Scribe draw - building inspector
bigby stash - freespeech
ā¦So Iām floating 3 gold, almost enough to build a T2. I canāt think of a clearer sign the my T1 strat has failed.
Also I think killing Troq might have been a mistake.
Iām not sure if pirate has enough to clear my patrol zone, but I only have spells in hand so the game if I am cleared I think I fall turn after.
I think my only chance at this point is to stall into T3. Given this, Iām not sure if Truth or Law is better.
Truth gives haste, but is an illusion against fire; Law gives deffense (flying) + staying powerā¦
Hugh, interesting; pirate is still teching. I might need to use lawful search next turn rather than workering it just to see whats up.
Tech 2 card(s)
Get Paid - ($10) Skip worker
Recruit Older Brother, with haste from Drakk - ($8)
Recruit Captured Bugblatter - ($5)
Recruit Shoddy Glider - ($4)
Jaina to Lv. 5 - ($0) Glider takes out Bigby; Jaina to max Iron Man sends Knight back to your hand in a frenzy and survives Older Brother trades with Porkhand; your base takes 2 and you draw Jaina exhausts to kill Scribe; your base takes 1 Drakk kills Cadet and survives; your base takes 1 and you get $1 At the end of my turn, Glider crashes and burns, and your base takes 1
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Captured Bugblatter (4/2; Your base takes 1 when a unit dies)
[I]Lookout[/I]:
[B]In Play:[/B]
Iron Man (3/1)
Drakk Ramhorn, Lv. 6 (3/2, Hits your base for 1 when he dies)
[details=Thoughts]
Max Jaina, 5 to base, and board wipe seemed better than early Tech III.
After the draw: CB+hasted Firebat? Good hand. Spark might come in handy, too.
So I am clearly behind. I think I can survive the bug bladder long enough to get lawbringer out (2 more turns)
as long as a crashbarrow doesnāt get through (which depends as much on pirates card-draw as anything on my end)
The up-side for me on this is that pirate has a small hand, so deck-cycles will be slower, and it seems like
there may be some fat-decking going on.
Next turn plan is to worker an art of war (need to thin-deck as much as possible), get 2 knights out blocking,
free speach if quince surrvives, and build T3 hopefully setting up for drawing lawbringer turn after that.
Assuming a 1/6 draw chance (2 griffons out of 12 discards) w/ 3 draws after re-shuffle I have ~42% chance of
having a lawbringer in-hand after my draw-discard next turn, which arenāt horrible odds.
EDIT - if I do the statistics correctly (ie 10/12 * 9/11 * 8/10, rather than 5/6 * 5/6 * 5/6) my odds of drawing griffon go up to 45%, see things are brighter already.
Helpful Turtle
Fruit Ninja
Burning Volley
Granfalloon Flagbearer
Burning Volley
NextHand
Captured Bugblatter
Tenderfoot
Wither
Brick Thief
Discard
Older Brother
Shoddy Glider
Bloom
Pirate-Gang Commander
Pirate-Gang Commander
Crashbarrow
Iron Man
Firebat
Spark
Trojan Duck
Trojan Duck
Tech 2 card(s)
Get Paid - ($10) Skip worker
Recruit Crashbarrow - ($7) Crashbarrow sends Knight back to your hand and dies, and OPs to Mirror A; your base takes 2 and you get $1 Drakk kills Mirror B; you draw and your base takes 1 Iron Man trades with Quince; your base takes 1 Jaina hits your base for 4 Bugblatter hits your base for 4
Build Tech III - ($2)
Build Tech Lab (Bashing) - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Drakk Ramhorn, Lv. 6 (3/2, Hits your base for 1 when he dies)
Jaina Stormborne, Lv. 7 (4/3, Sparkshot)
Captured Bugblatter (4/2; Your base takes 1 when a unit dies)
[B]Buildings:[/B]
Tech 0 card(s)
Get Paid + float - ($11) Skip worker Recruit Brick Thief, with haste from Drakk; your base takes 1 - ($9) Recruit Captured Bugblatter #2 - ($6) Brick Thief suicides into SQL Knight in a frenzy, dealing 2 after armor; your base takes 3 Drakk casts Wither on Knight, killing it; your base takes 2 - ($4) Jaina exhausts to kill Lookout Knight; your base takes 2 - ($3) Captured Bugblatter #1 breaks your Tech III in a frenzy; your base takes 2 Drakk hits your base for 3
Recruit Tenderfoot - ($2)
Summon Troq - ($0)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Drakk Ramhorn, Lv. 6 (3/2, Hits your base for 1 when he dies)
Jaina Stormborne, Lv. 7 (4/3, Sparkshot)
Captured Bugblatter (4/2; Your base takes 1 when a unit dies)
Captured Bugblatter (4/2; Your base takes 1 when a unit dies)
Tenderfoot (1/2)
Troq Bashar, Lv. 1 (2/3) āLemme at 'em!ā
[B]Buildings:[/B]
didnāt u miss lethal by blatter hitting base instead of Tech III?
