Casual: FrozenStorm vs Youngbuck mono series

"P1T2


Tech StartingHand Workers

TECH
Lobber
Gunpoint


STARTING HAND
Bombaster
Bloodrage Ogre
Bloodburn
Pillage
Nautical Dog


WORKERS
Careless Musketeer
Bloodburn


NextHand

Charge
Gunpoint
Pillage
Lobber


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Brogre - ($2)
Pillage, Your base to 16, I steal 1 gold
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mad Man (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (2/2 L1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

Game 2, Player 2, Turn 2

P1 Red vs P2 White

[details=Starting Hand]
Fox Primus
Sensei’s Advice
Aged Sensei
Savior Monk
Morningstar Flagbearer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Inverse Power Ninja x2
[/details]


###Main:

  • Savior Monk (4)
  • Tech 1 (3)
  • Aged Sensei (2)
  • Worker (1)

[details=Workers]
Fox Primus, Safe Attacking
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Smoker (1+1/1)
  • :pspig: Scavenger: Savior Monk (2/2)
  • :exhaust: Technician: Aged Sensei (1/1)
  • :target: Lookout:

####In Play:

  • Rook (2/4 lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Morningstar Flagbearer
Snapback
Grappling Hook
Sensei’s Advice
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Want to try IPN here, think it’s a good spot for it against Zane (Drakk? not so much)

Of Course I whiff BOTH, lol!

[/spoiler][/details]

"P1T3


Tech StartingHand Workers

TECH
Surprise Attack
Kidnapping


STARTING HAND
Charge
Lobber
Gunpoint
Pillage


WORKERS
Careless Musketeer
Bloodburn
Pillage


NextHand

Makeshift Rambaster
Bombaster


Discard

Mad Man (1/1)
Lobber
Charge
Surprise Attack
Kidnapping


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Lobber - ($5)
Gunpoint Taxman - ($3)
Charge the Taxman - ($1)
Mad Man trades with Smoker
Lobber tades with Monk, you get 1 g
Zane kills Sensei, takes 1 dmg. You get 1 card
Gunpoint kills Rook, takes 1 dmg, Zane to L3
Brogre takes base to 13hp

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (2/1 from 1 dmg L3)
  • Bloodrage Ogre (3/2)
  • Gunpoint (3/1 from 2 dmg)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

Game 2, Player 2, Turn 3

P1 Red vs P2 White

[details=Starting Hand]
Morningstar Flagbearer
Snapback
Grappling Hook
Sensei’s Advice
Inverse Power Ninja (techn , phew)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float+1scav)
  • Draw 1 techn
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Hidden Ninja, Speed of the Fox
Inverse Power Ninja x2
[/details]


###Main:

  • Inverse Power Ninja (6)
  • Grave (4)
  • Hero’s Hall (2)
  • Worker (1)

[details=Workers]
Grappling Hook, Fox Primus, Safe Attacking
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 13
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (5/5+1armor)
  • :psfist: Elite: Grave (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Inverse Power Ninja
Fox Viper
Aged Sensei
Sensei’s Advice
Speed of the Fox
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
He didn’t maxband Zane though, so maybe instead we snap in Jaina? Naw, just lay Grave out in elite where he can’t get levels or resources off him, grab a hero’s hall so Sets can party too

Nice, drew into SotF!

[/spoiler][/details]

"P1T4


Tech StartingHand Workers

TECH
Lobber
Ember Sparks


STARTING HAND
Makeshift Rambaster
Bombaster


WORKERS
Careless Musketeer
Bloodburn
Pillage


NextHand

Nautical Dog
Scorch


Discard

Mad Man (1/1)
Lobber
Charge
Surprise Attack
Kidnapping
Bloodrage Ogre (3/1 from 1 dmg)
Gunpoint (3/1 from 2 dmg)
Bombaster
Lobber
Ember Sparks


Tech 2 card(s)
Get Paid + float - ($8)
Skip Worker
Zane maxband and shove IPN to Looky, takes 1 dmg - ($5)
Bombaster - ($3)
Detonate Bombaster, two dmg to IPN through resist - ($1)
Gunpoint trades with IPN, I steal 1 g form you - ($2)
Brogre trades with Graves, lvls fizzle
Makeshift Rambaster - ($0)
Zane and Rambaster take your Base to 6

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (4/4 L6)
  • Makeshift Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 0
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

Game 2, Player 2, Turn 4

P1 Red vs P2 White

[details=Starting Hand]
Inverse Power Ninja
Fox Viper
Aged Sensei
Sensei’s Advice
Speed of the Fox
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Reversal, Hidden Ninja
Hidden Ninja, Speed of the Fox
Inverse Power Ninja x2
[/details]


