Casual: FrozenStorm vs Youngbuck mono series

Well lets seee if I can do anything more wiht Purple!
"P1T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Battle Suits
Hardened Mox
Plasmodium
Nullcraft


WORKERS
Plasmodium


NextHand

Temporal Research
Tinkerer
Time Spiral
Neo Plexus
Forgotten Fighter


Discard

Nullcraft
Fading Argonaut
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mox - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

Show me how it’s done bruddah!

Game 4, Player 2, Turn 1

P1 Purple vs P2 Blue

[details=Starting Hand]
Arrest
Lawful Search
Traffic Director
Bluecoat Musketeer
Reputable Newsman
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Reputable Newsman, bans all 2-cost spells and upgrades (3)
  • Onimaru (1)
  • Worker (0)

[details=Workers]
Bluecoat Musketeer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Reputable Newsman, naming 2 (0/3)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Building Inspector
Jail
Manufactured Truth
Spectral Aven
Porkhand Magistrate
[/details]

[details=End of Turn Discard]
Traffic Director
Lawful Search
Arrest
[/details]

[details=My Thoughts]
Well of course I don’t draw inspector turn 1… :wink: Newsman is still solid though. His plan of Hounds and Cadets into early Peace Engine seems pretty good, I think I’ll roll with that
[/details]

"P1T2


Tech StartingHand Workers

TECH
Stewardess
Stewardess


STARTING HAND
Time Spiral
Neo Plexus
Forgotten Fighter
Temporal Research
Tinkerer


WORKERS
Plasmodium
Forgotten Fighter


NextHand

Time Spiral
Battle Suits
Stewardess
Stewardess
Temporal Research


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Neo Plex - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Neo Plex (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

I didn’t get to drop Inspector T1 like you, let’s see if you can take what we’ve learned and turn that 1 extra gold into some firepower!

Game 4, Player 2, Turn 2

P1 Purple vs P2 Blue

[details=Starting Hand]
Building Inspector
Jail
Manufactured Truth
Spectral Aven
Porkhand Magistrate
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1, I’m changing my format to this so I can’t forget to edit it anymore)

[details=All Teched Cards]
Spectral Hound, Overeager Cadet
[/details]


###Main:

  • Tower (3)
  • Tech 1 (2)
  • Building Inspector (1)
  • Worker (0)

[details=Workers]
Jail, Bluecoat Musketeer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Reputable Newsman, naming 2 (0/3 resist 1)

####In Play:

  • Onimaru (2/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Traffic Director
Arrest
Spectral Aven
Spectral Hound
Porkhand Magistrate
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Tower and rush tech 2, cheap units, too good a plan to pass on :wink: If I’d drawn Inspector T1 this patrol would all but guarantee no Oni kill, as it stands it at least still guarantees no free levels off Oni kill if he does Stew + Suits
[/details]

"P1T3


Tech StartingHand Workers

TECH
Assimilate
Argo


STARTING HAND
Stewardess
Battle Suits
Time Spiral
Stewardess
Temporal Research


WORKERS
Plasmodium
Forgotten Fighter
Time Spiral


NextHand

Nullcraft
Fading Argonaut
Stewardess
Tinkerer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Stewardess Bounces Newsie to Hand - ($2)
Battle Suits - ($0)
Mox kills BI
Plex trades with Oni

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Stewardess (3/3)
  • Hardened Mox (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

So that happened, let’s see what happens next

Game 4, Player 2, Turn 3

P1 Purple vs P2 Blue

[details=Starting Hand]
Traffic Director
Arrest
Spectral Aven
Spectral Hound
Porkhand Magistrate
Reputable Newsman (returned)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1, I’m changing my format to this so I can’t forget to edit it anymore)

[details=All Teched Cards]
Flagstone Garrison x 2
Spectral Hound, Overeager Cadet
[/details]


###Main:

  • Spectral Hound (6)
  • Traffic Director (5)
  • Worker (4)
  • Tech 2 PEACE (0)

