sure. mind if i switch to white? ur turn to go first.
Go ahead for whiteā¦the classic matchup.
P1T1
StartingHand Workers
STARTING HAND
Skeleton Javelineer
Thieving Imp
Skeletal Archery
Poisonblade Rogue
Deteriorate
WORKERS
Poisonblade Rogue
NextHand
Summon Skeletons
Jandra, the Negator
Graveyard
Pestering Haunt
Sacrifice the Weak
Discard
Skeletal Archery
Thieving Imp (2/2)
Deteriorate
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Vandy Lv. 1 (2/3 Sparkshot)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton Javelineer (1/1 javelin rune)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
Thoughts
I think Iām going to change my usual choices and go Necro this time, which means playing Skeletal Archery at some point for anti-air, figuring birds are coming. Certainly not worth doing it now, better to get some force on the board. Unfortunately drew Deteriorate in the first hand, where itās useless, so no easy kill of Sensei early on. I love Dark Pact more and more.
"
P2T1
[details=Secrets]
Hand : advice,savior,morningstar f,sensei,viper
Tech: nope
Thoughts : ok a vandy opening is bad. time to rook that! [/details]
- Get 5 Gold (5), tech 0 cards
- Worker (4)
- Rook (2)
- Savior Monk (0)
- disc 3 draw 5
[details=Secrets]
Workers : 4+viper
Discard : advce,sensei,flagb
New Hand : smoker,hook,snapb,safe att,primus [/details]
Board:
Patrol:
- Squad Leader: Rook 2/4+A
- Elite:
- Scavenger: Savior monk 2/2
- Technician:
- Lookout:
In Play :
- Base : 20
- Discard : 3
- Deck : 0
- Workers : 6
- Gold:
- Hand : 5
"P1T2
Tech StartingHand Workers
TECH
Bone Collector (Tech I)
Dark Pact (Demon Magic)
STARTING HAND
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Graveyard
Pestering Haunt
WORKERS
Poisonblade Rogue
Jandra, the Negator
NextHand
Skeletal Archery
Sacrifice the Weak
Thieving Imp (2/2)
Bone Collector (Tech I)
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy casts Summon Skeletons - ($1)
Tech I - ($0)
Pestering Haunt
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton (1/1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton Javelineer (1/1 javelin rune)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Pestering Haunt (1/1 Unstoppable No Patrol)
- Vandy Lv. 1 (2/3 Sparkshot)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
Considered Jandra, went for the extra patroller instead in order to avoid Midband Rook romping straight through. I could have maxed Vandy and killed Rook, but that would have left Vandy vulnerable to a kill by the Doomed Savior Monk and he could get 2 easy hero levels. Hopefully this at least makes it not worth his time to attack much. I expect an Aged Sensei and probably a Smoker.
"
P2T2
[details=Secrets]
Hand : smoker,hook,snapb,safe att,primus
Tech: Tclap, birds
Thoughts : hmmm, attack is the best defense. Letās mow down some bones. Tclap is for getting rid of his patrol, birds to put pressure. [/details]
- Get 6 Gold (6), tech 2 cards
- Worker (5)
- Tech I (4)
- Savior Monk kills sql skele. rook kills javelin, u get a gold.
- fox primus (1)
- smoker (0)
- disc 3 draw 5
[details=Secrets]
Workers : 4+viper+hook
Discard : 0
New Hand : flag,adv,safe,sensei ugh whiffed both techs! [/details]
Board:
Patrol:
- Squad Leader: fox primus 2/2+A
- Elite:
- Scavenger:
- Technician: smoker 1/1
- Lookout:
In Play : Rook 2/3 Savior monk 2/1
- Base : 20
- Tech I: 5
- Discard : 3
- Deck : 3
- Workers : 7
- Gold:
- Hand : 4
"P1T3
Tech StartingHand Workers
TECH
Bone Collector (Tech I)
Nether Drain (Necro Magic)
STARTING HAND
Bone Collector (Tech I)
Skeletal Archery
Sacrifice the Weak
Thieving Imp (2/2)
WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp (2/2)
NextHand
Summon Skeletons
Graveyard
Dark Pact (Demon Magic)
Deteriorate
Discard
Pestering Haunt (1/1 Unstoppable No Patrol)
Sacrifice the Weak
Skeletal Archery
Bone Collector (Tech I)
Nether Drain (Necro Magic)
Tech 2 card(s)
Get Paid - ($6)
Scavenger - ($7)
Maxband Vandy - ($3)
Vandy casts her DOOM upon my Skeleton and your Smoker, who runs away
Skeleton (now 3/3) kills your Fox Primus, takes 2 damage which wonāt matter because heās DOOOOOOOOMED
Vandy kills Rook, takes 2 damage
Pestering Haunt trades with Savior Monk
Bone Collector - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Bone Collector (3/3 makes skellies)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy Lv. 1 (4/3 Sparkshot Resist 1)
- Skeleton (3/1) DOOOOOOMED!
