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Casual Game: Legion [necro]/blood/truth vs codexnewb [growth]/necro/strenght

@codexnewb gl hf

P1T1

[details=Secrets]

Hand : jandra,graveyard,archery,haunt,javelin
Tech: nope
Thoughts : meta vs meta, gonna do a blood/truth rush, hoping to win. would be the first with this deck. [/details]


  1. Get 4 Gold (4), tech 0 cards
  2. Worker (3)
  3. Garth (1)
  4. Garth makes a skele (0)
  5. Pestering haunt
  6. disc 3 draw 5

[details=Secrets]

Workers : 4+jandra
Discard : javelin, gravey,archery
New Hand : deteriorate,sactweak,summon skele,PbR, imp [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Lv1 Garth 1/3; Haunt 1/1, Skeleton 1/1

  • Base : 20
  • Discard : 3
  • Deck : 0
  • Workers : 5
  • Gold: 0
  • Hand : 5

"P2T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Rich Earth
Verdant Tree
Rampant Growth
Tiger Cub (2/2+A)


WORKERS
Spore Shambler


NextHand

Verdant Tree
Rampant Growth
Merfolk Prospector
Ironbark Treant
Rich Earth


Discard

Playful Panda
Young Treant
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tiger Cub - ($2)
arg - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/0)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg, lvl 1, (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P1T2

[details=Secrets]

Hand : deteriorate,sactweak,summon skele,PbR, imp
Tech: bone collector, spectral hound
Thoughts : ofc i whiff both teched cards. that’s just my usual luck. he can’t do much, and unless i read all this wrong he can’t kill garth. 2 for arg, 2 for favor, 2 for rampant, he could, but would do nothing more the whole turn, and that would mean lot of tempo for me. [/details]


  1. Get 5 Gold (5), tech 2 cards
  2. Worker (4)
  3. Tech I (2)
  4. poisonblade rogue (0)
  5. haunt pings ur base to 19.
  6. disc 3 draw 5

[details=Secrets]

Workers : 4+jandra+summon
Discard :
New Hand : deteriorate,sactweak, gravey,archery imp [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Lv1 Garth 1/3; Haunt 1/1, Poisonblade 2/1

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 3
  • Workers : 6
  • Gold: 0
  • Hand : 5

"P2T2


Tech StartingHand Workers

TECH
BC
BC


STARTING HAND
tech 1
Forest’s Favor
tech 1
Ironbark Treant
Playful Panda


WORKERS
W1 - Spore Shambler
W2 - Rich Earth


NextHand

Rampant Growth
BC
Ironbark Treant
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
rampant growth wisp, kill skeleton - ($1)
arg and tiger cub kill garth, arg to lvl 3
Merfolk Prospector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Merfolk Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg, lvl 3, (1/4)
  • Tiger Cub (2/1)
  • Wisp (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

going for the early tech 2. even with mid drak, he wont be able to play any tech 1 units, and he’d trade his guys into mine regardless.

if MP takes the hit, i draw and can go for T4 tech 2. If he doesnt, i start getting extra gold. win win.

although, im sure there is something im not thinking of, but oh well. im committed with arg at this point. ill have to use his midband for a lot of value once he takes 2 -1 runes fron PBR.

"

P1T3 ugh, i am an idiot, leaving that wisp alive was a mistake, and the worst part is that i knew it there was a 50% for rampant, hence the idiot

[details=Secrets]

Hand : deteriorate,sactweak,summon skele,PbR, imp
Tech: bone collector, spectral hound
Thoughts : fuck, seems i can’t really do math!. [/details]


  1. Get 6 Gold (6), tech 2 cards
  2. Worker (5)
  3. drakk (3)
  4. deteriorate prospector (2)u get a gold
  5. poisonblade gives 2 -1 runes on arg
  6. graveyard (0)
  7. haunt trades with cub
    8.disc 2 draw 3 rs draw 1

[details=Secrets]

Workers : 4+jandra+summon+archery
Discard :
New Hand : javelin,hound,bc, imp [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Lv1 drakk 1/3; graveyard 3 [Haunt]

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 3
  • Workers : 7
  • Gold: 0
  • Hand : 4

did you record graveyard twice? also, poisonbalde rogue should be in graveyard after trading with arg.

@Legion

my mistake, i had 2 line of play. Rogue is not in graveyard, i built it after the suicide to get rid of her.

oh i see, that’s right. got it.

also, i draw a card, not get a gold for MP dying from deteriorate.