1+3+2+2+5(4+frenzy)+3=16
EDIT: also his base was at 2 so it was GG from brick thief
So sad! I really applaud the risk, and it would have been pretty awesome; either way you shut down my strat, but it was indeed really expensive and messy for you. If you hadnāt drawn M.Truth in that hand, I could have just hit base, then counted on Drakk, Ember Sparks, Wrecking Balls, and Crashbombers/Lobbers to do the remaining 7 before you could kill me. So we both had to reboot!
Porkhand was definitely your MVP this game; that dude did so much work, but his downside is rough.
I normally get tricky or cheap, and the reboot forced me to try out medium-cheap efficient blockers. They worked well! That extra hit point on Iron Man is clutch.
At the time, I thought I was getting unlucky draws, as my Tech Iās showed up a turn later than they could have, and my Tech IIās showed up a turn later than they could have, but I think it turned out to be just perfectly out of phase with your answers in a way that was really lucky for me.
I agree that the T1 Jail hurt you, but I would have been tempted to do it myself, albeit moreso against Red than Bashing. Redās haste means Jail can really slow down their early unit spam terror show, but Bashing leans me more spell-heavy because Bloom and Wither are so nice and most of the units are relatively weak (though I do love me some Brick Thief). I would never have tried out early Jaina otherwise; I think sheās way stronger against Blue than a lot of other colors.
Blue is definitely the hardest color to play well, and I usually donāt do well with it (though I love itādidnāt think I would, either). The most effective blue builds tend to be hybrid (Past/Peace/Anarchy, Future/Peace/Necro), and even the best mono-blue tends to go for the Garrison/Cadet/Drill Sergeant loop. But even then, it seems like it just loses to P1 Black starter most of the time.
I honestly donāt have enough experience to give great advice for Blue v. Red, but my best guess is Oni early game (and donāt mind losing him), with Boot Camp+Cadet. Knights are cool, but so expensive, especially on replays. I feel like they stall you out as much as the opponent. Blue has to be willing to take sacrifices to get the techs up quickly. Tech I units are cheap, but not as threatening as other specs, and Oniās solid, but expensive, and Quince is only great with hasted units to take advantage of his mirrors.
Bigby can be great, but you really have to commit to Injunction lockdown, with a side of Community Service. That might have worked well against me in the midgame, particularly once you saw Blood as my spec. Stealing a CB out of my hand would have been very game-changing, or just denying me Tech II with my small hands.
I donāt know how much time Iāll have to play this week, since we have to prep for Thanksgiving and another party, but Iām up for more games, and Iām willing to switch sides (me blue vs. your red) or pull out one of my favorite hybrids, as you like. (:
IMO the turn when I killed Jana was fine (even when messy I think it still put me a little ahead). The turn after when I killed Troq was a big-mistake though; I over-extended to clear your blockers ā¦which red normally does without anyway.
Iāll be interested to see what you do with blue.
STARTING HAND
Reputable Newsman
Building Inspector
Arrest
Spectral Aven
Jail
WORKERS
Bluecoat Musketeer
Jail
NextHand
Manufactured Truth
Porkhand Magistrate
Spectral Aven
Overeager Cadet
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Recruit Building Inspector - ($3)
Recruit Reputable Newsman, naming $2 - ($1)
Build Tech I - ($0) Traffic Director hits your base for 1
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: General Onimaru, Lv. 1 (2+1/3, Frenzy 1)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Building Inspector (1/1, Your first building costs $1 extra)
Reputable Newsman (0/3, You canāt play spells or upgrades that cost $2)
Traffic Director (1/1, Untargetable, unstoppable when attacking buildings)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
[details=Thoughts][spoiler]
I almost arrested the OB and went for the quick kill on Troq, but that would have either left Oni vulnerable to Wither or forced me to delay everything else. Iād rather he spend the money on big Troq (not that threatening), or trade expensively. Iām going to try some cheapos. Hound could die to Spark, but if I put it in Lookout, thatās a $2 for $1, so Iām still up, and if I keep him backline heās safe. I really want Injunction or Free Speech, but I donāt know which; I thought about Jurisdiction, but donāt want to sweat the cost. So Iāll just wait a cycle and throw in 2x of either one next time.
