Casual game ARMed_Pirate ([Bashing]/Blood/Fire) vs ascendingPrime (mono-blue)

yep, that hurt. Here is more meat for the grinder.

P1T7


Tech StartingHand Workers

TECH
Injunction
Judgement Day


STARTING HAND
Cadet
Knight
Scribe
Free Speech
Hammer


WORKERS
Spectral Aven
Arrest
Bluecoat Musketeer
Building Inspector
Traffic Cop
Building Inspector


NextHand

Lawful Search
Injunction
Hammer
Free Speech


Discard

Hound
Art of War
Free Speech
Newsman
Manufactured Truth
Art of War


Tech 2 card(s)
Get Paid + float - ($10)
Scav payout - ($11)
Worker - ($10)
Summon Scribe (arrives: I draw) - ($8)
Summon Knight - ($5)
Summon Cadet
Summon Bigby - ($3)

Patrol Brave Knight (SL)
Patrol Scribe (elite)
Patrol Cadet (scav)
Patrol Porkhand (tech)
Patrol Bigby (lookout)

Float ($3)
Stash 1, Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Knight (3/3)
  • :psfist: [I]Elite[/I]: Scribe (1+1/3)
  • :ps_: [I]Scavenger[/I]: Cadet (2/2)
  • :pschip: [I]Technician[/I]: Porkhand (2/2)
  • :target: [I]Lookout[/I]: Bigby (2/3; lvl.1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
Thoughts

Scribe draw - building inspector
bigby stash - freespeech
ā€¦So Iā€™m floating 3 gold, almost enough to build a T2. I canā€™t think of a clearer sign the my T1 strat has failed.
Also I think killing Troq might have been a mistake.
Iā€™m not sure if pirate has enough to clear my patrol zone, but I only have spells in hand so the game if I am cleared I think I fall turn after.
I think my only chance at this point is to stall into T3. Given this, Iā€™m not sure if Truth or Law is better.
Truth gives haste, but is an illusion against fire; Law gives deffense (flying) + staying powerā€¦

Hugh, interesting; pirate is still teching. I might need to use lawful search next turn rather than workering it just to see whats up.

P2T7


Tech StartingHand Workers

TECH

Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Bloom
Shoddy Glider
Captured Bugblatter
Older Brother

WORKERS

Helpful Turtle
Fruit Ninja
Burning Volley
Granfalloon Flagbearer
Burning Volley

NextHand

Spark
Firebat
Crashbarrow

Discard

Older Brother
Shoddy Glider
Bloom
Pirate-Gang Commander
Pirate-Gang Commander

Tech 2 card(s)
Get Paid - ($10)
Skip worker
Recruit Older Brother, with haste from Drakk - ($8)
Recruit Captured Bugblatter - ($5)
Recruit Shoddy Glider - ($4)
Jaina to Lv. 5 - ($0)
Glider takes out Bigby; Jaina to max
Iron Man sends Knight back to your hand in a frenzy and survives
Older Brother trades with Porkhand; your base takes 2 and you draw
Jaina exhausts to kill Scribe; your base takes 1
Drakk kills Cadet and survives; your base takes 1 and you get $1
At the end of my turn, Glider crashes and burns, and your base takes 1

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Captured Bugblatter (4/2; Your base takes 1 when a unit dies)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Iron Man (3/1)
  • Drakk Ramhorn, Lv. 6 (3/2, Hits your base for 1 when he dies)
  • Jaina Stormborne, Lv. 7 (4/3, Sparkshot)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts]
Max Jaina, 5 to base, and board wipe seemed better than early Tech III.
After the draw: CB+hasted Firebat? Good hand. Spark might come in handy, too.

[/details]

EDIT - corrected thoughts

P1T8


Tech StartingHand Workers

TECH


STARTING HAND
Free Speech
Injunction
Hammer
Lawful Search
Newsman (tech draw)
Knight (back to hand)


WORKERS
Spectral Aven
Arrest
Bluecoat Musketeer
Building Inspector
Traffic Cop
Building Inspector
Lawful Search


NextHand

Brave Knight
Art of War
Free Speech
Art of War
Hound


Discard

Porkhand
Scribe
Cadet
Newsman
Hammer
Injunction
Free Speech


Tech 0 card(s)
Get Paid + float - ($13)
Scav payout - ($14)
Worker - ($13)
Summon Quince (arrives: summon mirror.a) - ($11)
Summon Mirror.b (quince top-band) - ($9)
Summon Knight - ($6)
Quince casts free speech - ($4)
Build T2 (Law) - ($0)

