Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Gunpoint Taxman - ($5)
Jaina attacks SMonk, sparkshot Grave
Firebat taps to kill Grave, +2 lvl to Jaina - ($4)
Makeshift Rambaster kill SMonk and dies
Build Tech II (ANARCHY) - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Gunpoint Taxman (3/3)
Lookout:
In Play:
Jaina (2/1) (lvl 3)
Firebat (3/3)
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5
Tower HP: 2
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
Rook is a total beast. Tech II building here is more a decoy then anything since I can’t stop Rook right now. I’m now Teching spells for Zane with the idea that Jaina will die before I get those cards.
Yep Rook’s gonna live, so is Sets probs, sucks not to have birds to lay down here to ensure repeat tech 2 kill, but hey everything else will go down with an Earthquake so hopefully I can make it work
Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech II [ANARCHY]
Level Jaina once to next level - ($8)
Jaina suicide on Fuzz
Summon Zane - ($6)
Max band zane, shove Fuzz to scavenger killing him, each of us get a gold - ($1)
Zane kills Setsuki - ($0)
Taxman kills Sparring Partner
Firebat attacks base for 3, bringing it to 15
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Zane (4/1) (Max)
Firebat (3/3)
Gunpoint Taxman (3/1)
Buildings:
Base HP: 18
Tech I HP: 4
Tech II HP: 5
Tower HP: 2
Economy Info: Cards:
Hand: 5
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Going with more spell options with Drakk now. I pretty much don’t even want to chance defense with Rook out so long and his potential spells.
Hmm, I realize that Zane’s max band targets, so did I need to pay 1 gold there? If so then I won’t be able to make a worker on that turn. If you confirm this is the case then I had 1 more card in my discard. You can choose if I should reshuffle my hand or just add it to my current discard?
I think I’ll be able to win this base race, grabbing a GN and a Boulder for stall / finishing just in case I can’t do the job next turn with bird(s) and another earthquake
Rook is a beast, but I think I just managed to sneak through in the end. I do kind of like all the haste that red has. So unless I made an error I think I finally actually won a game lol
P1T7
StartingHand Workers
STARTING HAND
Bloodrage Ogre
Kidnapping
Kidnapping
Surprise Attack
Makeshift Rambaster
WORKERS
Careless Musketeer
Mad Man
Nautical Dog
Bombaster
Pillage
Tech 0 card(s)
Get Paid - ($9)
Surprise Attack - ($4)
Zane attacks Grave, both die
Makeshift Rambaster - ($2)
Gunpoint Taxman attacks base for 3, down to 12
Firebat attacks base for 3, down to 9
Both sharks attack base for 6, down to 3
Makeshift Rambaster attacks base for 3, destroying it
GG WP. So while I was originally thinking of getting to tech 2, when I saw you start to slow down and beef up your forces I actually abandoned that plan mostly but still built the tech 2 as a decoy expecting to save damage done to my base. I pretty much concluded I wouldn’t be able to defend against Rook, and if I tried he could use spell. I think the main thing that saved me was suiciding one hero so I could bring in another.
Would you have any advice for me based on that game? Did you want to go again and swap places?
Hey sorry I missed the question at the end of this post!
You can read my thoughts for some advice, there were a bunch of questionable trades made that, as P1, put you pretty far behind. As you saw, though, with Red your opponent really has to respect big damage coming straight at base. I should have killed Zane with Rook, rather than breaking the Tech 2, but that mistake ends up costing me the game against sharks + rambaster bringing so much hasty damage!
Happy to play again, I’ll take a P1 turn tomorrow!