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 7
Thoughts
Costly turn but worth it. Wouldnāt be surprised to see Grave-Snapback this turn, which I wouldnāt mind TERRIBLY, Vandy did good work. Hopefully Iāll keep her around one more turn for a Dark Pact, thoughā¦ It feels so dirty to Worker the Thieving Imp, but he was my only good choice, and I donāt want to fall behind on income this early.
"
P2T3 ugh, having whiffed both my techs makes this ugly.
[details=Secrets]
Hand : flag,adv,safe,sensei +smoker
Tech: YLDx2
Thoughts : i do not like this. Leāts hope a tower helps me gain tempo. [/details]
- Get 7 Gold (7), tech 2 cards
- Worker (6)
- Tech II discipline (2)
- grave (0)
- disc 4 draw 3 rs draw 2
[details=Secrets]
Workers : 4+viper+hook+smoker
Discard : 0
New Hand : birds,tclap,snapb,yld,sensei[/details]
Board:
Patrol:
- Squad Leader:
- Elite:grave 3/3
- Scavenger:
- Technician:
- Lookout:
In Play :
- Base : 20
- Tech I: 5
- Tech II Discipline: 5
- Discard : 0
- Deck : 6
- Workers : 8
- Gold:
- Hand : 5
Ah, that sucks.
"P1T4
Tech StartingHand Workers
TECH
Blackhand Resurrector (Tech II NEcro)
Wight (Tech II Necro)
STARTING HAND
Summon Skeletons
Graveyard
Deteriorate
Dark Pact (Demon Magic)
Skeletal Archery
Bone Collector (Tech I)
WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp (2/2)
Summon Skeletons
NextHand
Wight (Tech II Necro)
Sacrifice the Weak
Blackhand Resurrector (Tech II NEcro)
Nether Drain (Necro Magic)
Pestering Haunt (1/1 Unstoppable No Patrol)
Discard
Dark Pact (Demon Magic)
Bone Collector (3/3 makes skellies)
Skeletal Archery
Graveyard
Deteriorate
Tech 2 card(s)
Get Paid - ($7)
Skeleton explodes in an explosion of DOOM
Tech II (Necro) - ($3)
Vandy casts Dark Pact, my base takes 2 damage
Bone Collector trades with Grave, makes a Skeleton
Bone Collector - ($1)
Vandy does 4 damage to Tech II
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton (1/1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Bone Collector (3/3 makes Skeletons)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy Lv. 1 (4/3 Sparkshot Resist 1)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Necromancy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 1
- Workers: 8
Thoughts
"
P2T4 hail Mary time!
[details=Secrets]
Hand : birds,tclap,snapb,yld,sensei
Tech: Mmastery,tgrounds
Thoughts : here goes everything! [/details]
- Get 8 Gold (8), tech 2 cards
- Worker (7)
- Rook (5)
- Birds nest (3)
- YLD (0)
- disc 2 draw 4
[details=Secrets]
Workers : 4+viper+hook+smoker+sensei
Discard : tclap,snapb,tgrounds, mmastery
New Hand : YLD, safe,primus, savior[/details]
Board:
Patrol:
- Squad Leader:
- Elite: Rook 3/4
- Scavenger: bird 1/1
- Technician: masked bird 1/1
- Lookout:
In Play : YLD 3/3
- Base : 20
- Tech I: 5
- Tech II Discipline: 1
- Discard : 4
- Deck : 4
- Workers : 9
- Gold:
- Hand : 4
"P1T5
Tech StartingHand Workers
TECH
Dark Pact (Demon Magic)
Skeletal Lord (Tech II)
STARTING HAND
Nether Drain (Necro Magic)
Wight (Tech II Necro)
Pestering Haunt (1/1 Unstoppable No Patrol)
Sacrifice the Weak
Blackhand Resurrector (Tech II NEcro)
WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp (2/2)
Summon Skeletons
Pestering Haunt (1/1 Unstoppable No Patrol)
NextHand
Graveyard
Deteriorate
Blackhand Resurrector (Tech II NEcro)
Sacrifice the Weak
Wight
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Garth - ($6)
Garth casts Nether Drain, Rook loses 2 levels, Garth gains 2 - ($5)
Skeleton and Bone Collector trades with Rook
Birdās Nest goes away
Garth gains 2 levels, Bone Collector makes a Skeleton
Garth makes a Skeleton - ($4)
Tower - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy Lv. 5 (4/3 Sparkshot Resist 1)
- Garth Lv. 5 (2/4)
- Tower
- Tower
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Necromancy)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
Thoughts
OK, things are in control now. Discipline so I assume Iāll be seeing MPM or Lightning Dragon next turn, both of which will suck, and likely Grave. Birds might trade with my Skellies or just hurt Vandy. I like that I grabbed the Wight and Sacrifice again, with some luck Iāll be able to clear whatever he puts out.
