Casual game: Legion vs IsotopeX

P1T1 @IsotopeX

[details=Secrets]

Hand : ffavor,tiger cub,itreant,ppanda,prospect
Tech: nope
Thoughts : let’s see if i can break my green loss straight. I’ll try something new. [/details]


  1. Get 4 Gold (4), tech 0 cards
  2. Worker (3)
  3. Playful panda (1)
  4. prospector (0)
  5. disc 2 draw 4

[details=Secrets]

Workers : 4+cub
Discard : ffavor,Itreant
New Hand : sshambler,vtree,ytree,riche [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : PLayful panda 2/2, prospector 1/1, wisp 0/1

  • Base : 20
  • Discard : 2
  • Deck : 1
  • Workers : 5
  • Gold: 0
  • Hand : 4

You already have too many units, and I don’t like it at all. :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Fox Primus
Savior Monk
Morningstar Flagbearer
Smoker
Snapback


WORKERS
Fox Primus


NextHand

Sensei’s Advice
Aged Sensei
Grappling Hook
Safe Attacking
Fox Viper


Discard

Smoker
Snapback
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Rook - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2+1A Healing 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rook Lv. 1 (2/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

OK, that’s a lot of beef on his side, and I’ll have to break through to that Prospector as early as possible. So Bird’s Nest seems like a good choice, which means Rook. That’s fine, Green doesn’t have much in the way of hero hate. Fox Primus is just too expensive, I tend to think of her as an easy worker (especially with no real need for anti-air). Classic start, Rook plus Savior Monk to keep him standing. Hero + Rampant Growth could kill Rook.

"

P1T2

[details=Secrets]

Hand : sshambler,vtree,ytree,riche+rampant g
Tech: g-owl, tiny bas
Thoughts : damn, he spotted my rampantg. it was quite obvious actually, so shame on me.gowl and then a circle of life for an early tech II units. baislisk to fend off overgrown rooks. So far no heroes, getting an econ adv and see how it goes. whiffing the basilisk was bad :frowning: [/details]


  1. Get 5 Gold+prospect (6), tech 2 cards
  2. Worker (5)
  3. young treant (3) draw 1
  4. Tech I (2)
  5. disc 3 rs draw 5

[details=Secrets]

Workers : 4+cub+riche
Discard : 0
New Hand : vtree,itreant,spore,ramp,gowl [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Young treant 0/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: wisp 0/1
  • :exhaust: Technician: Playful Panda 2/2
  • :target: Lookout:

In Play : prospector 1/1,

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 2
  • Workers : 6
  • Gold: 2
  • Hand : 5

"P2T2


Tech StartingHand Workers

TECH
Bird’s Nest (Strength Magic)
Sparring Partner (Tech I)


STARTING HAND
Grappling Hook
Aged Sensei
Fox Viper
Sensei’s Advice
Safe Attacking


WORKERS
Fox Primus
Fox Viper


NextHand

Smoker
Morningstar Flagbearer
Sparring Partner (Tech I)
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Safe Attacking - ($3)
Aged Sensei - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2+1A Healing 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]: Rook Lv. 1 (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

No hero on his side, I assume to avoid feeding Rook, which is a good move. I thought of Sensei’s Advice to force a kill on the Treant, but that’s not a good use of the card. Made more sense to build up, get Safe Attacking out of the deck, be ready for hopefully a Sparring Partner. The Twins come next, and either Entangling Vines or Thunderclap to hopefully create an advantage.

"

P1T3

[details=Secrets]

Hand : vtree,itreant,spore,ramp,gowl
Tech: great basil, circleofl
Thoughts : i really do not like where this is going, my gut says is going downhill. I have the gold but not the cards necessary for a decent counter. Or not. hmmm, maybe i can mae use of the shambler. Definetly. i ca turn my big econ into power. Suddenly i like my odds better [/details]


  1. Get 6 Gold+float+prospect (9), tech 2 cards
  2. Worker (8)
  3. spore shambler (5) puts his runes on panda and wisp (3)
  4. PLayful panda takes out the savior monk.
  5. wisp gets rid of the annoying old man. u get a gold.
  6. midori (1)
  7. gemscout owl (0)
  8. disc 2 draw 2 rs draw 2

[details=Secrets]

Workers : 4+cub+riche+itreant
Discard : 0
New Hand : tinyb,ffavor,verdant t,circle [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young treant 0/2
  • :exhaust: Technician: spore shambler 0/1
  • :target: Lookout:

In Play : prospector 1/1, playful panda 3/1, wisp 1/1, gemscout owl 0/1 resist 1, midori 2/3

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 2
  • Workers : 7
  • Gold: 0
  • Hand : 4

"P2T3


Tech StartingHand Workers

TECH
Doubling Barbarbarian (Tech II)
Whitestar Grappler (Tech II)


STARTING HAND
Smoker
Morningstar Flagbearer
Grappling Hook
Sparring Partner (Tech I)


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer


NextHand

Snapback
Grappling Hook
Bird’s Nest (Strength Magic)
Sensei’s Advice


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Scavenger - ($9)
Sparring Partner - ($8)
Heroes Hall - ($6)
Grave - ($4)
Tech II (Strength) - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook Lv. 1 (2/4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave Lv. 1 (2/3 Sparkshot)
  • :pschip: [I]Technician[/I]: Sparring Partner (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Safe Attacking

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

OK, so that turn sucked. I didn’t plan to go for Tech II so early but I had the money handy and not much to do with it. Midori…eh, not a big deal, I think, I’ll have Snapback next turn. Of course I want the Bird’s Nest out ASAP, that’ll help a great deal.

