P1T4 just wanted to be sure. the reason i played skele archery was to counter ur nullcraft and thin the deck
[details=Secrets]
Hand : det, DP,graveyard, javelin+ summon skeles+dp+stw+he
Tech: maestro, fencer
Thoughts : ok, much better, oni is gone and fargo will die by himself. was hopin for nimble from dp, but so thatās lifeā¦ [/details]
Get 7 Gold+scv (8), tech 2 cards
dark pact, base takes 2 i draw 2.
Worker (7)
Tech II finesse (3)
haunt trades with oni, vandy midbands.
dark pact, base takes 2 i draw 2.
disc 4 draw 3 rs draw 1
[details=Secrets]
Workers : 4+jandra+imp+PBR+summon skele
Discard :
New Hand : fencer, HE,haunt,dp, fencer [/details]
NO worries man. i was just concerned with getting rid of some of your board. sometimes you gotta make a trade and see what happens.
double dark pact huh? interestingā¦ive got a bad feeling about this.
"P2T4
Tech StartingHand Workers
TECH
OEC
OEC
STARTING HAND
Battle Suits
Stewardess of the Undone
Neo Plexus
Slow Time Generator
Temporal Research
WORKERS
W1 - Forgotten Fighter
W2 - Hardened Mox
W3 - Time Spiral
W4 - Temporal Research
NextHand
Plasmodium
Nullcraft
Origin Story
Flagstone Garison
Discard
Fargo (2/3)
Neo Plexus
Battle Suits
OEC
OEC
Tech 2 card(s)
Get Paid + float - ($9)
worker - ($8)
fargo fades and dies
Slow Time Generator - ($3)
Stewardess of the Undone, bounce your Sk to obliviion, you get no rewards. - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Stewardess (2/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Tinkerer (1/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Slow Time Generator: 2HP
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (past)
Tech Lab HP: 4 (Past)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
hmmm, not looking good. looks like STG is NOT good if he can drop a Maestro right away and just play units for free regardless. bummer. about to get wrecked again.
gg. imo the slow time was a bad move. finesse is based around maestro and graveyard, giving an army for free. consider that i feared u OS my vandy, then i noticed u could not, cuz 2for prynn, 3 for OS and 1 for resist makes 6 gold. basically if u floated 2 gold u would both do nothing one turn and telegraph me the OS.
Side note: even if u had patrollers, via maestro i could have destroyed both the generator and the garrison by tapping my virtusos. but imho generator was much better for me than for u.
Hand : imp,javelin,graveyard,haunt, det
Tech: nope
Thoughts : ok, i am really spent after all these games. letās just hope i do not start making dumb mistakes. deteriorate with haunt and jav is really redundant. i would have much preferred having them split otherwise. canāt go that down on cards T1 [/details]
Get 5 Gold (5), tech 0 cards
Worker (4)
Vandy (2)
Javelin (1)
haunt
disc 2 draw 4
[details=Secrets]
Workers : 5+imp
Discard : det, graveyard
New Hand : archery, sac,summon, jandra[/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Quince hits armor off vandy
mid quince heals - ($2)
haunt runs into Vandy
quince make mirror illusion copy of your Sk Jav - ($0)
Mirror SK Jav run into Vandy
my SK Jav throws spearin last ditch effort to kill the demon queen
lvls to quince for maxband