EDIT - added the actually “declaring” of blockers (rather than just putting them on the board)
P2T4
Tech StartingHand Workers
TECH
Sneaky Pig
Kidnapping
STARTING HAND
Older Brother
Brick Thief
Fruit Ninja
Spark
Flagbearer
WORKERS
Messenger
Helpful Turtle
Tenderfoot
Flagbearer
NextHand
Wither
Firebat
Sneaky Pig
Lobber
Older Brother
Discard
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Drak - ($5)
Summon Jana - ($3)
Summon Fruit Ninja - ($0)
Patrol Drakk (SL)
Patrol Jana (scav)
Patrol Jana (tech)
Rebuild T1
Float ($0)
Discard 3, Reshuffle, Draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Drak (1/3+a; lvl.1; dies: 1 dam to your base)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Fruit Ninja (2/2; frenzy.1)
- [I]Technician[/I]: Jana (2/3; lvl.1; sparkshot)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Crash Bomber (2/2; dies: 1 dam to your base) - disabled
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (bashing)
-
Heros Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B] - Hand: 5
- Deck: 5
- Disc: -
[B]Gold:[/B] - Gold: 0
- Workers: 9
Thoughts
(tentative) tech plan
X - Crash Bomber + Lobba
X - Ember Sparks + Firebat
X - Kidnap + Pig (bring on the barricks + drill instructor)
Reaper + Pig
The all T0 hand is a bit unfortunate, but since my T2 is already standing it also means the only
consequence of Pirate’s effort to kill my T1 is my main being up 3 health.
Peace, as expected. Lets see how this goes.
Mmm, lots of haste, good spread of unit techs; expecting a big next turn.