"

dude, no tech II nor heroes hall. Rook is alive. Where does grave come from? :stuck_out_tongue:

Hah, this is the first time I ever built Heroes Hall, and I never realized it doesn’t go live until next turn. Grave is sitting brooding on the sideline.

so same turn but no grave, 2 gold float?

Yeah, unfortunately. This is going badly already.

P1T4

[details=Secrets]

Hand : tinyb,ffavor,verdant t,circle
Tech: fairy D, dinosize
Thoughts : So far so good. Shambler turned tables around nicely. [/details]


  1. Get 7 Gold+owl+prospect (9), tech 2 cards
  2. Worker (8)
  3. Tech II Balance (4)
  4. Circle of life (1) on owl, becomes a potent basilisk and kills ur safe attacking. streets are dangerous again.
  5. panda suicides on rook, deals 2 dmgs past armor. Midori kills rook with honor and gains 2 lvs
  6. disc 2 draw 2 rs draw 2

[details=Secrets]

Workers : 4+cub+riche+itreant+vtree
Discard : 0
New Hand : rampantg,potent,gemscout,farieD [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk 3/5+A untargetable, death touch
  • :psfist: Elite:
  • :ps_: Scavenger: Young treant 0/2
  • :exhaust: Technician: spore shambler 0/1
  • :target: Lookout:

In Play : prospector 1/1, wisp 1/1, midori 2/1 lv 3

  • Base : 20
  • Tech I: 5
  • Tech II Balance: 5
  • Discard : 0
  • Deck : 5
  • Workers : 8
  • Gold: 1
  • Hand : 4

I think I’m borked here without a solid answer to that Basilisk. We’ll see…

"P2T4


Tech StartingHand Workers

TECH
Thunderclap (Strength Magic)
Colossus (Tech II)


STARTING HAND
Snapback
Sensei’s Advice
Bird’s Nest (Strength Magic)
Grappling Hook


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Sensei’s Advice


NextHand

Whitestar Grappler (Tech II)
Smoker
Savior Monk (2/2+1A Healing 1)
Aged Sensei (1/1)


Discard

Safe Attacking
Grappling Hook
Bird’s Nest (Strength Magic)
Snapback
Thunderclap (Strength Magic)
Colossus (Tech II)


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Grave - ($7)
Setsuki - ($5)

Float ($5)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Sparring Partner (2/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave Lv. 1 (2/3 Sparkshot)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki (1/3 costs a gold to attack)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 9
    "

P1T5

[details=Secrets]

Hand : rampantg,potent,gemscout,farieD
Tech: TrexX2
Thoughts : So far so good. Shambler turned tables around nicely. [/details]


  1. Get 8 Gold+float+ (9), tech 2 cards
  2. Worker (8)
  3. rampant growth (6) on prospector, safely kills sparring p.
  4. basilisk kills grave, u draw, midori lv 5 and heals.
  5. midori and wisp now 2/2 desroy ur tech II. ur base takes 2 dmgs
  6. potent basilisk #2 (2)
  7. disc 1 draw 3

[details=Secrets]

Workers : 4+cub+riche+itreant+vtree+g-owl
Discard : fairie D,rampantg, rex, rex
New Hand : tinyb,ffavor,dinosize[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk#2 3/5+A untargetable, death touch
  • :psfist: Elite:
  • :ps_: Scavenger: Young treant 0/2
  • :exhaust: Technician: spore shambler 0/1
  • :target: Lookout:

In Play : prospector 1/1, wisp 2/2, midori 3/4 lv 5, Potent Basilisk#2 3/3 untargetable, death touch

  • Base : 20
  • Tech I: 5
  • Tech II Balance: 5
  • Discard : 4
  • Deck : 2
  • Workers : 9
  • Gold: 2
  • Hand : 3

Yeah, I got nothing that’ll rebuild here.

?__? sorry, i do not understand what do u mean.
is it a concede?

Yes, sorry, should have been more clear.

imho, things went bad after my shambler play mostly cuz u did non develope your rook play. It did not atatck for too long, and you did not bring in birds either. Imo u took a too passive stance, letting me build a board and making my deck extra thin, since everything is still there from the beginning, even the wisp. The only death on my side was the suicidal panda.

on t2 i would have hooked treant to looky, rook kills panda, snsei wisp. white is aggressive, that would have left me with no attacking units.

I tried to get the Bird’s Nest, just didn’t draw it when it was useful. I considered that plan for Turn 2, but was worried about draining my hand too much. The extra boost from the Shambler was unexpected, that tipped things in a major way.

1 Like

Would you like to rematch? I’ll probably switch to Black.