[details=Workers]
Porkhand Magistrate, Jail, Bluecoat Musketeer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC PEACE
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Traffic Director (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Lawful Search
Manufactured Truth
Overeager Cadet
Flagstone Garrison
Arrest
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Good combo draw, expected, moving forward as planned, Peace engine will be mighty
[/details]

"P1T4


Tech StartingHand Workers

TECH
Hyperion
Argo


STARTING HAND
Fading Argonaut
Tinkerer
Nullcraft
Stewardess


WORKERS
Plasmodium
Forgotten Fighter
Time Spiral
Tinkerer


NextHand

Assimilate
Argo
Neo Plex (2/2)
Temporal Research


Discard

Stewardess
Nullcraft
Hyperion
Argo


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 Present - ($2)
F.Argo - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mox (2/1+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Stewardess (3/3)
  • :pschip: [I]Technician[/I]: Fading Argonaut (3/3 Fade 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Okay peace machine, let’s roll!

Game 4, Player 2, Turn 4

P1 Purple vs P2 Blue

[details=Starting Hand]
Lawful Search
Manufactured Truth
Overeager Cadet
Flagstone Garrison
Arrest
Newsman (from cadet)
Aven (from Newsman)
Garrison (from Aven)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Overeager Cadet, Drill Sergeant
Flagstone Garrison x 2
Spectral Hound, Overeager Cadet
[/details]


###Main:

  • Flagstone Garrison (5)
  • Overeager Cadet, draw 1 (5)
  • Reputable Newsman, block 2, draw 1 (3)
  • Spectral Aven, Draw 1 (1)
  • Worker (0)

[details=Workers]
Lawful Search, Porkhand Magistrate, Jail, Bluecoat Musketeer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC PEACE
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite: Traffic Director (1+1/1)
  • :pspig: Scavenger: Reputable Newsman (0/3 blocking 2-cost spells)
  • :exhaust: Technician: Spectral Hound (3/3)
  • :target: Lookout: Spectral Aven (2/2)

####In Play:

  • Flagstone Garrison (4hp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Building Inspector
Flagstone Garrison
Manufactured Truth
Overeager Cadet
Arrest
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Basically emptied my deck, will likely stay that way each turn. Bring on Assimilate, giving him a garrison isn’t too bad against the expense of Present
[/details]

"P1T5


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Argo
Temporal Research
Assimilate
Neo Plex (2/2)
Hyperion


WORKERS
Plasmodium
Forgotten Fighter
Time Spiral
Tinkerer
Temporal Research


NextHand

Assimilate
Hyperion
Argo
Stewardess


Discard

Fading Argonaut (3/3 Fade 2)
Stewardess (3/3)
Argo
Hyperion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vir - ($5)
Assimilate your Garrison - ($2)
Neo Plex, RS and draw - ($0)
Stew trades with Cadet
Mox kills TD
Fargo trades with Hound

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Neo Plex (3/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Garrison (4)
  • Vir (2/3 L1)
  • Mox (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

Game 4, Player 2, Turn 5

P1 Purple vs P2 Blue

[details=Starting Hand]
Building Inspector
Flagstone Garrison
Manufactured Truth
Overeager Cadet
Arrest
Drill Sergeant (techn)
Spectral Hound (DS)
Spectral Hound (Cadet)
Cadet (Hound)
Flagbearer (Cadet)
TDirector (Flagbearer)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Spectral Hound, Spectral Flagbearer
Overeager Cadet, Drill Sergeant
Flagstone Garrison x 2
Spectral Hound, Overeager Cadet
[/details]


###Main:

  • Flagstone Garrison (6)
  • Drill Sergeant, rs draw 1 (3)
  • Overeager Cadet, DS to 1, draw 1 (3)
  • Spectral Hound, DS to 2, draw 1 (2)
  • Overeager Cadet, DS to 3, draw 1 (2)
  • Spectral Flagbearer, DS to 4, draw 1 (1)
  • Move 3 runes to Newsman, he kills Plexus and takes 3
  • Aven deals 2 to your tech 2
  • Move last rune to Cadet Joker
  • Worker (0)