"P2T3


Tech StartingHand Workers

TECH
Doubling Barbarian (3/5)
Colosus (6/7)


STARTING HAND
Rampant Growth
Forest’s Favor
Ironbark Treant
BC


WORKERS
W1 - Spore Shambler
W2 - Rich Earth
W3 - Ironbark Treant


NextHand

Young Treant
Verdant Tree
Playful Panda
BC


Discard

Tiger Cub (2/1)
Merfolk Prospector (1/1)
Rampant Growth
Forest’s Favor
BC
Doubling Barbarian (3/5)
Colosus (6/7)


Tech 2 card(s)
Get Paid + draw for tech - ($7)
Worker - ($6)
tech 2 strength - ($2)
rampant growth wisp - ($0)
tap arg to give wisp +1/+A
Wisp kills Drak, Arg to Max, summon Water elemental

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Water Elemental (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg, lvl 5, (0/3) - -
  • Wisp (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
    tech 2 strength: 5hp

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

best of both. tech 2 now, can skip worker to rush and max garth for DBB t4, OR, if he doesnt tech 2, i can hold off a turn.

"

P1T4 this is going bad and fast! damn that wisp

[details=Secrets]

Hand : javelin,hound,bc, imp
Tech: barrow, nether drain
Thoughts : fuck, seems i can’t really do math!. [/details]


  1. Get 7 Gold (7), tech 2 cards
  2. Worker (6)
  3. tech II blood (2)
  4. bone colletor(0)
  5. resurrect haunt
  6. disc 2 draw 4

[details=Secrets]

Workers : 4+jandra+summon+archery+imp
Discard : barrow,drain, javelin,hound
New Hand : bloodlust,sac,deteriorate,crashb [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: bone collector 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : haunt 1/1 graveyard 3 []

  • Base : 20
  • Tech I: 5
  • Tech II Blood: 5
  • Discard : 4
  • Deck : 1
  • Workers : 8
  • Gold: 0
  • Hand : 4

"P2T4


Tech StartingHand Workers

TECH
Doubling Barbarian
Dinosize


STARTING HAND
Young Treant
Playful Panda
Verdant Tree
BC
Merfolk Prospector (1/1)


WORKERS
W1 - Spore Shambler
W2 - Rich Earth
W3 - Ironbark Treant
W4 - Playful Panda


NextHand

Doubling Barbarian (3/5+AA)
Doubling Barbarian
BC


Discard

Verdant Tree


Tech 2 card(s)
Get Paid - ($8)
worker - ($7)
young treant, draw 1 - ($5)
Bone Collector - ($3)
Merfolk Prospector - ($2)
tap arg, buff water elemental, kills your BC

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: BC (3/3)
  • :target: [I]Lookout[/I]: Merfolk Prospector (1/1)
    [B]In Play:[/B]
  • Arg, lvl 5, (0/3) - -
  • Water Elemental (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

hmmm, how to stop the Cb cycle? well, if he treades all my stuff, he’ll at least be down onc ards, with only one GY card a turn (CB).

"

P1T5

[details=Secrets]

Hand : bloodlust,sac,deteriorate,crashb
Tech: shoddyx2
Thoughts : comeback, maybe [/details]


  1. Get 8 Gold (8), tech 2 cards
  2. garth (6)
  3. deteriorate wisp, haunt trades with merfolk
  4. sac the weak (4) kills treant
  5. crashbarrow (1) kills bone collector, overpower kills arg, garth lv 3
  6. tap graveyard to resurrect haunt
  7. makes a skele (0)
  8. disc 1 draw 1 rs draw 2

[details=Secrets]

Workers : 4+jandra+summon+archery+imp
Discard :
New Hand : poisonb,javelin, bloodlust, [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: skele 1/1
  • :target: Lookout:

In Play : haunt 1/1 graveyard 3 [bone collector, CB], garth lv 3 1/3

  • Base : 20
  • Tech I: 5
  • Tech II Blood: 5
  • Discard : 0
  • Deck : 7
  • Workers : 8
  • Gold: 0
  • Hand : 3

"P2T5


Tech StartingHand Workers

TECH
Dinosize
Spirit of the Panda


STARTING HAND
Doubling Barbarian (3/5+AA)
BC
Doubling Barbarian
Colosus (6/7)


