Young Treant


Tech 2 card(s)
Get Paid + float + prospect - ($8)
Worker - ($7)
Tech 1 - ($5)
Spore Shambler - ($2)
Orpal - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler (2/3+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Orpal (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

SamRS [Feral]/Discipline/Disease vs Legion [Blood]/Strenght/Growth

indeed

P2T3

[details=Secrets]

Hand : rambaster,cb,wd,bb,bro
Tech: desp+CB
Thoughts : seems he does not know lil drakk :stuck_out_tongue: [/details]


  1. Get 7 Gold (7), tech 2 cards
  2. Worker (6)
  3. war drums (4)
  4. Bro (2) hasted+frenzy by drakk
  5. rambaster (0)
  6. rambaster now 4/2 (1+2 for war drums+1 for drakk midb) trades with spore.
  7. Bro kills orpal taking 1 dmg.
  8. DRakk kills merfolk, taking 1 dmg.
  9. disc 1 draw 3

[details=Secrets]

Workers : 5+musket+scorch+bb
Discard : ramba, cb, cb, desper
New Hand : dog,bomba,mm [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : lv max drakk 3/3, War drums BRO 4/1

  • Base : 20
  • Discard : 4
  • Deck : 2
  • Workers : 8
  • Gold: 0
  • Hand : 3

You don’t have tech 1 just yet, can’t bomber

1 Like

ur right! but in the end this way works better for me! fixed

Going to be less active during the week, just a heads up

P1T4


Tech StartingHand Workers

TECH
Cursed Ghoul
Cursed Ghoul


STARTING HAND
Ironbark Treant
Playful Panda
Young Treant
Murkwood Allies
Rampant Growth


WORKERS
Verdant Tree
Rich Earth
Tiger Cub
Ironbark Treant


NextHand

Forest’s Favor
Sparring Partner
Centaur
Centaur
Young Treant


Tech 2 card(s)
Get Paid + Scav - ($8)
Worker - ($7)
Calamandra - ($5)
Murkwood Allies - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Frog (1/1+a)
  • :psfist: [I]Elite[/I]: Frog (2/1)
  • :ps_: [I]Scavenger[/I]: Frog (1/1)
  • :pschip: [I]Technician[/I]: Frog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

EDIT: fixed my boardstate

SamRS [Feral]/Discipline/Disease vs Legion [Blood]/Strenght/Growth

np, mate <3

P2T4

[details=Secrets]

Hand : dog,bomba,mm
Tech: desp+stamp
Thoughts : seems he does not know lil drakk :stuck_out_tongue: [/details]


  1. Get 8 Gold (8), tech 2 cards
  2. skip Worker
  3. Tech I (6)
  4. Heroes hall (4)
  5. bombaster (2) haste + frenzy
  6. Mad man (1)
  7. MMan kills sql frog, bomba kills scav and detonates for elite (0)
  8. DRakk kills scav
  9. Bro 4/1 (3/2+ 1 -1 rune+frenzy+1WD) kills cala.
  10. disc 1 draw 2 rs draw 3

[details=Secrets]

Workers : 5+musket+scorch+bb
Discard : 0
New Hand : chrge,pillage,cb [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : lv max drakk 3/2, War drums

  • Base : 20
  • Tech I: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 6
  • Workers : 8
  • Gold: 0
  • Hand : 3

if i may, imo ur letting Ndog live is snowballing hard. By going down on cards, having always a free hasted unit, + frenzy for all+WD i an constantly clearing ur board. WP teching M friends. Was totally not expecting that!

also my deck is 9 not 6!

I’m not sure if it really wound up bad for me though, you’re clearing the board but i’m not falling far behind or taking damage to the base yet. I think once tech kicks in i’m favored to win this, murkwood allies/clogging up the board is strong against blood.

Also I accidentally forgot to put spore shambler in the discard pile when it died, fixed it but the deck gained a card

P1T5


Tech StartingHand Workers

TECH
Plague Lab
Sickness


STARTING HAND
Centaur
Centaur
Sparring Partner
Forest’s Favor
Young Treant
Cursed Ghoul


WORKERS
Verdant Tree
Rich Earth
Tiger Cub
Ironbark Treant
Forest’s Favor


NextHand

Cursed Ghoul
Rampant Growth
Murkwood Allies
Playful Panda
Spore Shambler


Discard

Merfolk Prospector
Young Treant
Centaur
Cursed Ghoul
Plague Lab
Sickness


Tech 2 card(s)
Get Paid + scav + tech draw - ($9)
Worker - ($8)
Centaur - ($5)
Sparring Partner - ($4)
Tech II (Disease) - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Sparring Partner (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

SamRS [Feral]/Discipline/Disease vs Legion [Blood]/Strenght/Growth

we’ll see :stuck_out_tongue:

P2T5

[details=Secrets]

Hand : dog,bomba,mm
Tech: shoddyx2
Thoughts : seems he does not know lil drakk :stuck_out_tongue: [/details]


  1. Get 8 Gold (8), tech 2 cards
  2. Worker (7)
  3. MAxarg (1)
  4. Crash bomber (0)
  5. CB kills centaur, sp takes 1 dmg.
  6. disc 1 draw 2 rs draw 3

[details=Secrets]

Workers : 5+musket+scorch+bb
Discard : charge, cb,shoddyx2
New Hand : mman,bro,bomba [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Water elemental 5/3+A AA
  • :psfist: Elite:
  • :ps_: Scavenger: MAx Arg 1/5
  • :exhaust: Technician: Wisp 2/1
  • :target: Lookout:

In Play : lv max drakk 3/2, War drums

  • Base : 20
  • Tech I: 5
  • Heroes Hall: 4
  • Discard : 4
  • Deck : 6
  • Workers : 9
  • Gold: 0
  • Hand : 3