###Main:

  • Inverse Power Ninja (6)
  • Setsuki (4)
  • Rook (2)
  • Aged Sensei (1)
  • Worker (0)

[details=Workers]
Fox Viper, Grappling Hook, Fox Primus, Safe Attacking
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 6
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Inverse Power Ninja (3/3)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Setsuki (1/3 lvl 1)
  • Aged Sensei (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Hidden Ninja
Snapback
Smoker
Morningstar Flagbearer
[/details]

[details=End of Turn Discard]
Inverse Power Ninja
Speed of the Fox
Sensei’s Advice
Reversal
Hidden Ninja
[/details]

[details=My Thoughts][spoiler]
Yikes! Not sure how to stop this… hopefully he’s just going to run out of gas? Ember Sparks x2 loses me the game, let’s hope he’s too buried on cards!

[/spoiler][/details]

"P1T5


Tech StartingHand Workers

TECH
Ember Sparks
Crash bomber


STARTING HAND
Nautical Dog
Scorch


WORKERS
Careless Musketeer
Bloodburn
Pillage
Nautical Dog


NextHand

Kidnapping
Charge


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Scorch your base to 4 hp - ($3)
Rmabster and Zane kill Rook, Zane takes 2 dmg, Levels fizzle
tower - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (4/2 from 2 dmg L6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 12
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Game 2, Player 2, Turn 5

P1 Red vs P2 White

[details=Starting Hand]
Hidden Ninja
Snapback
Smoker
Morningstar Flagbearer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Fox’s Den Students x2
Reversal, Hidden Ninja
Hidden Ninja, Speed of the Fox
Inverse Power Ninja x2
[/details]


###Main:

  • Mid Sets (6)
  • Sets swiftly kills Zane, maxbands and heals off tower damage
  • Sensei advises IPN, she smacks up your base to 15hp
  • Grave (4)
  • Morningstar Flagbearer (1)
  • Worker (0)

[details=Workers]
Hidden Ninja, Fox Viper, Grappling Hook, Fox Primus, Safe Attacking
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 4
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Morningstar Flagbearer (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Setsuki (3/4 lvl 6)
  • Inverse Power Ninja (2/2)
  • Aged Sensei (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Savior Monk
Reversal
Snapback
Smoker
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Get the win FDS! Flagbearer at least helps

[/spoiler][/details]

"P1T6


Tech StartingHand Workers

TECH
Crash Bomber
Flame dart


STARTING HAND
Kidnapping
Charge


WORKERS
Careless Musketeer
Bloodburn
Pillage
Nautical Dog


NextHand

Lobber
Crash bomber
Surprise Attack


Discard

Kidnapping
Charge
Crash Bomber
Flame dart


Tech 2 card(s)
Get Paid - ($8)
Drakk - ($6)
Kidnap Flag guy - ($2)
Flag guy suicides into Grave, dealing 1 dmg

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk (1/3 L1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
    "

Game 2, Player 2, Turn 6

P1 Red vs P2 White

[details=Starting Hand]
Savior Monk
Reversal
Snapback
Smoker
Hidden Ninja IPN (sets max)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)
  • No techs

[details=All Teched Cards]
Fox’s Den Students x2
Reversal, Hidden Ninja
Hidden Ninja, Speed of the Fox
Inverse Power Ninja x2
[/details]


###Main:

  • Snapback Drakk for Jaina (7)
  • IPN trades with Jaina, Grave midbands
  • Maxband Grave (3)
  • Sensei advises Grave, he breaks your tech 1, your base to 13
  • Sets hits your base to 10, takes 1 from tower
  • Savior Monk (1)
  • Smoker (0)

[details=Workers]
Hidden Ninja, Fox Viper, Grappling Hook, Fox Primus, Safe Attacking
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 4
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Smoker (1/1)
  • :exhaust: Technician: Grave (4/5 sword rune lvl 7)
  • :target: Lookout:

####In Play:

  • Setsuki (3/3 from 1 damage lvl 6)
  • Aged Sensei (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Fox’s Den Students
Fox’s Den Students
Sensei’s Advice
Speed of the Fox
Hidden Ninja
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Whew I think I’m safe now!
[/details]

Yeah thatll do it for me, With the Tech 1 gone im sunk. I didnt hit any of my damaging spells :frowning:

GG! Switch decks? You want p1 or p2?

Okay as discussed via dm, I’ll go white P1 again, GL HF!