[details=Workers]
Building Inspector, Lawful Search, Porkhand Magistrate, Jail, Bluecoat Musketeer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC PEACE
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet Joker (3/3+1armor from +1/1)
  • :psfist: Elite:
  • :pspig: Scavenger: Spectral Flagbearer (2/2)
  • :exhaust: Technician: Overeager Cadet Pyle (2/2)
  • :target: Lookout: Spectral Hound (3/3)

####In Play:

  • Reputable Newsman (3/3 from +3/3 and 3 damage, blocking 2-cost spells)
  • Drill Sergeant (3/3)
  • Spectral Aven (2/2)
  • Flagstone Garrison (4hp)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Manufactured Truth
Arrest
Spectral Hound
Traffic Director
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Bring on Hyperion or Tricycloid, too expensive to make a huge difference
[/details]

Yep that will do it. Could take your other garrison here but not sure I could do much else

Sorry for the hiatus, let’s run this back and give purple another crack at beating the peace engine!

Game 5, Player 1, Turn 1

Purple vs Blue

[details=Starting Hand]
Lawful Search
Porkhand Magistrate
Traffic Director
Spectral Aven
Arrest
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Onimaru (2)
  • Traffic Director (1)
  • Worker (0)

[details=Workers]
Porkhand Magistrate
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Onimaru (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Manufactured Truth
Reputable Newsman
Jail
Bluecoat Musketeer
Building Inspector
[/details]

[details=End of Turn Discard]
Arrest
Spectral Aven
Lawful Search
[/details]

[details=My Thoughts]
Not going to deviate significantly from last game I don’t think, I want to see purple beat this Peace engine.
[/details]

"P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Plasmodium
Nullcraft
Tinkerer
Hardened Mox


WORKERS
Plasmodium


NextHand

Neo Plexus
Fading Argonaut
Time Spiral
Forgotten Fighter
Battle Suits


Discard

Temporal Research
Nullcraft
Tinkerer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mox - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

Game 5, Player 1, Turn 2

Purple vs Blue

[details=Starting Hand]
Manufactured Truth
Reputable Newsman
Jail
Bluecoat Musketeer
Building Inspector
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Overeager Cadet, Elite Training
[/details]


###Main:

  • Newsman, naming 2 (3)
  • Traffic Director smacks your tech 1 to 4hp
  • Worker (2)
  • Tech 1 (1)

[details=Workers]
Bluecoat Musketeer, Porkhand Magistrate
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Reputable Newsman (0/3 blocking 2-cost, resist 1)

####In Play:

  • Traffic Director (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Overeager Cadet
Manufactured Truth
Arrest
Lawful Search
Jail
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Grabbing an early Elite training in case I think I need some quick tempo, otherwise business as usual
[/details]

"P2T2


Tech StartingHand Workers

TECH
Seer
Stewardess


STARTING HAND
Time Spiral
Fading Argonaut
Forgotten Fighter
Neo Plexus
Battle Suits


WORKERS
Plasmodium
Forgotten Fighter


NextHand

Neo Plexus
Time Spiral
Battle Suits


Discard

Temporal Research
Nullcraft
Tinkerer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
F.Argo - ($3)
Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (2/3 Fade 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

Game 5, Player 1, Turn 3

Purple vs Blue

[details=Starting Hand]
Overeager Cadet
Manufactured Truth
Arrest
Lawful Search
Jail
Elite Training (LS draw)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Spectral Hound x2
Overeager Cadet, Elite Training
[/details]


###Main:

  • Lawful Search, check your hand draw 1 (6)
  • Arrest Mox (4)
  • Overeager Cadet (4)
  • Oni trades with Fading Argo, you get a card
  • Tower (1)
  • Worker (0)