WORKERS
W1 - Spore Shambler
W2 - Rich Earth
W3 - Ironbark Treant
W4 - Playful Panda


NextHand

Rampant Growth
Forest’s Favor
Tiger Cub (2/1)


Discard

Verdant Tree
BC
MP
BC
Dinosize
Spirit of the Panda


Tech 2 card(s)
Get Paid 9 + float 2 + scav 1+tech draw - ($12)
skip worker
Doubling Barbarian - ($9)
Doubling Barbarian - ($6)
Colosus - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Doubling Barbarian (3/5+AA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Water Elemental (3/1)
  • :pschip: [I]Technician[/I]: Colosus (6/7)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Doubling Barbarian (3/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

despite this turn…i dont feel good about this game.

"

P1T6

[details=Secrets]

Hand : poisonb,javelin, bloodlust+ deteriorate+crashb
Tech: captured bx2
Thoughts : comeback, maybe [/details]


  1. Get 8 Gold (8), tech 2 cards
  2. midgarth (7)
  3. sac skele, draw 1
  4. make a skele (6), draw again
  5. gravey crashbarrow (3) rams into SQL, dies, SQL down to 1 hp
  6. crashbarrow#2 (0) kills sql overpower colossus down to 2 hp.
  7. deteriorate water ele
  8. garth trades with colossus,
  9. haunt ping your tech II
  10. disc 3 draw 5

[details=Secrets]

Workers : 4+jandra+summon+archery+imp
Discard : deteriorate,poisonblade,javelin,bloodlust,bugblatter, bugblatter
New Hand : nether drain,spectral hound,shoddy glider,shoddy glider, sacrifice [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : haunt 1/1 graveyard 3 [bone collector, CB, CB],

  • Base : 20
  • Tech I: 5
  • Tech II Blood: 5
  • Discard : 6
  • Deck : 0
  • Workers : 8
  • Gold: 0
  • Hand : 5

"P2T6


StartingHand Workers

STARTING HAND
Rampant Growth
Tiger Cub (2/1)
Forest’s Favor
Dinosize


WORKERS
W1 - Spore Shambler
W2 - Rich Earth
W3 - Ironbark Treant
W4 - Playful Panda


NextHand

W - Tiger Cub (2/1)
Dinosize
Doubling Barbarian (3/5+AA)


Tech 0 card(s)
Get Paid+scav + tech draw - ($10)
skip worker
Arg - ($8)
dinosize Doubling BarBarbarian, gains +12+12 - ($4)
rampant growth Doubling Barbarian +4+4A - ($2)
forest favor Doubling Barbarian +2+2 - ($0)
Doubling Barbarian (3+12+4+2) = 21 to your base for the win. GG!

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Doubling Barbarian (3/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

despite this turn…i dont feel good about this game.

"

gg really wp! i made a lot of mistakes, and even skipping workers like a madman did not save me :joy:

I thought I was done man. I was completely dependent on the defender rewards to compensate for my workers being down.

1 Like

same for me, if garth did not give me good card i would have conceded there, was too much far behind

run it back? see my P1 T1 below.

"P1T1


StartingHand Workers

STARTING HAND
Rampant Growth
Playful Panda
Ironbark Treant
Spore Shambler
Forest’s Favor


WORKERS
Ironbark Treant


NextHand

Young Treant
Tiger Cub
Rich Earth
Merfolk Prospector
Verdant Tree


Discard

Rampant Growth
Spore Shambler
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful panda - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: wisp
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
    playful panda
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

wow, bad starting ahnd. need to play a unit to thin the deck.

"

sure

P2T1

[details=Secrets]

Hand : imp,poisonblade,deteriorate,haunt,javelin
Tech: nope
Thoughts : sigh, seeems i cannot win with meta decks. [/details]


  1. Get 5 Gold (5), tech 0 cards
  2. Worker (4)
  3. Garth (2)
  4. Garth makes a skele (1)
  5. skeleton javelineer (0)
  6. disc 3 draw 5

[details=Secrets]

Workers : 5+poisonblace
Discard : deteriorate, haunt,imp
New Hand : summon skele, archery, sac t weak,graveyard [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: skele 1/1
  • :exhaust: Technician: skeleton javelin 1/1
  • :target: Lookout:

In Play : Lv1 Garth 1/3;

  • Base : 20
  • Discard : 3
  • Deck : 0
  • Workers : 6
  • Gold: 0
  • Hand : 5