After the drawā¦ Cadet, MT, and Aven all have potential. Backline Aven should be pretty safe for a while. I also like the idea of just Cadet+float, then Tech II+most of my hand next time, teching Garrisons+Sergeant.
EDIT - missed the base damage
EDIT - counting is hard, floated 1-g
P2T2
Tech StartingHand Workers
TECH
Lobba
Crash Bomber
STARTING HAND
Helpful Turtle
Spark
Brick Thief
Fruit Ninja
Bloom
WORKERS
Messenger
Helpful Turtle
NextHand
Crash Bomber
Tenderfoot
Bloom
Lobba
Wither
Discard
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Troq casts Spark on Oni (1dam) - ($4)
Older Brother atk Oni for 2dam (both die; Troq goes lvl.3)
Troq atk building inspector (BI dies, Troq takes 1)
Build T1 - ($3)
buy 2 lvl for Troq (mid-band & heals) - ($1)
Float ($1)
Discard 3, Reshuffle, Draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Troq (3/4; lvl.5)
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: -
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
(tentative) tech plan
X - Crash Bomber + Lobba
Ember Sparks + Firebat
Kidnap + Pig
Reaper + Pig
So the original plan had been Troq blooms himself + brickthief, but newsman nixed that plan
Still chance to clean up Oni is nice and forcing BI back into cycle is good.
Next turn should be solid too given I have both T1 in hand (here is hoping no super early injunction, which actually would be pretty solid as Iām planning on building T2 next turn)
STARTING HAND
Porkhand Magistrate
Spectral Aven
Manufactured Truth
Overeager Cadet
WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
NextHand
Arrest
Lawful Search
Discard
Building Inspector
Manufactured Truth
Injunction
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Recruit Overeager Cadet
Summon Bigby - ($3)
Bigby casts Manufactured Truth; Reputable Newsman was definitely a Cadet all along, and anyone who says otherwise is Fake News. - ($2) Reputable Cadet hits your Tech I for 2 Traffic Director hits your Tech I for 1
Recruit Spectral Aven - ($0)
Float ($2)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Overeager Cadet (2/2+a)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Bigby Hayes, Lv. 1 (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Reputable Newsman (0/3, You canāt play spells or upgrades that cost $2)
Traffic Director (1/1, Untargetable, unstoppable when attacking buildings)
[details=Thoughts][spoiler]
Who am I kidding? Good olā-fashioned aggro-blue! The low hand-size should give me time to get Tech II up while he wastes time and energy dealing with my junk. If he wants to use the Boot to wreck up my zone, Iām okay with that.
I can Lawful Search for the Hound if I think I really need it, but it might be better in my next hand. Tricky to figure out what to worker; Arrest or Search are both equally good at this point.
[/spoiler]
@Legion :: so I tried to go into the backyard and burn the money from last turn
ā¦but it was gold so it didnāt really work. Decided to spend it instead. grin
EDIT - flipped Troq from tech to scav finger wiggles ~you saw nothing~
P2T3
Tech StartingHand Workers
TECH
Ember Sparks
Firebat
STARTING HAND
Crash Bomber
Tenderfoot
Bloom
Lobba
Wither
WORKERS
Messenger
Helpful Turtle
Tenderfoot
NextHand
Older Brother
Brick Thief
Fruit Ninja
Spark
Flagbearer
[I]Squad Leader[/I]: Crash Bomber (2/2+a; dies: 1 dam to your base)
[I]Elite[/I]:
[I]Scavenger[/I]: Troq (3/4; lvl.5)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 2
Tech II HP: 5 (bashing)
Heros Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: -
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
(tentative) tech plan
X - Crash Bomber + Lobba
X - Ember Sparks + Firebat
Kidnap + Pig
Reaper + Pig
I think I liked the other turn better; I could clear 3 health and 2 health (Troq + Lobba)
and use the 2-lvl + extra gold to max Troq. Instead I am forced to spend the turn powering up.
On the flip side, Iām not sure what Pirate can do to knock me off balance from this foundation;
all that is left is to snowball.
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II (Peace) - ($2) Bigby casts arrest on Crash Bomber, disabling it - ($0) Cadet suicides into Troq Aven takes out Troq; you get $1; Bigby midbands Bigby breaks your Tech I; your base takes 2 Traffic Director hits your base for 1
Float ($0)
Discard 0, draw 1, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Reputable Newsman (0/3+a, You canāt play spells or upgrades that cost $2)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Traffic Director (1/1, Untargetable, unstoppable when attacking buildings)
Spectral Aven (2/2, Flying, illusion)
Bigby Hayes, Lv. 3 (2/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
[details=Thoughts][spoiler]
Bashing? Thisāll be interesting.