Patrol Brave Knight (SL)
Patrol mirror.a (scav)
Patrol mirror.b (tech)
Patrol Quince (elite)

Float ($0)
Discard 3, Draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Knight (3/3)
  • :psfist: [I]Elite[/I]: Quince (1+1/3; lvl.1)
  • :ps_: [I]Scavenger[/I]: Mirror.A (0/1; illusion)
  • :pschip: [I]Technician[/I]: Mirror.B (0/1; illusion)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

So I am clearly behind. I think I can survive the bug bladder long enough to get lawbringer out (2 more turns)
as long as a crashbarrow doesnā€™t get through (which depends as much on pirates card-draw as anything on my end)
The up-side for me on this is that pirate has a small hand, so deck-cycles will be slower, and it seems like
there may be some fat-decking going on.

Next turn plan is to worker an art of war (need to thin-deck as much as possible), get 2 knights out blocking,
free speach if quince surrvives, and build T3 hopefully setting up for drawing lawbringer turn after that.
Assuming a 1/6 draw chance (2 griffons out of 12 discards) w/ 3 draws after re-shuffle I have ~42% chance of
having a lawbringer in-hand after my draw-discard next turn, which arenā€™t horrible odds.

EDIT - if I do the statistics correctly (ie 10/12 * 9/11 * 8/10, rather than 5/6 * 5/6 * 5/6) my odds of drawing griffon go up to 45%, see things are brighter already.

P2T8


Tech StartingHand Workers

TECH

Trojan Duck
Trojan Duck


STARTING HAND
Firebat
Crashbarrow
Spark

WORKERS

Helpful Turtle
Fruit Ninja
Burning Volley
Granfalloon Flagbearer
Burning Volley

NextHand

Captured Bugblatter
Tenderfoot
Wither
Brick Thief

Discard

Older Brother
Shoddy Glider
Bloom
Pirate-Gang Commander
Pirate-Gang Commander
Crashbarrow
Iron Man
Firebat
Spark
Trojan Duck
Trojan Duck

Tech 2 card(s)
Get Paid - ($10)
Skip worker
Recruit Crashbarrow - ($7)
Crashbarrow sends Knight back to your hand and dies, and OPs to Mirror A; your base takes 2 and you get $1
Drakk kills Mirror B; you draw and your base takes 1
Iron Man trades with Quince; your base takes 1
Jaina hits your base for 4
Bugblatter hits your base for 4
Build Tech III - ($2)
Build Tech Lab (Bashing) - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Ramhorn, Lv. 6 (3/2, Hits your base for 1 when he dies)
  • Jaina Stormborne, Lv. 7 (4/3, Sparkshot)
  • Captured Bugblatter (4/2; Your base takes 1 when a unit dies)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 11
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

[details=Thoughts]
Kapow.

[/details]

That should be game, my base is on 2 and I have no way to stop Jana.

P1T9


Tech StartingHand Workers

TECH
Lawbringer
Lawbringer


STARTING HAND
Knight
Art of War
Free Speech
Art of War
Hound
Manufactured Truth (tech draw)
Knight (back to hand)


WORKERS
Spectral Aven
Arrest
Bluecoat Musketeer
Building Inspector
Traffic Cop
Building Inspector
Lawful Search
Art of War


NextHand

Judgement Day
Hammer
Freespeech
Hound
Lawbringer


Discard

Tech 2 card(s)
Get Paid - ($11)
Scav payout - ($12)
Worker - ($11)
Summon Knight - ($8)
Summon Knight - ($5)
Build T3 (Law) - ($0)

Patrol Knight.a (SL)
Patrol knight.b (lookout)

Float ($0)
Discard 4, Draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Knight.A (3/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Knight.B (3/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12
Thoughts

What is that tech-lab about; eggship?

P2T9


StartingHand Workers

STARTING HAND
Tenderfoot
Brick Thief
Wither
Captured Bugblatter

WORKERS

Helpful Turtle
Fruit Ninja
Burning Volley
Granfalloon Flagbearer
Burning Volley

NextHand

Shoddy Glider
Timely Messenger

Discard

Older Brother
Shoddy Glider
Bloom
Pirate-Gang Commander
Pirate-Gang Commander
Crashbarrow
Iron Man
Firebat
Spark
Trojan Duck
Trojan Duck
Brick Thief
Wither