"
P2T6 damn
[details=Secrets]
Hand : advice,flagb,snap
Tech: 0
Thoughts : i still have space for a comeback [/details]
- Get 10 Gold+float (11), tech 0 cards
- skip Worker
- Rook (9)
- setsuki (7)
- sensei advice on YLD#1 (6)
- YLD#1 pumped (5) kills the BR, no free hero for you.
- maxsets (0)
- disc 2 draw 4
[details=Secrets]
Workers : 4+viper+hook+smoker+sensei+primus
Discard : yld,adv,flagb,snapb
New Hand : mmastery,tclap,mpm,savior[/details]
Board:
Patrol:
- Squad Leader: rook 2/4+A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play : YLD 2/1, max Sets 3/4, safe attacking
- Base : 20
- Tech I: 5
- Tech II Discipline: 1
- Discard : 0
- Deck : 7
- Workers : 10
- Gold: 0
- Hand : 4
That was pretty good, but Iām afraid youāve come down with a bad case of Bird Flu.
P1T6
Tech StartingHand Workers
TECH
Lord of Shadows (Tech III)
Sickness (Disease Magic)
STARTING HAND
Wight
Graveyard
Blackhand Resurrector (Tech II NEcro)
Sacrifice the Weak
Deteriorate
WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp (2/2)
Summon Skeletons
Pestering Haunt (1/1 Unstoppable No Patrol)
NextHand
Dark Pact (Demon Magic)
Bone Collector (3/3 makes skellies)
Skeletal Lord (Tech II)
Nether Drain (Necro Magic)
Discard
Sacrifice the Weak
Deteriorate
Wight
Graveyard
Lord of Shadows (Tech III)
Sickness (Disease Magic)
Tech 2 card(s)
Get Paid + float - ($10)
Vandy casts Deteriorate on one of the birds, killing it
Summon Orpal Gloor - ($8)
Vandy and one of the Skeletons kill Grave, Orpal gains 2 levels
Orpal levels to maximum - ($5)
Orpal sacrifices a Skeleton to put a -1/-1 rune on the other bird
It dies, Orpalās maxband ability puts -1/-1 runes on each Young Lightning Dragon
Orpal casts Sacrifice the Weak, killing the Young Lightning Dragon #2 - ($3)
Blackhand Resurrector - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Blackhand Resurrector (3/3+1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Orpal Lv. 6 (2/5)
[B]In Play:[/B] - Tower
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Necromancy)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 6
[B]Gold:[/B] - Gold: 1
- Workers: 9
"
P2T6 damn
[details=Secrets]
Hand : advice,flagb,snap
Tech: 0
Thoughts : i still have space for a comeback [/details]
- Get 10 Gold+float (11), tech 0 cards
- skip Worker
- Rook (9)
- setsuki (7)
- sensei advice on YLD#1 (6)
- YLD#1 pumped (5) kills the BR, no free hero for you.
- maxsets (0)
- disc 2 draw 4
[details=Secrets]
Workers : 4+viper+hook+smoker+sensei+primus
Discard : yld,adv,flagb,snapb
New Hand : mmastery,tclap,mpm,savior[/details]
Board:
Patrol:
- Squad Leader: rook 2/4+A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play : YLD 2/1, max Sets 3/4, safe attacking
- Base : 20
- Tech I: 5
- Tech II Discipline: 1
- Discard : 0
- Deck : 7
- Workers : 10
- Gold: 0
- Hand : 4
dumbly i have overwritten my new turn on the old one.