[details=Workers]
Jail, Bluecoat Musketeer, Porkhand Magistrate
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout: Reputable Newsman (0/3 blocking 2-cost, resist 1)

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Building Inspector
Spectral Aven
Elite Training
Spectral Hound
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Want to make sure I stay on track to draw into Garrisons turn 5, if he has Stewardess I want to take an even trade of Oni for Fargo to keep his threat down. He does have it, so I’ll make the trade. If he does spring Newsie up, I’ll be back to 5 cards, so I’ll go ahead and lay Cadet now, anticipating the bounce. If he opts not to, cool, I delay Garrison a turn but I still have Lawful Search, and I can bring out Bigby if I feel that’s necessary.
[/details]

"P2T3


Tech StartingHand Workers

TECH
Seer
Rememberer


STARTING HAND
Battle Suits
Seer
Stewardess
Time Spiral
Neo Plexus
Nullcraft


WORKERS
Plasmodium
Forgotten Fighter
Neo Plexus


NextHand

Tinkerer
Seer
Temporal Research
Nullcraft
Battle Suits


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Max - ($4)
Tech 2 Past - ($0)

Float ($0)
Discard 5, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Max Geiger (2/3+1a L1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (1/1+1a)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Game 5, Player 1, Turn 4

Purple vs Blue

[details=Starting Hand]
Building Inspector
Spectral Aven
Elite Training
Spectral Hound
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Flagstone Garrison x2
Spectral Hound x2
Overeager Cadet, Elite Training
[/details]


###Main:

  • Worker (6)
  • Tech 2 - Peace (2)

[details=Workers]
Elite Training, Jail, Bluecoat Musketeer, Porkhand Magistrate
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Traffic Director (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Reputable Newsman (0/3 blocking 2-cost, resist 1)

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 8

[details=End of Turn Hand]
Spectral Hound
Lawful Search
Manufactured Truth
Arrest
Flagstone Garrison
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Not much threat here, let’s try to draw for Garrison and if we whiff (60%), save some money to bring out a hero and lawful search for it (it’ll be a 50/50, probably worth)
[/details]

"P2T4


Tech StartingHand Workers

TECH
Rememberer
Shimmer Ray


STARTING HAND
Tinkerer
Temporal Research
Nullcraft
Seer
Battle Suits
Fading Argonaut (2/3 Fade 3)


WORKERS
Plasmodium
Forgotten Fighter
Neo Plexus


NextHand

Seer
Time Spiral
Stewardess
Seer
Rememberer


Discard

Rememberer
Shimmer Ray
Nullcraft
Temporal Research
Battle Suits


Tech 2 card(s)
Get Paid - ($8)
Max and Mox trade with Cadet
Vir - ($6)
Peek, then exchange top card with hand
F.Argo - ($4)
Tinkerer - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+1a Fade 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tinkerer (1/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (1/1+1a)
  • Vir (2/3 L1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
    "

Game 5, Player 1, Turn 5

Purple vs Blue

[details=Starting Hand]
Spectral Hound
Lawful Search
Manufactured Truth
Arrest
Flagstone Garrison
Flagstone Garrison (from Hound, oof)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Overeager Cadet, Drill Sergeant
Flagstone Garrison x2
Spectral Hound x2
Overeager Cadet, Elite Training
[/details]


###Main:

  • Garrison (7)
  • Hound, draw 1 (6)
  • Garrison (3)
  • Quince (1)
  • Worker (0)

[details=Workers]
Elite Training, Jail, Bluecoat Musketeer, Porkhand Magistrate
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC PEACE
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Traffic Director (1/1)
  • :exhaust: Technician: Mirror token (0/1)
  • :target: Lookout: Reputable Newsman (0/3 blocking 2-cost, resist 1)

####In Play:

  • Quince (1/3 lvl 1)
  • Flagstone Garrison
  • Flagstone Garrison

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Spectral Aven
Building Inspector
Spectral Hound
Manufactured Truth
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Bummer that I don’t draw another hound but oh well, on with the show
[/details]