Tech 0 card(s)
Get Paid + float - ($11)
Skip worker
Recruit Brick Thief, with haste from Drakk; your base takes 1 - ($9)
Recruit Captured Bugblatter #2 - ($6)
Brick Thief suicides into SQL Knight in a frenzy, dealing 2 after armor; your base takes 3
Drakk casts Wither on Knight, killing it; your base takes 2 - ($4)
Jaina exhausts to kill Lookout Knight; your base takes 2 - ($3)
Captured Bugblatter #1 breaks your Tech III in a frenzy; your base takes 2
Drakk hits your base for 3
Recruit Tenderfoot - ($2)
Summon Troq - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Ramhorn, Lv. 6 (3/2, Hits your base for 1 when he dies)
  • Jaina Stormborne, Lv. 7 (4/3, Sparkshot)
  • Captured Bugblatter (4/2; Your base takes 1 when a unit dies)
  • Captured Bugblatter (4/2; Your base takes 1 when a unit dies)
  • Tenderfoot (1/2)
  • Troq Bashar, Lv. 1 (2/3) ā€œLemme at 'em!ā€
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 13
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]

[/spoiler]

[/details]

didnā€™t u miss lethal by blatter hitting base instead of Tech III?
1+3+2+2+5(4+frenzy)+3=16
EDIT: also his base was at 2 so it was GG from brick thief :codexdrakk:

Yeah, I knew base was at 2. I was being as destructive as possible. Red bash!

Good game, sir!

So sad! I really applaud the risk, and it would have been pretty awesome; either way you shut down my strat, but it was indeed really expensive and messy for you. If you hadnā€™t drawn M.Truth in that hand, I could have just hit base, then counted on Drakk, Ember Sparks, Wrecking Balls, and Crashbombers/Lobbers to do the remaining 7 before you could kill me. So we both had to reboot!

Porkhand was definitely your MVP this game; that dude did so much work, but his downside is rough.

I normally get tricky or cheap, and the reboot forced me to try out medium-cheap efficient blockers. They worked well! That extra hit point on Iron Man is clutch.

At the time, I thought I was getting unlucky draws, as my Tech Iā€™s showed up a turn later than they could have, and my Tech IIā€™s showed up a turn later than they could have, but I think it turned out to be just perfectly out of phase with your answers in a way that was really lucky for me.

I agree that the T1 Jail hurt you, but I would have been tempted to do it myself, albeit moreso against Red than Bashing. Redā€™s haste means Jail can really slow down their early unit spam terror show, but Bashing leans me more spell-heavy because Bloom and Wither are so nice and most of the units are relatively weak (though I do love me some Brick Thief). I would never have tried out early Jaina otherwise; I think sheā€™s way stronger against Blue than a lot of other colors.

Blue is definitely the hardest color to play well, and I usually donā€™t do well with it (though I love itā€“didnā€™t think I would, either). The most effective blue builds tend to be hybrid (Past/Peace/Anarchy, Future/Peace/Necro), and even the best mono-blue tends to go for the Garrison/Cadet/Drill Sergeant loop. But even then, it seems like it just loses to P1 Black starter most of the time.

I honestly donā€™t have enough experience to give great advice for Blue v. Red, but my best guess is Oni early game (and donā€™t mind losing him), with Boot Camp+Cadet. Knights are cool, but so expensive, especially on replays. I feel like they stall you out as much as the opponent. Blue has to be willing to take sacrifices to get the techs up quickly. Tech I units are cheap, but not as threatening as other specs, and Oniā€™s solid, but expensive, and Quince is only great with hasted units to take advantage of his mirrors.

Bigby can be great, but you really have to commit to Injunction lockdown, with a side of Community Service. That might have worked well against me in the midgame, particularly once you saw Blood as my spec. Stealing a CB out of my hand would have been very game-changing, or just denying me Tech II with my small hands.

I donā€™t know how much time Iā€™ll have to play this week, since we have to prep for Thanksgiving and another party, but Iā€™m up for more games, and Iā€™m willing to switch sides (me blue vs. your red) or pull out one of my favorite hybrids, as you like. (:

Iā€™d be up for switching codexs. d100=86.

IMO the turn when I killed Jana was fine (even when messy I think it still put me a little ahead). The turn after when I killed Troq was a big-mistake though; I over-extended to clear your blockers ā€¦which red normally does without anyway.

Iā€™ll be interested to see what you do with blue.