"P1T7
Tech StartingHand Workers
TECH
Nether Drain (Necro Magic)
Corpse Catapult
STARTING HAND
Bone Collector (3/3 makes skellies)
Skeletal Lord (Tech II)
Dark Pact (Demon Magic)
Nether Drain (Necro Magic)
Dark Pact (Demon Magic)
Bone Collector (3/3)
Skeletal Archery
Deteriorate
WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp (2/2)
Summon Skeletons
Pestering Haunt (1/1 Unstoppable No Patrol)
Skeletal Archery
NextHand
Graveyard
Sickness (Disease Magic)
Wight
Sacrifice the Weak
Discard
Dark Pact (Demon Magic)
Deteriorate
Nether Drain (Necro Magic)
Skeletal Lord (Tech II)
Nether Drain (Necro Magic)
Corpse Catapult
Tech 2 card(s)
Get Paid + float - ($10)
Summon Vandy - ($8)
Vandy casts Dark Pact (my base goes to 16)
Vandy casts the OTHER Dark Pact (my base goes to 14)
Vandy casts Deteriorate on the Young Lightning Dragon, kills it
Orpal grumbles because his plague canāt spread
Worker - ($7)
Bone Collector - ($5)
Bone Collector - ($3)
Orpal attacks Rook, gives him 2 -1/-1 runes and takes 2 damage
Can Rook get a disease? Heās rock. Maybe theyāre erosion.
Float ($3)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector (3/3)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Bone Collector (3/3)
- [I]Technician[/I]:
-
[I]Lookout[/I]: Vandy Lv. 1 (2/3 Sparkshot)
[B]In Play:[/B] - Tower
- Orpal Lv. 6 (2/3)
[B]Buildings:[/B] - Base HP: 14
- Tech I HP: 5
- Tech II HP: 5 (Necromancy)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 6
[B]Gold:[/B] - Gold: 3
- Workers: 10
"
P2T7 ur gonna hate me. btw, it would not spread, deteriorate does not give runes
[details=Secrets]
Hand : mmastery,tclap,mpm,savior+tgrounds+mmastery
Tech: foxden
Thoughts : iwon! omg, i cannot believe this! [/details]
- Get 10 Gold (10), tech 2 cards, draw 2 for sets
- skip Worker
- training grounds (9) all my heroes get+1 atk
- thunderclap sidelines both BCs (7)
- setsuki safely kills vandy. rook +2 lvs.
- mid parry monk (2)
- savior monk (0)
- disc 2 draw 1 rs draw 3
[details=Secrets]
Workers : 4+viper+hook+smoker+sensei+primus
Discard : 0
New Hand : nest, mmastery,advice,flagb[/details]
Board:
Patrol:
- Squad Leader: savior 2/2+A
- Elite:
- Scavenger: Rook 1/2
- Technician: Mind Parry monk 5/4 no targeting anymore!
- Lookout:
In Play : max Sets 4/4, safe attacking, trainig g 4
- Base : 20
- Tech I: 5
- Tech II Discipline: 1
- Discard : 0
- Deck : 7
- Workers : 10
- Gold: 0
- Hand : 4
How did you play Rook this turn (T5)? He just died from attacks the previous turnā¦?
as u read on my next post, i dumbly over wrote my t6 on my 5. turn 5 i summoned grave, not rook. use the pencil icon to see the original t5
it was like this:
P2T5 oh yeah!
Secrets
Get 9 Gold (9), tech 2 cards
Worker (8)
grave (6)
safe attacking (5)
YLD#2 (2)
birds safely pokes vandy to 1 hp.
YLD #1 pumped kills garth (1) grave lv3
disc 1 draw 2 rs draw 1
Secrets
Board:
Patrol:
:psblueshield: Squad Leader: grave 3/4+A
:psfist: Elite:
:ps_: Scavenger:
:exhaust: Technician:
:target: Lookout:
In Play : YLD 3/2, bird 1/1, masked bird 1/1, YLD #2 3/3, sfe attacking
Base : 20
Tech I: 5
Tech II Discipline: 1
Discard : 0
Deck : 7
Workers : 10
Gold: 1
Hand : 3
Ah I see. Itās also confusing because it looks like he killed both YLD, but the next turn you killed his Blackhawk Ressurector with a YLD? ???