Game 3, Player 1, Turn 1

P1 White vs P2 Red

[details=Starting Hand]
Grappling Hook
Snapback
Safe Attacking
Savior Monk
Morningstar Flagbearer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Rook (2)
  • Safe Attacking (1)
  • Worker (0)

[details=Workers]
Grappling Hook
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Smoker
Fox Primus
Sensei’s Advice
Fox Viper
Aged Sensei
[/details]

[details=End of Turn Discard]
Morningstar Flagbearer
Savior Monk
Snapback
[/details]

[details=My Thoughts]
Probably birds again, but we’ll see
[/details]

"P2T1


StartingHand Workers

STARTING HAND
Scorch
Makeshift Rambaster
Careless Musketeer
Nautical Dog
Bloodrage Ogre


WORKERS
Careless Musketeer


NextHand

Bombaster
Bloodburn
Pillage
Charge


Discard

Makeshift Rambaster
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Brogre - ($2)
Nauty Dog - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

Game 3, Player 1, Turn 2

P1 White vs P2 Red

[details=Starting Hand]
Smoker
Fox Primus
Sensei’s Advice
Fox Viper
Aged Sensei
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Smoker (4)
  • Aged Sensei (3)
  • Worker (2)
  • Tech 1 (1)

[details=Workers]
Grappling Hook
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Smoker (1/1)
  • :exhaust: Technician: Aged Sensei (1/1)
  • :target: Lookout:

####In Play:

  • Rook (2/4 lvl 1)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Bird’s Nest
Savior Monk
Snapback
Sparring Partner
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Yea still Birds, Sparring Partner to pair up b/c it’s cheap and I might want to spend levels on rook
[/details]

"P2T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Pillage
Bloodburn
Bombaster
Charge


WORKERS
Careless Musketeer
Bloodburn


NextHand

Makeshift Rambaster
Charge
Bombaster
Mad Man


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Zane - ($3)
Charge Brogre - ($1)
Doggie Trades with Smoker, 1g to you
Zane kills Sensei and takes 1 dmg, card to you
Brogre trades with Rook, Zane to L3

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (2/1 from 1 dmg, L3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

Game 3, Player 1, Turn 3

P1 White vs P2 Red

[details=Starting Hand]
Smoker
Fox Primus
Sensei’s Advice
Fox Viper
Aged Sensei
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1scav+1float)
  • Draw for Technician
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Rambasa Twins, Sparring Partner
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Grave + midband (4)
  • Savior Monk (2)
  • Sparring Partner (1)
  • Worker (0)

[details=Workers]
Bird’s Nest, Fox Viper, Grappling Hook
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Savior Monk (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Grave (3/4 lvl 3)
  • Sparring Partner (2/2)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Morningstar Flagbearer
Fox Primus
Sparring Partner
Aged Sensei
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Woof nice combo for him, would have been sneaky to tech Speed of the Fox, this works fine too though.
[/details]

"P2T3


Tech StartingHand Workers

TECH
CrashBarrows
CrashBarrows


STARTING HAND
Mad Man
Charge
Makeshift Rambaster
Bombaster


WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster


NextHand

Lobber
Scorch
Pillage


Discard

Mad Man
Charge
CrashBarrows
CrashBarrows


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Maxband Zane, shove Monk to Looky - ($4)
Mad Man - ($3)
Man Man trdaes with Monk
Zane kills Grave, takes 3 dmg, Lvls fizzle
Bombaster - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (4/1 from 3 dmg, L6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

Game 3, Player 1, Turn 4

P1 White vs P2 Red

[details=Starting Hand]
Morningstar Flagbearer
Fox Primus
Sparring Partner
Aged Sensei
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Hidden Ninja, Glorious Ninja
Rambasa Twins, Sparring Partner
Bird’s Nest, Sparring Partner
[/details]


###Main:

EDITED BY ACCIDENT, Sets + sparring partner buffs her then readies + another sparring partner + worker

[details=Workers]
Fox Primus, Bird’s Nest, Fox Viper, Grappling Hook
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2+1armor
  • :psfist: Elite:
  • :pspig: Scavenger: Sparring Partner (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Setsuki (2/4 lvl 1 pay 1 per attack)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Sensei’s Advice
Snapback
Rambasa Twins
Smoker
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
EDITED whoops
[/details]

"P2T4


Tech StartingHand Workers

TECH
Glider
Glider


STARTING HAND
Scorch
Lobber
Pillage


WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster


NextHand

Lobber
Nautical Dog (1/1)
Bloodrage Ogre (3/2+1a)
Mad Man


Tech 2 card(s)
Get Paid + float - ($9)
Lobber - ($7)
Tech 2 Blood - ($3)

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Lobber (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (4/1 from 3 dmg, L6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech 2 HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8
    "