1 Like

I rolled a 92, so here goesā€¦

P1T1


StartingHand Workers

STARTING HAND
Porkhand Magistrate
Lawful Search
Bluecoat Musketeer
Traffic Director
Manufactured Truth

WORKERS

Bluecoat Musketeer

NextHand

Reputable Newsman
Spectral Aven
Arrest
Building Inspector
Jail

Discard

Manufactured Truth
Porkhand Magistrate
Lawful Search

Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Oni - ($1)
Recruit Traffic Director - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: General Onimaru, Lv. 1 (2/3, Frenzy 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Traffic Director (1/1, Untargetable, unstoppable when attacking buildings)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts]
? Blue seems tough. Letā€™s give it a try!

[/details]

EDIT - corrected ending worker count

P2T1


Tech StartingHand Workers

TECH


STARTING HAND
Wither
Messenger
Older Brother
Tenderfoot
Flagbearer


WORKERS
Messenger


NextHand

Spark
Helpful Turtle
Brick Thief
Fruit Ninja
Bloom


Discard

Wither
Tenderfoot
Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Older Brother - ($2)
Summon Troq - ($0)

Patrol Older Brother (SL)
Patrol Troq (scav)

Float ($0)
Discard 3, Draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Older Brother (2/2+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Troq (2/3; lvl.1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

As 2nd player, Iā€™m leaning towards a sneaky pig+rhino+reaper combo.
That said, if I see illusions / knights dabble into fire.

For the default peace play, Iā€™ll lean on frenzy pigs to smash barricks

P1T2


Tech StartingHand Workers

TECH

Overeager Cadet
Spectral Hound


STARTING HAND
Reputable Newsman
Building Inspector
Arrest
Spectral Aven
Jail

WORKERS

Bluecoat Musketeer
Jail

NextHand

Manufactured Truth
Porkhand Magistrate
Spectral Aven
Overeager Cadet

Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Recruit Building Inspector - ($3)
Recruit Reputable Newsman, naming $2 - ($1)
Build Tech I - ($0)
Traffic Director hits your base for 1

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: General Onimaru, Lv. 1 (2+1/3, Frenzy 1)
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Building Inspector (1/1, Your first building costs $1 extra)
  • Reputable Newsman (0/3, You canā€™t play spells or upgrades that cost $2)
  • Traffic Director (1/1, Untargetable, unstoppable when attacking buildings)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]
I almost arrested the OB and went for the quick kill on Troq, but that would have either left Oni vulnerable to Wither or forced me to delay everything else. Iā€™d rather he spend the money on big Troq (not that threatening), or trade expensively. Iā€™m going to try some cheapos. Hound could die to Spark, but if I put it in Lookout, thatā€™s a $2 for $1, so Iā€™m still up, and if I keep him backline heā€™s safe. I really want Injunction or Free Speech, but I donā€™t know which; I thought about Jurisdiction, but donā€™t want to sweat the cost. So Iā€™ll just wait a cycle and throw in 2x of either one next time.

After the drawā€¦ Cadet, MT, and Aven all have potential. Backline Aven should be pretty safe for a while. I also like the idea of just Cadet+float, then Tech II+most of my hand next time, teching Garrisons+Sergeant.

[/spoiler]

[/details]

EDIT - missed the base damage
EDIT - counting is hard, floated 1-g

P2T2


Tech StartingHand Workers

TECH
Lobba
Crash Bomber


STARTING HAND
Helpful Turtle
Spark
Brick Thief
Fruit Ninja
Bloom


WORKERS
Messenger
Helpful Turtle


NextHand

Crash Bomber
Tenderfoot
Bloom
Lobba
Wither


Discard

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Troq casts Spark on Oni (1dam) - ($4)
Older Brother atk Oni for 2dam (both die; Troq goes lvl.3)
Troq atk building inspector (BI dies, Troq takes 1)
Build T1 - ($3)
buy 2 lvl for Troq (mid-band & heals) - ($1)

Float ($1)
Discard 3, Reshuffle, Draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Troq (3/4; lvl.5)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: -
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

(tentative) tech plan
X - Crash Bomber + Lobba
Ember Sparks + Firebat
Kidnap + Pig
Reaper + Pig

So the original plan had been Troq blooms himself + brickthief, but newsman nixed that plan
Still chance to clean up Oni is nice and forcing BI back into cycle is good.
Next turn should be solid too given I have both T1 in hand (here is hoping no super early injunction, which actually would be pretty solid as Iā€™m planning on building T2 next turn)

I think you should have $1 floating? Bringing Troq from Lv. 3 to Lv. 5 should only have cost $2, no?

