Tech 2 card(s)
Get Paid + float - ($10)
remove rune from Plas
rebuild tech 2
Overeager Cadet
Overeager Cadet
Vir - ($8)
peek at next card
Assimilate Your Graveyard - ($5)
tap GY to summon Sk Jav - ($4)
Float ($4)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Vir (2/3+A)
[I]Elite[/I]: OEC (3/2)
[I]Scavenger[/I]: OEC (3/2)
[I]Technician[/I]: SK Jav (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Battle Suits
Plasmodium (4/4)**
Graveyard 3HP
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 3
Disc: 5
[B]Gold:[/B]
Gold: 4
Workers: 10
Thoughts
well, assimilate was a good call. now i REALLY need to draw FSG. lets see how it goes.
Hand : haunt, appel,dp,discord+ appel+dp
Tech:
Thoughts : [/details]
Get 10 Gold+f (11), tech 0 cards, starlett dies
appel stom, sideline oni, i draw 1 (10)
discord (8) everything dies but the OEC
appel stomp (6) paying extra for looky, i draw, sideline oec
maxvady deals 4, maxriver 3, HE 3, 2xnimble 4 dmg, total 14 dmg, ur base goes to -2
GG man, i had a lucky draw, getting both an appel and a DP making it likely to draw all the deck.
If necessary i could have dealt an extra 2 dmgs via dark pact on u
i was really pissed, whiffing my DP t3, but at least i drew the HE that got rid of plasmo (imo u would have rekt me otherwise). Honestly i would have preferred drawing dp, and from it the HE, but in hindsight that allowed me to always have a dp in hand, making my cycle extra fast
Usually, it does not happen to me, lol. I must say, i always considered finesse quite meh, but in this build is quite obnoxious for the opponent, with deteriorate+discord reking everything
P1T1
[details=Secrets]
Hand : jandra,det,haunt,graveyard,javelin
Tech: nope
Thoughts : ugh, wanted to lead with jandra, since imp is in next hand, but then what do i worker?plus deteriorate as P1 is bad, hope he does not mox [/details]
Get 4 Gold (4), tech 0 cards
Worker (3)
Vandy (1)
Javelin (0)
disc 3 draw 5
[details=Secrets]
Workers : 4+jandra
Discard : haunt,gravey, det
New Hand : sac,summon,imp, archery, PBR [/details]
Hand : sac,summon,imp, archery, PBR
Tech: darkp, HE
Thoughts : exposed oni!ugh, too bad either i kill oni or build tech 1. tech 1 is needed, imo. need to stall. note to self, next time summon the damn haunt. that way i could have killed oni without lv up vandy. [/details]
Get 5 Gold (5), tech 0 cards
Worker (4)
summon skeles (1)
Tech I (0)
disc 3 rs draw 5
[details=Secrets]
Workers : 4+jandra+imp
Discard :
New Hand : PBR, archery, summon,HE, haunt [/details]
Hand : PBR, archery, summon,HE, haunt+stw
Tech: dpact, fencer
Thoughts : ugh, imo this is going dowhill. i cannot kill his oni. Gonna stall lil more. gonna bet against a sop [/details]
Get 6 Gold (6), tech 2 cards
Worker (5)
summon skele (2)
skele archery (0)
haunt
disc 2 draw 3 rs draw 1
[details=Secrets]
Workers : 4+jandra+imp+PBR
Discard :
New Hand : det, DP,graveyard, javelin [/details]
STARTING HAND
Temporal Research
Time Spiral
Tinkerer
Origin Story
Plasmodium
WORKERS
W1 - Forgotten Fighter
W2 - Hardened Mox
W3 - Time Spiral
NextHand
Stewardess of the Undone
Battle Suits
Neo Plexus
Slow Time Generator
Temporal Research
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
remove rune from Fargo
tech 2 peace - ($3)
Nullcraft trades with elite SK
Oni kills scavenger Sk you get a gold
Tinkerer - ($1)
tech lab past
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Fargo (2/3+A)*
[I]Elite[/I]:
[I]Scavenger[/I]: Tinkerer (1/2)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Oni, lvl 1, (2/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (past)
Tech Lab HP: 4 (Past)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 8
Thoughts
spreading the risk here. im fine with either FSG or STG, in any order. Best case scenario is STG first, then FSG, because i can tech in more OEC from that point.