@ascendingPrime

P1T3


Tech StartingHand Workers

TECH

Injunction
Flagstone Garrison


STARTING HAND
Porkhand Magistrate
Spectral Aven
Manufactured Truth
Overeager Cadet

WORKERS

Bluecoat Musketeer
Jail
Porkhand Magistrate

NextHand

Arrest
Lawful Search

Discard

Building Inspector
Manufactured Truth
Injunction
Flagstone Garrison

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Recruit Overeager Cadet
Summon Bigby - ($3)
Bigby casts Manufactured Truth; Reputable Newsman was definitely a Cadet all along, and anyone who says otherwise is Fake News. - ($2)
Reputable Cadet hits your Tech I for 2
Traffic Director hits your Tech I for 1
Recruit Spectral Aven - ($0)

Float ($2)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Bigby Hayes, Lv. 1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Reputable Newsman (0/3, You canā€™t play spells or upgrades that cost $2)
  • Traffic Director (1/1, Untargetable, unstoppable when attacking buildings)
  • Spectral Aven (2/2, Flying, illusion)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]
Who am I kidding? Good olā€™-fashioned aggro-blue! The low hand-size should give me time to get Tech II up while he wastes time and energy dealing with my junk. If he wants to use the Boot to wreck up my zone, Iā€™m okay with that.

I can Lawful Search for the Hound if I think I really need it, but it might be better in my next hand. Tricky to figure out what to worker; Arrest or Search are both equally good at this point.
[/spoiler]

[/details]

I donā€™t think you have a hero out right now to cast Manufactured Truth (unless you want to swap Aven for Bigby/Quince) - Fake news held accountable.

Also your right. Counting is hard although I was TRYING to go to 0-g as a taxman block.

1 Like

he could just not float gold. He has all he needs.

Thanks, and thanks to @Legion

I had originally included Bigby, then decided I didnā€™t need a hero, but forgot I had cast a spell. d:
Fixed.

1 Like

@Legion :: so I tried to go into the backyard and burn the money from last turn
ā€¦but it was gold so it didnā€™t really work. Decided to spend it instead. grin

EDIT - flipped Troq from tech to scav finger wiggles ~you saw nothing~

P2T3


Tech StartingHand Workers

TECH
Ember Sparks
Firebat


STARTING HAND
Crash Bomber
Tenderfoot
Bloom
Lobba
Wither


WORKERS
Messenger
Helpful Turtle
Tenderfoot


NextHand

Older Brother
Brick Thief
Fruit Ninja
Spark
Flagbearer


Discard

Bloom
Wither
Firebat
Ember Sparks
Lobba


Tech 2 card(s)
Get Paid + Float - ($8)
Worker - ($7)

Summon Crash Bomber - ($6)

Build T2 (Bashing) - ($2)
Build Heros Hall - ($0)

Patrol Crashbomber (SL)
Patrol Troq (scav)

Float ($0)
Discard 3, Draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Crash Bomber (2/2+a; dies: 1 dam to your base)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Troq (3/4; lvl.5)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (bashing)
  • :heart: Heros Hall HP: 4
    [B]Economy Info:[/B]
    [B]Cards:[/B]
  • Hand: 5
  • Deck: -
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

(tentative) tech plan
X - Crash Bomber + Lobba
X - Ember Sparks + Firebat
Kidnap + Pig
Reaper + Pig

I think I liked the other turn better; I could clear 3 health and 2 health (Troq + Lobba)
and use the 2-lvl + extra gold to max Troq. Instead I am forced to spend the turn powering up.
On the flip side, Iā€™m not sure what Pirate can do to knock me off balance from this foundation;
all that is left is to snowball.

1 Like

P1T4


Tech StartingHand Workers

TECH

Drill Sergeant
Injunction


STARTING HAND
Arrest
Lawful Search

WORKERS

Bluecoat Musketeer
Jail
Porkhand Magistrate
Lawful Search

NextHand

Injunction
Spectral Hound

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II (Peace) - ($2)
Bigby casts arrest on Crash Bomber, disabling it - ($0)
Cadet suicides into Troq
Aven takes out Troq; you get $1; Bigby midbands
Bigby breaks your Tech I; your base takes 2
Traffic Director hits your base for 1

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman (0/3+a, You canā€™t play spells or upgrades that cost $2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Traffic Director (1/1, Untargetable, unstoppable when attacking buildings)
  • Spectral Aven (2/2, Flying, illusion)
  • Bigby Hayes, Lv. 3 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]
Bashing? Thisā€™ll be interesting.

Boy, did I get lucky on that draw.
[/spoiler]

[/details]